This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 3/30). The top overall scorer(s) at the end of this period will be the winner(s).
Snapbarge Boatswine2GG
Creature - Boar Pirate (U)
Whenever a Vehicle you control deals combat damage to a player, draw a card. 1: Snapbarge Boatswine gets +1/+1 until end of turn and can't attack this turn. Activate this ability only any time you could cast a sorcery.
2/4
Carrion Luggage (Common) B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
Whenever a creature dies, put a -1/-1 counter on enchanted creature.
Time FliesU
Creature - Insect {R}
Flying
Time Flies gets +4/+4 during extra turns. “Time flies like an arrow. Fruit flies like a banana.”
- Groucho Marx
1/1
One Knight Stand1RW
Instant (U)
Tap all creatures you control. Then create a 7/7 red and white Knight creature token with trample and haste. Exile that token at the beginning of the next end step. "Marriage is a wonderful institution, but who wants to live in an institution?"
-Groucho Marx
Vegetable Plot2GG
Enchantment (Rare)
Whenever a land enters the battlefield under your control, create a 1/1 green Plant creature token and you gain 1 life. 2G, Sacrifice Vegetable Plot: Put a +1/+1 counter on each creature you control that's a Plant, a Fungus or a Saproling. Each of those creatures deals damage equal to its power to target creature. "The cabbages are revolting!"
-Farmer Barik, last words.
IIW: An old mechanic in new colors. (Like Delve in white, or Addendum in red)
Lumbering Giant3G
Creature - Giant (U)
When ~ enters the battlefield, you may search your library for a forest and put it in your hand.
4/4 "Get it? LUMBERing Giant..." - Urza's Dad
Sol Survivor1RW
Creature - Avatar (R)
Vigilance
Sol Survivor has indestructible and trample as long as a player has cast an instant or sorcery spell that didn't target Sol Survivor this turn.
Sol Survivor gets +1/+0 for each other permanent that left the battlefield this turn. She appears at the doom of cities and continents, ushering the ghosts of whole cultures into a greater battle among the ruins.
2/2
Magus of the CylixUB
Creature - Human Wizard {R} 3, T: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest. The cold flames caress your mind, making clear what you no longer remember.
2/3
IIW: Battlebond meets Conspiracy (Cards from a hypothetical draft set based on playing games as four teams of two)
Champion of the Meek2WW
Creature - Human Knight (Rare)
Vigilance
Creatures you control with power 2 or less have indestructible. "I protect the innocent from corruption. Their faith in me is my shield."
3/3
IIW: Power 2 or less OR Power 4 or greater
Is it bad that I'm still laughing at "The cabbages are revolting!"?
Magus of the Vault 1
Creature - Construct Wizard T: Add CCC
Magus of the Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Magus of the Vault.
At the beginning of your draw step, if Magus of the Vault is tapped, it deals 1 damage to you.
0/2
Lore of the Lost1BR
Enchantment — Saga (R)
I - III - Return target creature card from your graveyard to the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Roars of the Damned3BG
Instant (M)
Return all permanent cards from your graveyard to the battlefield, then sacrifice all permanents you control.
Cycling - Exile five permanent cards from your graveyard.
Night of the Fireflies2W
Enchantment (U) Constellation - Whenever Night of the Fireflies or another enchantment enters the battlefield under your control, untap all creatures you control. 2W: Target creature gains hexproof from black until end of turn.
IIW: Dominaria
Private Mod Note
():
Rollback Post to RevisionRollBack
What's the use of anything?
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Today's Challenge:
___ of the ___
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Subject16 - 20 (4+1)
Cardz5000 - 19 (3)
graffd02 - 19 (1)
Legend - 13
Raptorchan - 12
kwanyeegor - 5
BrainPo - 1
RileyMcAwesome - 1
Name Puns
.:Yesterday's Entries::.
Twist of the Knife (Uncommon)
B
Instant
When target creature dies this turn, its controller loses 5 life.
iiw: graveyard order matters
Magus of the Cylix UB
Creature - Human Wizard {R}
3, T: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
The cold flames caress your mind, making clear what you no longer remember.
2/3
IIW: Battlebond meets Conspiracy (Cards from a hypothetical draft set based on playing games as four teams of two)
http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&name= [Of] [The]
Champion of the Meek 2WW
Creature - Human Knight (Rare)
Vigilance
Creatures you control with power 2 or less have indestructible.
"I protect the innocent from corruption. Their faith in me is my shield."
3/3
IIW: Power 2 or less OR Power 4 or greater
Is it bad that I'm still laughing at "The cabbages are revolting!"?
Magus of the Vault 1
Creature - Construct Wizard
T: Add CCC
Magus of the Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Magus of the Vault.
At the beginning of your draw step, if Magus of the Vault is tapped, it deals 1 damage to you.
0/2
IIW: spells with XXX casting cost.
Lore of the Lost 1BR
Enchantment — Saga (R)
I - III - Return target creature card from your graveyard to the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
IIW: A creature with P/T each double its CMC.
Roars of the Damned 3BG
Instant (M)
Return all permanent cards from your graveyard to the battlefield, then sacrifice all permanents you control.
Cycling - Exile five permanent cards from your graveyard.
IIW: Enable a wacky combo
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Oops, Didnt Realize... Too many cards to keep track of! lol... edited original post...
Although I prefer my Magus' effect
Night of the Fireflies 2W
Enchantment (U)
Constellation - Whenever Night of the Fireflies or another enchantment enters the battlefield under your control, untap all creatures you control.
2W: Target creature gains hexproof from black until end of turn.
IIW: Dominaria