Immolating Souleater, taken from ChannelFireball, by Austin Hsu and Wizards of the Coast
Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!
Theme
This month will be a loving tribute to the most important BBcode tags in this forum: the venerable [mana][/mana] tag.
Challenge
Design a card with Phyrexian mana symbols of two or more colors (at least two of (W/P), (U/P), (B/P), (R/P), or (G/P)) somewhere in it.
The symbol for white Phyrexian mana in mana tags is {WP} and so on for the other colors.
Make sure to include a rarity.
PLEASE NOTE: This month will NO LONGER use the "mandatory top 3" rule. Critiques and top 3s will each be worth one bonus point per round but it will be possible to score points and advance even without submitting a top 3. This will also be done on a trial basis; future months may once again require top 3s from contestants.
Contestants:
bravelion83
Jimmy Groove
Eventide Sojourner
Subject16
netn10
Mr. Rithaniel
Your submissions are due Wednesday, July 17th, 23:59 EST.
Schedule
Round 1 — Open to Everyone (July 1st-5th)
Round 2 — Open to Everyone (July 6th–10th)
Rounds 1 and 2 Critiques (Due July 13th)
Top 6 — Open to top 6 finishers (July 14th–17th)
Top 6 Critiques (Due July 20th)
Final (End of month, winner determined by public poll)
IMPORTANT NOTE: This will be a shortened CCL month as it is - now for sure - the last one that will be officially supported on MTGSalvation. For that reason, deadlines will be strictly enforced, aiming to be absolutely finished before 7/31. MTGNexus is complete and will open to public in mid-July. As of August, the home of the CCL will be MTGNexus.
Horrid Contortion(G/P)(U/P)(R/P)
Instant U
Spend at least one colored mana to cast Horrid Contortion.
Target creature loses all abilities and becomes a colorless Eldrazi with base power and toughness 4/4. At the beginning of the next end step, that creature's controller sacrifices it. The Mirrans had thought they had seen the worst conceivable horrors during the war against Phyrexia. Then the Eldrazi came.
Radix Raptor(G/P)(G/P)
Creature - Bird Horror (Rare)
Flying (G/P), T: Add one mana of any color. (W/P)(U/P)(B/P)(R/P)(G/P), T: Proliferate, then proliferate again. Each feather in its tail is a shimmer of another world, waiting for Compleation.
0/1
Splicer’s Summons(G/P)(W/P)
Sorcery (U)
Create a 3/3 colorless Golem artifact creature token. Target opponent creates a number of 1/1 colorless Myr artifact creature tokens equal to the life spent to cast Splicer’s Summons. “Flesh is so weak. Metal is perfection.”
—Sarnvax, Gitaxian sective
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
The Uniter7
Legendary Artifact Creature (Mythic)
Creature spells you cast cost 1 less to cast for each 1 life you paid this turn.
: Put a -1/-1 counter on target creature, then move all counters from one permanent onto another with the same type, then proliferate.
3/5
Prison Realm Invasion2(U/P)(U/P)(B/P)(B/P)(R/P)(R/P)
Sorcery (MR)
Exile the top four cards of you library, then put a creature or planeswalker in exile or in a graveyard onto the battlefield under your control. It deals damage equal to its converted mana cost to up to one creature or planeswalker. Those who thought the multiverse would never see a threat like the God-Pharaoh Bolas again were not prepared to meet the new Father of Machines.
Horrid Contortion(G/P)(U/P)(R/P)
Instant U
Spend at least one colored mana to cast Horrid Contortion.
Target creature loses all abilities and becomes a colorless Eldrazi with base power and toughness 4/4. At the beginning of the next end step, that creature's controller sacrifices it. The Mirrans had thought they had seen the worst conceivable horrors during the war against Phyrexia. Then the Eldrazi came.
I feel like the first ability is just there to meet the challenge. If it weren't for it, I think you would have very probably just used colored mana in the mana cost. Losing all abilities and transforming into an Eldrazi feels blue to me, and the sacrifice at end of turn is red. I honestly don't see any green here. I would have probably made this card just blue-red. No problems with the flavor, but let me just say that the Mirrans are so unlucky! First Phyrexia, then the Eldrazi! I feel like the famous "Curse guy", the "unluckiest planeswalker in the Multiverse" is nothing compared to the bad luck of the Mirrans here!
Radix Raptor(G/P)(G/P)
Creature - Bird Horror (Rare)
Flying (G/P), T: Add one mana of any color. (W/P)(U/P)(B/P)(R/P)(G/P), T: Proliferate, then proliferate again. Each feather in its tail is a shimmer of another world, waiting for Compleation.
0/1
It's very hard to find something I don't like here. The only minor remark I might have is wondering if all five colors are actually needed to proliferate twice, but I admit it's very elegant this way. I'm also a big fan of the mana ability being either mana acceleration or just filtering depending on how you choose to pay the Phyrexian mana. Very good job.
Cerebral Seizure(U/P)(B/P)
Sorcery (U)
Target player discards a card at random.
Draw a card. "Pardon me while I pick your brain."
I love the simplicity and elegance of this card, but I would honestly hate it being played against me, but that's actually true for all "discard at random" effects. I also feel like this could just be a monoblack cantrip spell, even if it's certainly not out of the color pie as is. Overall a very solid job, but I personally would like this card much better without the words "at random", increasing the mana cost accordingly.
The Uniter7
Legendary Artifact Creature (Mythic)
Creature spells you cast cost 1 less to cast for each 1 life you paid this turn.
: Put a -1/-1 counter on target creature, then move all counters from one permanent onto another with the same type, then proliferate.
3/5
There are several Quality mistakes here. The first 1 should be a mana symbol. The order of mana symbols in the activation cost is wrong: now the Tarkir order is the only official order for wedges (see an "Oracle changes" articles for a recent set that I don't remember, maybe Dominaria? I might check this later), so it should be black-green-blue here. Finally, check Fate Transfer for the wording of the last ability: it should be "...move all counters from a permanent onto another permanent that shares a card type with it..."
I like what the card is trying to do in itself, but it's honestly a bit too complicated for my taste. Good that it's a mythic for that.
Prison Realm Invasion2(U/P)(U/P)(B/P)(B/P)(R/P)(R/P)
Sorcery (MR)
Exile the top four cards of you library, then put a creature or planeswalker in exile or in a graveyard onto the battlefield under your control. It deals damage equal to its converted mana cost to up to one creature or planeswalker. Those who thought the multiverse would never see a threat like the God-Pharaoh Bolas again were not prepared to meet the new Father of Machines.
Quality mistakes, this should be:
Exile the top four cards of your library, then put a creature or planeswalker card in exile or in a graveyard onto the battlefield under your control. It deals damage equal to its converted mana cost to up to one target (?) creature or planeswalker.
The first is a typo. The second is just needed, "creatures" and "planeswalkers" are called so only on the battlefield, both in exile and in graveyards there are "creature cards" and "planeswalker cards". The third one might be needed depending on how you want the card to work technically.
About the card itself I have two things to say. First, I really don't like that this card can return things from exile. It's maybe the only thing left to avoid exile being just a second graveyard. I don't think we should make the line between graveyard and exile even thinner than it already is. Second, the flavor of this card really intrigues me. It makes me wonder who the new Father of Machines is. A flavor text that leaves you with the curiosity to go deeper in the story is a good thing.
Top 3
1st place: Subject16
2nd place: Eventide Sojourner
3rd place: netn10 (with the wording adjustments detailed above)
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Mr. Rithaniel: If the creature's abilities are being nerfed, why not slap it all the way down to drone stats of 0/1 or 1/1?
Subject16: Why does the Phyrexian BoP need to pay (G/P) in addition to the tap for mana? And why is the double proliferate so costly?
bravelion83: Make a token. Pay an extra penalty if you paid life. Change it to an opponent of your choice instead of target so you can't sidestep the penalty if they're behind hexproof.
netn10: Did you intentionally forget a creature type? You need to improve the language and punctuation in your activated ability, given how disparate the first two sections are.
Jimmy Groove: Considering you can't smack an opponent in the face with the damage (once you figure out if it targets or you choose), the casting cost is steep. Maybe 3(U/P)(B/P)(R/P) to limit abuse?
So, to start out I'll mention that, in my opinion, Phyrexian mana was a fairly large misstep on part of R&D. It's easy to make a card which costs Phyrexian mana overpowered by making it simply too easy to cast. A lot of the task, here, is to make a card which is balanced even if it was cast for the minimal amount of mana.
Concept (2/2): The 3/3 for GW is something that we've seen before, though the twist of making it so that you can cast it for free is a new touch. The added fact that you don't just lose life, but your opponent gains 1/1 weenies, is also intelligent. Flavor wise, this harkens back pretty seriously to existing New Phyrexia cards. There's the mention of splicers in the name and the flavor text even mentions the same person as Mental Misstep does. Not the most original flavor, but a homeage doesn't necessarily need to be.
Design (2/2): So, we have three options. The first is a 3/3 for GW, which is the safest and most well-known option. Nothing to report there. The second is a 3/3 for (G/W) which also costs 2 life and gives your opponent two 1/1s. The third option is a 3/3 which costs 4 life and gives your opponent four 1/1s. Now, the life loss is a small enough thing that I feel safe in discounting it as a cost altogether. The real cost here are the 1/1s your opponent gains. Considering those, I think the best of the three would probably be the free 3/3. In a vacuum, where this is the only card you cast and your opponent doesn't cast anything, four 1/1s is going to be more difficult to work around. However, these cards don't get played in situations like that, and it will be a rare situation that you're fine with giving your opponent two 1/1s but not with giving them four. So, I think that this is either going to be a 3/3 for GW if you can't deal with weenies, or a 3/3 for nothing if you can. As such, I think this card is going to end up being a bit overpowered, but I honestly do not believe it will be too overpowered. It will just be an extremely aggressively costed, colorless beat stick.
Execution (1/2): I'm not sure this comes together in a clear way. Why does a Splicer's Summon give your opponent 1/1 Myrs? The flavor text is fairly bog standard Phyrexia and doesn't really inform the mechanics that much. Nothing in the mechanics involves flesh being usurped for metal. Just metal begetting more metal. All the pieces are there, the concept is fine, the flavor is fine, the balance is fine, and the rule text is fine. It just doesn't all come together towards the same target.
Overall: 5/6
Concept (1/2): There's nothing special in this concept. It's a run-of-the-mill discard spell. There is the added touch that this particular combination, of making the opponent discard a card at random while you draw a card, has never been printed on any particular card, so there is credit to give for that. Though, in terms of flavor, there's nothing to make this card stand out.
Design (0/2): This would have been pushed even if it cost UB, but here we get to cast it for free. Compare to Baleful Strix, which allows a player to remove one threatening creature on the opposing field and also replaces itself. Either that, or it draws out a removal spell after replacing itself. It provides very good card advantage for only two mana. Cerebral Seizure does the same thing, but with different touches. It targets the hand and removes control over what is removed from any player, so it has benefits and drawbacks compared to Baleful Strix, so I think it's fair to say that they're about on-par with each other, mechanically. However, Cerebral Seizure can be cast turn one for no mana at all. It's a free cantrip that decimates your opponent's hand. If you're lucky and get two or three in your opening hand, you end up starting at 12 or 8 life, but your opponent might very easily end up with no lands in their hand, while you still have a full hand of seven cards and can still do things you normally would. Way too powerful.
Execution (1/2): I like the dual meaning of "Seizure" in the name, and the fact that the flavor text feeds back into it. That's a nice touch. While being a fairly run-of-the-mill concept, it is executed well enough. The only part which stands out as far as the execution is concerned, however, is the inclusion of Phyrexian mana. What does this have to do with Phyrexia? Part of this is a result of the original concept of "Phyrexian mana," where the logo of Phyrexia is on the mana symbol, so it's not really your fault, in the long term. However, you also can't really get away from that bit.
Overall: 2/6
Concept (2/2): So, Phyrexia invades the prison realm where Nicol Bolas is trapped and turns him into a Phyrexian dude? That's definitely an interesting concept, and a cool way to take the story. Mechanically, this thing is all over the place. It exiles, it recurs, and then deals damage. There is no card in existence, as far as I know, which does things quite like this. There is no faulting the fact that this is an original and interesting concept.
Design (0/2): So, that cost is very steep, but can also be ignored entirely. This card can be cast for 2 and 12 life, so it will be. 12 life is a lot to pay, but you start with 20, so you can cast this on turn two with no issue. Maybe there is a long term issue if your opponent can sneak 8 damage in edgewise, but consider what this card does, first. It gives you a free creature or planeswalker. Any free creature or planeswalker. If a deck is well designed to take advantage of this card, it will fill the graveyard or exile with potential targets on turn one for this card to take advantage of on turn two. This isn't that difficult to do. A Soul Spike or Nourishing Shoal can give you a Vorinclex, Voice of Hunger or a Garruk, Apex Predator. Alternatively, if you want it to fuel itself, Worldly Tutor with this gives you whatever creature you want. I'm not even really considering the damage at the moment, because it's just icing on the cake, but it is something to consider. Play this card correctly and you can get 15 damage on your opponent on turn two. There is the limiting factor in that you have to specifically strategize to try and make targets available for the spell, but the card can potentially give rise to an entire deck specifically designed to take advantage of it's mechanics in one way or another. That raises major red flags, in my opinion.
Execution (1/2): I'm not a fan of the lack of targeting in the damage portion of the effect. Also, the four cards being exiled makes sense for the mechanics, but not so much for the flavor of the card. These are minor issues, though, and beyond them, the mechanics do come together to unify with the idea in the flavor of the card. The act of drawing a target out of exile, in particular, works well with the notion that this is an invasion of a realm meant to keep something dangerous trapped away from the rest of the multiverse.
Overall: 3/6
Concept (1/2): I'm not sure what the concept is, here. It's an artifact thing that unites? How does it do the uniting? Why does it do the uniting? In terms of flavor, I don't know what's going on, here. In terms of mechanics, though, I have a better sense of what's happening. This is very unique card, mechanically. Even the first ability, which reduces the cost of creatures based on the amount of life paid this turn, is something I've not seen before. So, while the flavor might not be the most crystal clear, the mechanics make the concept of the card at least interesting to consider.
Design (1/2): So, at a cost of 7, you can get away with some nutty effects. This creature, with it's static ability and the activated ability which gives you the chance to pay up to 6 life on a dime, essentially makes it so that you only have to play the colored mana costs of creature spells. I think this is appropriate for a card that you have to pay 7 for. The only issue I have with this card is the activated ability. It's a bit all over the place. It's a great removal spell, allowing you to move -1/-1 counters onto creatures with hexproof, and as many times a turn as you have life to pay for the ability. I can see what each part is meant to do. You generate the -1/-1 counter, you move it onto the creature you want it to be on, and then you put another -1/-1 counter on that creature. However, why not just have the -1/-1 counter placement be the part that doesn't target? Does it also need to clean off your creatures? Why does this card want to consolidate planeswalker loyalty? The design of that particular ability needs to be a bit cleaner.
Execution (0/2): So, since I don't really know what the intended concept of this card is, I can't really determine if the mechanics and the flavor work together to express this concept. Though, the mechanics seem scatterbrained, with one ability to give a discount and one ability to remove creatures, save creatures, and boost planeswalkers. The lack of a creature type also ends up confusing me a bit, as I further lack the ability to get a grasp of what is intended in this design. Altogether, whatever the intention was, here, it could have been executed a bit better.
Overall: 2/6
Concept (2/2):Birds of Paradise, but Phyrexian? Nice idea. Simply stated and simply executed, yet still this is not something I would have dreamed up, so you get full points on the base idea. Mechanically speaking, these aren't the most original abilities, as the first ability amounts to Birds of Paradise and the second amounts to Contagion Engine. Of course, these abilities have never appeared on the same card, and their costs are also fairly unique. This is an interesting concept, through and through.
Design (0/2): So, a free mana rock is going to be an issue. Just from the first two abilities, alone, this card is going to be on Mox levels of power. Granted, you have to pay two life whenever you tap it for mana, but you start with 20 life (16 after you cast this), so you can handle paying 2 life a couple of times. The fact that this is a creature means that it can effectively be treated as a mox that enters the battlefield tapped. Is a Mox that costs 4 life when it enters the battlefield, which enters the battlefield tapped, and which costs 2 life when you tap it, going to be a fair card? It will be fairly powerful no matter, but as far as moxen have been in the past, that might even be fair enough to print. It would still be stupidly powerful, as moxen tend to be, even rivaling Chrome Mox in power, I believe, so probably a bit too powerful for what modern cards tend to be. However, with this in mind, you also gave it a second ability. The ability to pay 10 life and proliferate twice. This is arguably a fairly low power effect, but it pushes the card too much, in my opinion.
Execution (1/2): I'm not sure what the proliferate ability is doing on Phyrexia's version of a Birds of Paradise. I mean, it's a Phyrexian thing to be doing, sure, but it's not a very Birds of Paradise thing to be doing. Other than that, things do come together quite well in the execution of the card. One nice touch is that the flavor text gives a twisted reflection of Birds of Paradise, whose flavor text also directly mention the bird's tail.
“All Must Be Compleat”
Immolating Souleater, taken from ChannelFireball, by Austin Hsu and Wizards of the Coast
Theme
This month will be a loving tribute to the most important BBcode tags in this forum: the venerable [mana][/mana] tag.
Challenge
PLEASE NOTE: This month will NO LONGER use the "mandatory top 3" rule. Critiques and top 3s will each be worth one bonus point per round but it will be possible to score points and advance even without submitting a top 3. This will also be done on a trial basis; future months may once again require top 3s from contestants.
Contestants:
bravelion83
Jimmy Groove
Eventide Sojourner
Subject16
netn10
Mr. Rithaniel
Schedule
IMPORTANT NOTE: This will be a shortened CCL month as it is - now for sure - the last one that will be officially supported on MTGSalvation. For that reason, deadlines will be strictly enforced, aiming to be absolutely finished before 7/31. MTGNexus is complete and will open to public in mid-July. As of August, the home of the CCL will be MTGNexus.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant U
Spend at least one colored mana to cast Horrid Contortion.
Target creature loses all abilities and becomes a colorless Eldrazi with base power and toughness 4/4. At the beginning of the next end step, that creature's controller sacrifices it.
The Mirrans had thought they had seen the worst conceivable horrors during the war against Phyrexia. Then the Eldrazi came.
Creature - Bird Horror (Rare)
Flying
(G/P), T: Add one mana of any color.
(W/P)(U/P)(B/P)(R/P)(G/P), T: Proliferate, then proliferate again.
Each feather in its tail is a shimmer of another world, waiting for Compleation.
0/1
Sorcery (U)
Target player discards a card at random.
Draw a card.
"Pardon me while I pick your brain."
Sorcery (U)
Create a 3/3 colorless Golem artifact creature token. Target opponent creates a number of 1/1 colorless Myr artifact creature tokens equal to the life spent to cast Splicer’s Summons.
“Flesh is so weak. Metal is perfection.”
—Sarnvax, Gitaxian sective
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Legendary Artifact Creature (Mythic)
Creature spells you cast cost 1 less to cast for each 1 life you paid this turn.
: Put a -1/-1 counter on target creature, then move all counters from one permanent onto another with the same type, then proliferate.
3/5
Sorcery (MR)
Exile the top four cards of you library, then put a creature or planeswalker in exile or in a graveyard onto the battlefield under your control. It deals damage equal to its converted mana cost to up to one creature or planeswalker.
Those who thought the multiverse would never see a threat like the God-Pharaoh Bolas again were not prepared to meet the new Father of Machines.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant U
Spend at least one colored mana to cast Horrid Contortion.
Target creature loses all abilities and becomes a colorless Eldrazi with base power and toughness 4/4. At the beginning of the next end step, that creature's controller sacrifices it.
The Mirrans had thought they had seen the worst conceivable horrors during the war against Phyrexia. Then the Eldrazi came.
I feel like the first ability is just there to meet the challenge. If it weren't for it, I think you would have very probably just used colored mana in the mana cost. Losing all abilities and transforming into an Eldrazi feels blue to me, and the sacrifice at end of turn is red. I honestly don't see any green here. I would have probably made this card just blue-red. No problems with the flavor, but let me just say that the Mirrans are so unlucky! First Phyrexia, then the Eldrazi! I feel like the famous "Curse guy", the "unluckiest planeswalker in the Multiverse" is nothing compared to the bad luck of the Mirrans here!
Creature - Bird Horror (Rare)
Flying
(G/P), T: Add one mana of any color.
(W/P)(U/P)(B/P)(R/P)(G/P), T: Proliferate, then proliferate again.
Each feather in its tail is a shimmer of another world, waiting for Compleation.
0/1
It's very hard to find something I don't like here. The only minor remark I might have is wondering if all five colors are actually needed to proliferate twice, but I admit it's very elegant this way. I'm also a big fan of the mana ability being either mana acceleration or just filtering depending on how you choose to pay the Phyrexian mana. Very good job.
Sorcery (U)
Target player discards a card at random.
Draw a card.
"Pardon me while I pick your brain."
I love the simplicity and elegance of this card, but I would honestly hate it being played against me, but that's actually true for all "discard at random" effects. I also feel like this could just be a monoblack cantrip spell, even if it's certainly not out of the color pie as is. Overall a very solid job, but I personally would like this card much better without the words "at random", increasing the mana cost accordingly.
Legendary Artifact Creature (Mythic)
Creature spells you cast cost 1 less to cast for each 1 life you paid this turn.
: Put a -1/-1 counter on target creature, then move all counters from one permanent onto another with the same type, then proliferate.
3/5
There are several Quality mistakes here. The first 1 should be a mana symbol. The order of mana symbols in the activation cost is wrong: now the Tarkir order is the only official order for wedges (see an "Oracle changes" articles for a recent set that I don't remember, maybe Dominaria? I might check this later), so it should be black-green-blue here. Finally, check Fate Transfer for the wording of the last ability: it should be "...move all counters from a permanent onto another permanent that shares a card type with it..."
I like what the card is trying to do in itself, but it's honestly a bit too complicated for my taste. Good that it's a mythic for that.
Sorcery (MR)
Exile the top four cards of you library, then put a creature or planeswalker in exile or in a graveyard onto the battlefield under your control. It deals damage equal to its converted mana cost to up to one creature or planeswalker.
Those who thought the multiverse would never see a threat like the God-Pharaoh Bolas again were not prepared to meet the new Father of Machines.
Quality mistakes, this should be:
About the card itself I have two things to say. First, I really don't like that this card can return things from exile. It's maybe the only thing left to avoid exile being just a second graveyard. I don't think we should make the line between graveyard and exile even thinner than it already is. Second, the flavor of this card really intrigues me. It makes me wonder who the new Father of Machines is. A flavor text that leaves you with the curiosity to go deeper in the story is a good thing.
Top 3
1st place: Subject16
2nd place: Eventide Sojourner
3rd place: netn10 (with the wording adjustments detailed above)
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Mr. Rithaniel: If the creature's abilities are being nerfed, why not slap it all the way down to drone stats of 0/1 or 1/1?
Subject16: Why does the Phyrexian BoP need to pay (G/P) in addition to the tap for mana? And why is the double proliferate so costly?
bravelion83: Make a token. Pay an extra penalty if you paid life. Change it to an opponent of your choice instead of target so you can't sidestep the penalty if they're behind hexproof.
netn10: Did you intentionally forget a creature type? You need to improve the language and punctuation in your activated ability, given how disparate the first two sections are.
Jimmy Groove: Considering you can't smack an opponent in the face with the damage (once you figure out if it targets or you choose), the casting cost is steep. Maybe 3(U/P)(B/P)(R/P) to limit abuse?
Top 3
3. Subject16
2. Jimmy Groove
1. bravelion83
Holding for judgement.
Design (2/2): So, we have three options. The first is a 3/3 for GW, which is the safest and most well-known option. Nothing to report there. The second is a 3/3 for (G/W) which also costs 2 life and gives your opponent two 1/1s. The third option is a 3/3 which costs 4 life and gives your opponent four 1/1s. Now, the life loss is a small enough thing that I feel safe in discounting it as a cost altogether. The real cost here are the 1/1s your opponent gains. Considering those, I think the best of the three would probably be the free 3/3. In a vacuum, where this is the only card you cast and your opponent doesn't cast anything, four 1/1s is going to be more difficult to work around. However, these cards don't get played in situations like that, and it will be a rare situation that you're fine with giving your opponent two 1/1s but not with giving them four. So, I think that this is either going to be a 3/3 for GW if you can't deal with weenies, or a 3/3 for nothing if you can. As such, I think this card is going to end up being a bit overpowered, but I honestly do not believe it will be too overpowered. It will just be an extremely aggressively costed, colorless beat stick.
Execution (1/2): I'm not sure this comes together in a clear way. Why does a Splicer's Summon give your opponent 1/1 Myrs? The flavor text is fairly bog standard Phyrexia and doesn't really inform the mechanics that much. Nothing in the mechanics involves flesh being usurped for metal. Just metal begetting more metal. All the pieces are there, the concept is fine, the flavor is fine, the balance is fine, and the rule text is fine. It just doesn't all come together towards the same target.
Overall: 5/6
Design (0/2): This would have been pushed even if it cost UB, but here we get to cast it for free. Compare to Baleful Strix, which allows a player to remove one threatening creature on the opposing field and also replaces itself. Either that, or it draws out a removal spell after replacing itself. It provides very good card advantage for only two mana. Cerebral Seizure does the same thing, but with different touches. It targets the hand and removes control over what is removed from any player, so it has benefits and drawbacks compared to Baleful Strix, so I think it's fair to say that they're about on-par with each other, mechanically. However, Cerebral Seizure can be cast turn one for no mana at all. It's a free cantrip that decimates your opponent's hand. If you're lucky and get two or three in your opening hand, you end up starting at 12 or 8 life, but your opponent might very easily end up with no lands in their hand, while you still have a full hand of seven cards and can still do things you normally would. Way too powerful.
Execution (1/2): I like the dual meaning of "Seizure" in the name, and the fact that the flavor text feeds back into it. That's a nice touch. While being a fairly run-of-the-mill concept, it is executed well enough. The only part which stands out as far as the execution is concerned, however, is the inclusion of Phyrexian mana. What does this have to do with Phyrexia? Part of this is a result of the original concept of "Phyrexian mana," where the logo of Phyrexia is on the mana symbol, so it's not really your fault, in the long term. However, you also can't really get away from that bit.
Overall: 2/6
Design (0/2): So, that cost is very steep, but can also be ignored entirely. This card can be cast for 2 and 12 life, so it will be. 12 life is a lot to pay, but you start with 20, so you can cast this on turn two with no issue. Maybe there is a long term issue if your opponent can sneak 8 damage in edgewise, but consider what this card does, first. It gives you a free creature or planeswalker. Any free creature or planeswalker. If a deck is well designed to take advantage of this card, it will fill the graveyard or exile with potential targets on turn one for this card to take advantage of on turn two. This isn't that difficult to do. A Soul Spike or Nourishing Shoal can give you a Vorinclex, Voice of Hunger or a Garruk, Apex Predator. Alternatively, if you want it to fuel itself, Worldly Tutor with this gives you whatever creature you want. I'm not even really considering the damage at the moment, because it's just icing on the cake, but it is something to consider. Play this card correctly and you can get 15 damage on your opponent on turn two. There is the limiting factor in that you have to specifically strategize to try and make targets available for the spell, but the card can potentially give rise to an entire deck specifically designed to take advantage of it's mechanics in one way or another. That raises major red flags, in my opinion.
Execution (1/2): I'm not a fan of the lack of targeting in the damage portion of the effect. Also, the four cards being exiled makes sense for the mechanics, but not so much for the flavor of the card. These are minor issues, though, and beyond them, the mechanics do come together to unify with the idea in the flavor of the card. The act of drawing a target out of exile, in particular, works well with the notion that this is an invasion of a realm meant to keep something dangerous trapped away from the rest of the multiverse.
Overall: 3/6
Design (1/2): So, at a cost of 7, you can get away with some nutty effects. This creature, with it's static ability and the activated ability which gives you the chance to pay up to 6 life on a dime, essentially makes it so that you only have to play the colored mana costs of creature spells. I think this is appropriate for a card that you have to pay 7 for. The only issue I have with this card is the activated ability. It's a bit all over the place. It's a great removal spell, allowing you to move -1/-1 counters onto creatures with hexproof, and as many times a turn as you have life to pay for the ability. I can see what each part is meant to do. You generate the -1/-1 counter, you move it onto the creature you want it to be on, and then you put another -1/-1 counter on that creature. However, why not just have the -1/-1 counter placement be the part that doesn't target? Does it also need to clean off your creatures? Why does this card want to consolidate planeswalker loyalty? The design of that particular ability needs to be a bit cleaner.
Execution (0/2): So, since I don't really know what the intended concept of this card is, I can't really determine if the mechanics and the flavor work together to express this concept. Though, the mechanics seem scatterbrained, with one ability to give a discount and one ability to remove creatures, save creatures, and boost planeswalkers. The lack of a creature type also ends up confusing me a bit, as I further lack the ability to get a grasp of what is intended in this design. Altogether, whatever the intention was, here, it could have been executed a bit better.
Overall: 2/6
Design (0/2): So, a free mana rock is going to be an issue. Just from the first two abilities, alone, this card is going to be on Mox levels of power. Granted, you have to pay two life whenever you tap it for mana, but you start with 20 life (16 after you cast this), so you can handle paying 2 life a couple of times. The fact that this is a creature means that it can effectively be treated as a mox that enters the battlefield tapped. Is a Mox that costs 4 life when it enters the battlefield, which enters the battlefield tapped, and which costs 2 life when you tap it, going to be a fair card? It will be fairly powerful no matter, but as far as moxen have been in the past, that might even be fair enough to print. It would still be stupidly powerful, as moxen tend to be, even rivaling Chrome Mox in power, I believe, so probably a bit too powerful for what modern cards tend to be. However, with this in mind, you also gave it a second ability. The ability to pay 10 life and proliferate twice. This is arguably a fairly low power effect, but it pushes the card too much, in my opinion.
Execution (1/2): I'm not sure what the proliferate ability is doing on Phyrexia's version of a Birds of Paradise. I mean, it's a Phyrexian thing to be doing, sure, but it's not a very Birds of Paradise thing to be doing. Other than that, things do come together quite well in the execution of the card. One nice touch is that the flavor text gives a twisted reflection of Birds of Paradise, whose flavor text also directly mention the bird's tail.
Overall: 3/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2. Jimmy Groove
1. Bravelion86
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝