Why all the confusion over whether a returned spell is countered? Has nobody ever used Venser before??? Also, the inclusion of a mana cost cap on the plotted spells keeps her from being broken. Awesome cards both.
What about traps? Cast archive trap for 0, return it for a plotted card with converted manacost 5 or less, plot three. You can keep doing that, cause you can still cast archive trap for 0 O.o (that IS sick, isn't it?)
It wouldn't be a completely mana-free combo unless you have a mana-free way of untapping her, though :/ But I like where your head's at lol that would be really cool!
It wouldn't be a completely mana-free combo unless you have a mana-free way of untapping her, though :/ But I like where your head's at lol that would be really cool!
True, I forgot the tapping part. Still, I like the idea...
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There are like four very cool ideas going on in this card, and it sounds non-broken (though I'd limit it to sorceries and instants, no creatures) and like it would play well.
To be printable, though, it needs to be non-broken, play well, and easily understood by any reasonable customer who merely reads the card (reasonable is included here to exclude the idea that an 8 year old needs to get it, for instance).
The reaction of half the posts in this thread were that they don't get it, and when people who have self-selected as being interested enough in magic to take part in an MTG-oriented message board don't get it, it's not printable.
There are like four very cool ideas going on in this card, and it sounds non-broken (though I'd limit it to sorceries and instants, no creatures) and like it would play well.
To be printable, though, it needs to be non-broken, play well, and easily understood by any reasonable customer who merely reads the card (reasonable is included here to exclude the idea that an 8 year old needs to get it, for instance).
The reaction of half the posts in this thread were that they don't get it, and when people who have self-selected as being interested enough in magic to take part in an MTG-oriented message board don't get it, it's not printable.
But did you factor in the fact that it is blue, and that it almost definitely be a mythic rare, both of which increase the margin for complexity?
While I don't think Plot is that complicated (I got with two reads of the text), I understand that enough people have problems that it wouldn't be a set-wide mechanic. But you know where Ilyss would fit perfectly? Future Sight.
I sort of agree with Temerario on the 'keep checking the other pile part' but not on the rest. Well, okay, maybe on the too long text too, but once you drop the flavortext and bring the wording to perfection (I bet we can do better than this, no offence) it must be doable.
But the card is understandable. i mean: my question was actually just stupid, cos I should have known that returning a spell counters it (look at mindbreak trap, which I used to counter fallout) and if you read it (twice) and think a bit about it, you should be able to get it. They've printed complex things in the history of mtg!
A creature that costs 4 doesn't always want to attack. Not if it's blue! True, it's 3/4, but that only says that IF you want to attack, it is possible. Once you're done ruling the table, just go for it!
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As you currently have it phrased, if you're not playing a spell she has the ability: T,reveal a plotted nonland card: Plot 3
, Reveal a plotted nonland card: Return target spell you control to its owner’s hand if its converted mana cost is greater than or equal to the plotted card’s converted mana cost. If you do, you may cast the plotted card without paying its mana cost, then plot 3.
You need a target to activate the ability, and you need to return the targeted spell to plot 3.
My problem with it is the ability to evade counterspells as well as giving you a different spell.
Can't fault the creativity on these cards, but I don't think either should be winning custom card contests. These aren't brilliant, polished designs. They're the kind of wild randomness that would get thoroughly killed by Development.
In my view, a good custom card should be printable.
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I think the spell charge card should be something like equipping the creature with the spell but you have to play the "equip" cost every time it does combat damage to a player (They need to key word " Whenever this creature deals combat damage to a player"- like "Dome-shot" something). It gives the creature imprint.
I like the blue card, but it should have "CIP plot 3" (or plot 5 maybe) and the ability would be cooler if it was "T: If you own at least one spell on the stack, return all spells on the stack to their owners hards. If you do, you may play a plotted card that you own w/o paying it's mana cost."
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Can't fault the creativity on these cards, but I don't think either should be winning custom card contests. These aren't brilliant, polished designs. They're the kind of wild randomness that would get thoroughly killed by Development.
In my view, a good custom card should be printable.
Yes, I'm sure Development stomps all ideas that aren't spawned fully formed from the heads of it's designers. Rather than say, ironing out the kinks with discussion and compromise, or any other logical process. Assuredly, they are fascists, but also inventive prodigies for whom the complete mechanics like Prowl, Kicker, Cycling, and many others are a dime-a-dozen, and require no testing or reworking.
In my view, which is (in the grand scheme of things) equally as insignificant as your view, a good custom card should be something that a significant population of Magic players would find interesting; and something that is new or refreshing in some way. Seeing as how the winners are decided by vote, we've already taken care of point one. As for point two, that's a matter of my own opinion and arguing with you would be pointless.
I like the blue card, but it should have "CIP plot 3" (or plot 5 maybe) and the ability would be cooler if it was "T: If you own at least one spell on the stack, return all spells on the stack to their owners hards. If you do, you may play a plotted card that you own w/o paying it's mana cost."
Did you even read the card in question? Also, do you realize that by casting a one cost instant, you can undo the stack (a weaker Time Stop or Mind Break Trap), then cast anything from your plotted cards?! Like an instant speed Progenitus. That's ridiculous.
1.It makes hand advantage.There is nothing lost from your hand since you returned those spells you played from hand.
2.plot plot plot,then You can play any spell you want soon!!!!
We had only 3 nominations for October; slim pickins, but I'll post the winner when I get around to putting the render together. We've had zero nominations for November.
I had kinda hoped members would take a little more interest in nominating cards.
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All anyone needs to do is PM me or Moss_Elemental with a link to the design they want to nominate. The only restrictions are you can't nominate yourself and it has to be designed during the current month. (i.e., no nominating a design from June for consideration in Nov).
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What I find the most hilarious about this is the amount of confusion over an otherwise simple mechanic. When she comes into play, exile 5 cards from the top. If you play a spell, you can tap her, return the spell to your hand, and replace it with another that has the same CMC or less from the exiled cards, then exile 3 additional cards from the top. That's pretty much as simple as it gets. No complications.
1. If the spell is returned to your hand, it would never resolve. So no, it's not "countered" (Lullmage, for instance, wouldn't make a Merfolk), but it does not resolve, and therefore has no effect.
2. Plotting into a single pile makes ages of sense. Why have different piles for each instance of plot? The general idea is the ability to plan out your battle. Just as a general may have several advisors "plotting" for him, so can a planeswalker.
3. This construct is definitely died in the wool broken. Can someone say counter-top? I'll swap my spells.....
I would love to see this card hit print, because it would give blue at least one use-able construct inside Standard Magic currently. To be honest, Blue has gotten the low-end of Magic for some time. Just look at it's counterspells, or the fact that it's only tribe is so weak it loses to allies...
There's SO much wrong with this card...
- If you play a 3/4, you want to attack with it. If you're going to pay FOUR mana for a creature, you want to attack with it even more.
wrong. i have at least a dozen creatures dispersed throughout my decks that cost 4+ mana or are > 3/4 that i would almost never consider attacking with. my merfolk deck contains a lot of them because their tap abilities are just too good to waste on attacking. i don't feel like thats anywhere close to an issue with this card, i think the issue is it is confusing, and would generate about 10000 oracle rulings.
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It wouldn't be a completely mana-free combo unless you have a mana-free way of untapping her, though :/ But I like where your head's at lol that would be really cool!
True, I forgot the tapping part. Still, I like the idea...
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I disagree. It seems very balanced, and with a haunt-esque ability.
How so?
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There are like four very cool ideas going on in this card, and it sounds non-broken (though I'd limit it to sorceries and instants, no creatures) and like it would play well.
To be printable, though, it needs to be non-broken, play well, and easily understood by any reasonable customer who merely reads the card (reasonable is included here to exclude the idea that an 8 year old needs to get it, for instance).
The reaction of half the posts in this thread were that they don't get it, and when people who have self-selected as being interested enough in magic to take part in an MTG-oriented message board don't get it, it's not printable.
But did you factor in the fact that it is blue, and that it almost definitely be a mythic rare, both of which increase the margin for complexity?
While I don't think Plot is that complicated (I got with two reads of the text), I understand that enough people have problems that it wouldn't be a set-wide mechanic. But you know where Ilyss would fit perfectly? Future Sight.
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But the card is understandable. i mean: my question was actually just stupid, cos I should have known that returning a spell counters it (look at mindbreak trap, which I used to counter fallout) and if you read it (twice) and think a bit about it, you should be able to get it. They've printed complex things in the history of mtg!
A creature that costs 4 doesn't always want to attack. Not if it's blue! True, it's 3/4, but that only says that IF you want to attack, it is possible. Once you're done ruling the table, just go for it!
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You need a target to activate the ability, and you need to return the targeted spell to plot 3.
My problem with it is the ability to evade counterspells as well as giving you a different spell.
In my view, a good custom card should be printable.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
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I like the blue card, but it should have "CIP plot 3" (or plot 5 maybe) and the ability would be cooler if it was "T: If you own at least one spell on the stack, return all spells on the stack to their owners hards. If you do, you may play a plotted card that you own w/o paying it's mana cost."
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Yes, I'm sure Development stomps all ideas that aren't spawned fully formed from the heads of it's designers. Rather than say, ironing out the kinks with discussion and compromise, or any other logical process. Assuredly, they are fascists, but also inventive prodigies for whom the complete mechanics like Prowl, Kicker, Cycling, and many others are a dime-a-dozen, and require no testing or reworking.
In my view, which is (in the grand scheme of things) equally as insignificant as your view, a good custom card should be something that a significant population of Magic players would find interesting; and something that is new or refreshing in some way. Seeing as how the winners are decided by vote, we've already taken care of point one. As for point two, that's a matter of my own opinion and arguing with you would be pointless.
Did you even read the card in question? Also, do you realize that by casting a one cost instant, you can undo the stack (a weaker Time Stop or Mind Break Trap), then cast anything from your plotted cards?! Like an instant speed Progenitus. That's ridiculous.
I have come to spread the gospel of Cockatrice, the best free source for online play.
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2.plot plot plot,then You can play any spell you want soon!!!!
I had kinda hoped members would take a little more interest in nominating cards.
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1. If the spell is returned to your hand, it would never resolve. So no, it's not "countered" (Lullmage, for instance, wouldn't make a Merfolk), but it does not resolve, and therefore has no effect.
2. Plotting into a single pile makes ages of sense. Why have different piles for each instance of plot? The general idea is the ability to plan out your battle. Just as a general may have several advisors "plotting" for him, so can a planeswalker.
3. This construct is definitely died in the wool broken. Can someone say counter-top? I'll swap my spells.....
I would love to see this card hit print, because it would give blue at least one use-able construct inside Standard Magic currently. To be honest, Blue has gotten the low-end of Magic for some time. Just look at it's counterspells, or the fact that it's only tribe is so weak it loses to allies...
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wrong. i have at least a dozen creatures dispersed throughout my decks that cost 4+ mana or are > 3/4 that i would almost never consider attacking with. my merfolk deck contains a lot of them because their tap abilities are just too good to waste on attacking. i don't feel like thats anywhere close to an issue with this card, i think the issue is it is confusing, and would generate about 10000 oracle rulings.