To be honest, I was over this from the moment it became a Scarecrow. Scarecrows are strongly tied to counters and colour-matters, two themes that are very difficult to make interesting and playable. I certainly don't think we've accomplished either here. The card has very little potential or interest right now, in significant part because of a lack of decent Scarecrows. Furthermore, it mostly depends on what your opponent is doing to make it work. Sure, you can burn your own Scarecrows, but it's not even worth it.
So yes, not one of our best efforts, in my opinion.
I wonder if it might be useful to suggest mechanical themes as one stage of voting? If we had had something like Equipment or color matters or token generator or counters in this one, it might have been easier to come up with a relevant card.
More than anything else, though, I think we just discovered why there aren't that many Tribal cards, and why they weren't done for things like Scarecrows.
I don't think you guys even see how good this card is... It makes your scarecrows close to indestructible to creatures... And you can chump a 1/1 scarecrow to a 5/5 creature and make 5 1/1's... Makes overrun very funny in this kind of deck. Although I can see this card costing 4, it's definitely not way overcosted.
Its an interesting card, but personally, I find that any of these YMTC cards now are either not effective and boring, or are way too overpowered (ie last month's card and that UG planeswalker).
Can we not move back to the way it was before, with players making their own cards and everyone voting on them? They tended to be well thought out, put together, appropriately costed, and weren't too far on either end of the spectrum.
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Avatar and Banner made by R&Doom of the Ye Olde Sig and Avatar Shoppe
To be honest, I was over this from the moment it became a Scarecrow. Scarecrows are strongly tied to counters and colour-matters, two themes that are very difficult to make interesting and playable. I certainly don't think we've accomplished either here. The card has very little potential or interest right now, in significant part because of a lack of decent Scarecrows. Furthermore, it mostly depends on what your opponent is doing to make it work. Sure, you can burn your own Scarecrows, but it's not even worth it.
So yes, not one of our best efforts, in my opinion.
All they have to do is attack you. This gives you so much power in combat it's not even funny. Plus killing your creatures with damage just isn't good enough. Let's say you're playing a scarecrow deck and you have a 1/1 scarecrow and your opponent attacks into it or blocks with a 4/4. You get 4 1/1 scarecrows because the scarecrow gets dealt 4 damage which translates to it dieing with 4 -1/-1 counters on it. This card is really strong is you somehow put together a scarecrow tribal deck. (Changelings can help) This card just puts your opponent at such a terrible disadvantage. They can't really attack into smaller creatures. Attacking into larger creatures works ok because they'll just shrink your creature but either way your gaining a huge advantage by having this card on the field.
On top of all that the tokens have wither which makes them great chump blockers. They're also good at attacking and either getting through or shrinking their team.
Can we not move back to the way it was before, with players making their own cards and everyone voting on them?
You mean when we asked people to nominate designs they liked, and barely anyone did, and we asked people to vote for their favorite, which barely anyone did? No thanks. I like it this way. The process doesn't produce a great card every time, but it's an interesting and fun process every time. Well, it's fun as long as people don't take it too seriously...
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The Golden Rule of forums: If you're going to be rude, be right. If you might be wrong, be polite.
Its interesting, actually. At first I find it costs too much, but with abuses like earthquake, this could be rather powerful (although its a scarecrow tribal deck.... whats to fear in that?). The cost is actually a development call, so it would really not make sense to delve into it too much, having to deisgn the card in a vacuum.
just my two cents, but it should be costed along the lines of reaper king. mono-hybrid loves this card. EDH likes this card too...lord knows how long ive wanted to make a Scarecrow EDH deck...(no, seriously, i think itd be hilarious, cause it would work fairly well)
No in all seriousness, this card is awesome. I think this is probably the most creative of the cards that I've seen on here. It's a TAD high at 5cc but of course there's ramp or everflowing chalice to get there quicker. Does it have a narrow focus as far as what type of deck it goes in? Duh. That doesn't detract from how cool it is, and it's a Halloween-themed card as well, which also rocks. Scarecrows!!
The wording creates some, I'm sure unintended, shenanigans. If your opponent is playing Scarecrows and you have this out, you get the tokens when their scarecrows due.
Hmm, I like the general idea behind the final product, but the card.
I think this would be more close to be printable, in an hypotetical scare-tribal block:
Everburning Effigy2
Tribal Artifact - Scarecrow R
All damage that would be dealt to Scarecrow creatures is dealt as though its source had wither. <--reference
Whenever a nontoken Scarecrow creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a 1/1 colorless Scarecrow creature token onto the battlefield.<--this and this.
I'm sure R&D would not make a card that turns Heap Dolls into anabolized Saproling Bursting Sprouting Trinaxes. Seriously, I'm almost sure they would make the card more balanced, like putting just one token at time, and more easily casteable.
EDIT: Also, it would be better playable and flowing if we add a cantrip-sense, similar to (but not the same good to avoid overpower) its colleages (Ok, I can't make the link work, but I mean Elsewhere Flask, Tsabo's Web, Kaleidostone and Prophetic Prism) from the same curve spot, like this:
Cycling—Sacrifice a Scarecrow creature
It also has synergy with another copy of itself on the battlefield.
Everburning Effigy2
Tribal Artifact - Scarecrow R
All damage that would be dealt to Scarecrow creatures is dealt as though its source had wither.
Whenever a nontoken Scarecrow creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a 1/1 colorless Scarecrow creature token onto the battlefield.
Cycling—Sacrifice a Scarecrow creature
Hmm, I like the general idea behind the final product, but the card.
I think this would be more close to be printable, in an hypotetical scare-tribal block:
Everburning Effigy2
Tribal Artifact - Scarecrow R
All damage that would be dealt to Scarecrow creatures is dealt as though its source had wither. <--reference
Whenever a nontoken Scarecrow creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a 1/1 colorless Scarecrow creature token onto the battlefield.<--this and this.
I'm sure R&D would not make a card that turns Heap Dolls into anabolized Saproling Bursting Sprouting Trinaxes. Seriously, I'm almost sure they would make the card more balanced, like putting just one token at time, and more easily casteable.
EDIT: Also, it would be better playable and flowing if we add a cantrip-sense, similar to (but not the same good to avoid overpower) its colleages (Ok, I can't make the link work, but I mean Elsewhere Flask, Tsabo's Web, Kaleidostone and Prophetic Prism) from the same curve spot, like this:
Cycling—Sacrifice a Scarecrow creature
It also has synergy with another copy of itself on the battlefield.
Everburning Effigy2
Tribal Artifact - Scarecrow R
All damage that would be dealt to Scarecrow creatures is dealt as though its source had wither.
Whenever a nontoken Scarecrow creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a 1/1 colorless Scarecrow creature token onto the battlefield.
Cycling—Sacrifice a Scarecrow creature
You're missing the flavor of the card that won card of the month. The more you punish the scarecrow with withery damage, the more tokens you get. It's like a pinata. It's so fun..
Why not just cost the effect properly? Seems fine at four mana.
You're missing the flavor of the card that won card of the month. The more you punish the scarecrow with withery damage, the more tokens you get. It's like a pinata. It's so fun..
Honestly, the flavor is not worth such an obtuse and dull mechanic.
It's first ability is a major drawback. In fact I could easily see the first ability on a hoser card if the tribe were pushed more.The second ability tries to compensate for the first ability by turning it into a "positive", however it fails at this. The design is just trying to be to smart for it's own good.
I feel this card is kind of meh... It relies on you having a scarecrow deck, which means you need enough scarecrows to make a scarecrow deck. There are very few scarecrows, let alone good scarecrows. If this was put in another block with a ton of good scarecrows I might feel ok about it since a pyroclasm would effectively double your scarecrows. However, the second pyroclasm would still whipe your board. The fact that it doesn't work with tokens makes it almost unplayable even if it cost 3. But the flavor of the card is still pretty sweet (it looks like it was built around the art which I like).
This card actually works quite well with everlasting torment. All damage is delt in the form of wither. I am new to the forums. How does one get to help create cards.
You mean when we asked people to nominate designs they liked, and barely anyone did, and we asked people to vote for their favorite, which barely anyone did? No thanks. I like it this way. The process doesn't produce a great card every time, but it's an interesting and fun process every time. Well, it's fun as long as people don't take it too seriously...
It may be a very, very long time since I seriously posted in this forum, but I will come out of hiding to back Kraj on this. When I saw what you had turned the card contest into, I was almost appalled. A whole month working on one card that wouldn't even really show anyone's design strength or creativity- only majority rule? I'm glad things are back to normal, I'm glad to see theme challenges again.
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Getting the last word does not mean that you win the argument.
I feel this card is kind of meh... It relies on you having a scarecrow deck, which means you need enough scarecrows to make a scarecrow deck. There are very few scarecrows, let alone good scarecrows. If this was put in another block with a ton of good scarecrows I might feel ok about it since a pyroclasm would effectively double your scarecrows. However, the second pyroclasm would still whipe your board. The fact that it doesn't work with tokens makes it almost unplayable even if it cost 3. But the flavor of the card is still pretty sweet (it looks like it was built around the art which I like).
The card was obviously created in a vacuum in which there are other hypothetical scarecrows. You can also use changeling tactics to improve your numbers. The argument of "Well there's not enough cards CURRENTLY in magic that support this card" is silly. Thinking outside the box, you can create support cards for any idea or mechanic you wish.
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SOI!!
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Well done, everyone.
So yes, not one of our best efforts, in my opinion.
More than anything else, though, I think we just discovered why there aren't that many Tribal cards, and why they weren't done for things like Scarecrows.
Or, I could shut up and let the YMTC process undergo reform.
A quandary.
Awesome avatar provided by Krashbot @ [Epic Graphics].
I dig it though. Cool design
Can we not move back to the way it was before, with players making their own cards and everyone voting on them? They tended to be well thought out, put together, appropriately costed, and weren't too far on either end of the spectrum.
Avatar and Banner made by R&Doom of the Ye Olde Sig and Avatar Shoppe
On the topic of Moat:
All they have to do is attack you. This gives you so much power in combat it's not even funny. Plus killing your creatures with damage just isn't good enough. Let's say you're playing a scarecrow deck and you have a 1/1 scarecrow and your opponent attacks into it or blocks with a 4/4. You get 4 1/1 scarecrows because the scarecrow gets dealt 4 damage which translates to it dieing with 4 -1/-1 counters on it. This card is really strong is you somehow put together a scarecrow tribal deck. (Changelings can help) This card just puts your opponent at such a terrible disadvantage. They can't really attack into smaller creatures. Attacking into larger creatures works ok because they'll just shrink your creature but either way your gaining a huge advantage by having this card on the field.
On top of all that the tokens have wither which makes them great chump blockers. They're also good at attacking and either getting through or shrinking their team.
You mean when we asked people to nominate designs they liked, and barely anyone did, and we asked people to vote for their favorite, which barely anyone did? No thanks. I like it this way. The process doesn't produce a great card every time, but it's an interesting and fun process every time. Well, it's fun as long as people don't take it too seriously...
Current New Favorite Person™: Mallory Archer
She knows why.
standard deck
4x joraga treespeaker
4x overgrown battlement
4x llanowar elves
4x leatherback baloth
4x nest invader
4x kozilek's predator
4x fog
4x vines of vastwood
4x overrun
2x beastmaster ascension
lands
22x forest
5x mountain
3x terramorphic expanse
3x lightning bolt
3x fireball
1x comet storm
No in all seriousness, this card is awesome. I think this is probably the most creative of the cards that I've seen on here. It's a TAD high at 5cc but of course there's ramp or everflowing chalice to get there quicker. Does it have a narrow focus as far as what type of deck it goes in? Duh. That doesn't detract from how cool it is, and it's a Halloween-themed card as well, which also rocks. Scarecrows!!
That's not broken
well it does say nontoken
Made by Bookworm10
just sayin...
standard deck
4x joraga treespeaker
4x overgrown battlement
4x llanowar elves
4x leatherback baloth
4x nest invader
4x kozilek's predator
4x fog
4x vines of vastwood
4x overrun
2x beastmaster ascension
lands
22x forest
5x mountain
3x terramorphic expanse
3x lightning bolt
3x fireball
1x comet storm
Even if it didn't say nontoken (it does), did you really think you could put seven -1/-1 counters on a 1/1?
Current New Favorite Person™: Mallory Archer
She knows why.
I think this would be more close to be printable, in an hypotetical scare-tribal block:
Everburning Effigy 2
Tribal Artifact - Scarecrow R
All damage that would be dealt to Scarecrow creatures is dealt as though its source had wither. <--reference
Whenever a nontoken Scarecrow creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a 1/1 colorless Scarecrow creature token onto the battlefield.<--this and this.
I'm sure R&D would not make a card that turns Heap Dolls into anabolized Saproling Bursting Sprouting Trinaxes. Seriously, I'm almost sure they would make the card more balanced, like putting just one token at time, and more easily casteable.
EDIT: Also, it would be better playable and flowing if we add a cantrip-sense, similar to (but not the same good to avoid overpower) its colleages (Ok, I can't make the link work, but I mean Elsewhere Flask, Tsabo's Web, Kaleidostone and Prophetic Prism) from the same curve spot, like this:
Cycling—Sacrifice a Scarecrow creature
It also has synergy with another copy of itself on the battlefield.
Everburning Effigy 2
Tribal Artifact - Scarecrow R
All damage that would be dealt to Scarecrow creatures is dealt as though its source had wither.
Whenever a nontoken Scarecrow creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a 1/1 colorless Scarecrow creature token onto the battlefield.
Cycling—Sacrifice a Scarecrow creature
You're missing the flavor of the card that won card of the month. The more you punish the scarecrow with withery damage, the more tokens you get. It's like a pinata. It's so fun..
Why not just cost the effect properly? Seems fine at four mana.
Honestly, the flavor is not worth such an obtuse and dull mechanic.
It's first ability is a major drawback. In fact I could easily see the first ability on a hoser card if the tribe were pushed more.The second ability tries to compensate for the first ability by turning it into a "positive", however it fails at this. The design is just trying to be to smart for it's own good.
It may be a very, very long time since I seriously posted in this forum, but I will come out of hiding to back Kraj on this. When I saw what you had turned the card contest into, I was almost appalled. A whole month working on one card that wouldn't even really show anyone's design strength or creativity- only majority rule? I'm glad things are back to normal, I'm glad to see theme challenges again.
The card was obviously created in a vacuum in which there are other hypothetical scarecrows. You can also use changeling tactics to improve your numbers. The argument of "Well there's not enough cards CURRENTLY in magic that support this card" is silly. Thinking outside the box, you can create support cards for any idea or mechanic you wish.