For next month's YMTC (June), we'll be designing a throwback card to a block/set of the community's choice. Participation is encouraged for everyone - you can join us by going to the Custom Card Contests & Games subforum, where you'll find the current YMTC thread stickied near the top. These cards are designed entirely through your votes, so make your voice heard!
I love it. (and the initial idea for the mechanic was mine.. joy...)
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:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
This is pretty neat...it's like Lignify, but better. Should this really only cost 3?
We had a very length discussion about this, but 1GG ended up winning. Personally I feel 3G would have been a more reasonable cost for such an out-of-pie effect.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
We had a very length discussion about this, but 1GG ended up winning. Personally I feel 3G would have been a more reasonable cost for such an out-of-pie effect.
Doesn't seem that off-color to me. Lignify type effects are good enough precedence for me.
I'm not sold on the templating, though. Just doesn't sound quite right to me.
I like this, though truthfully, I might have put "Enchant Non-Aura Permanent" on it, just to eliminate some potential confusion.
As for templating, I kind of agree. The reminder text helps, but maybe "Enchanted permanent is a Land. Enchanted permanent is a Forest."...To me that makes it a little clearer as to what's happening.
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Retrodrome!
Hoi, hoi, u embleer hrair
M'saion ulé hraka vair.
This is such a perfect card. The cost is just fine, taking Beast Within into account, in addition to the fact that it ramps your opponent and isn't an instant.
I think the templating is appropriate. Similar cards like Living Terrain and the Zendicons use "Enchanted thingy is a Subtype type" (the same as "Forest land"), which is just how Take Root is worded.
I think the templating is appropriate. Similar cards like Living Terrain and the Zendicons use "Enchanted thingy is a Subtype type" (the same as "Forest land"), which is just how Take Root is worded.
Just re-read Life and Limb, and that is how it would be templated. I guess it just sounds weird because it's such an uncommon effect.
Great card, though, by the way. Does feel like a cool, green way to do O-Ring.
Love the idea but I think its over costed. Maybe G1. Look at it like this: Oblivion Ring is W2 and the permanent is exiled. Here the permanent becomes mana, which would benefit any opponent. I mean Path to Exile is only W, of course its aim is more specific.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Have any of these "you make the cards" from anywhere ever actually become an actual magic card at a later time, word for word or, essentially the same thing but with a different name?
Flavor wise... how do you turn an enchantment or artifact into a tree?
Planeswalkers shouldn't be susceptible to becoming a tree either.
Land enchants that change basic land type are more of a blue effect.
Oblivion ring costs 3 in the color that is #1 for that sort of removal effect. It's unlikely that this would have a 3cc because green is so weak in creature removal. Also giving your opponent a forest is an upside, because of forest walk, and not enough of a downside to keep this at the same cmc as O-ring. It's ability to harm the mana base of a multi-color deck is also an upside, something that Oblivion ring does not have the ability to do..
It should probably only target creatures because of the flavor and comments above. Cost is fungible because it really depends on the environment the card is printed into. 3G or 1GG are both acceptable but 3G is a "safer" cost with 1GG pushing the boundaries of what this should cost.
Utopia Vow was mediocre at best in limited. This new card should cost a single green mana to have any sort of power level worthy of constructed/cube. Giving opponents mana sources is a pretty bad proposition, even if you're neutralizing one of their threats.
Utopia Vow was mediocre at best in limited. This new card should cost a single green mana to have any sort of power level worthy of constructed/cube. Giving opponents mana sources is a pretty bad proposition, even if you're neutralizing one of their threats.
Yes, but this is is also pretty strong creature removal in a color that shouldn't be getting creature removal to begin with. Yes, this is strictly worse than Oblivion Ring, because green removal should be worse than white removal.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
There's a rules problem with the template: turning something into a forest or a land does not automatically remove abilities. The text about how it loses abilities should not be reminder text.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
There's a rules problem with the template: turning something into a forest or a land does not automatically remove abilities. The text about how it loses abilities should not be reminder text.
Actually it works just fine. We did our reseach, and adding a basic land type removes all other abilities unless otherwise stated. That's why blood moon works the way it does.
EDIT: more specifically, comp. rule 305.7 will help you here.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
For next month's YMTC (June), we'll be designing a throwback card to a block/set of the community's choice. Participation is encouraged for everyone - you can join us by going to the Custom Card Contests & Games subforum, where you'll find the current YMTC thread stickied near the top. These cards are designed entirely through your votes, so make your voice heard!
Here's how we made Take Root:
The Simic: we have glow-in-the-dark milk and self replicating cookies.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=176441
Just saying.
And this is relevant how??
Also, nice design. One of the nicer finished products from CotM
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
http://www.youtube.com/watch?v=DU91POX33aE
Most kill spells cost 3, and this gives an opponent extra mana. I think 3's a fair cost.
We had a very length discussion about this, but 1GG ended up winning. Personally I feel 3G would have been a more reasonable cost for such an out-of-pie effect.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
I'm not sold on the templating, though. Just doesn't sound quite right to me.
As for templating, I kind of agree. The reminder text helps, but maybe "Enchanted permanent is a Land. Enchanted permanent is a Forest."...To me that makes it a little clearer as to what's happening.
Hoi, hoi, u embleer hrair
M'saion ulé hraka vair.
I think the templating is appropriate. Similar cards like Living Terrain and the Zendicons use "Enchanted thingy is a Subtype type" (the same as "Forest land"), which is just how Take Root is worded.
Great card, though, by the way. Does feel like a cool, green way to do O-Ring.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Hence the flavor text! Woop woop.
The flavor text that I LOVE, by the way. This card is neat.
@damagecase: White, by virtue of the color pie, gets better removal than green. Also, Path to Exile is undercosted.
Planeswalkers shouldn't be susceptible to becoming a tree either.
Land enchants that change basic land type are more of a blue effect.
Oblivion ring costs 3 in the color that is #1 for that sort of removal effect. It's unlikely that this would have a 3cc because green is so weak in creature removal. Also giving your opponent a forest is an upside, because of forest walk, and not enough of a downside to keep this at the same cmc as O-ring. It's ability to harm the mana base of a multi-color deck is also an upside, something that Oblivion ring does not have the ability to do..
It should probably only target creatures because of the flavor and comments above. Cost is fungible because it really depends on the environment the card is printed into. 3G or 1GG are both acceptable but 3G is a "safer" cost with 1GG pushing the boundaries of what this should cost.
Other than that. Human Tree!
http://www.youtube.com/watch?v=TwJaELXadKo
Yes, but this is is also pretty strong creature removal in a color that shouldn't be getting creature removal to begin with. Yes, this is strictly worse than Oblivion Ring, because green removal should be worse than white removal.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Actually it works just fine. We did our reseach, and adding a basic land type removes all other abilities unless otherwise stated. That's why blood moon works the way it does.
EDIT: more specifically, comp. rule 305.7 will help you here.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing