How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in your post.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
void_nothing forgot to vote. I blame all the drama over the closing of the Gutter.
Also, the pileup for 8th place is starting to get ridiculous (as you can see, we have ten people tied for 8th or better at this point).
Mind Splitter5
Artifact - Equipment (R)
Equipped creature gets +3/+0.
Whenever equipped creature deals combat damage to a player, that player exiles half his or her hand, rounded up, and you draw that many cards.
Equip (2/U)(2/U)
Tropical Mirage1U
Instant (U)
Until end of turn, target land becomes a copy of another land except it gains "Whenever this land is tapped for mana, it deals one damage to you."
Sever the Engrams1BB
Sorcery
Target player reveals his or her hand. Exile from it a card of your choice and each other card that shares a name with it.
Mirror-Dwelling BansheeBB
Creature — Spirit C
Voidtouch (If this would deal combat damage to a creature, exile that creature instead.)
Once The Nethergate became unsealed, the Nithians had to use water’s reflection for more mundane purposes than divination.
2/2
Creature- Dragon Cleric (R) Flying R: Volcanic Hierophant gets +1/+0 until end of turn.
Any time you could mulligan and Volcanic Hierophant is in your hand, you may have each player exile his or her hand, then draw six cards. (Players may continue to mulligan.)
Split Timestream3UURR
Enchantment (R)
At the beginning of your first untap each turn, you get an additional untap step after this step. The same is true for your upkeep step, draw step, first main phase, combat phase, and second main phase.
Mimeomancy XURG
Sorcery (MR)
Choose target permanent, then put X tokens onto the battlefield that are copies of that permanent. If they're creatures, they gain haste until end of turn. Exile those tokens at the beginning of the next end step.
Ember Barrage (U) 6R
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Ember Barrage deals 3 damage to target creature or player.
Draw a card.
Jinxed Doll5
Artifact Creature - Construct (R)
Jinxed Doll is indestructible.
Whenever Jinxed Doll becomes the target of a spell or ability with a single target, you may copy that spell or ability up to X times, where X is the number of other creatures on the battlefield. Each of the copies must target a different one of those creatures.
1/1
Fiery Repulsion2UR
Instant (U)
Return target creature to its owner's hand.
~ deals damage equal to that card's converted mana cost to another target creature.
Disproportionate Retribution1WW
Instant (R)
Cast Disproportionate Retribution only if a creature you control was destroyed by a spell or ability you don't control this turn.
Destroy all creatures you don't control.
Illusions of ParadiseX(U/G)
Instant (U)
Target land becomes the basic land type of your choice until end of turn.
Creatures you control with landwalk abilities get +X/+X until end of turn.
Enchantment- Aura (U) Enchant Permanent
Activated abilities of permanents other than enchanted permanent cost 1 more to activate unless they're mana abilities. "Try as hard as you like. Nothing will ever come as easily to you as it does to me." --Avarenon, Spellshaper Prodigy
Collateral Damage RR
Enchantment (U)
When a source deals damage to a creature or player, Collateral Damage deals 1 damage to each creature and player.
When there are no creatures on the battlefield, sacrifice Collateral Damage.
Rising ChampionRW
Creature -- Human Warrior (R)
Whenever Rising Champion deals combat damage, you may sacrifice an Equipment attached to it. If you do, search your library for an Equipment card with converted mana cost equal to 1 plus the sacrificed Equipment's converted mana cost, put it onto the battlefield attached to Rising Champion, then shuffle your library.
2/2
Metalcraft - 2:symtap:: Put a +1/+1 counter on each artifact creature you control. Activate this ability only if you control three or more artifacts. 2/2
Saya of the Fertile Heart1GW
Legendary Creature — Elemental Druid M
Hexproof
Auras attached to Saya, Fertile Heart are indestructible. Grandeur — Discard another card named Saya, Fertile Heart: Search your library for an aura card with converted mana cost equal or less than Saya’s power, reveal it, and put it into your hand. Then shuffle your library.
2/2
Stardust Duplicant3U
Enchantment Creature- Shapeshifter {RARE}
You may have Stardust Duplicant enter the battlefield as a copy of any non-Aura enchantment or creature on the battlefield, except it’s an enchantment in addition to its other types.
0/0
Blessing of Bryn Argoll 2WU
Instant (U)
Prevent all damage a source of your choice would deal to you this turn.
For each 1 damage prevented this way, you may draw a card.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
Also, the pileup for 8th place is starting to get ridiculous (as you can see, we have ten people tied for 8th or better at this point).
DCC June Scoreboard
void_nothing* 56 (+2)
Socrates 51 (+3)
swishh 49 (+3)
Von Kriplespac* 49
MDenham 45 (+1)
Rudyard 45 (+4)
BlackBull 42 (+1)
Koopa 42 (+2)
PlanesJaywalker 42
Punkrockanarchymagic* 37 (+0)
Whitemage57 29 (+0)
Prophylaxis 28
luminum can 23
Icarael 21 (+8)
SolInvictus 16 (+1)
Tuss 16 (+3)
Atrius 15 (+1)
BladewingX 15 (+2)
Jaxck* 8
themightymonarch* 6
Goblin Pile Shuffler 5
Venser 5
dwaynedu 3
hoyerhan* 3
KHANanaphone 3
Palochka* 3
CrazyMatt* 2
IRranger 2
KoolKoal 1
Æthermage* 0
Cythare* 0
jwanders* 0
mikeg542* 0
ovid* 0
Pokemaster* 0
silence_dais* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (R)
Cast Disproportionate Retribution only if a creature you control was destroyed by a spell or ability you don't control this turn.
Destroy all creatures you don't control.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (U)
Target land becomes the basic land type of your choice until end of turn.
Creatures you control with landwalk abilities get +X/+X until end of turn.
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!
Enchant Permanent
Activated abilities of permanents other than enchanted permanent cost 1 more to activate unless they're mana abilities.
"Try as hard as you like. Nothing will ever come as easily to you as it does to me." --Avarenon, Spellshaper Prodigy
Land (R)
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast spells with converted mana cost 4 or more.
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Enchantment (U)
When a source deals damage to a creature or player, Collateral Damage deals 1 damage to each creature and player.
When there are no creatures on the battlefield, sacrifice Collateral Damage.
Land (R)
Hexproof
:symtap:: Add to your mana pool. If its not your turn, add one mana of any one color to your mana pool instead.
Creature -- Human Warrior (R)
Whenever Rising Champion deals combat damage, you may sacrifice an Equipment attached to it. If you do, search your library for an Equipment card with converted mana cost equal to 1 plus the sacrificed Equipment's converted mana cost, put it onto the battlefield attached to Rising Champion, then shuffle your library.
2/2
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Creature - Sphinx (M)
Flying, flash, hexproof
Whenever a player casts a spell, each player draws cards equal to its converted mana cost.
6/6
Creature - Druid
Metalcraft - 2:symtap:: Put a +1/+1 counter on each artifact creature you control. Activate this ability only if you control three or more artifacts.
2/2
Legendary Creature — Elemental Druid M
Hexproof
Auras attached to Saya, Fertile Heart are indestructible.
Grandeur — Discard another card named Saya, Fertile Heart: Search your library for an aura card with converted mana cost equal or less than Saya’s power, reveal it, and put it into your hand. Then shuffle your library.
2/2
Enchantment Creature- Shapeshifter {RARE}
You may have Stardust Duplicant enter the battlefield as a copy of any non-Aura enchantment or creature on the battlefield, except it’s an enchantment in addition to its other types.
0/0
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Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Instant (U)
Prevent all damage a source of your choice would deal to you this turn.
For each 1 damage prevented this way, you may draw a card.
Cockatrice is still going strong over at http://www.woogerworks.com[/B]
Ghostly Battlefield
The Winner is Judge [2]
Chasay, Caller of Fire
Skaab Corpse Looter
[B]This Winner is also Judge [0]
Creature - Beast (U)
Aggroderm enters the battlefield with X +1/+1 fade counters on it.
Fading, haste
2/2