How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in your post.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Salzmire Errian1B
Creature - Spirit (U) B: Target creature must block Salzmire Errian this turn if possible and must attack during its controller's next turn if possible. : Regenerate Salzmire Errian.
0/2
Memory Miser
Artifact Creature - Construct (R)
Exile a card in your graveyard, :symtap:: Add to your mana pool, where X is equal to the amount of colorless mana in the exiled card's mana cost. When the mana on Xieral become scares, mages used their once discarded thoughts to power their spells.
1/2
Enchantment (R) All creatures attack each turn if able.
Whenever a creature attacks, it deals 1 damage to itself. Let a burning passion fill all, until the very blood boils in their veins.
Shared Grace :2mana::symw::symw:
Enchantment R
If a spell or ability would make a single player gain life, each player gains that much life instead. “Real winners are those who take others’ victories as their own.” —Merlon Sciaa, prodigal thinker
Diviners of the Omphalon5U
Creature- Human Wizard {R}
If you would draw a card, you may name a card and reveal cards from the top of your library until the named card is revealed. If it is, put the rest of the revealed cards into your graveyard and put the named card into your hand. Otherwise, shuffle your library. To see the future, they blind themselves to the present.
2/4
Keldon War-Charger1RR
Creature- Human Barbarian (R)
First strike, haste, trample
Barbarian creatures you control attack each turn if able.
Damage that would be dealt by Barbarian creatures you control can't be prevented.
3/2
Boulder-Run Shaman1R
Creature - Human Shaman (U)
Whenever a Mountain enters the battlefield under your control, you may have it become a 3/3 red Elemental creature with haste until end of turn. It's still a land. "I don't see what the fuss about moving mountains is. They practically move themselves."
—Krizzen, Boulder-Run Chief
1/1
Corpse Lightning 1BRR
Creature - Zombie Elemental (R)
Trample, Haste
At the beginning of the end step, sacrifice ~.
Sacrifice two lands: Return ~ from your graveyard to the battlefield under your control. Activate this ability only if you control a Swamp and a Mountain.
6/1
Road to NowhereWB
Enchantment (U)
At the beginning of each postcombat main phase, each player sacrifices a creature that attacked or blocked this turn.
Palace Ruins
Land - Ruin (R)
:symtap:: Add one mana of any color to your mana pool. You lose 1 life. The mana that once eminated from the palace is now hidden under dangerous piles of rubble.
Sorcery (C) Look at the top 7 cards of target player's library. Put any number of those cards into that player's graveyard and there rest on top of his or her library in any order. Time and water wear away all.
Ezkelvek, the Fifth Wind3WU
Legendary Creature - Elemental Wizard (R)
Flying 1: Target permanent you control becomes a 2/2 blue white Elemental creature with flying until end of turn.
4/4
Power of Denial 1UB
Instant (U)
Force (You may exile a card that shares a color with this card from your hand rather than pay this spell’s mana cost.)
Counter target noncreature spell unless its controller pays 3.
Webspinning4G
Enchantment (R)
At the beginning of your upkeep, put a 1/2 green Spider creature token with reach onto the battlefield.
Creatures your opponents control with power less than the number of Spiders you control can’t attack or block and their abilities can’t be activated.
Warping Command (U) 1WB
Instant
Choose two - Target creature gets +2/+2 until end of turn; or target creature gets -2/-2 until end of turn; or you gain 2 life; or target player loses 2 life.
Interplanar WhispererWU
Creature — Spirit Rogue R
Protection from planeswalkers 1, Remove a loyalty counter from a planeswalker you control: Scry 1.
Exile Interplanar Whisperer: Draw a card. “Even as powerful as planeswalkers are, they still being mortal mundane-minded beings.” 2/1
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC June Scoreboard
void_nothing* 60
Von Kriplespac* 58 (+2)
Rudyard 55 (+6)
swishh 54 (+0)
Socrates 53 (+1)
BlackBull 48 (+3)
MDenham 48 (+1)
Koopa 44
PlanesJaywalker 43
Punkrockanarchymagic* 40 (+3)
Whitemage57 32
Prophylaxis 28
Icarael 29 (+3)
Atrius 24
luminum can 23
BladewingX 23 (+3)
SolInvictus 20 (+1)
Tuss 16
Venser 12
Jaxck* 8
themightymonarch* 6
Goblin Pile Shuffler 5
CrazyMatt* 3 (+0)
dwaynedu 3
hoyerhan* 3
KHANanaphone 3
Palochka* 3
IRranger 2
KoolKoal 1
Æthermage* 0
Cythare* 0
jwanders* 0
mikeg542* 0
ovid* 0
Pokemaster* 0
silence_dais* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Enchantment (U)
At the beginning of each postcombat main phase, each player sacrifices a creature that attacked or blocked this turn.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Don't worry about my submission.
Holder.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Land - Ruin (R)
:symtap:: Add one mana of any color to your mana pool. You lose 1 life.
The mana that once eminated from the palace is now hidden under dangerous piles of rubble.
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Look at the top 7 cards of target player's library. Put any number of those cards into that player's graveyard and there rest on top of his or her library in any order.
Time and water wear away all.
Legendary Creature - Elemental Wizard (R)
Flying
1: Target permanent you control becomes a 2/2 blue white Elemental creature with flying until end of turn.
4/4
Instant (U)
Force (You may exile a card that shares a color with this card from your hand rather than pay this spell’s mana cost.)
Counter target noncreature spell unless its controller pays 3.
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!
Sorcery (C)
Exile target land if its controller didn't cast a spell last turn.
Creature - Spirit
Whenever Wildfire Spirit deals combat damage to a defending player, it deals an equal amount of damage to you or target creature you control.
3/3
Enchantment (R)
At the beginning of your upkeep, put a 1/2 green Spider creature token with reach onto the battlefield.
Creatures your opponents control with power less than the number of Spiders you control can’t attack or block and their abilities can’t be activated.
Sorcery (U)
Reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield tapped and the rest into your hand.
1WB
Instant
Choose two - Target creature gets +2/+2 until end of turn; or target creature gets -2/-2 until end of turn; or you gain 2 life; or target player loses 2 life.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Instant (R)
~ deals 3 damage to target creature or player.
Morbid - You may cast ~ from your graveyard if a creature died this turn.
Cockatrice is still going strong over at http://www.woogerworks.com[/B]
Ghostly Battlefield
The Winner is Judge [2]
Chasay, Caller of Fire
Skaab Corpse Looter
[B]This Winner is also Judge [0]
Creature — Spirit Rogue R
Protection from planeswalkers
1, Remove a loyalty counter from a planeswalker you control: Scry 1.
Exile Interplanar Whisperer: Draw a card.
“Even as powerful as planeswalkers are, they still being mortal mundane-minded beings.”
2/1