How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in your post.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
Last day for entries. Tomorrow's poll will decide our winner.
Oh, and Vojtino goes on probation for... well, today only. Vote twice, please.
Leadmoon's Rise1WB
Instant (R)
The next time a creature would enter or leave the battlefield this turn, instead it doesn't. (If a creature can't enter the battlefield from the stack, it's put into its owner's graveyard.) The first of the four moons, with its dull grey surface, evokes the stability of lead.
Ravages of Time1UU
Enchantment (R)
Whenever a creature with vanishing attacks you, remove a time counter from it.
Whenever a creature without vanishing attacks you, put three time counters on it. If you do, that creature gains vanishing.
Courageous Archaeologist1G
Creature - Human Ally (U)
Soulbond
As long as Courageous Archaeologist is paired with another creature, Courageous Archaeologist and the paired creature have protection from lands. In a world covered with fallen structure and unstable terrain, it's best to get guidance from those who have already crossed it.
1/1
Illusionary Armies1URG
Instant {R}
For each attacking creature you control, put a token that's a copy of that creature onto the battlefield tapped and attacking. Exile all tokens created this way at end of combat.
Battlecast (If you cast this spell from your hand, exile it as it resolves. The next time you attack with one or more creatures, you may cast this card from exile without paying its mana cost.)
Mastermind1UU
Enchantment (R)
When Mastermind enters the battlefield, name three different nonland cards other than Mastermind.
At the beginning of each end step, if you've cast each of the named cards this turn, draw seven cards.
Creature- Sphinx Wizard (R)
Flying
Creatures you control have all activated abilities of Mind Melder and each other creature you control. 1, t: Tap or untap target creature you control.
Incrediquill3
Artifact (R) T: Draw a card, then exile a card from your hand for each charge counter on Incrediquill, then put a charge counter on Incrediquill.
Bulwark Guardian2WWW
Creature - Angel (M)
Defender, flying
You can't lose life.
If you would lose the game, instead exile Bulwark Guardian. If you do, restart the game.
4/4
Schizomancer(U/R)
Creature - Weird Wizard (R)
Vanishing 6
Schizomancer can’t block unless there’s an even number of time counters on it.
Schizomancer can’t attack unless there’s an odd number of time counters on it.
2/2
Tradewind Post
Land (U)
Tradewind Post enters the battlefield with a charge counter on it and tapped. T: Add U to your mana pool. 2U, T, Remove a charge counter on Tradewind Post: Return target creature you control and target creature you don't control to their owner's hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
Magic Level 2 Judge Currently Playing:
Standard: Bant Tokens / Jeskai Tutelage
Modern: Temur Twin / GR Tron
Legacy: Miracles / Grixis Delver
Creature- Human Cleric (R)
As Sunwall Deacon enters the battlefield, name a creature card or a creature on the battlefield.
Creatures with the chosen name can't attack you.
Chronic PainUBR
Sorcery (R)
As an additional cost to cast Chronic Pain, sacrifice half the permanents you control, discard half the cards in your hand, and you pay half of your life, all rounded up.
Take an extra turn after this one.
Indefinite Vacation1(G/W)
Enchantment
When Indefinite Vacation enters the battlefield, exile target creature.
When Indefinite Vacation leaves the battlefield, return the exiled card to the battlefield under its owner's control.
At the beginning of your end step, if no lands entered the battlefield under your control this turn, sacrifice.
Blessing of the Asurvatai4WW
Instant {R}
Creatures you control get +3/+3 and gain flying until end of turn.
Empower WW(You may pay 2 and exile this from your hand empowering target creature you control. Whenever you would activate the empowered creature's abilities, you may pay WW. If you do, cast this card from exile without paying its mana cost.)
Endless Dunehills
Land - Desert (U)
:symtap:: Add :1mana to your mana pool. Endless Dunehills deals 1 damage to you.
:1mana:, sacrifice an Island: Transform Endless Dunehills.
----------------------------------------------------- Hidden Oasis
Land - Desert
:symtap:: Add to your mana pool. Hidden Oasis deals 1 damage to you.
At end of turn, if you control no non-Desert lands, transform Hidden Oasis.
Private Mod Note
():
Rollback Post to RevisionRollBack
Looking to start a clan for Zork fans, PM if interested.
Atrius' Posts1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead. "Wait, can you actually win a thread?" - Atrius.
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How To Play
Rules
Note of the Day
Oh, and Vojtino goes on probation for... well, today only. Vote twice, please.
DCC June Scoreboard
Link 71 (+1)
Socrates 66 (+1)
BlackBull 64 (+2)
Von Kriplespac* 63 (+2)
MDenham 61 (+2)
Rudyard 61 (+3)
void_nothing* 60
Punkrockanarchymagic* 51 (+1)
Koopa 44
PlanesJaywalker 44
Icarael 41 (+2)
Atrius 37 (+1)
BladewingX 32
Whitemage57 32
Prophylaxis 28
luminum can 23
SolInvictus 20
Tuss 18
Venser 17
CrazyMatt* 11 (+1)
Jaxck* 8
themightymonarch* 6
Goblin Pile Shuffler 5
dwaynedu 3
hoyerhan* 3
KHANanaphone 3
Palochka* 3
IRranger 2
UncleIstvan 2
KoolKoal 1
Æthermage* 0
Cythare* 0
jwanders* 0
mikeg542* 0
ovid* 0
Pokemaster* 0
silence_dais* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Angel (M)
Defender, flying
You can't lose life.
If you would lose the game, instead exile Bulwark Guardian. If you do, restart the game.
4/4
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Weird Wizard (R)
Vanishing 6
Schizomancer can’t block unless there’s an even number of time counters on it.
Schizomancer can’t attack unless there’s an odd number of time counters on it.
2/2
Land (U)
Tradewind Post enters the battlefield with a charge counter on it and tapped.
T: Add U to your mana pool.
2U, T, Remove a charge counter on Tradewind Post: Return target creature you control and target creature you don't control to their owner's hand.
Currently Playing:
Standard: Bant Tokens / Jeskai Tutelage
Modern: Temur Twin / GR Tron
Legacy: Miracles / Grixis Delver
As Sunwall Deacon enters the battlefield, name a creature card or a creature on the battlefield.
Creatures with the chosen name can't attack you.
Sorcery (R)
As an additional cost to cast Chronic Pain, sacrifice half the permanents you control, discard half the cards in your hand, and you pay half of your life, all rounded up.
Take an extra turn after this one.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Enchantment
When Indefinite Vacation enters the battlefield, exile target creature.
When Indefinite Vacation leaves the battlefield, return the exiled card to the battlefield under its owner's control.
At the beginning of your end step, if no lands entered the battlefield under your control this turn, sacrifice.
Instant {R}
Creatures you control get +3/+3 and gain flying until end of turn.
Empower WW (You may pay 2 and exile this from your hand empowering target creature you control. Whenever you would activate the empowered creature's abilities, you may pay WW. If you do, cast this card from exile without paying its mana cost.)
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Enchantment - Aura (R)
Enchant creature
You and permanents you control have protection from enchanted creature.
1WW: Exile enchanted creature.
Sorcery (R)
Exile all creatures with converted mana cost lesser than or equal to the number of Plains you control.
Sorcery C
Draw two cards.
Skip your next draw step.
Land - Desert (U)
:symtap:: Add :1mana to your mana pool. Endless Dunehills deals 1 damage to you.
:1mana:, sacrifice an Island: Transform Endless Dunehills.
-----------------------------------------------------
Hidden Oasis
Land - Desert
:symtap:: Add to your mana pool. Hidden Oasis deals 1 damage to you.
At end of turn, if you control no non-Desert lands, transform Hidden Oasis.
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.