Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Going to have to have another shortened round to get us back on schedule as far as posting time goes.
I feel like today's theme is Broken. Lol.
V: netn10, voidnothing
Prophetic FireR
Enchantment - Aura (U)
Enchant Mountain
Enchanted Mountain has : Exile the top card of your library. (You can’t look at it). R, Sacrifice Prophecy by Fire, Discard your hand: Put all cards exiled with Prophecy by Fire into their owners’ hands.
Guider from Beyond1W
Creature - Spirit (Rare)
Whenever a creature you control is exiled from the battlefield, you may pay 1W. If you do, return that creature to the battlefield.
Unearth 3W
2/1
Waning Storms 2W
Enchantment (R)
Spells and nonland activated abilities cost X more to cast or activate, where X is the number of spells cast this turn.
--- With Ugin playing warden in the Meditation Realm, the storms from which all of Tarkir's dragons originate began to fizzle out.
Catch UpR
Enchantment (R)
Whenever a creature enters the battlefield under your control, if it's not the first creature to enter the battlefield this turn, it gains haste until end of turn.
Whirlwind of Agony2B
Instant (R)
Kicker XR
Until end of turn, all permanents lose indestructible, damage can't be prevented, players can't gain life, and whenever a permanent is put into a graveyard from the battlefield, each player loses 2 life. If Whirlwind of Agony was kicked, it deals X damage to any target.
Moonlight Reveler2R
Creature - Human Shaman (R)
Whenever a nontoken creature you control dies, exile the top card of your library. Until end of turn, you may play that card.
2/2
Undermine Authority 2B
Enchantment - Aura (C)
Enchant Creature
At the beginning of enchanted creature's controller's upkeep, that player puts a -1/-1 counter on another creature they control
The Veil2UU
Legendary Creature - Elemental (R)
Whenever you cast a spell, put a +1/+1 counter on The Veil creatures with converted mana cost less than that spell’s can’t be blocked until end of turn.
Sifting StockbrokersUUU
Creature - Weird Advisor (U)
If you would ante a card, you may ante Sifting Stockbrokers from your hand or graveyard instead. If you do, shuffle your library.
3/3
Dragonology Journals 2R
Artifact (R)
Dragon spells you control cost 1 less to cast.
At the beginning of your upkeep, you may exile the top card of your library. You may play that card this turn.
Whenever a Dragon creature you control enters the battlefield, put a +1/+1 counter on it and it gains haste until end of turn.
--- "The problem with Tarkir's dragons is that they are synthetic in origin; sterile constructs of pure mana and draconic essence molded into flesh and blood."
-journal excerpt
Morphing Mirror-Mage1UU
Creature - Shapeshifter Wizard (M) U: Morphing Mirror-Mage gets +1/-1 or -1/+1 2: Morphing Mirror-Mage gets +1/+0 or +0/+1
Whenever Morphing Mirror-Mage's power or toughness changes you may return target creature sharing its power or toughness to its owners hand.
2/3
Teyo's Protection1W
Instant (Rare)
Until end of turn, you can't discard cards, sacrifice permanents or put cards from your library into your graveyard.
Draw a card. "Keep your mind safe, and your body will follow.
Ruckus Raiser1(R/G)(R/G)
Creature - Satyr Warrior (U)
Whenever ~ attacks, for each other attacking creature with power 4 or greater, that creature and ~ get +1/+1 and gain trample until end of turn.
2/3
Clever Distraction 1U
Instant (U)
Create a token that's a copy of target creature you control, only it's an illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." Exile it at the beginning of the next end step.
Private Mod Note
():
Rollback Post to RevisionRollBack
Easy Dude. You're being very un-Dude.
____________________________________________
Staff of Sleep2
Artifact (U)
Flash
When Staff of Sleep enters the battlefield, tap target creature. 2, T: Target tapped creature doesn't untap during its controller's next untap step.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andGoing to have to have another shortened round to get us back on schedule as far as posting time goes.
void_nothing 14 (+3)
soramaro 9
valleybeyond 8 (+2)
Amuzet 8 (+3)
BlackWaltz3 6 (+1)
Archemediesx 5
Indighost 5 (+1)
BrainPo 5 (+3)
DiscardUnearth 1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sifting Stockbrokers UUU
Creature - Weird Advisor (U)
If you would ante a card, you may ante Sifting Stockbrokers from your hand or graveyard instead. If you do, shuffle your library.
3/3
Dragonology Journals
2R
Artifact (R)
Dragon spells you control cost 1 less to cast.
At the beginning of your upkeep, you may exile the top card of your library. You may play that card this turn.
Whenever a Dragon creature you control enters the battlefield, put a +1/+1 counter on it and it gains haste until end of turn.
---
"The problem with Tarkir's dragons is that they are synthetic in origin; sterile constructs of pure mana and draconic essence molded into flesh and blood."
-journal excerpt
Morphing Mirror-Mage 1UU
Creature - Shapeshifter Wizard (M)
U: Morphing Mirror-Mage gets +1/-1 or -1/+1
2: Morphing Mirror-Mage gets +1/+0 or +0/+1
Whenever Morphing Mirror-Mage's power or toughness changes you may return target creature sharing its power or toughness to its owners hand.
2/3
Teyo's Protection 1W
Instant (Rare)
Until end of turn, you can't discard cards, sacrifice permanents or put cards from your library into your graveyard.
Draw a card.
"Keep your mind safe, and your body will follow.
Ruckus Raiser 1(R/G)(R/G)
Creature - Satyr Warrior (U)
Whenever ~ attacks, for each other attacking creature with power 4 or greater, that creature and ~ get +1/+1 and gain trample until end of turn.
2/3
Clever Distraction 1U
Instant (U)
Create a token that's a copy of target creature you control, only it's an illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." Exile it at the beginning of the next end step.
____________________________________________
Staff of Sleep 2
Artifact (U)
Flash
When Staff of Sleep enters the battlefield, tap target creature.
2, T: Target tapped creature doesn't untap during its controller's next untap step.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝