Quote from soramaro »Flatline, void_nothing
Master of Rituals 2RR
Creature - Viashino Shaman (R)
Sorcery spells you cast cost 1 less to cast.
RR, T, tap an untapped Shaman you control: Until end of turn, you may cast target sorcery spell in your graveyard. If that card would be put into your graveyard this turn, exile it instead.
Quote from MamaThana »Votes: Flatline, netn10
Child of the Void 4B
Creature - Nightmare (R)
This creature's power and toughness are equal to the number of cards in your exile.
If damage would be dealt to Child of the Void, prevent that damage and return that many cards from your exile to your graveyard.
"Youth and fear are the most excellent companions." -Ashiok
Quote from Rudyard »netn10, flatline
wait, what's changing?
Artifact Creature - Golem (U)
Cast Geotron only if you control a land.
Geotron costs 1 more to cast for each land you control.
Quote from BlackWaltz3 »V:Soramaro, Valleybeyond
So many black submissions....
Firemind Sage RR
Creature - Human Wizard (M)
Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)
When Firemind Sage enters the battlefield exile the top two cards of your library plus an additional card for each time Firemind Sage was kicked. Until the end of your next turn you may play those cards. For each card exiled this way that was not played Firemind Sage deals 1 damage to target creature or planeswalker.
Quote from valleybeyond »Votes: BlackWatlz3, Flatline
Lichen Lycan GGG
Creature - Plant Fungus Werewolf (U)
"Yes, that play on words was the primary reason for its creation. Why do you ask?" -Madame G'Luma
Quote from Flatline »Votes: soramaro, void_nothing
Advancing Horde 1R
Amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Creatures you control get +1/+0 and gain haste until end of turn.
Quote from Archemediesx »Votes: Net10, Flatline
Creature - Human Advisor (2/2) (U)
Level Up 1W (1W: Put a level counter on this. Level up only as a sorcery.)
Whenever this creature attacks or blocks target creature you control gets +1/+1.
Whenever this creature attacks or blocks, attacking or blocking creatures you control get +1/+1.
Quote from chochky »Votes: soramaro, void_nothing
Falling Feathers 2(W/U)
Whenever a creature you control with flying enters or leaves the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Quote from bravelion83 »Votes: soramaro, valleybeyond
Turning the Alliance cards from Eldritch Moon (Blessed Alliance and Savage Alliance) into a full cycle. Today the green one.
Natural Alliance 1G
Escalate 2 (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+3 until end of turn.
• Target creature gains indestructible until end of turn.
• Target creature you control fights target creature you don’t control.
Quote from netn10 »Votes: void_nothing, soramaro
We Had 1BG
Each player puts a permanent card from their graveyard onto the battlefield.
///// Fuse /////
Good Run 1UR
Create a token that's a copy of each permanent entered the battlefield this turn.
Quote from kwanyeegor »choccky valleybeyond
Shadowy Warlord 1B
Creature--Shade Warrior (Rare)
(U/R): target creature can't block shadowy warlord this turn
B: shadowy warlord gets +1/+1 until end of turn
2B: indestructible until end of turn
Quote from void_nothing »Votes: Flatline, soramaro
Woodriddle Shaman 3GU
Creature - Treefolk Shaman (U)
When Woodriddle Shaman dies, you draw cards equal to its toughness.