I have a possible solution. Suppose you make a keyword that works like Morph, but isn't. Let me explain.
Incarnate [COST] means you can play the card face down as a 2/2 for 3, just like a morph. Your opponent obviously doesn't know weather you're playing a Morph or Incarnated instant, they look the same to him. At end of the game when they inspect face down cards to verify Morphs, Incarnate counts.
At the same timing as turning a Morph face up you can pay the COST and put it on the stack (face up). If it gets turned up in any other way (included temporary RFG effects) it goes to the graveyard.
Depending on the way that new keyword is phrased, it could actually work like how one would assume a morph spell should.
The problem is you would need to word said keyword using magic terminology.
"At the same time..." is not really magic wordings.
I know it does not seem like it, but all keywords have normal magic text, see.
As you can see from reading this thread we(I?) tried VERY hard to get a wording that would work. You would have to think of a wording that I, Kraj, Condor, ZasZ234 and others (like Sutherlands) could not think of. I am not saying your cannot figger out a wording, I am just saying I would be surprised if you did (though pleased).
The cleanest way to word it would be to tack that part onto the morph cost.
Canon Fodder 1R
Instant
~ deals 2 damage to target creature or player.
Morph R, Put this card on the stack.
Why couldn't you just say, "When this is turned face up put it on the stack"
or "Whenever this is turned face up sacrifice it and put a copy of it on the stack"
Is it the can't come into play rule?
Canon Fodder - 1R
Instant
Canon Fodder Deals 3 Damage to target creature or player.
Whenver Canon Fodder is turned face up put it on the stack.
Morph R
Really it'd just need a ruling. "If a creature would become an instant or sorcery it is put on the stack as a state based effect. It resolves as an instant or sorcery and is put into the graveyard upon resolution instead of remaining in play as a permanent.
It doesn't count as a creature going to the graveyard from play because at the time it went to the graveyard it was not a creature
The creature as an instant or sorcery will be considered a spell on the stack but in general won't have an effect since creatures aren't templated to be sorceries or instants."
OR
"Whenever a morphed creature is turned face up, and that creature turns out to be an instant or sorcery, it's no longer a creature and is put directly onto the stack. Choose targets, if any, at this time. It will resolve as normal but, unless it was played face-down this turn, it won't increase the spell count for things like storm"
"Instants and sorceries cannot become permanents. If a permanent becomes an instant or sorcery it is immediately put onto the stack as a state-based effect and will resolve as a normal instant or sorcery would. This will generally have no effect because without instant or sorcery templating the spell will be considered to have no text and will go from the stack to the graveyard upon resolving nothing."
Like:
Hyperspeed Globule - 4R
Instant
Target artifact or land becomes an instant until end of turn. (Put it onto the stack. Static abilities of that permanent become its rules text and last "Until end of turn." Upon resolution it is put into its owner's graveyard as an instant.)
So Turning Urborg, Tomb of Yawgmoth into an instant that would read "Each land is a swamp in addition to its other land type until end of turn."
Similarly Damping Matrix would read: "Activated abilities of artifacts and creatures can't be played unless they're mana abilities until end of turn."
For a lot of cards this won't have more of an effect than destroying it since Razormane Masticore's First Strike static ability doesn't do anything while it's not attached to something. First Strike until end of turn would do nothing and it would go to the graveyard.
Or you could say "Whenever this card goes to the graveyard from play put a copy of it on the stack"
and "Instants cannot become permanents. If an instant would become a permanent it remains in its original zone instead. If it was already in play put it into the graveyard."
So:
Ancestral - 3UU
Instant
Draw three cards.
Whenever Ancestral goes to the graveyard from play put a copy of it onto the stack.
Morph U
No, humility only effects creatures. Once flipped it's not a creature, thus it's not in play.
On my suggestion for a new keyword, you can answer it's problems without being forced to borrow from Morph. That is, if you have the Instant version of Morph, you can say that if an instant or sorcery would be in play, it is put into the graveyard as a SBE, end of story.
Note, don't say that "if you have a non-artifact, non-creature, non-enchantment, non-land card in play, put it in a graveyard." No, you can have typeless permanents. Say that instants and sorceries go to graveyard.
Even if you take a "morph" instant, use Ashnod's transmogrificant to make it an artifaict then flip it and make the claim that it's an aftifact therefore a permanent, you can use the overriding rule that an instant or sorcery can't be in play ever, for any reason.
That's why I feel you need a Morph-like keyword and that Morph itself won't work. It gives you more freedoms.
No, you don't. Instants CANNOT be in play. Notice I didn't say "Instants can't STAY IN play if they accidentally end up there." They can't get there, period. Anything you want to do that might let it happne, you can't do.
You can't do instant morphs, so please stop trying.
At the same timing as turning a Morph face up you can pay the COST and put it on the stack (face up). If it gets turned up in any other way (included temporary RFG effects) it goes to the graveyard.
Again, you can't PUT CARDS onto the stack. You can put a copy of a SPELL on the stack, or copy a card in some other zone and instruct the player to PLAY IT; but you can't put cards directly on the stack.
And, don't even think about changing your rule to "play it." Because sometimes spells can't be played, and have to stay where they were. Viola - instant in play.
No, humility only effects creatures. Once flipped it's not a creature, thus it's not in play.
Um, what was it before you turned it up? A creature. What could possible remove it from play "as" you turn it up? The ability that it doesn't have because of Humility.
Look, this is all stuff that isn't expressly laid out in the rules because there is currently no way to morph instants. Should they ever do it they would have to write in a section about it. In the "Custom Card Rulings" section we can write that missing piece of the rulebook.
Look, they went through great lengths to not have lands Suspended, but you can do it. It didn't hurt the game. There has to be a solution to this, nothing is impossible.
No, you don't. Instants CANNOT be in play. Notice I didn't say "Instants can't STAY IN play if they accidentally end up there." They can't get there, period. Anything you want to do that might let it happne, you can't do.
Then the change would have to be in the rules. It's not like they haven't appended rules before. The custom morphs would work if the rules were slightly modified to affect what WOULD happen if an instant were to enter play.
You keep saying they can't they can't, but really, they can't because the rules as we know them say they can't. With that in mind you'd have to change the rules. Making it feasible would mean changing the rules as little as possible. Since it's a card game, and they create the rules, they can change this rule for specific exceptions.
Again, you can't PUT CARDS onto the stack. You can put a copy of a SPELL on the stack, or copy a card in some other zone and instruct the player to PLAY IT; but you can't put cards directly on the stack.
This is kinda off topic, but you can put OBJECTS on to the stack right?
Storm and Replicate, puts copies of cards onto he stack(or has them appear there without them having been played), so why could you not just put a (nonland)card on the stack? It seems to me that the rules would allow for it, and it would just be a spell when it got to the stack.
Ok well I see what he's saying. I was under the impression was to come up with a card and a set of rules to make Instant Morphs work. I didn't realize we were "working in the confines of the current rules system" of which he states that it's impossible. True. Without an appendage to the rules it'd never work.
It'd have to be the rules that make the change possible.
Kenaron: They didn't put suspend on lands because it's completely useless. You can only play one land a turn either way, and playing it during your upkeep doesn't help anything.
Soron: You can put copies of spells on the stack. That's all. Storm and Replicate put copies of SPELLS on the stack. You can't put a card on the stack because it doesn't have choices for modes, targets, X, etc... things you choose when PLAYING it as a spell.
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This is kinda off topic, but you can put OBJECTS on to the stack right?
The short answer is that you can only "put" something that is a "spell" on the stack. You make it a spell by either "playing" a card (or copy of a card), or by making a copy of a spell directly on the stack. Either process suppiles the "spell" with things that don't belong to a "card," like targets and a value for X.
The long answer transcends the physical, and gets into the metaphysical. By that, I mean the rules don't really spell it out (and IMO they should) because you seldom need to use this level of detail. A card in a particular zone is an "object." Move the same card to a different zone, and it is a different object. Did you, or did you not, "put" the particular object you started with anywhere, if by definition you made it cease to exist and made something else start to exist?
There really is no word for "the thing that you move between zones to represent a new object" that includes cards, tokens, and "copies." The word "object" just doesn't cut it. So I was lax, and just said "card."
so why could you not just put a (nonland)card on the stack?
Becaue then you'd have just a non-land card on the stack. It wouldn't have, in general, its targets selected, an X selected, its choices about modes made, its extra costs paid (or not paid), etc. Essentially, all of the "stuff" that goes into making a spell something more than a "card" would be missing.
Condor, I hope that I am not bothering/frustrating you too much, but I do find these chats of ours very intresting. I hope some day to take a judge test.
Becaue then you'd have just a non-land card on the stack. It wouldn't have, in general, its targets selected, an X selected, its choices about modes made, its extra costs paid (or not paid), etc. Essentially, all of the "stuff" that goes into making a spell something more than a "card" would be missing.
See, most times when a card is a copy of a spell(with strom for example), it comes into being on the stack and you get to rechoose targets(modes?). Since you did not "play" the strom copies, you do not have to pay extra costs(or normal costs) or what not. Like storm/Replicate could "get around" dovescape. So if a (nonland)card did not have targets or modes I do not see what the problem with "putting" it on the stack would have. As you point out the game would see the "card" as a new object(because of the zone change), and would just count this new object as a "spell" because it was on the stack.
When you copy a spell it copies all decisions made when you played the original (what Condor said, choices made on modes, X, alternative costs....), so it has already the characteristics of a played spell. It "pretends" to have the cost paid, because it copied it. It even has targets already, but you choose "new" (!) targets. (You don't get to re-choose modes.)
greetings
Z
Which is why I am talking about a card without mode to targets... silly
Condor, I hope that I am not bothering/frustrating you too much, but I do find these chats of ours very intresting. I hope some day to take a judge test.
Most of this will never make it to the judge tets - it's too theoretical. But thanks, and no I don't mind.
See, most times when a card is a copy of a spell(with strom for example), it comes into being on the stack and you get to rechoose targets(modes?).
Every time, it copies the targets. The fact that most of the time, you may change targets it irrelevant; you don't have to, and if you don't, you get what the original had.
So if a (nonland)card did not have targets or modes I do not see what the problem with "putting" it on the stack would have.
Because copy effects let you apply the effects you think are limited to one card to another. Remember suspended lands?
Kenaron: They didn't put suspend on lands because it's completely useless. You can only play one land a turn either way, and playing it during your upkeep doesn't help anything.
WRONG! it helps with echo!
I'd play a land with suspend 1-0 any day!
You may choose to pay 3 to pay for ~ at any time you could play a sorcery. If you do, it is cast face down and put into play as a face down as a 2/2 creature. R, Remove ~ from the game face up : You may choose to immediately play ~ as if it were in your hand without paying its mana cost. If you do not, put ~ into your graveyard. Use this ability only if ~ is face down and in play.
~ does 2 damage to target creature or player.
This can be cleaned up by adding these actual mechanics to the Morph rules in the comprehensive rules. By making the removal of the card from the game part of the cost, it cannot be responded to and it avoids the "how is this Instant in play" issues.
Because copy effects let you apply the effects you think are limited to one card to another. Remember suspended lands?
Right right, I am sure if I set down an example you would just cytoshape it apart (I am still waiting to see if they change it to "permanent cards.") I was just asking about a card that did not have mods or targets.
I do not get the suspended lands bit. I think you mean the lands on the stack bit as in my ThingG
Creature-Thing G: Put Thing on the stack.
1/1
Card and cytopshape and animated lands. I still feel that, baring bouncing lands, the card works, because when its a spell it has no targets or modes, and no permanent has targets or modes that matter for resolution. (well no permanent i can think of any way) But thats not the point. I still know "thing" does not work for other reasons, so i will not push the issue.
(I am still waiting to see if they change it to "permanent cards.")
What are you talking about? "It" ?
I still feel that, baring bouncing lands, the card works, because when its a spell it has no targets or modes, and no permanent has targets or modes that matter for resolution.
I'm also not sure what you mean by "barring bouncing lands," but that is a clue to at least one reason it won't work. Using copy effects with Quicksilver Elemental and/or Experiment Kraj, give that activated ability to an animated land.
And the point isn't really that there is a example that becomes broken. The game's processes are constructed around certain assumptions. Whether or not they are written in the rule book, the way the rules are written, and cards are designed, require those assumption. Two of them are that instant cards will never be in play, and spells have to - at some point in a previous copy incarnation - have been "played" as a spell. Because a spell is more than just a card on the stack, even if you didn't make any of those decisions for that particular instance.
that would just "fizzle" which the game could handle.
Would it? The rules say a target that was chosen but no longer exists makes a spell fizzle. Nowhere does it say what happens if no target was chosen where one is required. There is no need to, because it can't happen.
I do not understand the lands reference.
"Suspend" really was only supposed to apply to spells. But with combinations of effects that can't be applied directly to lands, you can end up with a land card that is suspended, and has "suspend." Fortunately, it works, mostly because "suspend" makes you play the card. It seems silly for the effect to be telling you to "play that land card without paying its mana cost," but it does work.
This can be cleaned up by adding these actual mechanics to the Morph rules in the comprehensive rules.
Two words: Break Open. You don't seem to want to acknowldge that things will happen to a card, beyond the control you have by wording the ability or rewording the comprehensive rules. They can. If you make a way to put an instnt card in-play face down, there will be a way for it to turn face up, beyond your control.
If you'll read this thread, you will see all these arguments and attempts discussed before. They don't work.
Then you add the following to the comprehensive rules.
"If permanant which would be turned face up is a face down Instant or Sorcery, it is instead remove from the game face up." Then you add something similar to the wording for Madness for playing the spell for free.
Fixed, and pretty simple. The card is never face up in play.
Except, in all Magic "truth," the face-down card is a creature. Effects and rules do not, will not, and can not refer to properties of a permanent that are not its characteristics.
The proplem is not, and in fact can not be, "fixed." Pretty simple, really.
The game state has to be able to know what is on the bottom side, otherwise you would never be able to activate the Morph ability. Likewise, see what happens when you copy a facedown creature.
The only real issue with what happens when you have a face down instant/sorcery is when an effect copies it (ie: Clone) Since when it turns up it will be a Clone copying an Instant. All of the other issues can be resolved, but a permanant copying a non-permanant can cause some issues. Even then, it morph effect has removed it from the game where it becomes a Clone again and can be replayed for free. Issue resolved. Remooving it from the game completely "reset" the Clone.
Current New Favorite Person™: Mallory Archer
She knows why.
Incarnate [COST] means you can play the card face down as a 2/2 for 3, just like a morph. Your opponent obviously doesn't know weather you're playing a Morph or Incarnated instant, they look the same to him. At end of the game when they inspect face down cards to verify Morphs, Incarnate counts.
At the same timing as turning a Morph face up you can pay the COST and put it on the stack (face up). If it gets turned up in any other way (included temporary RFG effects) it goes to the graveyard.
Depending on the way that new keyword is phrased, it could actually work like how one would assume a morph spell should.
"At the same time..." is not really magic wordings.
I know it does not seem like it, but all keywords have normal magic text, see.
As you can see from reading this thread we(I?) tried VERY hard to get a wording that would work. You would have to think of a wording that I, Kraj, Condor, ZasZ234 and others (like Sutherlands) could not think of. I am not saying your cannot figger out a wording, I am just saying I would be surprised if you did (though pleased).
Why couldn't you just say, "When this is turned face up put it on the stack"
or "Whenever this is turned face up sacrifice it and put a copy of it on the stack"
Is it the can't come into play rule?
Canon Fodder - 1R
Instant
Canon Fodder Deals 3 Damage to target creature or player.
Whenver Canon Fodder is turned face up put it on the stack.
Morph R
Really it'd just need a ruling. "If a creature would become an instant or sorcery it is put on the stack as a state based effect. It resolves as an instant or sorcery and is put into the graveyard upon resolution instead of remaining in play as a permanent.
It doesn't count as a creature going to the graveyard from play because at the time it went to the graveyard it was not a creature
The creature as an instant or sorcery will be considered a spell on the stack but in general won't have an effect since creatures aren't templated to be sorceries or instants."
OR
"Whenever a morphed creature is turned face up, and that creature turns out to be an instant or sorcery, it's no longer a creature and is put directly onto the stack. Choose targets, if any, at this time. It will resolve as normal but, unless it was played face-down this turn, it won't increase the spell count for things like storm"
"Instants and sorceries cannot become permanents. If a permanent becomes an instant or sorcery it is immediately put onto the stack as a state-based effect and will resolve as a normal instant or sorcery would. This will generally have no effect because without instant or sorcery templating the spell will be considered to have no text and will go from the stack to the graveyard upon resolving nothing."
Like:
Hyperspeed Globule - 4R
Instant
Target artifact or land becomes an instant until end of turn. (Put it onto the stack. Static abilities of that permanent become its rules text and last "Until end of turn." Upon resolution it is put into its owner's graveyard as an instant.)
So Turning Urborg, Tomb of Yawgmoth into an instant that would read "Each land is a swamp in addition to its other land type until end of turn."
Similarly Damping Matrix would read: "Activated abilities of artifacts and creatures can't be played unless they're mana abilities until end of turn."
For a lot of cards this won't have more of an effect than destroying it since Razormane Masticore's First Strike static ability doesn't do anything while it's not attached to something. First Strike until end of turn would do nothing and it would go to the graveyard.
Or you could say "Whenever this card goes to the graveyard from play put a copy of it on the stack"
and "Instants cannot become permanents. If an instant would become a permanent it remains in its original zone instead. If it was already in play put it into the graveyard."
So:
Ancestral - 3UU
Instant
Draw three cards.
Whenever Ancestral goes to the graveyard from play put a copy of it onto the stack.
Morph U
Hey, you! Yeah, you behind the computer screen! You're unconstitutional.
America == Velociraptor
Play IRC mafia. (/join #mafia)
No, humility only effects creatures. Once flipped it's not a creature, thus it's not in play.
On my suggestion for a new keyword, you can answer it's problems without being forced to borrow from Morph. That is, if you have the Instant version of Morph, you can say that if an instant or sorcery would be in play, it is put into the graveyard as a SBE, end of story.
Note, don't say that "if you have a non-artifact, non-creature, non-enchantment, non-land card in play, put it in a graveyard." No, you can have typeless permanents. Say that instants and sorceries go to graveyard.
Even if you take a "morph" instant, use Ashnod's transmogrificant to make it an artifaict then flip it and make the claim that it's an aftifact therefore a permanent, you can use the overriding rule that an instant or sorcery can't be in play ever, for any reason.
That's why I feel you need a Morph-like keyword and that Morph itself won't work. It gives you more freedoms.
No, you don't. Instants CANNOT be in play. Notice I didn't say "Instants can't STAY IN play if they accidentally end up there." They can't get there, period. Anything you want to do that might let it happne, you can't do.
You can't do instant morphs, so please stop trying.
Again, you can't PUT CARDS onto the stack. You can put a copy of a SPELL on the stack, or copy a card in some other zone and instruct the player to PLAY IT; but you can't put cards directly on the stack.
And, don't even think about changing your rule to "play it." Because sometimes spells can't be played, and have to stay where they were. Viola - instant in play.
Um, what was it before you turned it up? A creature. What could possible remove it from play "as" you turn it up? The ability that it doesn't have because of Humility.
Look, they went through great lengths to not have lands Suspended, but you can do it. It didn't hurt the game. There has to be a solution to this, nothing is impossible.
Then the change would have to be in the rules. It's not like they haven't appended rules before. The custom morphs would work if the rules were slightly modified to affect what WOULD happen if an instant were to enter play.
You keep saying they can't they can't, but really, they can't because the rules as we know them say they can't. With that in mind you'd have to change the rules. Making it feasible would mean changing the rules as little as possible. Since it's a card game, and they create the rules, they can change this rule for specific exceptions.
This is kinda off topic, but you can put OBJECTS on to the stack right?
Storm and Replicate, puts copies of cards onto he stack(or has them appear there without them having been played), so why could you not just put a (nonland)card on the stack? It seems to me that the rules would allow for it, and it would just be a spell when it got to the stack.
It'd have to be the rules that make the change possible.
Soron: You can put copies of spells on the stack. That's all. Storm and Replicate put copies of SPELLS on the stack. You can't put a card on the stack because it doesn't have choices for modes, targets, X, etc... things you choose when PLAYING it as a spell.
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America == Velociraptor
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The short answer is that you can only "put" something that is a "spell" on the stack. You make it a spell by either "playing" a card (or copy of a card), or by making a copy of a spell directly on the stack. Either process suppiles the "spell" with things that don't belong to a "card," like targets and a value for X.
The long answer transcends the physical, and gets into the metaphysical. By that, I mean the rules don't really spell it out (and IMO they should) because you seldom need to use this level of detail. A card in a particular zone is an "object." Move the same card to a different zone, and it is a different object. Did you, or did you not, "put" the particular object you started with anywhere, if by definition you made it cease to exist and made something else start to exist?
There really is no word for "the thing that you move between zones to represent a new object" that includes cards, tokens, and "copies." The word "object" just doesn't cut it. So I was lax, and just said "card."
Becaue then you'd have just a non-land card on the stack. It wouldn't have, in general, its targets selected, an X selected, its choices about modes made, its extra costs paid (or not paid), etc. Essentially, all of the "stuff" that goes into making a spell something more than a "card" would be missing.
See, most times when a card is a copy of a spell(with strom for example), it comes into being on the stack and you get to rechoose targets(modes?). Since you did not "play" the strom copies, you do not have to pay extra costs(or normal costs) or what not. Like storm/Replicate could "get around" dovescape. So if a (nonland)card did not have targets or modes I do not see what the problem with "putting" it on the stack would have. As you point out the game would see the "card" as a new object(because of the zone change), and would just count this new object as a "spell" because it was on the stack.
Most of this will never make it to the judge tets - it's too theoretical. But thanks, and no I don't mind.
Every time, it copies the targets. The fact that most of the time, you may change targets it irrelevant; you don't have to, and if you don't, you get what the original had.
Because copy effects let you apply the effects you think are limited to one card to another. Remember suspended lands?
WRONG! it helps with echo!
I'd play a land with suspend 1-0 any day!
Instant
You may choose to pay 3 to pay for ~ at any time you could play a sorcery. If you do, it is cast face down and put into play as a face down as a 2/2 creature.
R, Remove ~ from the game face up : You may choose to immediately play ~ as if it were in your hand without paying its mana cost. If you do not, put ~ into your graveyard. Use this ability only if ~ is face down and in play.
~ does 2 damage to target creature or player.
This can be cleaned up by adding these actual mechanics to the Morph rules in the comprehensive rules. By making the removal of the card from the game part of the cost, it cannot be responded to and it avoids the "how is this Instant in play" issues.
Right right, I am sure if I set down an example you would just cytoshape it apart (I am still waiting to see if they change it to "permanent cards.") I was just asking about a card that did not have mods or targets.
I do not get the suspended lands bit. I think you mean the lands on the stack bit as in my
Thing G
Creature-Thing
G: Put Thing on the stack.
1/1
Card and cytopshape and animated lands. I still feel that, baring bouncing lands, the card works, because when its a spell it has no targets or modes, and no permanent has targets or modes that matter for resolution. (well no permanent i can think of any way)
But thats not the point. I still know "thing" does not work for other reasons, so i will not push the issue.
What are you talking about? "It" ?
I'm also not sure what you mean by "barring bouncing lands," but that is a clue to at least one reason it won't work. Using copy effects with Quicksilver Elemental and/or Experiment Kraj, give that activated ability to an animated land.
And the point isn't really that there is a example that becomes broken. The game's processes are constructed around certain assumptions. Whether or not they are written in the rule book, the way the rules are written, and cards are designed, require those assumption. Two of them are that instant cards will never be in play, and spells have to - at some point in a previous copy incarnation - have been "played" as a spell. Because a spell is more than just a card on the stack, even if you didn't make any of those decisions for that particular instance.
that would just "fizzle" which the game could handle.
Condor, Sorry I am drawing us off topic(again). All i was trying to do was to guess what you meant by
I do not understand the lands reference.
Would it? The rules say a target that was chosen but no longer exists makes a spell fizzle. Nowhere does it say what happens if no target was chosen where one is required. There is no need to, because it can't happen.
"Suspend" really was only supposed to apply to spells. But with combinations of effects that can't be applied directly to lands, you can end up with a land card that is suspended, and has "suspend." Fortunately, it works, mostly because "suspend" makes you play the card. It seems silly for the effect to be telling you to "play that land card without paying its mana cost," but it does work.
Two words: Break Open. You don't seem to want to acknowldge that things will happen to a card, beyond the control you have by wording the ability or rewording the comprehensive rules. They can. If you make a way to put an instnt card in-play face down, there will be a way for it to turn face up, beyond your control.
If you'll read this thread, you will see all these arguments and attempts discussed before. They don't work.
"If permanant which would be turned face up is a face down Instant or Sorcery, it is instead remove from the game face up." Then you add something similar to the wording for Madness for playing the spell for free.
Fixed, and pretty simple. The card is never face up in play.
The proplem is not, and in fact can not be, "fixed." Pretty simple, really.
The only real issue with what happens when you have a face down instant/sorcery is when an effect copies it (ie: Clone) Since when it turns up it will be a Clone copying an Instant. All of the other issues can be resolved, but a permanant copying a non-permanant can cause some issues. Even then, it morph effect has removed it from the game where it becomes a Clone again and can be replayed for free. Issue resolved. Remooving it from the game completely "reset" the Clone.