The Dawn of Time2UU
Enchantment (M)
Skip each player's end phase. (Players don't discard to hand size, damage doesn't wear off, and "until end of turn" effects don't end.)
Private Mod Note
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Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Staying Power. It's entirely possible for un-cards to switch over to black-bordered land, but I think this one causes way too many memory issues. Every "Until end of turn" effect and every instance of damage becomes another thing you have to mark down.
Rules-wise: As far as I can tell, it works perfectly.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
The Dawn of Time 2UU
Enchantment (M)
Skip each player's end phase. (Players don't discard to hand size, damage doesn't wear off, and "until end of turn" effects don't end.)
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Rules-wise: As far as I can tell, it works perfectly.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing