Knight of the Masses 1W
Creature - Human Knight
Other creatures you control with power 2 or less get +1/+0
2/2
Does this work within the rules? Say I have a random 2/2, the buff causes it to become a 3/2. Does it then lose the buff because its power is greater than 2? Additionally, if I have a creature with 0 power, the buff gives it 1 power--is it checked again to become a 2/X, then a 3/X (I think the answer to this part is no, since it should only apply once.)
Thanks!
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My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
This is essentially the same question as this thread's, regarding whether a static ability creating a continuous effect can apply to objects that stop qualifying for the effect after the effect has been applied. The answer is yes, this works. The way continuous effects are applied, the game decides what objects are affected by the effect first, and once that determination has been made, the qualifier ceases to matter.
I'll use Conversion again as the proof that this works - the effect "All Mountains are Plains" makes Mountains stop being Mountains, and the only way this card can work is if it can lock in what objects it applies to and stop caring whether they qualify after the effect has been applied.
The thing to watch out for (and likely the reason we don't see effects like this on actual cards much) is that this sort of effect is highly likely to create dependencies, which are an area of the rules that tend to be pretty unintuitive. For instance, if you had a Knight of the Masses and a Glorious Anthem on the field, a Glory Seeker would be a 3/3 regardless of the timestamp order of the effects; this is because applying Anthem's effect can change what objects the Knight's effect is able to apply to, which creates a dependency and forces Anthem's effect to apply first. Additionally, because power and toughness changing effects from continuous effects are applied before power and toughness changes effects from counters (the former is layer 7c, the latter is layer 7d) you would apply the Knight's effect before the effect of counters - for example, a Champion of the Parish gets the bonus even if it has half a dozen +1/+1 counters on it, while a Kitchen Finks that has persisted would not get the bonus even though it's a 2/1 creature.
Continuous effects don't invoke themselves repeatedly. Knight of the Masses wouldn't make a 0/1 creature into a 3/1 creature for the same reason that Glorious Anthem doesn't turn all your creatures into Infinity/Infinity creatures.
I want to design this card.
Knight of the Masses 1W
Creature - Human Knight
Other creatures you control with power 2 or less get +1/+0
2/2
Does this work within the rules? Say I have a random 2/2, the buff causes it to become a 3/2. Does it then lose the buff because its power is greater than 2? Additionally, if I have a creature with 0 power, the buff gives it 1 power--is it checked again to become a 2/X, then a 3/X (I think the answer to this part is no, since it should only apply once.)
Thanks!
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
I'll use Conversion again as the proof that this works - the effect "All Mountains are Plains" makes Mountains stop being Mountains, and the only way this card can work is if it can lock in what objects it applies to and stop caring whether they qualify after the effect has been applied.
The thing to watch out for (and likely the reason we don't see effects like this on actual cards much) is that this sort of effect is highly likely to create dependencies, which are an area of the rules that tend to be pretty unintuitive. For instance, if you had a Knight of the Masses and a Glorious Anthem on the field, a Glory Seeker would be a 3/3 regardless of the timestamp order of the effects; this is because applying Anthem's effect can change what objects the Knight's effect is able to apply to, which creates a dependency and forces Anthem's effect to apply first. Additionally, because power and toughness changing effects from continuous effects are applied before power and toughness changes effects from counters (the former is layer 7c, the latter is layer 7d) you would apply the Knight's effect before the effect of counters - for example, a Champion of the Parish gets the bonus even if it has half a dozen +1/+1 counters on it, while a Kitchen Finks that has persisted would not get the bonus even though it's a 2/1 creature.
Continuous effects don't invoke themselves repeatedly. Knight of the Masses wouldn't make a 0/1 creature into a 3/1 creature for the same reason that Glorious Anthem doesn't turn all your creatures into Infinity/Infinity creatures.