Rupture Spire 2: The Revenge1
Land
Rupture Spire 2: The Revenge enters the battlefield tapped. T: Add one mana of any color
What would happen?
A) You can play the land for 1 mana and your normal land drop for the turn
B) You can ignore the mana cost and play it as your normal land for the turn
C) You can ignore it being a land, and cast it as a 1 mana spell (presumably at sorcery speed?)
D) Both B and C
E) A, B, and C
F) There is no current way to handle this in the rules, but it could be added if such a card was printed
G) It undermines the very fabric of the magic ruleset. Richard Garfield, having just heard of the new card, rushes to the printers in an attempt to stop them, but it's too late. He tries to convince the higher-ups to issue a recall, but they refuse. On prerelease weekend, millions of games across the globe come to a standstill with no legal way to proceed and players everywhere waiting for a ruling. Wizards hires hundreds of rules lawyers, working around the clock, in an effort to resolve the conflict, but there's simply no way around it. Players begin to starve to death while they wait weeks and months for a way to finish their games. Parents march on every major government, demanding something be done. After conferring with Wizards and its rules lawyers that there is no peaceful solution, fire is opened on the protesters. The protesters fight back, growing in number as millions more die to the ill-conceived card. Military forces dwindle as many of them, unaware of the danger, start playing with the new set as well. Government after government falls. North Korea, which has cleverly banned the set and magic in general, sees its moment to strike. They launch all their nuclear material at the US, but inadvertently set off a series of chain reactions that cause every volcano in the northern hemisphere to erupt simultaneously. The ash blacks out the sun. Plants die en masse. The last of humanity fights over the last scraps of food, but eventually succumbs to the freezing temperatures.
Millions of years later, an alien race finds a copy of the card in the ashes of our once great civilization - blackened, but still legible. They share a knowing glance. "Those fools. Those damn fools." They quarantine the planet and mark it for total atomization, just to be safe.
Simply put if they printed a card like that they would write rules that properly handle such as card. As there is currently no such card there is no way to handle any interactions with it.
If you wish to discuss custom cards and theoretical rules for them there is an custom card forum with it's own rules section exactly for that.
Lands can't be spells. A mana cost is only really relevant if you're casting it, but you cannot cast a land, you can only play one, so a land with a mana cost wouldn't behave much differently than a normal land (besides make its converted mana cost a nonzero number).
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DCI Level 2 Judge
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
2) If they did, they'd write new rules supporting it. This is such a counterintuitive card, we have no way to guess how it would be handled.
3) If they printed such a card without making new rules for it, using the rules as they exist today, then option B would be true. A and C would be false. There is no way to cast such a card, because it has the Land type.
This rule proves B is correct: 305.1. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. Playing a land is a special action; it doesn't use the stack (see rule 115). Rather, the player simply puts the land onto the battlefield. Since the land doesn't go on the stack, it is never a spell, and players can't respond to it with instants or activated abilities.
Playing a land just put the land directly on the battlefield. This is no different from putting a creature directly on the field through Elvish Piper: it completely ignores the mana cost.
The other card types each have a rule saying you can cast them as a spell. For example:
301.1. A player who has priority may cast an artifact card from their hand during a main phase of their turn when the stack is empty. Casting an artifact as a spell uses the stack. (See rule 601, "Casting Spells.")
There is no similar rule saying "a player may cast a land", or "a player may cast a card paying its mana cost". Just having a mana cost isn't enough to make something castable, it needs to be a nonland.
I'm a former judge (lapsed), who keeps up to date on rules and policy. Keep in mind that judges' answers aren't necessarily more valid than those of people who aren't judges; what matters is we can quote the rules to back up our answers. When in doubt, ask for such quotes.
My guess it should work if you give it another additional card type, like enchantment creatures. For example a land sorcery could follow the rules for lands and rules for sorcery.
My guess it should work if you give it another additional card type, like enchantment creatures. For example a land sorcery could follow the rules for lands and rules for sorcery.
Simultaneously? How? That would still be entirely new territory that would require new rules. The game doesn't have anything in place for cards with both permanent and non-permanent types at the same time. They're mutually exclusive.
Rupture Spire 2: The Revenge 1
Land
Rupture Spire 2: The Revenge enters the battlefield tapped.
T: Add one mana of any color
What would happen?
A) You can play the land for 1 mana and your normal land drop for the turn
B) You can ignore the mana cost and play it as your normal land for the turn
C) You can ignore it being a land, and cast it as a 1 mana spell (presumably at sorcery speed?)
D) Both B and C
E) A, B, and C
F) There is no current way to handle this in the rules, but it could be added if such a card was printed
G) It undermines the very fabric of the magic ruleset. Richard Garfield, having just heard of the new card, rushes to the printers in an attempt to stop them, but it's too late. He tries to convince the higher-ups to issue a recall, but they refuse. On prerelease weekend, millions of games across the globe come to a standstill with no legal way to proceed and players everywhere waiting for a ruling. Wizards hires hundreds of rules lawyers, working around the clock, in an effort to resolve the conflict, but there's simply no way around it. Players begin to starve to death while they wait weeks and months for a way to finish their games. Parents march on every major government, demanding something be done. After conferring with Wizards and its rules lawyers that there is no peaceful solution, fire is opened on the protesters. The protesters fight back, growing in number as millions more die to the ill-conceived card. Military forces dwindle as many of them, unaware of the danger, start playing with the new set as well. Government after government falls. North Korea, which has cleverly banned the set and magic in general, sees its moment to strike. They launch all their nuclear material at the US, but inadvertently set off a series of chain reactions that cause every volcano in the northern hemisphere to erupt simultaneously. The ash blacks out the sun. Plants die en masse. The last of humanity fights over the last scraps of food, but eventually succumbs to the freezing temperatures.
Millions of years later, an alien race finds a copy of the card in the ashes of our once great civilization - blackened, but still legible. They share a knowing glance. "Those fools. Those damn fools." They quarantine the planet and mark it for total atomization, just to be safe.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
If you wish to discuss custom cards and theoretical rules for them there is an custom card forum with it's own rules section exactly for that.
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
2) If they did, they'd write new rules supporting it. This is such a counterintuitive card, we have no way to guess how it would be handled.
3) If they printed such a card without making new rules for it, using the rules as they exist today, then option B would be true. A and C would be false. There is no way to cast such a card, because it has the Land type.
This rule proves B is correct:
305.1. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. Playing a land is a special action; it doesn't use the stack (see rule 115). Rather, the player simply puts the land onto the battlefield. Since the land doesn't go on the stack, it is never a spell, and players can't respond to it with instants or activated abilities.
Playing a land just put the land directly on the battlefield. This is no different from putting a creature directly on the field through Elvish Piper: it completely ignores the mana cost.
The other card types each have a rule saying you can cast them as a spell. For example:
301.1. A player who has priority may cast an artifact card from their hand during a main phase of their turn when the stack is empty. Casting an artifact as a spell uses the stack. (See rule 601, "Casting Spells.")
There is no similar rule saying "a player may cast a land", or "a player may cast a card paying its mana cost". Just having a mana cost isn't enough to make something castable, it needs to be a nonland.
Simultaneously? How? That would still be entirely new territory that would require new rules. The game doesn't have anything in place for cards with both permanent and non-permanent types at the same time. They're mutually exclusive.
Without a change to the rules, it would still be as impossible to cast as Dryad Arbor or Great Furnace.
Without a change to the rules, the "rules for sorcery" would keep it off the battlefield.
If you wanted the same effect, you could go with:
When rupture spire 2: the revenge enters the battlefield, pay {1} of sacrifice it
Would that work?