Quote from TurboJusticeI'm still not a fan of Abyssal... introducing two abilities so similar to each other in the same block just feels like a bad idea. :/
"Quick, torch the legal system and run!" said no one, ever.
"Ok, so Tieflings are resistant to fire, right?" "Right" "Alright, so I light myself on fire so he can't grab me."
Quote from ApoquallypCtaleth's Inquisition: It's based on the wording on Word of Command, so it should work within the rules. Why uncounterable? The bonus is that you get to choose the card that's discarded and the creature that's sacrificed.
Quote from ApoquallypJinxed Mirror: What about it?
Quote from tyl110Just something about 'uneven'. Could you use 'odd' there, or is it too open to confusion and misinterpretation?
Quote from ApoquallypIt's a valid point, but I want to do Invokers and this seems like the best way.
Quote from JaceTheWalletShredder
Ehrmagersh, a new deck is doing well. Breakz out de banhammerz!
Quote from ValanarchI understand that the set is supposed to be in the spirit of Rise of the Eldrazi, but you seem to be pushing it way too hard. You have replacements for totem armor and eldrazi spawn, and you even copied level up. Most of those ideas I am fine with, but adding an underpowered cycle that could create confusion in the block just because they did it in Rise of the Eldrazi doesn't seem right.
Quote from ValanarchThere are also a few problems that I could see with this so far. Melody seems far to easy to abuse with ways to untap creatures.
Quote from ValanarchDuet seems underpowered in a block that creates bunches of cheap creatures as sacrifice fodder. If you have more than one creature waiting to be swallowed or used for abyssal mana, Duet is useless.
Quote from ValanarchTalisman doesn't seem as good as totem armor. One of the main differences between equipment and auras is that equipment doesn't die when the creature it's equipping does. An aura that can save a creature is good because it can do its job and then block a removal spell. An equipment that can save a creature isn't the same, because without talisman, the equipment would still survive. With talisman, you aren't stopping card disadvantage, you are just being given more options which, though good, is worse than totem armor.
Quote from void_nothingHere's what I'm wondering: After Cthaleth and Nolgul of the first set, and Naandr here, will there be red and white Kraken legends, or are they the only three "gods of the deep"?
Quote from void_nothingAlso, I'm still kind of perturbed by Mermaids and Merfolk being different types. It's sort of jarring on the typeline to expect one and then get the other when they're so similar words. I get the two races have different mechanical and flavor identities, but I'd either merge them or replace the Mermaids with, I don't know, Sirens, sea-going Kor, or something.
Quote from void_nothingKalimaras... Calamari... indeed.
What did he mate with to breed those three?
Quote from void_nothingThere are a lot of new creature types in this set, which is okay, but I might also switch the Murlocs to Surrakar.
Quote from ApoquallypThen Nixie it is! Again, I won't be doing much in the coming time. Working on something else for a while :).
In the quest to conquer the seas, the humans killed Kalimaras's mate. In his grief, he teared open the ocean and created the chasm now known as the abyss. He hid himself away at the very bottom of it and left the ocean to be ruled by his two sons, who became obsessed with power and created the naga to worship them.
Naandr's mother is the elemental Tidesprite (appears in Iamur as a card). More I don't know yet.
I like Murloc. Most in my playgroup know murlocs and reading the cards makes them laugh. Since this is just a custom set, I don't have to pay royalties to Blizzard, but if I were WotC I would of course change their creature type.
Quote from void_nothingFair points on the Murlocs. But... h...how did Tidesprite...?
Quote from ValanarchI think that you should have at least a red kraken since Tidesprite is partially red and that if you have 4 krakens, it would make sense to round out the cycle and make a white one. Here are some ideas.
Quote from void_nothingKalimaras, the Ur-Kraken WUBRGWUBRGWUBRG
Legendary Creature-Kraken (M)
Kalimaras, the Ur-Kraken cannot be countered
Indestructible, Hexproof, Swallow, Trample
Whenever Kalimaras, the Ur-Kraken deals combat damage to a player, you control that player during their next turn.
If Kalimaras, the Ur-Kraken would be put into a graveyard from anywhere, reveal Kaimaras, the Ur-Kraken and shuffle your graveyard into your library.
Quote from ValanarchZavek 8RRRRR
Legendary Creature-Kraken (M)
Zavek can't be countered
Swallow, Protection from multicolored
Whenever Zavek enters the battlefield or attacks, you may destroy up to three nonenchantment permanents
If Zavek would be put into your graveyard from anywhere, reveal Zavek and shuffle it into your library instead
Quote from ValanarchI also think that all of the krakens should have a mana cost of 8 colorless and 5 colored, and be 11/11. Because of this, I think that Nolgul in Iamur should have 1 less toughness, 1 less power, and cost one blue mana less. Naandr should have 2 less power, 2 less toughness, should cost 2 green mana more, and should draw 4 cards when she enters the battlefield or attacks instead.
EDH: It's like a pillow fight, except occasionally someone pulls out a chainsaw.
Quote from toto4567I think "beguiled" is too flowery; the card ends up sounding pompous and long-winded. Why not a simpler word, say, "Creatures charmed by CARDNAME's melody,..."
Quote from ApoquallypYes, I still need to design most of the fish token cards. I have not done so yet because I wanted to redesign white, and if they get fish tokens or not is a big part of it.
Quote from ApoquallypAwesome! It's great to have people interested that much in the set!
Redesigning white is on my To-do-list, which is very large due to procrastination. When I'm more detached from the set, I can look back and see what I can do to fix some of the issues.
Replace Mermaid creature type with Nixie.Banish the Dread doesn't work well with the Duet theme. Replace it?Remove Fish tokens from white and focus more on the Duet theme? Move Fish tokens to green?Make Goldshimmer Seahorse less hit-or-miss.The enemy-color-activation leveler cycle is very unpopular, since most decks can't play them. Replace them with hybrid cards?Admiral's Effigy is terrible.The artifact subtheme isn't very well supported. Maybe see if something can be done to help out.The rare multicolor lord cycle is very incoherent. Got to change those.
Remove Abyssal. Replace it with another mechanic or just leave it empty?Auria doesn't fit the set very well anymore, since the great overhaul.Finish the set.