Handle Causality U
Sorcery C
Look at the top card of target player's library. You may put that card on the bottom of that player's library.
Experimental 1 - Roll a die. For each pair, return Handle Causality from your graveyard to your hand.
Bluff RR
Sorcery U
Experimental 2 - Roll a die two times. For each pair, target player sacrifices apermanent.
Hedonistic Frenzy R
Sorcery C
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
Purification of Amalgams W
Enchantment R
Remove a +1/+1 counter from a creature you control: Choose one -
• Gain three life.
• Tap target creature.
• Counter target spell that targets a permanent you control.
Commune with the Meeks G
Sorcery U
Reveal the top five cards of your library. You may put a card with converted mana cost 2 or less from among them into your hand. Put the rest into your graveyard.
Aifec, the Amagamist W
Legendary Creature - Elemental Soldier R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Creatures you control that enter with a +1/+1 counter on it enter with an additional +1/+1 counter.
1/1
Rock Killer 2G
Creature - Elemental Warrior R T: Rock Killer fights another target creature. Activate this ability only as a sorcery W: Rock Killer gains lifelink until at end of turn.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
4/4
Fertilizing Fungus G
Creature - Fungus C
Sacrifice Fertilizing Fungus: Untap target land.
Necrogenesis 2 (Exile two creature card from your graveyard: Return this card from your graveyard to your hand.)
1/1
Jumping Sparcles 2RR
Sorcery U
Put four red 1/1 Elemental creature token onto the battlefield. Those creatures attack this turn able.
Spores Augur B
Creature - Fungus C
Sacrifice Spores Augur: Draw a card and lose 1 lfe.
Necrogenesis 2 (Exile two creature card from your graveyard: Return this card from your graveyard to your hand.)
1/1
Ansfoum, Levitating Amalgam U
Legendary Creature - Elemental Wizard R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Flying
Whenever a +1/+1 counter or more are placed on a creature, Ansfoum gets +1/+1 until at end of turn.
1/1
Vudu Pric B
Sorcery C
Destroy target creature you control and target creature you don't control.
Inspiring Vanguard WG
Creature - Elemental Sodier R
Unburden 2 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Haste
When Inspiring Vanguard attacks, put a +1/+1 counter on it and on each other creature with unburden.
1/1
Endured Elemental G
Creature - Elemental Warrior U
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Hexproof
When Endured Elemental dies with a +1/+1 counter on it, an opponent gains 1 life.
1/1
Transparent Snitch U
Creature - Elemental Rogue U
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.)
Whenever Transparent Snitch attacks or blocks, discard a card and draw a card.
When Transparent Snitch dies, each opponent draws a cards, then discard a card.
1/1
Guessing U
Sorcery C
Draw three cards, then discard three cards.
Light Bounds W
Enchantment C
As Light Bounds enters the battlefield, exile target creature with converted mana cost two or less until Light Bounds leaves the battlefield.
Explorer's Guide 3G
Instant U
Draw two cards.
You may pay G to cast Explorer's Guide. If you do and it resolves, target opponent searchs his or her library for a basic land card and put it onto the battlefield tapped.
Thites Elemental 1W
Creature - Elemental R
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
Unburden 2 (You may have this creature enters the battlefield with two +1/+1 counters on it. If you do, it loses all abilities.)
0/1
Polarazed Cavern R
Enchantment R
At the beginning of your upkeep, sparkling 1 (As you cast this spell, put a 1/1 elemental creature token onto the battlefield. Sacrifice it at the beginning of your next end steep.)
At end of your turn, you may sacrifice Polarazed Caven. If you do, it deals damage to each opponen equal to the nomber of creatures that died this turn.
Todjuut's Abad 1B
Creature – Human Cleric R
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
Whenever a creature you control is regenerated, target opponent loses 1 life.
2/1
Pain Cultist B
Creature – Human Cleric U
As Pain Cultist enters the battlefield, lose 2 life.
Nimbus 1 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
2/1
Tenderizer 1U
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.) T: All creatures get -2/-0 until at end of turn.
3/3
Emerald Ace GG
Creature - Elemental Berserk U
Haste
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.) T: Other creatures you control gain indestructible until at end of turn.
4/2
Lord of the Burial 4BB
Creature - Demon R
Flying
As Lord of the Burial enters the battlefield, destroy all creatures.
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
5/5
Thundernet 2R
Creature - Elemental U
First strike
Thundernet gets +1/-1 for each card in your hand.
0/6
Dark Gospel 1B
Enchantment - Aura C
Enachant creature
Enchanted creature gets +2/+0, has nimbus 0 and its nimbus cost costs 2 more to pay.
Champion Anchorite WB
Creature - Human Cleric Knight C
Nimbus 1 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
If it's your turn, Champion Templar's nimbus cost costs 0 and its nimbus cost costs 1 more to pay.
3/1
Fleet Lancer 1W
Creature - Human Soldier U
Flash
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
2/1
Raytail Phoenix 1RR
Creature - Phoenix R
Flying, haste
When Raytail Phoenix dies, exile it. Until end of turn, you may cast it.
2/2
Use of the Fire 2R
Sorcery C
Add RRRR to your mana pool. With the mana produced in this way, you may pay X. Use of the Fire deals X damage to target creature.
Land Healer 2UG
Creature - Elemental Druid C
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.)
As Land Healer enters the battlefield, untap three lands.
3/3
Unwavering Missionary 3W
Creature - Human Knight U
Nimbus - Tap two creatures (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
3/2
Stinging Elemental 1UU
Creature - Elemental C
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.) 1: Switch Stinging Elemental´s power and toughness until at end of turn.
1/4
Illusionist Adept UR
Creature - Human Mage C
When Illusionist Adept dies, create a 4/1 blue Illusion creature token.
2/1
Somnambulism 5U
Enchantment - Aura U
Somnambulism costs 2 less to cast if it targets a tapped creature.
Enchant creature
You control enchanted creature.
Ray War Cry 2RR
Sorcery C
Creatures you coonterol get +2/+0, first strike and trample.
Armored Link 2WW
Enchantment - Aura C
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature attacks or blocks, you may gain life equal its power.
Inherited-Blade Soldier 1WW
Creature - Human Soldier C
Nimbus 1 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
When Inherited-Blade Soldier's nimbus cost is paid, put two +1/+1 counters on target creature.
2/1
Jumping-Fist Fiend 1R
Creature - Elemental U
When Jumping-Fist Fiend deals combat damage to a creature, it deals that much damage to its controller.
2/2
Lingering Bolt 2R
Creature - Elemental U
Haste
At the beginning of your end step, sacrifice Lingering Bolt if he didn't deal damage to a player this turn.
4/5
Polarized Electromancer 2RR
Creature - Elemental Wizard C
As Polarized Electromancer enters the battlefield, you may exile an instant or sorcery spell from your graveyard. If you do, Polarized Electromancer deals 3 damage to target creature or player.
3/1
Fungal Hulk G
Creature - Fungus R
As you cast Fungal Hulk, put the top three cards from your library into your graveyard. For each creature card put into your graveyard this way, Fungal Hulk enters the battlefield with two +1/+1 counters.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
0/0
Toxic Fiend 1BB
Creature - Fungus R
As you cast Toxic Fiend, put the top three cards from your library into your graveyard. For each creature card put into your graveyard this way, target opponent sacrifices a creature.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Forgotten Past 1B
Sorcery U
Name a nonland card with converted mana cost three or less. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
Sorcery C
Look at the top card of target player's library. You may put that card on the bottom of that player's library.
Experimental 1 - Roll a die. For each pair, return Handle Causality from your graveyard to your hand.
Bluff RR
Sorcery U
Experimental 2 - Roll a die two times. For each pair, target player sacrifices apermanent.
Hedonistic Frenzy R
Sorcery C
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
Purification of Amalgams W
Enchantment R
Remove a +1/+1 counter from a creature you control: Choose one -
• Gain three life.
• Tap target creature.
• Counter target spell that targets a permanent you control.
Commune with the Meeks G
Sorcery U
Reveal the top five cards of your library. You may put a card with converted mana cost 2 or less from among them into your hand. Put the rest into your graveyard.
Aifec, the Amagamist W
Legendary Creature - Elemental Soldier R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Creatures you control that enter with a +1/+1 counter on it enter with an additional +1/+1 counter.
1/1
Creature - Elemental Warrior R
T: Rock Killer fights another target creature. Activate this ability only as a sorcery
W: Rock Killer gains lifelink until at end of turn.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
4/4
Fertilizing Fungus G
Creature - Fungus C
Sacrifice Fertilizing Fungus: Untap target land.
Necrogenesis 2 (Exile two creature card from your graveyard: Return this card from your graveyard to your hand.)
1/1
Jumping Sparcles 2RR
Sorcery U
Put four red 1/1 Elemental creature token onto the battlefield. Those creatures attack this turn able.
Spores Augur B
Creature - Fungus C
Sacrifice Spores Augur: Draw a card and lose 1 lfe.
Necrogenesis 2 (Exile two creature card from your graveyard: Return this card from your graveyard to your hand.)
1/1
Legendary Creature - Elemental Wizard R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Flying
Whenever a +1/+1 counter or more are placed on a creature, Ansfoum gets +1/+1 until at end of turn.
1/1
Vudu Pric B
Sorcery C
Destroy target creature you control and target creature you don't control.
Inspiring Vanguard WG
Creature - Elemental Sodier R
Unburden 2 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Haste
When Inspiring Vanguard attacks, put a +1/+1 counter on it and on each other creature with unburden.
1/1
Endured Elemental G
Creature - Elemental Warrior U
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Hexproof
When Endured Elemental dies with a +1/+1 counter on it, an opponent gains 1 life.
1/1
Suggested wording:
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses all abilities.)
Transparent Snitch U
Creature - Elemental Rogue U
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.)
Whenever Transparent Snitch attacks or blocks, discard a card and draw a card.
When Transparent Snitch dies, each opponent draws a cards, then discard a card.
1/1
Guessing U
Sorcery C
Draw three cards, then discard three cards.
Light Bounds W
Enchantment C
As Light Bounds enters the battlefield, exile target creature with converted mana cost two or less until Light Bounds leaves the battlefield.
Instant U
Draw two cards.
You may pay G to cast Explorer's Guide. If you do and it resolves, target opponent searchs his or her library for a basic land card and put it onto the battlefield tapped.
Creature - Elemental R
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
Unburden 2 (You may have this creature enters the battlefield with two +1/+1 counters on it. If you do, it loses all abilities.)
0/1
Polarazed Cavern R
Enchantment R
At the beginning of your upkeep, sparkling 1 (As you cast this spell, put a 1/1 elemental creature token onto the battlefield. Sacrifice it at the beginning of your next end steep.)
At end of your turn, you may sacrifice Polarazed Caven. If you do, it deals damage to each opponen equal to the nomber of creatures that died this turn.
Creature – Human Cleric R
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
Whenever a creature you control is regenerated, target opponent loses 1 life.
2/1
Pain Cultist B
Creature – Human Cleric U
As Pain Cultist enters the battlefield, lose 2 life.
Nimbus 1 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
2/1
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: All creatures get -2/-0 until at end of turn.
3/3
Creature - Elemental Berserk U
Haste
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Other creatures you control gain indestructible until at end of turn.
4/2
Instant U
Counter target spell. Its controller can't cast spells during its next turn.
Creature - Elemental U
Trample
Lightning Fiend can't block.
Whenever Lightning Fiend becomes untapped, sacrifice it unless you pay 2
4/4
Creature - Demon R
Flying
As Lord of the Burial enters the battlefield, destroy all creatures.
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
5/5
Thundernet 2R
Creature - Elemental U
First strike
Thundernet gets +1/-1 for each card in your hand.
0/6
Dark Gospel 1B
Enchantment - Aura C
Enachant creature
Enchanted creature gets +2/+0, has nimbus 0 and its nimbus cost costs 2 more to pay.
Creature - Human Cleric Knight C
Nimbus 1 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
If it's your turn, Champion Templar's nimbus cost costs 0 and its nimbus cost costs 1 more to pay.
3/1
Fleet Lancer 1W
Creature - Human Soldier U
Flash
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
2/1
Raytail Phoenix 1RR
Creature - Phoenix R
Flying, haste
When Raytail Phoenix dies, exile it. Until end of turn, you may cast it.
2/2
Sorcery C
Add RRRR to your mana pool. With the mana produced in this way, you may pay X. Use of the Fire deals X damage to target creature.
Creature - Elemental Druid C
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.)
As Land Healer enters the battlefield, untap three lands.
3/3
Creature - Human Knight U
Nimbus - Tap two creatures (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
3/2
Creature - Elemental C
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.)
1: Switch Stinging Elemental´s power and toughness until at end of turn.
1/4
Illusionist Adept UR
Creature - Human Mage C
When Illusionist Adept dies, create a 4/1 blue Illusion creature token.
2/1
Enchantment - Aura U
Somnambulism costs 2 less to cast if it targets a tapped creature.
Enchant creature
You control enchanted creature.
Ray War Cry 2RR
Sorcery C
Creatures you coonterol get +2/+0, first strike and trample.
Enchantment - Aura C
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature attacks or blocks, you may gain life equal its power.
Creature - Human Soldier C
Nimbus 1 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
When Inherited-Blade Soldier's nimbus cost is paid, put two +1/+1 counters on target creature.
2/1
Creature - Elemental U
When Jumping-Fist Fiend deals combat damage to a creature, it deals that much damage to its controller.
2/2
Lingering Bolt 2R
Creature - Elemental U
Haste
At the beginning of your end step, sacrifice Lingering Bolt if he didn't deal damage to a player this turn.
4/5
Creature - Elemental Wizard C
As Polarized Electromancer enters the battlefield, you may exile an instant or sorcery spell from your graveyard. If you do, Polarized Electromancer deals 3 damage to target creature or player.
3/1
Creature - Fungus R
As you cast Fungal Hulk, put the top three cards from your library into your graveyard. For each creature card put into your graveyard this way, Fungal Hulk enters the battlefield with two +1/+1 counters.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
0/0
Toxic Fiend 1BB
Creature - Fungus R
As you cast Toxic Fiend, put the top three cards from your library into your graveyard. For each creature card put into your graveyard this way, target opponent sacrifices a creature.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Sorcery U
Name a nonland card with converted mana cost three or less. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.