Set 1 is made, I have it in next style, so you wont have to worry about the artwork. Some of the artist would be a challenge as they are screenshots from games ect.
I am going to working on the second set which will focus around the Heroes of the Final Fantasy Universe (whether there will be a third set is debatable), only one planeswalker this whole block and that is Tryo (who will be in the second set as he is able to go between the Final Fantasy "realms") Pretty FF:Dissidia the MTG.
Consult Spoiler for complete list
Full Spoiler List for Final Fantasy: Villians
Set by Desruprot
(C)
Final Fantasy: Forces of Darkness Transformers Checklist
Flare 9
Sorcery (R)
Flare deals 7 damage to target creature or player
Mustard Bomb 6
Sorcery (C)
Mustard Bomb deals 3 damage to target creature, you gain 3 life
Angel’s Whisper 4W
Sorcery (U)
Return target creature from your graveyard to the battlefield under your control, or removal all -1/-1 counters on target creature and exile all auras on that creature.
Antidote W
Instant (C)
Prevent the next damage dealt to target creature this turn.
Baron Guard 2W
Creature — Human Soldier (C)
1W: Baron Guard may block an additional creature this turn.
1/3
Cura W
Instant (C)
Prevent the next 2 damage dealt to target creature or player.
Draw a card
Elfé 1WW
Legendary Creature — Human Warrior (M)
Shroud
At the beginning of your upkeep, put a -1/-1 counter on Elfé.
When Elfé dies, put it on the battlefield transformed under your control.
4/5
---Flip--- Zirconiade
Indestructible
If your devotion to black and red is less then five Zirconiade is not a creature.
At the beginning of your upkeep target player loses 2 life, you may put a 2/2 Black and Red Horror token on the battlefield.
6/6
Foresaken 3WW
Sorcery (M)
Each player exiles each nonland permanent.
each other player gains life equal to the number of permanents exiled this way.
Genesis Soldier 2WW
Legendary Creature — Soldier (R)
First Strike
2W, T: Genesis Soldier deals 4 damage to each attacking or blocking creature
1/5
Gil Turtle 2WW
Creature — Turtle (C)
When Gil Turtle is dealt damage you may be dealt that damage instead.
W, T: Prevent the next 3 damage dealt to Gil Turtle this turn
2/3
Glare WW
Instant (C)
Target player sacrifice an attacking or blocking creature.
Helldiver Eagle 4W
Creature — Bird (U)
Flying
When Helldiver Eagle becomes blocked you may sacrifice it, if you do Helldiver Eagle deals 5 damage to target blocking creature.
3/4
Holy 2W
Instant (C)
Holy deals 5 damage to target attacking or blocking creature
Holy Aura 2W
Instant (C)
Regenerate each creature you control.
Gain 1 life for each creature regenerated this way.
Hoover Worm 4WW
Creature — Worm (U)
Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)
4/5
Iron Giant 5W
Creature — Giant Soldier (U)
First Strike
4/9
Jenova 2WW
Legendary Creature (R)
Defender
At the beginning of your upkeep put a +1/+1 counter on target creature you control.
When Jenova dies, return it to the battlefield transformed, under your control
5/5
---Flip--- Jenova Synthesis
Indestructible, Vigilance
If your devotion to white is five or less Jenova Synthesis is not a creature.
When Jenova Synthesis deals combat damage to an opponent, that player cannot cast spells next turn.
6/6
Lakshmi’s Heal 5W
Instant (C)
Prevent the next 5 damage dealt to each creature you control this turn, you gain 5 life
Leaf Bunny W
Creature — Rabbit (C)
When Leaf Bunny dies, you gain 3 life.
1/1
Magic Pot 2WWW
Creature — Goblin (R)
Defender
Protection from Creatures and Spells
When Magic Pot becomes target from an artifact, it loses Protection from Creatures and Spells until end of turn
When Magic Pot dies, gain 5 life and put 5 +1+1 counters on target creature you control
0/5
Mighty Guard 1WW
Instant (C)
Prevent the next 7 damage to target creature or player.
Mini 1W
Instant (C)
Target attacking or blocking creature’s base power becomes 1 until end of turn.
Mini Magician 2W
Creature — Mage (C)
W, T: Target creature’s base power becomes 1 until end of turn
1/2
Mu W
Creature — Squirrel (C)
1/2
Silence W
Enchantment — Aura (C)
Enchant nonland permanent
Enchanted permanent’s activated abilities can’t be activated.
Sol, Perserver of Land 2W
Legendary Creature — Giant (R)
Defender,
Lands you control are Indestructible
Whenever Sol, God Incarnate is dealt damage, you gain that much life.
When Sol dies, put it on the battlefield transformed under your control.
0/4
---Flip--- Xagor, Sol Reborn
When this creature transforms into Xagor, Sol Reborn, target land becomes an Island.
2U: Xagor, Sol Reborn deals X damage to each creature, X is half the number of islands on the battlefield, rounded down.
4/4
Tofu 3WW
Creature — Ooze (U)
Protection from nonwhite spells
Prevent all but 1 damage nonwhite sources would deal to Tofu
2/4
Treatment 1W
Sorcery (C)
Exile target artifact or enchantment
Twister 1W
Instant (C)
Target creature’s base toughness becomes 1 until end of turn.
Vayne Carudas Solidor 1WW
Legendary Creature — Human Advisor (R)
Vigilance
When Vayne Carudas Solidor deals combat damage to a creature, that creature cannot attack or block until your next upkeep.
When Vayne Carudas Solidor dies, put it on the battlefield transformed under your control.
3/4
---Flip--- The Undying
Your opponents can’t gain life.
If a source would deal 7 or greater damage to The Undying, prevent that damage.
If The Undying the target of a spell or ability, it gains indestructible until end of turn.
7/7
White Chocobo WW
Creature — Bird (C)
WW, T: If you have less land than each opponent, search for a land, reveal it, and put it into your hand. Shuffle your library.
2/2
White Wind 1W
Instant (C)
Blocking creatures you control gain +2/+2 until end of turn.
Wormhole W
Sorcery (C)
Exile up to four target creature cards from target player’s graveyard.
Draw a card.
Yovra 2WW
Creature — Octopus (M)
Flying, Lifelink
When Yovra dies and you have gained life this turn, put it on the battlefield transformed under your control.
2/4
---Flip--- Absolute Virtue
Indestructible, Lifelink
if your devotion to white is less than five, Absolute Virtue is not a creature.
if a source would deal damage to a creature you control prevent the next 5 damage to it.
1WW: You gain 5 life.
5/8
Aqua Breath 2UU
Sorcery (U)
for each creature you don’t control, tap that creature unless that creature’s controller pays 1
Crawler U
Creature — Wurm (C)
1, T: Tap target creature unless its controller pays 1.
1, T: Target creature doesn’t untap during its controller’s untap step.
1/1
Devil Crab 1U
Creature — Crab (C)
1/4
Diamond Dust 2U
Instant (C)
Tap up to three target nonland permanents you dont control
El Niño 4UU
Sorcery (C)
Return each creature to its owner’s hand unless its owner pays 1, if players payed more than five mana, you may draw a card for creature on the battlefield
Epiolnis U
Creature — Bird (C)
0/3
Flan 3UU
Creature — Ooze (U)
Protection from nonblue spells
Prevent all but 1 damage nonblue sources would deal to Flan
2/4
Freeze 2U
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Freeze.
Gray Bomb U
Creature — Elemental (C)
When Gray Bomb dies if it was dealt damage, target player puts the top five cards from their library into their graveyard.
1/1
Guard Hound 2UU
Creature — Hound (C)
When a creature attacks you, that creature gets -1/0 until end of turn
1/3
Halicarnassus 5UU
Legendary Creature — Shapeshifter (R)
Changeling
Creatures opponents control are 1/1 blue frog creatures with no abilities.
2/5
Hecteyes 3U
Creature — Ooze (U)
Protection from Spells
1WB, T: Target opponent loses 2 life, you gain 2 life.
1/3
Ice Commander 2U
Creature — Human Soldier (U)
When Ice Commander deals combat damage to a creature, tap that creature, it does not untap during its controller’s next untap step.
2/2
Lamia 2U
Creature — Human Snake (C)
When Lamia enters the battlefield, gain control of target creature until end of turn, that creature gains haste until end of turn.
2/2
Leviathan 3UU
Legendary Creature — Leviathan (R)
Islandwalk
Leviathan cannot attack unless defending player controls an island.
6UU: Tap all creatures target player controls.
6/6
Mimic 3U
Creature — Construct Shapeshifter (C)
Morph 2U
When Mimic is turned face up, return target creature to its owner’s hand
3/3
Mindflayer 1UU
Creature — Kraken Wizard (U)
When Mindflayer enters the battlefield, target opponent puts the top 3 cards of their library into the graveyard
When another kraken enters the battlefield target opponent puts the top 3 cards from the library to graveyard
0/2
Mist Dragon 2UU
Legendary Creature — Dragon (U)
When Mist Dragon is blocking a creature, you may tap Mist Dragon, if you do Mist Dragon deals 2 damage to each attacking creature.
3/3
Ninja of the Dark 1U
Creature — Ninja (C)
U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.
When Ninja of the Dark deals combat damage to a player, look at the top two cards of your library you may put them back in any order.
2/2
Osmosus XUU
Instant (U)
Tap X lands an opponent controls, If all lands of target opponent are tapped, add X colorless mana to your mana pool during your next precombat main phase.
Raem, The Memory Thief 2UU
Legendary Creature — Spirit (M)
When Raem, The Memory Thief enters the battlefield each player puts the top five cards of their library into their graveyard
UU: Target player puts the top five cards of their library into their graveyard
When Raem dies, put it on the battlefield transformed under your control.
3/2
---Flip--- Memoria, One Who Consumes
Indestructible
Memoria, One Who Consumes is not a creature if your devotion to black and blue is less then five.
When this creature transforms into Memoria, Exile all graveyards.
1UB: You may play a card exiled by Memoria this turn, you may spend mana as though it were mana of any color to cast it.
5/6
Rukh 2U
Creature — Bird (C)
Flying
2/2
Sahagin 2U
Creature — Merfolk (C)
If you control a plains, Sahagin gains First Strike
If you control a desert, when Sahagin enters the battlefield put a 2/2 blue Merfolk creature token with First Strike on the battlefield.
2/2
Sleep 2UU
Sorcery (U)
Tap all creatures target player controls those creatures do not untap during their controller’s next untap step.
Slow U
Instant (C)
Tap target creature an opponent controls.
Draw a card.
Snort U
Instant (C)
Return target creature to its owner’s hand.
Stop 3U
Instant (U)
Tap up to four target creatures, those creatures do not untap during their controller’s next untap step.
Ultimecia the Time Witch 3U
Legendary Creature — Demon Hag (M)
Ultimecia the Time Witch cannot be blocked
1U, discard a card T: Counter target spell, instead of putting it in the graveyard exile it, if it does not have suspend, it gains suspend, put a time counter on it.
When Ultimecia dies, put it on the battlefield transformed under your control.
2/2
---Flip--- Ultimecia, Ruler of Space and Time
Indestructible
If your devotion to blue is less then 5 Ultimecia, Ruler of Space and Time is not a creature
When Ultimecia deals combat damage to a creature take another turn after this one.
1U, T: Creatures your opponents control get -4/-0 until end of turn
1/4
Warp Zone 1U
Instant (U)
Exile target creature you don’t control, that creature’s controller draws two cards.
Water Elemental 3UU
Creature — Elemental (U)
5/4
Wyvern 4U
Creature — Drake (C)
Flying
When Wyvern is dealt damage from a source an opponent controls, flip a coin, if its heads, return target nonland permanent to its owner’s hand.
3/3
1000 Needles 4B
Instant (C)
Target player loses 1 life and you gain 1 life
at the beginning of your upkeep if you have more cards in hand then each opponent return 1000 Needles from your graveyard to your hand.
Ahriman 1BB
Creature — Imp (U)
Flying
B, T: Destroy target nonblack creature unless its controller pays 1.
2/2
Black Flan 3BB
Creature — Ooze (U)
Black Flan cannot be the target of spells or abilities you control.
5/5
Catastrophe 4B
Legendary Creature — Eye (U)
At the beginning of your upkeep you lose 1 life.
Creatures with Flying lose Flying
3/3
Demon Wall 1BB
Legendary Creature — Demon Wall (R)
Defender
At the beginning of your end step, put a fate counter on Demon Wall.
When Demon Wall has 4 or more fate counters it gains “B, T, Destroy target creature.”
0/8
Doomgaze 6BB
Legendary Creature — Spirit (R)
Flying, Deathtouch
When Doomgaze enters the battlefield, put a fate counter on Doomgaze.
At the beginning of your upkeep put a fate counter on Doomgaze
When Doomgaze has 4 or more counters, remove them, and each player sacrifices each other creature that player controllers.
5/5
Emperor Gestahl 2BB
Legendary Creature — Human Wizard (R)
Emperor Gestahl cannot be countered by spells or abilities.
Protection from Instants
3RR: Emperor Gestahl Deal 4 damage to each other creature and each player,
5/5
Emperor Mateus of Hell 4B
Legendary Creature — Demon (R)
Protection from White
When Emperor Mateus of Hell deals combat damage put that many counters on it.
4W: Exile Emperor Mateus of Hell return it to the battlefield transformed under your control.
3/3
---Flip--- Emperor Mateus of Heaven
Protection from Black
Whenever you gain life put that many +1/+1 counters on Emperor Mateus of Heaven.
4B: Exile Emperor Mateus of Heaven, return it to the battlefield transformed under your control.
3/3
Exdeath’s Assassin BB
Creature — Assassin (R)
T, Destroy target creature
Whenever a creature is destroyed by Exdeath’s Assassin you lose 3 life.
2/2
Garland the Betrayer 2BB
Legendary Creature — Human Knight (M)
Vigilance
1B: Shuffle up to three cards from your graveyard into your library, if there are no cards in your graveyard, transform Garland the Betrayer.
3/2
---Flip--- Chaos, Lord of Destruction
Indestructible, Wither
When your devotion to black and red is five or greater Chaos, Lord of Destruction is a creature.
BR: Chaos, Lord of Destruction deals 2 damage to each other creature
9/9
Ghost BB
Creature — Spirit (C)
When Ghost is dealt damage or targeted by a white source, exile Ghost.
If Ghost were to be dealt damage or targeted by an artifact source, instead exile Ghost, then return Ghost to the battlefield under its owner’s control.
2/2
Gremlin 1BB
Creature — Imp (C)
Flying
When Gremlin dies, each opponent loses 2 life.
2/2
Guard Scorpion 1BB
Creature — Scorpion (C)
If Guard Scorpion takes noncombat damage while tapped, Guard Scorpion deals 2 damage to each creature your opponents control
3B: Guard Scorpion gains Deathtouch until end of turn
2/3
Master Tonberry 2BB
Creature — Tonberry (U)
Deathtouch
When Master Tonberry becomes blocked, defending player loses 2 life.
2/4
Mind Blast 1B
Sorcery (C)
Target player discards a card, if a creature card is discard this way, that player loses 1 life.
Mind Sting 1B
Sorcery (U)
Choose a player then,
If that player lost life this turn, that player discards two cards.
If that player gained life this turn, that player sacrifices a creature.
Mountain Zombie BB
Creature — Zombie (C)
When Mountain Zombie is dealt damage from a red source, it is dealt double that damage.
3/3
Necron, The Darkness of Eternity 3BB
Legendary Creature — Mutant (R)
First Strike
When Necron, The Darkness of Eternity deals combat damage to a creature, exile that creature
If a spell would deal damage to Necron, it deals double that damage
8/8
Paddra Ballad-Caius 2BB
Legendary Creature — Human Warrior (R)
Intimidate, Menace
at the beginning of each end step, if an opponent lost 4 or more life this turn, transform Paddra Ballad-Caius.
4/4
---Flip--- Jet Bahamut
Flying, Menace
When this creature transforms into Jet Bahamut, put two 5/5 Red Black Green Dragon with Flying and Menace tokens on the battlefield.
When a dragon you control attacks, that dragon may deal 5 damage to target creature.
5/5
Parasite’s Impact 1BB
Sorcery (U)
Creatures get -2/-2 until end of turn.
For each creature that dies this way, its controller loses 1 life.
Punish 2BB
Instant (U)
Punish cannot be countered by spells or abilities.
Destroy target creature
Purobolos 3BB
Creature — Elemental (R)
B, T: Return target elemental from your graveyard to the battlefield, if its power is 1.
When Purobolos is dealt damage, you may sacrifice it, if you do each other player sacrifices a creature.
1/4
Shadow Dragon 4BB
Creature — Dragon (U)
Flying, Deathtouch
5BB, T: Shadow Dragon deals 1 damage to each creature target player controls
4/4
Skeleton Piker 1BB
Creature — Skeleton (C)
Skeleton Piker gains +1/+1 for each other skeleton on the battlefield
B: Regenerate Skeleton
1/1
Tonberry King 3BBB
Legendary Creature — Tonberry (R)
Deathtouch
When Tonberry King deals combat damage to a player, that player loses the game.
3/5
Weiss the Immaculate 1BB
Legendary Creature — Mutant Soldier (R)
Protection from Humans
1: If you control a creature named “Omega” sacrifice it and transform Weiss the Immaculate.
3/3
---Flip--- Omega Weiss
Vigilance
R: Omega Weiss deals 3 damage to target creature, unless that creature’s controller pays 2
3RR, T: Omega Weiss deals 13 to target creature and does not untap during its controller’s next untap step.
5/5
Xande 5BB
Legendary Creature — Giant Wizard (U)
Prevent all damage dealt to Xande from black sources
1B, Pay 5 Life, T: Xande deals 5 damage to each creature.
5/5
Zombie Powder 4B
Sorcery (C)
Destroy target creature, then return it to the battlefield, under your control, it is Black and a Zombie in addition to its other colors and types
Zu 3BB
Creature — Bird (C)
Flying
4/4
Abyss Worm RR
Creature — Worm (C)
Trample
When Abyss Worm is dealt damage that source deals double.
4/4
Aero Spark 2R
Sorcery (C)
Aero Spark Deals 3 damage to target creature, if a creature would die this way, exile it instead.
Antlion 3R
Creature — Insect (U)
Mountainwalk
When Antlion dies, put 3 +1/+1 counters on target creature you control.
3/3
Berserk 2R
Instant (C)
Target creature attacks this turn if able.
Draw a card.
Bomb R
Creature — Elemental (C)
When Bomb dies, if it had been dealt damage, Bomb deals 3 damage to target creature or player
1/1
Entice 3R
Sorcery (C)
until end of turn, you gain control of target creature, that creature gains +2/+0.
Fira 1R
Instant (C)
Fira deals 1 damage to target creature or player
Draw a card
Flame Thrower 3RR
Sorcery (U)
Flame Thrower deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
Flight Gigas 2RR
Creature — Giant (U)
Reach, Defender
Flight Gigas may block an addition two creatures.
5/3
Gil Toss R
Sorcery (U)
As an additional cost you may pay X life.
Gil Toss deals X damage to target creature.
Grenade 1R
Creature — Elemental (C)
If Grenade dies and it was damaged, destroy target artifact and Grenade deals 2 damage to that artifact’s controller.
1/3
Haste R
Instant (C)
Target creature you control gains Haste until end of turn.
Exile the top card of your library, you may play that card this turn.
Hecatoncheir 4RR
Creature — Giant (C)
Haste
6/5
Hedgehog Pie 2R
Creature — Hedgehog (C)
R, T: Hedgehog Pie deals 1 damage to target creature.
3/1
Hellhound 4R
Creature — Hound (U)
Haste
1R, T: Hellhound deals 2 damage to up to four different target creatures.
3/3
Light of Judgement 3RR
Sorcery (U)
Destroy target creature and target land.
Marshmallow 3RR
Creature — Ooze (U)
Protection from nonred spells
Prevent all but 1 damage nonred sources would deal to Marshmallow
2/4
Minotaur 5R
Creature — Minotaur (R)
Trample, Haste
When Minotaur attacks, it gains +4/+0 until end of turn
4/5
Mom Bomb 4RR
Creature — Elemental (R)
When Mom Bomb dies, Mom Bomb deals 5 damage to each creature, then put six 1/1 red Elemental creatures on the battlefield with “When this creature dies if it had been dealt damage, this creature deals 3 damage to target creature or player.”
6/6
MP Ex-Captain 1RR
Creature — Human Soldier (C)
When MP Ex-Captain enters the battlefield, target creature gains first strike until end of turn.
2/2
MP Ex-Soldier 1R
Creature — Human Soldier (C)
First Strike
1/1
Nidhogg 2RR
Creature — Dragon (U)
Flying
R: Nidhogg gains +1/+0 until end of turn
2/2
Ogre 3R
Creature — Ogre (C)
3/3
Rock Golem 4RR
Creature — Golem (U)
Rock Golem gets +0/+1 for each mountain you control
3/4
Rush R
Instant (C)
Rush cannot be countered by spell or abilities
Target creature you control deals damage equal to its power to target creature
Seed Cannon 1R
Sorcery (C)
Seed Cannon deals damage to target creature equal to half its toughness, rounded up.
Self Destruct 1R
Instant (C)
As an additional cost to cast Self Destruct, sacrifice a creature.
Self Destruct deals damage equal to the sacrificed creature’s power to target creature or player.
Thunder 1RR
Instant (U)
Thunder deals 4 damage to target creature or player, if a creature is dealt damage this way, it loses flying.
Traveler 2R
Sorcery (U)
Traveler deals damage to target creature equal to the number of lands you control
True Fire Elemental 3RR
Creature — Elemental (C)
When True Fire Elemental attacks or blocks, it gains +3/+0 until end of turn
1/4
Vaccum Wave 2R
Instant (C)
Vaccum Wave deals 2 damage to target creature and 2 to that creature’s controller
Zemus 2RR
Legendary Creature — Moonfolk (M)
3R, T: Gain control of target creature until end of turn, that creature gains haste until end of turn.
When Zemus dies, return it to the battlefield transformed.
3/2
---Flip--- Zeromus, Hatred Given Life
Indestructible, Trample
When your devotion to red is five or more Zeromus, Hatred Given Life is a creature
5R: Zeromus, Hatred Given Life deals 6 damage to each creatures you don’t control.
At end of turn, exile all Auras you do not control on all creatures and players.
12/12
Aero G
Instant (C)
Aero deals 3 damage to target creature with flying
Apanda 2GG
Legendary Creature — Beast (U)
Hexproof
If a player controls a creature named “Ifrit” Apanda does not untap during its controller’s untap step.
4/4
Basilisk 2GG
Creature — Basilisk (U)
When Basilisk blocks or is blocked by a creature, destroy that creature.
2/4
Behemoth 8GG
Creature — Beast Hound (U)
Trample
When Behemoth is the target of a spell or ability, deal 5 damage to that source or that source’s controller.
8/8
Calofisteri 3GG
Legendary Creature — Demon Dryad (R)
If Calofisteri were to be target of a spell or ability, instead you may change the targets of that spell or ability.
2/5
Chocobo Eater 2GG
Creature — Ogre (C)
When Chocobo Eater enters the battlefield, you may sacrifice any number of Birds, put that many +1/+1 counters on Chocobo Eater.
3/3
Dire Flan 3GG
Creature — Ooze (U)
Protection from nongreen spells
Prevent all but 1 damage nongreen sources would deal to Flan
2/4
Doomed Toad 1GG
Creature — Frog (C)
When Doomed Toad blocks or becomes blocked it gains +2/+2 until end of turn
2/3
Garula 2GG
Creature — Rhino Elephant (C)
Trample
When a player casts a black spell Garula gains +1/+1 until end of turn
2/4
Gigas 3GG
Creature — Giant (U)
T: Gigas deals 4 damage to target creature with flying.
4/4
Goblin G
Creature — Goblin (C)
Goblin gets +1/+1 for each other creature named Goblin on the battlefield.
1/1
Goblin Punch 1G
Sorcery (C)
Target creature gains +1/+1 gains, “T, this creature fights target creature you don’t control.” until end of turn.
Great Malboro 2GGG
Creature — Plant Mutant (U)
2GG, T: Put 3 -1/-1 counters on up to three target creatures, those creatures cannot activate their abilities and their triggered abilities until end of turn.
3/3
Green Chocobo 2GG
Creature — Bird (U)
When Green Chocobo enters the battlefield, untap all basic lands you control, and gain 4 life.
1/1
Hornet 2G
Creature — Insect (U)
Flying
GG, , T, Sacrifice Hornet: Deal 2 damage to target creature or player
2/1
Jecht 2GG
Legendary Creature — Human Monk (M)
When Jecht enters the battlefield, creatures you control gain +2/+2 until end of turn.
When Jecht dies, put it on the battlefield transformed under your control.
4/4
---Flip--- Braska’s Final Aeon
Indestructible, Trample
When your devotion to blue and green is less then five Braska’s Final Aeon is not a creature.
When this creature transforms into Braska’s Final Aeon, tap up to four target creatures, they do not untap during their controller’s untap step
GU: Tap target creature
6/6
Leaf Swirl 2GG
Sorcery (C)
Leaf Swirl deals 3 damage to each creature with flying.
Malboro 1GG
Creature — Mutant Plant (C)
1G, T: Put a -1/-1 counter on target creature that creature cannot activate its abilities and its triggered abilities are not triggered until end of turn.
1/2
Mandrake 1G
Creature — Plant (C)
When Mandrake deals combat damage to a creature, you gain 1 life and that creature’s controller loses 1 life.
1/3
Neo Goblin 2G
Creature — Goblin (C)
T, Neo Goblin and target creature you don’t control fight. (Each deals damage equal to its power to the other.)
2/3
Poison Claw GG
Instant (C)
target creature gains deathtouch until end of turn
if a creature dies this turn, its controller loses 1 life.
Poison Touch 1G
Enchantment — Aura (C)
Enchant Creature
When Poison Touch enters the battlefield, you draw a card
enchanted creature gains Deathtouch
Pollen 2G
Enchantment — Aura (C)
Enchant Creature
At the beginning of the upkeep of enchanted creature’s controller, Pollen deals 1 damage to that player and you gain 1 life.
Remora G
Enchantment — Aura (C)
Enchant nonland permanent
enchanted nonland does not untap during its controller’s next untap step.
Rhinox 2G
Creature — Rhino (C)
5G: Return Rhinox or another green creature to the battlefield from the graveyard, activate this ability only if Rhinox is in the graveyard. Activate this ability only once a turn
2/2
Royal Goblin Shaman 1GG
Creature — Goblin Warrior Shaman (U)
Other Goblins you control gain +1/+1
T, target goblin you control and target creature you don’t control fight
2/3
T-Rex 3GG
Creature — Lizard (C)
Trample
5/5
Tongue 3G
Enchantment — Aura (U)
Enchant Creature
When Tongue enters the battlefield, Tongue deals 1 damage to enchanted creature.
At the beginning of the upkeep of enchanted creature’s controller, Tongue deals 1 damage to that player.
Treant 1GG
Creature — Treefolk (R)
If Treant were to be dealt damage by a red source, that source deals double.
6/6
Triple Attack 2GG
Sorcery (U)
Target creature you control fights three target creatures you don’t control.
Web G
Enchantment — Aura (C)
Enchant Creature
Flash
Prevent all combat damage dealt by enchanted creature.
Enchanted creature does not untap during its controller’s next untap step.
Wild Nakk 3G
Creature — Hound (C)
Creatures with power less then Wild Nakk can’t block it.
Whenever an opponent casts a nonred instant or sorcery Wild Nakk gains +1/+1 until end of turn.
2/2
Azulmagia 2UB
Legendary Creature — Demon Wizard (R)
When Azulmagia enters the battlefield, exile the top three cards of your library.
When Azulmagia becomes the target of a spell, exile that spell, then cast another instant or sorcery exiled by Azulmagia without paying its mana cost.
2/2
Bhunivelze 6GWUB
Legendary Creature — Human Mutant (M)
Indestructible
When Bhunivelze enters the battlefield destroy target creature or exile another indestructible creature
As Bhunivelze enters the battlefield it gains the abilities of a god creature you control in addition to its other abilities.
7/7
Big Bang 3BR
Sorcery (R)
Big Bang cannot be countered by spells or abilities
Big Bang deals 6 damage divided as you choose to any number target creatures or players, gain life equal to damage dealt this way.
Briareus 1BG
Creature — Hound (C)
Briareus cannot have counters placed on it.
3/3
Cactuar RG
Creature — Plant (U)
When Cactuar blocks, destroy target creature blocked by Cactuar at end of combat.
When Cactuar attacks, it gains +0/+4 until end of turn.
1/1
Chimera 2RGWU
Creature — Cat Goat Dragon Snake (U)
RGWU: Choose one until end turn Chimera gain Flying, Chimera gains Trample, Chimera gains islandwalk, Chimera gains mountainwalk
4/4
Chocobo RW
Creature — Bird (C)
Haste
W, T: Exile target creature you control and Chocobo until next end step.
1/1
Cloud of Darkness 1BBGG
Legendary Enchantment Creature — God (M)
Indestructible
As long as your devotion to Black and Green is less then 10 Cloud of Darkness is not creature.
2BG, T: Put a -1/-1 counter on each creature of an opponent controls.
When a creature dies, you gain 2 life.
4/5
Coeurl 2WU
Creature — Cat (U)
WU, T: Coeurl deals 1 damage to target creature, if a creature is dealt damage this way, it cannot attack or block during the next combat.
2/3
The Creator WUBRG
Legendary Creature — Mutant (R)
WUBRG, T: Exile target permanent.
WUBRG, T: Return target permanent from a graveyard to the battlefield under your control.
5/5
Death Claw 3UB
Creature — Insect (U)
1UB, T: Target creature becomes 0/1 until end of turn
UB, T: Tap target creature, that creature does not untap during its controller’s untap step.
1/4
Demon of the Triad 3BR
Legendary Creature — Demon (R)
Protection from Red
When a player casts a red spell you gain 4 life.
5/4
Dr. Lugea 4UB
Legendary Creature — Wizard (U)
When Dr. Lugea enters the battlefield put a Legendary 5/5 artifact creature construct named “Barnabas” on the battlefield.
When Dr. Lugea dies, put a Legendary 3/3 black creature with
“B: Regenerate this creature” named Dr. Lugea Reborn on the battlefield.
1/1
Dullahan 2WUU
Legendary Creature — Zombie Knight (R)
When Dullahan attacks, you may tap target permanent, it does not untap during its controller’s next untap step.
When Dullahan deals combat damage to a black creature, if it would die instead exile it.
3/3
Eald’Narche Protected WBR
Legendary Creature — Human Artificer (R)
When Eald’Narche Protected enters the battlefield put 2 0/3 artifact creature Plate tokens on the battlefield with Reach.
If you control two Plate tokens Eald’Narche Protected has Hexproof and Defender.
When you control no Plate tokens transform Eald’Narche Protected.
0/4
---Flip--- Eald’Narche the Prince
2W: Exile Eald’Narche the Prince return it to the battlefield under its owner’s control.
R: Exile the top card of your library, you may cast that card until end of turn.
1B: Put a -1/-1 counter another target creature.
4/4
Enkidu 2BG
Legendary Creature — Mutant Knight (R)
Protection from Blue and White
When Enkidu is not controlled by its owner sacrifice it.
4/4
Enou, The Immortal Wizard 3WUB
Legendary Creature — Wizard (R)
WB, T: Exile target planeswalker
WU, T: Exile Enou, The Immortal Wizard, return Enou to the battlefield under its owner’s control at the beginning of the next upkeep.
5/5
Exdeath 2UB
Legendary Creature — Spirit (M)
UB, T: Exile target creature unless that player has you draw up to two cards.
If there are three or more creatures an your opponent’ owns three creature cards in exile, Transform Exdeath
4/4
---Flip--- Neo Exdeath
Indestructible
If your devotion to black and blue is less than five, Neo Exdeath is not a creature
When a creature you control deals damage to a player, that player exile that many cards off their library
4: You may cast a card without paying its mana cost exiled by Neo Exdeath.
7/7
Exdeath Soul 3WUB
Legendary Creature — Spirit (R)
When Exdeath Soul enters the battlefield, put 3 time counters on opponents creatures then those creatures gain Vanishing 0.
4/4
Fiend of the Triad 3BG
Legendary Creature — Demon (R)
Lifelink, Reach
1: If you control “Demon of the Triad” and “Goddess of the Triad” search your library, hand, graveyard, exile and sideboard for Kefka Palazzo and put it on the battlefield under your control then Transform Kefka Palazzo.
5/6
Flan Princess 3UR
Creature — Ooze (M)
Creatures your opponents control attack each turn if able.
2R: Target attacking creature deals combat damage to another target creature instead of defending player or blocking creature.
4/4
Gigantaur 4GWW
Creature — Plant (R)
First Strike, Vigilance
When Gigantaur deals damage to a creature, destroy that creature.
7/7
Gilgamesh 3RW
Legendary Creature — Soldier (U)
If Gilgamesh is equipped it gains +2/+2 for each equipment attached
When Gilgamesh deals combat damage, if he his equipped, flip a coin, if its heads prevent all combat damaged dealt by Gilgamesh this turn.
3/3
Goblin Captain BG
Creature — Goblin (C)
Goblin Captain gets +1/+1 for each creature named Goblin on the battlefield.
2/2
Goblin Prince 2RW
Creature — Goblin (R)
When Goblin Prince blocks a creature, Goblin Prince deals damage equal to its power to up to two target creatures.
4/4
Goddess of the Triad 3WU
Legendary Creature — Angel (R)
WU: Tap target creature.
3W: If Goddess of the Triad would be dealt damage, instead that source deals that much damage to target creature.
5/2
Golden Chocobo WBR
Creature — Bird (U)
Haste
W, T: Exile Golden Chocobo and a creature you control, return them to the battlefield at the beginning of the next upkeep.
When Golden Chocobo enters the battlefield, birds you control gain +1/+1 until end of turn
3/3
Goldor 2WB
Legendary Creature — Human Knight (R)
Vigilance
WB, T, Exile target creature, put an artifact Gold token with “Sacrifice this artifact: Add one mana of any color to your mana pool”
2/2
Hades Gigas 1BBRR
Creature — Giant (U)
Protection from non-Giant Creatures
3R, T: Hades Gigas deals 4 damage to each creature without flying and each player.
5/4
Hail Stone UUBB
Sorcery (R)
Target player loses one-third of his/her life, rounded down.
Heartless Angel 1WU
Instant (M)
Heartless Angel cannot be countered
Creatures your opponents control becomes 0/1 creatures with no abilities until end of turn.
Hydra XRG
Creature — Hydra (U)
Hydra enters the battlefield with X +1/+1 counters on it
RG: Put a +1/+1 counter on Hydra, it gains trample until end of turn.
0/0
Hyperdrive 1UBR
Sorcery (R)
Choose a creature, put 7 -1/-1 counters on that creature.
Imp 1BR
Creature — Imp (C)
Flying
1R, T: Target creature attack this turn if able.
2/2
Impify GU
Enchantment — Aura (U)
Enchant Creature
Enchanted Creature becomes a 1/1 Goblin creature with no abilities.
Kaiser Dragon 2UBR
Creature — Dragon (R)
Hexproof, Flying
Kaiser Dragon cannot have counters placed on it.
4/4
Kefka Palazzo 1BR
Legendary Creature — Human Rogue (M)
Deal 2 damage to another creature you control: Kefka Palazzo gains indestructible until end of turn
1R: Target creature attacks this turn if able.
At the beginning of your upkeep, if there isn’t another creature, Transform Kefka Palazzo.
3/3
---Flip--- Kefka, the Mad God
Indestructible, Hexproof
When your devotion to colors is less then ten Kefka, the Mad God is not a creature.
When a creature you control deals combat damage to a creature, exile that creature.
15/15
King Bomb 2UBR
Legendary Creature — Elemental (M)
When an elemental you control is dealt damage, King Bomb deals that much to each elemental you control.
When King Bomb is dealt damage, you may sacrifice it, if you do, or if King Bomb dies having been dealt damage, return each other elemental from your graveyard to the battlefield.
1/6
King Thordan with Knights 7RW
Legendary Creature — Human Spirit (M)
Vigilance, Damage dealt by King Thordan with Knights cannot be prevented
Thordan enters the battlefield with 14 +1/+1 counters on it
When Thordan is dealt damage, prevent that damage and remove a +1/+1 counter
0/0
Lahabrea of the Ascians 1WB
Legendary Creature — Skeleton Wizard (R)
Lifelink
WB, T, Exile Lahabrea of the Ascians: Gain control of target creature, if you lose control of that creature return Lahabrea of the Ascians from exile to the battlefield under your control.
3/3
Lil’ Murderer 1WU
Creature — Goblin (U)
When Lil’ Murderer is dealt damage by a Red, or a Black and Red source, Lil’ Murderer deals 5 damage to each other creature and each other player.
3/3
Lullaby 4WU
Instant (U)
Tap all creatures target player controls, prevent all combat damage dealt by them. Creatures that player controls do not untap during their controller’s next untap step.
Magic Master 3UR
Legendary Creature — Human Wizard (R)
Defender
Whenever you cast a spell, you may pay 1, if you do Magic Master deals 3 damage to target creature or player
When Magic Master dies, Magic Master deals 5 damage to each creature and each other player
5/5
Midgardsormr 4BRG
Legendary Creature — Snake (R)
Trample, Protection from Red
When Midgardsormr enters the battlefield, deal 6 damage to each creature without flying and each player.
6/6
Nael van Darnus WWBB
Legendary Creature — Human Knight (R)
First Strike
When Nael van Darnus becomes tapped, target creature gets -0/-2 until end of turn and Nael gains +0/+2 until end of turn and you gain 2 life.
4/5
Narshe Leader 4UB
Creature — Human Soldier (U)
When Narshe Leader enters the battlefield, tap target creature.
When a hound you control dies, return that creature from the graveyard to the battlefield at end of turn.
3/3
Odin 3RGW
Legendary Creature — Spirit Warrior (R)
T, exile target creature and Odin deals 1 damage to that creature’s controller.
3: Exile Odin return to Odin to the battlefield.
3/4
Omega Weapon 4UURR
Legendary Creature — Mutant Hound (R)
If Omega Weapon would be destroyed, regenerate it.
When Omega Weapon attacks, Omega Weapon deals damage equal to its power to each creature defending player controls.
5/5
Promathia, the Twilight God 3BR
Legendary Enchantment Creature — God (M)
Indestructible
If your devotion is less then 7 in White, Black and Red, Promathia, the Twilight God is not a creature.
Prevent all damage dealt to creatures you control
1W: Choose one, Counter target activated ability or activated abilities this turn cannot be activated
3/5
Protect 2WU
Sorcery (U)
Exile all Auras attached to target creature you control, remove all -1/-1 counters from that creature, that creature. it gains hexproof until end of turn.
You gain hexproof until end of turn.
Quake XBRG
Sorcery (R)
Quake deals X damage to each creature and each planeswalker.
Shadow Lord GGUB
Legendary Creature — Spirit Soldier (R)
Hexproof
As long as Shadow Lord is tapped it loses hexproof and gains protection from creatures.
4/4
Shinryu WUBRG
Legendary Creature — Dragon (R)
Flying
BBRR, T: Shinryu deals 4 damage to up to four target creatures.
WU, T: Tap up to four target creatures, those creatures do not untap during their controller’s next untap step.
8U, T: Put a four 5/5 blue Wall creature tokens with defender onto the battlefield.
5/5
Shuyin, a Lingering Spirit 1BR
Legendary Creature — Spirit Warrior (R)
Double Strike
When Shuyin, a Lingering Spirit deals combat damage to a player put a +1/+1 counter on it.
2/2
Skulnant BBG
Creature — Zombie (R)
If a white source would deal damage to Skulnant, exile Skulnant.
T, Target creature gets -1/-1 until end of turn, put a +1/+1 counter on Skulnant.
4/4
Twin Tania 2BRR
Legendary Creature — Mutant Hound (U)
When Twin Tania blocks or becomes blocked by a creature, tap that creature.
When Twin Tania becomes target of a spell or ability deal 3 damage to that source’s controller.
4/2
Typhon 1WUB
Legendary Creature — Mutant (R)
Flying
When Typhon attacks, flip a coin, if it is heads, destroy target creature, otherwise, otherwise exile target creature until next end step.
2/2
Ultima Weapon 2BBRR
Legendary Creature — Mutant Hound (R)
BR, T: Destroy target creature or planeswalker.
BB, T: Another target creature becomes 0/1 until end of turn
5/4
Ultros 1WUU
Legendary Creature — Octopus (R)
U, T: Tap target creature
1WW: Ultros deals 4 damage to target attacking or blocking creature.
3/4
Zone Eater 4WU
Creature — Worm (U)
When Zone Eater attacks, you may exile target creature until Zone Eater leaves the battlefield. (that card returns under its owner’s control)
4/4
Imperial Soldier 1B/R
Creature — Human Soldier (C)
When Imperial Soldier dies, destroy target nonblack creature.
1/2
Lobo U/B
Creature — Hound (C)
When Lobo attacks, each opponent loses 1 life.
1/1
Ether 1
Artifact (C)
3, T, Sacrifice Ether: Search your library for a basic land, reveal it, put on the battlefield tapped, then untap two other lands you control.
Guardian 10
Legendary Artifact Creature — Construct (R)
Defender, Indestructible
When Guardian deals combat damage to a creature, exile that creature.
When Guardian is the target from a red source, Guardian loses Indestructible and defender until end of turn.
9/9
Hi-Potion 5
Artifact (U)
1, T, Sacrifice Hi-Potion: Gain 5 life or put four +1/+1 counters on target creature you control
Magitek Armor 5
Artifact — Equipment (C)
Equipped Creature gains, “2R, this creature deasl 4 damage to target creature. 2U: Tap target creature. 2W: Gain 3 life or prevent the next 3 damage dealt to a creature.”
Equip Magitek Armor only on a human.
Equip 2
Meteor Parasite 7
Artifact Creature — Elemental (U)
Indestructible
When Meteor Parasite enters the battlefield, other creatures get -1/-1 until end of turn
At the beginning of your upkeep put a fate counter on Meteor Parasite, then other creatures get -1/-1 per fate counter on Meteor Parasite until end of turn.
3/3
Omega 3
Artifact Creature — Construct (U)
2, T: Omega deals 2 damage to each creature without flying.
1/3
Orphan, the Abandoned One 5
Legendary Artifact Creature — Golem (R)
When Orphan enters the battlefield, destroy target creature, it cannot be regenerated.
1GU, T: Choose one: Target creature becomes a 1/1 frog with no abilities until end of turn or remove target creature from combat.
1/5
Phantom Train 8
Legendary Artifact Creature — Spirit (R)
Trample
B: Exile target creature card from a graveyard
Phantom Train gets +2/+2 for each card exiled by Phantom Train
4/4
Potion 3
Artifact (C)
1, T, Sacrifice Potion: Gain 3 life or put 2 +1/+1 counters on target creature
Sealed Gate 4
Artifact (U)
Whenever a creature enters the battlefield, if there are four or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner’s control when Sealed Gate leaves the battlefield.
Sin 10
Legendary Artifact Creature — Horror (R)
Flying
When Sin attacks, exile target creature until Sin leaves the battlefield. (that card returns under its owner’s control).
6/6
X-Potion 7
Artifact (R)
1, T, Sacrifice X-Potion: You gain 7 Life or put six +1/+1 counters on target creature you control
Castle Exdeath
Legendary Land (R)
Castle Exdeath enters the battlefield tapped
T, Add B or U to your mana pool
UB, T: Target player exiles the top two cards of their library.
Chaos Shrine
Legendary Land (U)
Chaos Shrine enters the battlefield tapped
T, Add B or R to your mana pool
2B, T: Target creature becomes black until end of turn, Chaos Shrine deals 2 damage to it.
Chocobo Stable
Land (U)
Chocobo Stable enters the battlefield tapped
T, add W or R to your mana pool
W, T: Exile target bird you control until next end step.
Desert
Land — Desert (C)
T: Add 1 to your mana pool.
T: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
Empyreal Paradox
Legendary Land (U)
Empyreal Paradox enters the battlefield tapped
T, add B or W to your mana pool.
2B, T: Target creature becomes a 0/2 with no abilities until end of turn
Ruined Desert
Land — Desert (C)
Ruined Desert enters the battlefield tapped
T, Add B to your mana pool
T: Ruined Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
Solitary Island
Land — Desert (C)
Solitary Island enters the battlefield tapped
T, Add U to your mana pool
T: Solitary Island deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
Tida
Legendary Land (U)
Tida enters the battlefield tapped
T, Add B or U to your mana pool
2B, T: Discard a card, Target creature gets -X/-X where X is the converted mana cost of the card discarded this way.
World of Darkness
Legendary Land (U)
World of Darkness enters the battlefield tapped
T: Add B and G to your mana pool
2B, T: Return target creature card from your graveyard to your hand, target creature you control gains +X/+X where X is that card’s converted mana cost.
Plains
Basic Land — Plains (C)
T, Add W to your mana pool
Plains
Basic Land — Plains (C)
T, Add W to your mana pool
Island
Basic Land — Island (C)
T, Add U to your mana pool
Island
Basic Land — Island (C)
T, Add U to your mana pool
Swamp
Basic Land — Swamp (C)
T, Add B to your mana pool
Swamp
Basic Land — Swamp (C)
T, Add B to your mana pool
Mountain
Basic Land — Mountain (C)
T, Add R to your mana pool
Mountain
Basic Land — Mountain (C)
T, Add R to your mana pool
Forest
Basic Land — Forest (C)
T, Add G to your mana pool
Forest
Basic Land — Forest (C)
T, Add G to your mana pool
If I start any other sets, I'll change the title and such to accommodate it.
I am going to working on the second set which will focus around the Heroes of the Final Fantasy Universe (whether there will be a third set is debatable), only one planeswalker this whole block and that is Tryo (who will be in the second set as he is able to go between the Final Fantasy "realms") Pretty FF:Dissidia the MTG.
Consult Spoiler for complete list
Set by Desruprot
(C)
Final Fantasy: Forces of Darkness Transformers Checklist
Flare 9
Sorcery (R)
Flare deals 7 damage to target creature or player
Mustard Bomb 6
Sorcery (C)
Mustard Bomb deals 3 damage to target creature, you gain 3 life
Angel’s Whisper 4W
Sorcery (U)
Return target creature from your graveyard to the battlefield under your control, or removal all -1/-1 counters on target creature and exile all auras on that creature.
Antidote W
Instant (C)
Prevent the next damage dealt to target creature this turn.
Baron Guard 2W
Creature — Human Soldier (C)
1W: Baron Guard may block an additional creature this turn.
1/3
Cura W
Instant (C)
Prevent the next 2 damage dealt to target creature or player.
Draw a card
Elfé 1WW
Legendary Creature — Human Warrior (M)
Shroud
At the beginning of your upkeep, put a -1/-1 counter on Elfé.
When Elfé dies, put it on the battlefield transformed under your control.
4/5
---Flip---
Zirconiade
Indestructible
If your devotion to black and red is less then five Zirconiade is not a creature.
At the beginning of your upkeep target player loses 2 life, you may put a 2/2 Black and Red Horror token on the battlefield.
6/6
Foresaken 3WW
Sorcery (M)
Each player exiles each nonland permanent.
each other player gains life equal to the number of permanents exiled this way.
Genesis Soldier 2WW
Legendary Creature — Soldier (R)
First Strike
2W, T: Genesis Soldier deals 4 damage to each attacking or blocking creature
1/5
Gil Turtle 2WW
Creature — Turtle (C)
When Gil Turtle is dealt damage you may be dealt that damage instead.
W, T: Prevent the next 3 damage dealt to Gil Turtle this turn
2/3
Glare WW
Instant (C)
Target player sacrifice an attacking or blocking creature.
Griffon 2W
Creature — Griffin (C)
Flying
Vigilance
1/3
Helldiver Eagle 4W
Creature — Bird (U)
Flying
When Helldiver Eagle becomes blocked you may sacrifice it, if you do Helldiver Eagle deals 5 damage to target blocking creature.
3/4
Holy 2W
Instant (C)
Holy deals 5 damage to target attacking or blocking creature
Holy Aura 2W
Instant (C)
Regenerate each creature you control.
Gain 1 life for each creature regenerated this way.
Hoover Worm 4WW
Creature — Worm (U)
Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)
4/5
Iron Giant 5W
Creature — Giant Soldier (U)
First Strike
4/9
Jenova 2WW
Legendary Creature (R)
Defender
At the beginning of your upkeep put a +1/+1 counter on target creature you control.
When Jenova dies, return it to the battlefield transformed, under your control
5/5
---Flip---
Jenova Synthesis
Indestructible, Vigilance
If your devotion to white is five or less Jenova Synthesis is not a creature.
When Jenova Synthesis deals combat damage to an opponent, that player cannot cast spells next turn.
6/6
Lakshmi’s Heal 5W
Instant (C)
Prevent the next 5 damage dealt to each creature you control this turn, you gain 5 life
Leaf Bunny W
Creature — Rabbit (C)
When Leaf Bunny dies, you gain 3 life.
1/1
Magic Pot 2WWW
Creature — Goblin (R)
Defender
Protection from Creatures and Spells
When Magic Pot becomes target from an artifact, it loses Protection from Creatures and Spells until end of turn
When Magic Pot dies, gain 5 life and put 5 +1+1 counters on target creature you control
0/5
Mighty Guard 1WW
Instant (C)
Prevent the next 7 damage to target creature or player.
Mini 1W
Instant (C)
Target attacking or blocking creature’s base power becomes 1 until end of turn.
Mini Magician 2W
Creature — Mage (C)
W, T: Target creature’s base power becomes 1 until end of turn
1/2
Mu W
Creature — Squirrel (C)
1/2
Silence W
Enchantment — Aura (C)
Enchant nonland permanent
Enchanted permanent’s activated abilities can’t be activated.
Sol, Perserver of Land 2W
Legendary Creature — Giant (R)
Defender,
Lands you control are Indestructible
Whenever Sol, God Incarnate is dealt damage, you gain that much life.
When Sol dies, put it on the battlefield transformed under your control.
0/4
---Flip---
Xagor, Sol Reborn
When this creature transforms into Xagor, Sol Reborn, target land becomes an Island.
2U: Xagor, Sol Reborn deals X damage to each creature, X is half the number of islands on the battlefield, rounded down.
4/4
Tofu 3WW
Creature — Ooze (U)
Protection from nonwhite spells
Prevent all but 1 damage nonwhite sources would deal to Tofu
2/4
Treatment 1W
Sorcery (C)
Exile target artifact or enchantment
Twister 1W
Instant (C)
Target creature’s base toughness becomes 1 until end of turn.
Vayne Carudas Solidor 1WW
Legendary Creature — Human Advisor (R)
Vigilance
When Vayne Carudas Solidor deals combat damage to a creature, that creature cannot attack or block until your next upkeep.
When Vayne Carudas Solidor dies, put it on the battlefield transformed under your control.
3/4
---Flip---
The Undying
Your opponents can’t gain life.
If a source would deal 7 or greater damage to The Undying, prevent that damage.
If The Undying the target of a spell or ability, it gains indestructible until end of turn.
7/7
White Chocobo WW
Creature — Bird (C)
WW, T: If you have less land than each opponent, search for a land, reveal it, and put it into your hand. Shuffle your library.
2/2
White Wind 1W
Instant (C)
Blocking creatures you control gain +2/+2 until end of turn.
Wormhole W
Sorcery (C)
Exile up to four target creature cards from target player’s graveyard.
Draw a card.
Yovra 2WW
Creature — Octopus (M)
Flying, Lifelink
When Yovra dies and you have gained life this turn, put it on the battlefield transformed under your control.
2/4
---Flip---
Absolute Virtue
Indestructible, Lifelink
if your devotion to white is less than five, Absolute Virtue is not a creature.
if a source would deal damage to a creature you control prevent the next 5 damage to it.
1WW: You gain 5 life.
5/8
Aqua Breath 2UU
Sorcery (U)
for each creature you don’t control, tap that creature unless that creature’s controller pays 1
Crawler U
Creature — Wurm (C)
1, T: Tap target creature unless its controller pays 1.
1, T: Target creature doesn’t untap during its controller’s untap step.
1/1
Devil Crab 1U
Creature — Crab (C)
1/4
Diamond Dust 2U
Instant (C)
Tap up to three target nonland permanents you dont control
El Niño 4UU
Sorcery (C)
Return each creature to its owner’s hand unless its owner pays 1, if players payed more than five mana, you may draw a card for creature on the battlefield
Epiolnis U
Creature — Bird (C)
0/3
Flan 3UU
Creature — Ooze (U)
Protection from nonblue spells
Prevent all but 1 damage nonblue sources would deal to Flan
2/4
Freeze 2U
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Freeze.
Gray Bomb U
Creature — Elemental (C)
When Gray Bomb dies if it was dealt damage, target player puts the top five cards from their library into their graveyard.
1/1
Guard Hound 2UU
Creature — Hound (C)
When a creature attacks you, that creature gets -1/0 until end of turn
1/3
Halicarnassus 5UU
Legendary Creature — Shapeshifter (R)
Changeling
Creatures opponents control are 1/1 blue frog creatures with no abilities.
2/5
Hecteyes 3U
Creature — Ooze (U)
Protection from Spells
1WB, T: Target opponent loses 2 life, you gain 2 life.
1/3
Ice Commander 2U
Creature — Human Soldier (U)
When Ice Commander deals combat damage to a creature, tap that creature, it does not untap during its controller’s next untap step.
2/2
Lamia 2U
Creature — Human Snake (C)
When Lamia enters the battlefield, gain control of target creature until end of turn, that creature gains haste until end of turn.
2/2
Leviathan 3UU
Legendary Creature — Leviathan (R)
Islandwalk
Leviathan cannot attack unless defending player controls an island.
6UU: Tap all creatures target player controls.
6/6
Mimic 3U
Creature — Construct Shapeshifter (C)
Morph 2U
When Mimic is turned face up, return target creature to its owner’s hand
3/3
Mindflayer 1UU
Creature — Kraken Wizard (U)
When Mindflayer enters the battlefield, target opponent puts the top 3 cards of their library into the graveyard
When another kraken enters the battlefield target opponent puts the top 3 cards from the library to graveyard
0/2
Mist Dragon 2UU
Legendary Creature — Dragon (U)
When Mist Dragon is blocking a creature, you may tap Mist Dragon, if you do Mist Dragon deals 2 damage to each attacking creature.
3/3
Ninja of the Dark 1U
Creature — Ninja (C)
U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.
When Ninja of the Dark deals combat damage to a player, look at the top two cards of your library you may put them back in any order.
2/2
Osmosus XUU
Instant (U)
Tap X lands an opponent controls, If all lands of target opponent are tapped, add X colorless mana to your mana pool during your next precombat main phase.
Raem, The Memory Thief 2UU
Legendary Creature — Spirit (M)
When Raem, The Memory Thief enters the battlefield each player puts the top five cards of their library into their graveyard
UU: Target player puts the top five cards of their library into their graveyard
When Raem dies, put it on the battlefield transformed under your control.
3/2
---Flip---
Memoria, One Who Consumes
Indestructible
Memoria, One Who Consumes is not a creature if your devotion to black and blue is less then five.
When this creature transforms into Memoria, Exile all graveyards.
1UB: You may play a card exiled by Memoria this turn, you may spend mana as though it were mana of any color to cast it.
5/6
Rukh 2U
Creature — Bird (C)
Flying
2/2
Sahagin 2U
Creature — Merfolk (C)
If you control a plains, Sahagin gains First Strike
If you control a desert, when Sahagin enters the battlefield put a 2/2 blue Merfolk creature token with First Strike on the battlefield.
2/2
Sleep 2UU
Sorcery (U)
Tap all creatures target player controls those creatures do not untap during their controller’s next untap step.
Slow U
Instant (C)
Tap target creature an opponent controls.
Draw a card.
Snort U
Instant (C)
Return target creature to its owner’s hand.
Stop 3U
Instant (U)
Tap up to four target creatures, those creatures do not untap during their controller’s next untap step.
Ultimecia the Time Witch 3U
Legendary Creature — Demon Hag (M)
Ultimecia the Time Witch cannot be blocked
1U, discard a card T: Counter target spell, instead of putting it in the graveyard exile it, if it does not have suspend, it gains suspend, put a time counter on it.
When Ultimecia dies, put it on the battlefield transformed under your control.
2/2
---Flip---
Ultimecia, Ruler of Space and Time
Indestructible
If your devotion to blue is less then 5 Ultimecia, Ruler of Space and Time is not a creature
When Ultimecia deals combat damage to a creature take another turn after this one.
1U, T: Creatures your opponents control get -4/-0 until end of turn
1/4
Warp Zone 1U
Instant (U)
Exile target creature you don’t control, that creature’s controller draws two cards.
Water Elemental 3UU
Creature — Elemental (U)
5/4
Wyvern 4U
Creature — Drake (C)
Flying
When Wyvern is dealt damage from a source an opponent controls, flip a coin, if its heads, return target nonland permanent to its owner’s hand.
3/3
1000 Needles 4B
Instant (C)
Target player loses 1 life and you gain 1 life
at the beginning of your upkeep if you have more cards in hand then each opponent return 1000 Needles from your graveyard to your hand.
Ahriman 1BB
Creature — Imp (U)
Flying
B, T: Destroy target nonblack creature unless its controller pays 1.
2/2
Black Flan 3BB
Creature — Ooze (U)
Black Flan cannot be the target of spells or abilities you control.
5/5
Catastrophe 4B
Legendary Creature — Eye (U)
At the beginning of your upkeep you lose 1 life.
Creatures with Flying lose Flying
3/3
Demon Wall 1BB
Legendary Creature — Demon Wall (R)
Defender
At the beginning of your end step, put a fate counter on Demon Wall.
When Demon Wall has 4 or more fate counters it gains “B, T, Destroy target creature.”
0/8
Doom 1B
Instant (C)
Destroy target nonblack creature
Doomgaze 6BB
Legendary Creature — Spirit (R)
Flying, Deathtouch
When Doomgaze enters the battlefield, put a fate counter on Doomgaze.
At the beginning of your upkeep put a fate counter on Doomgaze
When Doomgaze has 4 or more counters, remove them, and each player sacrifices each other creature that player controllers.
5/5
Dragon Lich 4BB
Creature — Zombie Dragon (U)
Flying
B: Regenerate Dragon Lich
4/4
Emperor Gestahl 2BB
Legendary Creature — Human Wizard (R)
Emperor Gestahl cannot be countered by spells or abilities.
Protection from Instants
3RR: Emperor Gestahl Deal 4 damage to each other creature and each player,
5/5
Emperor Mateus of Hell 4B
Legendary Creature — Demon (R)
Protection from White
When Emperor Mateus of Hell deals combat damage put that many counters on it.
4W: Exile Emperor Mateus of Hell return it to the battlefield transformed under your control.
3/3
---Flip---
Emperor Mateus of Heaven
Protection from Black
Whenever you gain life put that many +1/+1 counters on Emperor Mateus of Heaven.
4B: Exile Emperor Mateus of Heaven, return it to the battlefield transformed under your control.
3/3
Exdeath’s Assassin BB
Creature — Assassin (R)
T, Destroy target creature
Whenever a creature is destroyed by Exdeath’s Assassin you lose 3 life.
2/2
Garland the Betrayer 2BB
Legendary Creature — Human Knight (M)
Vigilance
1B: Shuffle up to three cards from your graveyard into your library, if there are no cards in your graveyard, transform Garland the Betrayer.
3/2
---Flip---
Chaos, Lord of Destruction
Indestructible, Wither
When your devotion to black and red is five or greater Chaos, Lord of Destruction is a creature.
BR: Chaos, Lord of Destruction deals 2 damage to each other creature
9/9
Ghost BB
Creature — Spirit (C)
When Ghost is dealt damage or targeted by a white source, exile Ghost.
If Ghost were to be dealt damage or targeted by an artifact source, instead exile Ghost, then return Ghost to the battlefield under its owner’s control.
2/2
Gremlin 1BB
Creature — Imp (C)
Flying
When Gremlin dies, each opponent loses 2 life.
2/2
Guard Scorpion 1BB
Creature — Scorpion (C)
If Guard Scorpion takes noncombat damage while tapped, Guard Scorpion deals 2 damage to each creature your opponents control
3B: Guard Scorpion gains Deathtouch until end of turn
2/3
Master Tonberry 2BB
Creature — Tonberry (U)
Deathtouch
When Master Tonberry becomes blocked, defending player loses 2 life.
2/4
Medusa 1BB
Creature — Gorgon (C)
2B: Destroy target creature blocking Medusa
2/1
Mind Blast 1B
Sorcery (C)
Target player discards a card, if a creature card is discard this way, that player loses 1 life.
Mind Sting 1B
Sorcery (U)
Choose a player then,
If that player lost life this turn, that player discards two cards.
If that player gained life this turn, that player sacrifices a creature.
Mountain Zombie BB
Creature — Zombie (C)
When Mountain Zombie is dealt damage from a red source, it is dealt double that damage.
3/3
Necron, The Darkness of Eternity 3BB
Legendary Creature — Mutant (R)
First Strike
When Necron, The Darkness of Eternity deals combat damage to a creature, exile that creature
If a spell would deal damage to Necron, it deals double that damage
8/8
Paddra Ballad-Caius 2BB
Legendary Creature — Human Warrior (R)
Intimidate, Menace
at the beginning of each end step, if an opponent lost 4 or more life this turn, transform Paddra Ballad-Caius.
4/4
---Flip---
Jet Bahamut
Flying, Menace
When this creature transforms into Jet Bahamut, put two 5/5 Red Black Green Dragon with Flying and Menace tokens on the battlefield.
When a dragon you control attacks, that dragon may deal 5 damage to target creature.
5/5
Parasite’s Impact 1BB
Sorcery (U)
Creatures get -2/-2 until end of turn.
For each creature that dies this way, its controller loses 1 life.
Punish 2BB
Instant (U)
Punish cannot be countered by spells or abilities.
Destroy target creature
Purobolos 3BB
Creature — Elemental (R)
B, T: Return target elemental from your graveyard to the battlefield, if its power is 1.
When Purobolos is dealt damage, you may sacrifice it, if you do each other player sacrifices a creature.
1/4
Shadow Dragon 4BB
Creature — Dragon (U)
Flying, Deathtouch
5BB, T: Shadow Dragon deals 1 damage to each creature target player controls
4/4
Skeleton Piker 1BB
Creature — Skeleton (C)
Skeleton Piker gains +1/+1 for each other skeleton on the battlefield
B: Regenerate Skeleton
1/1
Tonberry 2B
Creature — Tonberry (C)
Deathtouch
1/\3
Tonberry King 3BBB
Legendary Creature — Tonberry (R)
Deathtouch
When Tonberry King deals combat damage to a player, that player loses the game.
3/5
Weiss the Immaculate 1BB
Legendary Creature — Mutant Soldier (R)
Protection from Humans
1: If you control a creature named “Omega” sacrifice it and transform Weiss the Immaculate.
3/3
---Flip---
Omega Weiss
Vigilance
R: Omega Weiss deals 3 damage to target creature, unless that creature’s controller pays 2
3RR, T: Omega Weiss deals 13 to target creature and does not untap during its controller’s next untap step.
5/5
Xande 5BB
Legendary Creature — Giant Wizard (U)
Prevent all damage dealt to Xande from black sources
1B, Pay 5 Life, T: Xande deals 5 damage to each creature.
5/5
Zombie Powder 4B
Sorcery (C)
Destroy target creature, then return it to the battlefield, under your control, it is Black and a Zombie in addition to its other colors and types
Zu 3BB
Creature — Bird (C)
Flying
4/4
Abyss Worm RR
Creature — Worm (C)
Trample
When Abyss Worm is dealt damage that source deals double.
4/4
Aero Spark 2R
Sorcery (C)
Aero Spark Deals 3 damage to target creature, if a creature would die this way, exile it instead.
Antlion 3R
Creature — Insect (U)
Mountainwalk
When Antlion dies, put 3 +1/+1 counters on target creature you control.
3/3
Berserk 2R
Instant (C)
Target creature attacks this turn if able.
Draw a card.
Bomb R
Creature — Elemental (C)
When Bomb dies, if it had been dealt damage, Bomb deals 3 damage to target creature or player
1/1
Entice 3R
Sorcery (C)
until end of turn, you gain control of target creature, that creature gains +2/+0.
Fira 1R
Instant (C)
Fira deals 1 damage to target creature or player
Draw a card
Flame Thrower 3RR
Sorcery (U)
Flame Thrower deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
Flight Gigas 2RR
Creature — Giant (U)
Reach, Defender
Flight Gigas may block an addition two creatures.
5/3
Gil Toss R
Sorcery (U)
As an additional cost you may pay X life.
Gil Toss deals X damage to target creature.
Grenade 1R
Creature — Elemental (C)
If Grenade dies and it was damaged, destroy target artifact and Grenade deals 2 damage to that artifact’s controller.
1/3
Haste R
Instant (C)
Target creature you control gains Haste until end of turn.
Exile the top card of your library, you may play that card this turn.
Hecatoncheir 4RR
Creature — Giant (C)
Haste
6/5
Hedgehog Pie 2R
Creature — Hedgehog (C)
R, T: Hedgehog Pie deals 1 damage to target creature.
3/1
Hellhound 4R
Creature — Hound (U)
Haste
1R, T: Hellhound deals 2 damage to up to four different target creatures.
3/3
Light of Judgement 3RR
Sorcery (U)
Destroy target creature and target land.
Marshmallow 3RR
Creature — Ooze (U)
Protection from nonred spells
Prevent all but 1 damage nonred sources would deal to Marshmallow
2/4
Minotaur 5R
Creature — Minotaur (R)
Trample, Haste
When Minotaur attacks, it gains +4/+0 until end of turn
4/5
Mom Bomb 4RR
Creature — Elemental (R)
When Mom Bomb dies, Mom Bomb deals 5 damage to each creature, then put six 1/1 red Elemental creatures on the battlefield with “When this creature dies if it had been dealt damage, this creature deals 3 damage to target creature or player.”
6/6
MP Ex-Captain 1RR
Creature — Human Soldier (C)
When MP Ex-Captain enters the battlefield, target creature gains first strike until end of turn.
2/2
MP Ex-Soldier 1R
Creature — Human Soldier (C)
First Strike
1/1
Nidhogg 2RR
Creature — Dragon (U)
Flying
R: Nidhogg gains +1/+0 until end of turn
2/2
Ogre 3R
Creature — Ogre (C)
3/3
Rock Golem 4RR
Creature — Golem (U)
Rock Golem gets +0/+1 for each mountain you control
3/4
Rush R
Instant (C)
Rush cannot be countered by spell or abilities
Target creature you control deals damage equal to its power to target creature
Seed Cannon 1R
Sorcery (C)
Seed Cannon deals damage to target creature equal to half its toughness, rounded up.
Self Destruct 1R
Instant (C)
As an additional cost to cast Self Destruct, sacrifice a creature.
Self Destruct deals damage equal to the sacrificed creature’s power to target creature or player.
Thunder 1RR
Instant (U)
Thunder deals 4 damage to target creature or player, if a creature is dealt damage this way, it loses flying.
Traveler 2R
Sorcery (U)
Traveler deals damage to target creature equal to the number of lands you control
True Fire Elemental 3RR
Creature — Elemental (C)
When True Fire Elemental attacks or blocks, it gains +3/+0 until end of turn
1/4
Vaccum Wave 2R
Instant (C)
Vaccum Wave deals 2 damage to target creature and 2 to that creature’s controller
Zemus 2RR
Legendary Creature — Moonfolk (M)
3R, T: Gain control of target creature until end of turn, that creature gains haste until end of turn.
When Zemus dies, return it to the battlefield transformed.
3/2
---Flip---
Zeromus, Hatred Given Life
Indestructible, Trample
When your devotion to red is five or more Zeromus, Hatred Given Life is a creature
5R: Zeromus, Hatred Given Life deals 6 damage to each creatures you don’t control.
At end of turn, exile all Auras you do not control on all creatures and players.
12/12
Aero G
Instant (C)
Aero deals 3 damage to target creature with flying
Apanda 2GG
Legendary Creature — Beast (U)
Hexproof
If a player controls a creature named “Ifrit” Apanda does not untap during its controller’s untap step.
4/4
Basilisk 2GG
Creature — Basilisk (U)
When Basilisk blocks or is blocked by a creature, destroy that creature.
2/4
Behemoth 8GG
Creature — Beast Hound (U)
Trample
When Behemoth is the target of a spell or ability, deal 5 damage to that source or that source’s controller.
8/8
Calofisteri 3GG
Legendary Creature — Demon Dryad (R)
If Calofisteri were to be target of a spell or ability, instead you may change the targets of that spell or ability.
2/5
Chocobo Eater 2GG
Creature — Ogre (C)
When Chocobo Eater enters the battlefield, you may sacrifice any number of Birds, put that many +1/+1 counters on Chocobo Eater.
3/3
Dire Flan 3GG
Creature — Ooze (U)
Protection from nongreen spells
Prevent all but 1 damage nongreen sources would deal to Flan
2/4
Doomed Toad 1GG
Creature — Frog (C)
When Doomed Toad blocks or becomes blocked it gains +2/+2 until end of turn
2/3
Flighter Cockatrice 3GG
Creature — Cockatrice Spellshaper (U)
Flying
2GG, Discard a card T: Destroy target noncreature permanent
2/4
Garula 2GG
Creature — Rhino Elephant (C)
Trample
When a player casts a black spell Garula gains +1/+1 until end of turn
2/4
Gigas 3GG
Creature — Giant (U)
T: Gigas deals 4 damage to target creature with flying.
4/4
Goblin G
Creature — Goblin (C)
Goblin gets +1/+1 for each other creature named Goblin on the battlefield.
1/1
Goblin Punch 1G
Sorcery (C)
Target creature gains +1/+1 gains, “T, this creature fights target creature you don’t control.” until end of turn.
Great Malboro 2GGG
Creature — Plant Mutant (U)
2GG, T: Put 3 -1/-1 counters on up to three target creatures, those creatures cannot activate their abilities and their triggered abilities until end of turn.
3/3
Green Chocobo 2GG
Creature — Bird (U)
When Green Chocobo enters the battlefield, untap all basic lands you control, and gain 4 life.
1/1
Hornet 2G
Creature — Insect (U)
Flying
GG, , T, Sacrifice Hornet: Deal 2 damage to target creature or player
2/1
Jecht 2GG
Legendary Creature — Human Monk (M)
When Jecht enters the battlefield, creatures you control gain +2/+2 until end of turn.
When Jecht dies, put it on the battlefield transformed under your control.
4/4
---Flip---
Braska’s Final Aeon
Indestructible, Trample
When your devotion to blue and green is less then five Braska’s Final Aeon is not a creature.
When this creature transforms into Braska’s Final Aeon, tap up to four target creatures, they do not untap during their controller’s untap step
GU: Tap target creature
6/6
Leaf Swirl 2GG
Sorcery (C)
Leaf Swirl deals 3 damage to each creature with flying.
Malboro 1GG
Creature — Mutant Plant (C)
1G, T: Put a -1/-1 counter on target creature that creature cannot activate its abilities and its triggered abilities are not triggered until end of turn.
1/2
Mandrake 1G
Creature — Plant (C)
When Mandrake deals combat damage to a creature, you gain 1 life and that creature’s controller loses 1 life.
1/3
Neo Goblin 2G
Creature — Goblin (C)
T, Neo Goblin and target creature you don’t control fight. (Each deals damage equal to its power to the other.)
2/3
Poison Claw GG
Instant (C)
target creature gains deathtouch until end of turn
if a creature dies this turn, its controller loses 1 life.
Poison Touch 1G
Enchantment — Aura (C)
Enchant Creature
When Poison Touch enters the battlefield, you draw a card
enchanted creature gains Deathtouch
Pollen 2G
Enchantment — Aura (C)
Enchant Creature
At the beginning of the upkeep of enchanted creature’s controller, Pollen deals 1 damage to that player and you gain 1 life.
Remora G
Enchantment — Aura (C)
Enchant nonland permanent
enchanted nonland does not untap during its controller’s next untap step.
Rhinox 2G
Creature — Rhino (C)
5G: Return Rhinox or another green creature to the battlefield from the graveyard, activate this ability only if Rhinox is in the graveyard. Activate this ability only once a turn
2/2
Royal Goblin Shaman 1GG
Creature — Goblin Warrior Shaman (U)
Other Goblins you control gain +1/+1
T, target goblin you control and target creature you don’t control fight
2/3
T-Rex 3GG
Creature — Lizard (C)
Trample
5/5
Tongue 3G
Enchantment — Aura (U)
Enchant Creature
When Tongue enters the battlefield, Tongue deals 1 damage to enchanted creature.
At the beginning of the upkeep of enchanted creature’s controller, Tongue deals 1 damage to that player.
Treant 1GG
Creature — Treefolk (R)
If Treant were to be dealt damage by a red source, that source deals double.
6/6
Triple Attack 2GG
Sorcery (U)
Target creature you control fights three target creatures you don’t control.
Web G
Enchantment — Aura (C)
Enchant Creature
Flash
Prevent all combat damage dealt by enchanted creature.
Enchanted creature does not untap during its controller’s next untap step.
Wild Nakk 3G
Creature — Hound (C)
Creatures with power less then Wild Nakk can’t block it.
Whenever an opponent casts a nonred instant or sorcery Wild Nakk gains +1/+1 until end of turn.
2/2
Azulmagia 2UB
Legendary Creature — Demon Wizard (R)
When Azulmagia enters the battlefield, exile the top three cards of your library.
When Azulmagia becomes the target of a spell, exile that spell, then cast another instant or sorcery exiled by Azulmagia without paying its mana cost.
2/2
Bhunivelze 6GWUB
Legendary Creature — Human Mutant (M)
Indestructible
When Bhunivelze enters the battlefield destroy target creature or exile another indestructible creature
As Bhunivelze enters the battlefield it gains the abilities of a god creature you control in addition to its other abilities.
7/7
Big Bang 3BR
Sorcery (R)
Big Bang cannot be countered by spells or abilities
Big Bang deals 6 damage divided as you choose to any number target creatures or players, gain life equal to damage dealt this way.
Briareus 1BG
Creature — Hound (C)
Briareus cannot have counters placed on it.
3/3
Cactuar RG
Creature — Plant (U)
When Cactuar blocks, destroy target creature blocked by Cactuar at end of combat.
When Cactuar attacks, it gains +0/+4 until end of turn.
1/1
Chimera 2RGWU
Creature — Cat Goat Dragon Snake (U)
RGWU: Choose one until end turn Chimera gain Flying, Chimera gains Trample, Chimera gains islandwalk, Chimera gains mountainwalk
4/4
Chocobo RW
Creature — Bird (C)
Haste
W, T: Exile target creature you control and Chocobo until next end step.
1/1
Cloud of Darkness 1BBGG
Legendary Enchantment Creature — God (M)
Indestructible
As long as your devotion to Black and Green is less then 10 Cloud of Darkness is not creature.
2BG, T: Put a -1/-1 counter on each creature of an opponent controls.
When a creature dies, you gain 2 life.
4/5
Coeurl 2WU
Creature — Cat (U)
WU, T: Coeurl deals 1 damage to target creature, if a creature is dealt damage this way, it cannot attack or block during the next combat.
2/3
The Creator WUBRG
Legendary Creature — Mutant (R)
WUBRG, T: Exile target permanent.
WUBRG, T: Return target permanent from a graveyard to the battlefield under your control.
5/5
Death Claw 3UB
Creature — Insect (U)
1UB, T: Target creature becomes 0/1 until end of turn
UB, T: Tap target creature, that creature does not untap during its controller’s untap step.
1/4
Demon of the Triad 3BR
Legendary Creature — Demon (R)
Protection from Red
When a player casts a red spell you gain 4 life.
5/4
Dr. Lugea 4UB
Legendary Creature — Wizard (U)
When Dr. Lugea enters the battlefield put a Legendary 5/5 artifact creature construct named “Barnabas” on the battlefield.
When Dr. Lugea dies, put a Legendary 3/3 black creature with
“B: Regenerate this creature” named Dr. Lugea Reborn on the battlefield.
1/1
Dullahan 2WUU
Legendary Creature — Zombie Knight (R)
When Dullahan attacks, you may tap target permanent, it does not untap during its controller’s next untap step.
When Dullahan deals combat damage to a black creature, if it would die instead exile it.
3/3
Eald’Narche Protected WBR
Legendary Creature — Human Artificer (R)
When Eald’Narche Protected enters the battlefield put 2 0/3 artifact creature Plate tokens on the battlefield with Reach.
If you control two Plate tokens Eald’Narche Protected has Hexproof and Defender.
When you control no Plate tokens transform Eald’Narche Protected.
0/4
---Flip---
Eald’Narche the Prince
2W: Exile Eald’Narche the Prince return it to the battlefield under its owner’s control.
R: Exile the top card of your library, you may cast that card until end of turn.
1B: Put a -1/-1 counter another target creature.
4/4
Enkidu 2BG
Legendary Creature — Mutant Knight (R)
Protection from Blue and White
When Enkidu is not controlled by its owner sacrifice it.
4/4
Enou, The Immortal Wizard 3WUB
Legendary Creature — Wizard (R)
WB, T: Exile target planeswalker
WU, T: Exile Enou, The Immortal Wizard, return Enou to the battlefield under its owner’s control at the beginning of the next upkeep.
5/5
Exdeath 2UB
Legendary Creature — Spirit (M)
UB, T: Exile target creature unless that player has you draw up to two cards.
If there are three or more creatures an your opponent’ owns three creature cards in exile, Transform Exdeath
4/4
---Flip---
Neo Exdeath
Indestructible
If your devotion to black and blue is less than five, Neo Exdeath is not a creature
When a creature you control deals damage to a player, that player exile that many cards off their library
4: You may cast a card without paying its mana cost exiled by Neo Exdeath.
7/7
Exdeath Soul 3WUB
Legendary Creature — Spirit (R)
When Exdeath Soul enters the battlefield, put 3 time counters on opponents creatures then those creatures gain Vanishing 0.
4/4
Fiend of the Triad 3BG
Legendary Creature — Demon (R)
Lifelink, Reach
1: If you control “Demon of the Triad” and “Goddess of the Triad” search your library, hand, graveyard, exile and sideboard for Kefka Palazzo and put it on the battlefield under your control then Transform Kefka Palazzo.
5/6
Flan Princess 3UR
Creature — Ooze (M)
Creatures your opponents control attack each turn if able.
2R: Target attacking creature deals combat damage to another target creature instead of defending player or blocking creature.
4/4
Gigantaur 4GWW
Creature — Plant (R)
First Strike, Vigilance
When Gigantaur deals damage to a creature, destroy that creature.
7/7
Gilgamesh 3RW
Legendary Creature — Soldier (U)
If Gilgamesh is equipped it gains +2/+2 for each equipment attached
When Gilgamesh deals combat damage, if he his equipped, flip a coin, if its heads prevent all combat damaged dealt by Gilgamesh this turn.
3/3
Goblin Captain BG
Creature — Goblin (C)
Goblin Captain gets +1/+1 for each creature named Goblin on the battlefield.
2/2
Goblin Prince 2RW
Creature — Goblin (R)
When Goblin Prince blocks a creature, Goblin Prince deals damage equal to its power to up to two target creatures.
4/4
Goddess of the Triad 3WU
Legendary Creature — Angel (R)
WU: Tap target creature.
3W: If Goddess of the Triad would be dealt damage, instead that source deals that much damage to target creature.
5/2
Golden Chocobo WBR
Creature — Bird (U)
Haste
W, T: Exile Golden Chocobo and a creature you control, return them to the battlefield at the beginning of the next upkeep.
When Golden Chocobo enters the battlefield, birds you control gain +1/+1 until end of turn
3/3
Goldor 2WB
Legendary Creature — Human Knight (R)
Vigilance
WB, T, Exile target creature, put an artifact Gold token with “Sacrifice this artifact: Add one mana of any color to your mana pool”
2/2
Hades Gigas 1BBRR
Creature — Giant (U)
Protection from non-Giant Creatures
3R, T: Hades Gigas deals 4 damage to each creature without flying and each player.
5/4
Hail Stone UUBB
Sorcery (R)
Target player loses one-third of his/her life, rounded down.
Heartless Angel 1WU
Instant (M)
Heartless Angel cannot be countered
Creatures your opponents control becomes 0/1 creatures with no abilities until end of turn.
Hydra XRG
Creature — Hydra (U)
Hydra enters the battlefield with X +1/+1 counters on it
RG: Put a +1/+1 counter on Hydra, it gains trample until end of turn.
0/0
Hyperdrive 1UBR
Sorcery (R)
Choose a creature, put 7 -1/-1 counters on that creature.
Imp 1BR
Creature — Imp (C)
Flying
1R, T: Target creature attack this turn if able.
2/2
Impify GU
Enchantment — Aura (U)
Enchant Creature
Enchanted Creature becomes a 1/1 Goblin creature with no abilities.
Kaiser Dragon 2UBR
Creature — Dragon (R)
Hexproof, Flying
Kaiser Dragon cannot have counters placed on it.
4/4
Kefka Palazzo 1BR
Legendary Creature — Human Rogue (M)
Deal 2 damage to another creature you control: Kefka Palazzo gains indestructible until end of turn
1R: Target creature attacks this turn if able.
At the beginning of your upkeep, if there isn’t another creature, Transform Kefka Palazzo.
3/3
---Flip---
Kefka, the Mad God
Indestructible, Hexproof
When your devotion to colors is less then ten Kefka, the Mad God is not a creature.
When a creature you control deals combat damage to a creature, exile that creature.
15/15
King Bomb 2UBR
Legendary Creature — Elemental (M)
When an elemental you control is dealt damage, King Bomb deals that much to each elemental you control.
When King Bomb is dealt damage, you may sacrifice it, if you do, or if King Bomb dies having been dealt damage, return each other elemental from your graveyard to the battlefield.
1/6
King Thordan with Knights 7RW
Legendary Creature — Human Spirit (M)
Vigilance, Damage dealt by King Thordan with Knights cannot be prevented
Thordan enters the battlefield with 14 +1/+1 counters on it
When Thordan is dealt damage, prevent that damage and remove a +1/+1 counter
0/0
Lahabrea of the Ascians 1WB
Legendary Creature — Skeleton Wizard (R)
Lifelink
WB, T, Exile Lahabrea of the Ascians: Gain control of target creature, if you lose control of that creature return Lahabrea of the Ascians from exile to the battlefield under your control.
3/3
Lil’ Murderer 1WU
Creature — Goblin (U)
When Lil’ Murderer is dealt damage by a Red, or a Black and Red source, Lil’ Murderer deals 5 damage to each other creature and each other player.
3/3
Lullaby 4WU
Instant (U)
Tap all creatures target player controls, prevent all combat damage dealt by them. Creatures that player controls do not untap during their controller’s next untap step.
Magic Master 3UR
Legendary Creature — Human Wizard (R)
Defender
Whenever you cast a spell, you may pay 1, if you do Magic Master deals 3 damage to target creature or player
When Magic Master dies, Magic Master deals 5 damage to each creature and each other player
5/5
Midgardsormr 4BRG
Legendary Creature — Snake (R)
Trample, Protection from Red
When Midgardsormr enters the battlefield, deal 6 damage to each creature without flying and each player.
6/6
Nael van Darnus WWBB
Legendary Creature — Human Knight (R)
First Strike
When Nael van Darnus becomes tapped, target creature gets -0/-2 until end of turn and Nael gains +0/+2 until end of turn and you gain 2 life.
4/5
Narshe Leader 4UB
Creature — Human Soldier (U)
When Narshe Leader enters the battlefield, tap target creature.
When a hound you control dies, return that creature from the graveyard to the battlefield at end of turn.
3/3
Odin 3RGW
Legendary Creature — Spirit Warrior (R)
T, exile target creature and Odin deals 1 damage to that creature’s controller.
3: Exile Odin return to Odin to the battlefield.
3/4
Omega Weapon 4UURR
Legendary Creature — Mutant Hound (R)
If Omega Weapon would be destroyed, regenerate it.
When Omega Weapon attacks, Omega Weapon deals damage equal to its power to each creature defending player controls.
5/5
Promathia, the Twilight God 3BR
Legendary Enchantment Creature — God (M)
Indestructible
If your devotion is less then 7 in White, Black and Red, Promathia, the Twilight God is not a creature.
Prevent all damage dealt to creatures you control
1W: Choose one, Counter target activated ability or activated abilities this turn cannot be activated
3/5
Protect 2WU
Sorcery (U)
Exile all Auras attached to target creature you control, remove all -1/-1 counters from that creature, that creature. it gains hexproof until end of turn.
You gain hexproof until end of turn.
Quake XBRG
Sorcery (R)
Quake deals X damage to each creature and each planeswalker.
Sand Worm 1RW
Creature — Worm (C)
Plainswalk, Mountainwalk, Desertwalk
2/3
Shadow Lord GGUB
Legendary Creature — Spirit Soldier (R)
Hexproof
As long as Shadow Lord is tapped it loses hexproof and gains protection from creatures.
4/4
Shinryu WUBRG
Legendary Creature — Dragon (R)
Flying
BBRR, T: Shinryu deals 4 damage to up to four target creatures.
WU, T: Tap up to four target creatures, those creatures do not untap during their controller’s next untap step.
8U, T: Put a four 5/5 blue Wall creature tokens with defender onto the battlefield.
5/5
Shuyin, a Lingering Spirit 1BR
Legendary Creature — Spirit Warrior (R)
Double Strike
When Shuyin, a Lingering Spirit deals combat damage to a player put a +1/+1 counter on it.
2/2
Skulnant BBG
Creature — Zombie (R)
If a white source would deal damage to Skulnant, exile Skulnant.
T, Target creature gets -1/-1 until end of turn, put a +1/+1 counter on Skulnant.
4/4
Twin Tania 2BRR
Legendary Creature — Mutant Hound (U)
When Twin Tania blocks or becomes blocked by a creature, tap that creature.
When Twin Tania becomes target of a spell or ability deal 3 damage to that source’s controller.
4/2
Typhon 1WUB
Legendary Creature — Mutant (R)
Flying
When Typhon attacks, flip a coin, if it is heads, destroy target creature, otherwise, otherwise exile target creature until next end step.
2/2
Ultima Weapon 2BBRR
Legendary Creature — Mutant Hound (R)
BR, T: Destroy target creature or planeswalker.
BB, T: Another target creature becomes 0/1 until end of turn
5/4
Ultros 1WUU
Legendary Creature — Octopus (R)
U, T: Tap target creature
1WW: Ultros deals 4 damage to target attacking or blocking creature.
3/4
Zone Eater 4WU
Creature — Worm (U)
When Zone Eater attacks, you may exile target creature until Zone Eater leaves the battlefield. (that card returns under its owner’s control)
4/4
Adamantois 1GG/WW
Creature — Turtle (U)
Indestructible
1/4
Imperial Soldier 1B/R
Creature — Human Soldier (C)
When Imperial Soldier dies, destroy target nonblack creature.
1/2
Lobo U/B
Creature — Hound (C)
When Lobo attacks, each opponent loses 1 life.
1/1
Ether 1
Artifact (C)
3, T, Sacrifice Ether: Search your library for a basic land, reveal it, put on the battlefield tapped, then untap two other lands you control.
Gargoyle 4
Artifact Creature — Gargoyle (C)
Flying
3/2
Guardian 10
Legendary Artifact Creature — Construct (R)
Defender, Indestructible
When Guardian deals combat damage to a creature, exile that creature.
When Guardian is the target from a red source, Guardian loses Indestructible and defender until end of turn.
9/9
Hi-Potion 5
Artifact (U)
1, T, Sacrifice Hi-Potion: Gain 5 life or put four +1/+1 counters on target creature you control
Magitek Armor 5
Artifact — Equipment (C)
Equipped Creature gains, “2R, this creature deasl 4 damage to target creature. 2U: Tap target creature. 2W: Gain 3 life or prevent the next 3 damage dealt to a creature.”
Equip Magitek Armor only on a human.
Equip 2
Meteor Parasite 7
Artifact Creature — Elemental (U)
Indestructible
When Meteor Parasite enters the battlefield, other creatures get -1/-1 until end of turn
At the beginning of your upkeep put a fate counter on Meteor Parasite, then other creatures get -1/-1 per fate counter on Meteor Parasite until end of turn.
3/3
Mover 6
Artifact Creature — Construct (U)
Shroud
3/4
Omega 3
Artifact Creature — Construct (U)
2, T: Omega deals 2 damage to each creature without flying.
1/3
Orphan, the Abandoned One 5
Legendary Artifact Creature — Golem (R)
When Orphan enters the battlefield, destroy target creature, it cannot be regenerated.
1GU, T: Choose one: Target creature becomes a 1/1 frog with no abilities until end of turn or remove target creature from combat.
1/5
Phantom Train 8
Legendary Artifact Creature — Spirit (R)
Trample
B: Exile target creature card from a graveyard
Phantom Train gets +2/+2 for each card exiled by Phantom Train
4/4
Potion 3
Artifact (C)
1, T, Sacrifice Potion: Gain 3 life or put 2 +1/+1 counters on target creature
Sealed Gate 4
Artifact (U)
Whenever a creature enters the battlefield, if there are four or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner’s control when Sealed Gate leaves the battlefield.
Sin 10
Legendary Artifact Creature — Horror (R)
Flying
When Sin attacks, exile target creature until Sin leaves the battlefield. (that card returns under its owner’s control).
6/6
X-Potion 7
Artifact (R)
1, T, Sacrifice X-Potion: You gain 7 Life or put six +1/+1 counters on target creature you control
Castle Exdeath
Legendary Land (R)
Castle Exdeath enters the battlefield tapped
T, Add B or U to your mana pool
UB, T: Target player exiles the top two cards of their library.
Chaos Shrine
Legendary Land (U)
Chaos Shrine enters the battlefield tapped
T, Add B or R to your mana pool
2B, T: Target creature becomes black until end of turn, Chaos Shrine deals 2 damage to it.
Chocobo Stable
Land (U)
Chocobo Stable enters the battlefield tapped
T, add W or R to your mana pool
W, T: Exile target bird you control until next end step.
Desert
Land — Desert (C)
T: Add 1 to your mana pool.
T: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
Empyreal Paradox
Legendary Land (U)
Empyreal Paradox enters the battlefield tapped
T, add B or W to your mana pool.
2B, T: Target creature becomes a 0/2 with no abilities until end of turn
Ruined Desert
Land — Desert (C)
Ruined Desert enters the battlefield tapped
T, Add B to your mana pool
T: Ruined Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
Solitary Island
Land — Desert (C)
Solitary Island enters the battlefield tapped
T, Add U to your mana pool
T: Solitary Island deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
Tida
Legendary Land (U)
Tida enters the battlefield tapped
T, Add B or U to your mana pool
2B, T: Discard a card, Target creature gets -X/-X where X is the converted mana cost of the card discarded this way.
World of Darkness
Legendary Land (U)
World of Darkness enters the battlefield tapped
T: Add B and G to your mana pool
2B, T: Return target creature card from your graveyard to your hand, target creature you control gains +X/+X where X is that card’s converted mana cost.
Plains
Basic Land — Plains (C)
T, Add W to your mana pool
Plains
Basic Land — Plains (C)
T, Add W to your mana pool
Island
Basic Land — Island (C)
T, Add U to your mana pool
Island
Basic Land — Island (C)
T, Add U to your mana pool
Swamp
Basic Land — Swamp (C)
T, Add B to your mana pool
Swamp
Basic Land — Swamp (C)
T, Add B to your mana pool
Mountain
Basic Land — Mountain (C)
T, Add R to your mana pool
Mountain
Basic Land — Mountain (C)
T, Add R to your mana pool
Forest
Basic Land — Forest (C)
T, Add G to your mana pool
Forest
Basic Land — Forest (C)
T, Add G to your mana pool
If I start any other sets, I'll change the title and such to accommodate it.