As long as it wasn't Bethesda: they haven't made a good game since Morrowind.
If it was Obsidian I would buy it day one no questions but only on PC since they, like Bethesda, always have tons of bugs in their game (but Obsidian knows how to write good characters and good story).
I don't really like games where you summon other to fight for you (Pokemon, that new PS3 RPG that it getting rave reviews etc...) so I'd be weary if it involved you having to summon monsters all the time.
I would play it. I think a lot of people underestimate how much potential there is. Probably rightfully so if you're someone whose been disenchanted with the lack of complete story since Time Spiral and been disappointed with past attempts at MTG video games.
Personally, I believe relying on the card game mechanics is exactly why past games have been terrible. They've depended too much on trying to just do a literal translation of the card game into a video game setting and it just ends up feeling like a cash grab; Paying for the same thing you already play in cards, in yet another digital format.
I'll play any rpg as long it's decent, and has actual items, XP, and skill trees, unlike some of the dumb-downed games like ME2 and DA2 and WoW since level 80.
The story does have the potential for a good single player RPG, mainly if you go back to the more dramatic older storylines.
The problem is that there is just no reason for them to ever invest in such a thing. Its pretty much a gamble any way you go, and they'd need a really great developer on board if they wanted it to even have a chance.
But if WOTC really wanted to make a new RPG with the polish and quality of something like Dragon Age, why would they use MTG? They own D&D and all of its many universes that are perfect for RPG settings. Why wouldnt they just make a Forgotten Realms based game?
I think those of us active in the MTG community tend to massively overestimate the impact of Magic. Even with all the growth the game has seen, its still a tiny niche market. And within that tiny speck is an even tinier speck worth of people who have actually read some of the out of print book series.
It's corny, but it would be cool if there was a video game set in Magic's multiverse, but also incorporated the card game itself. For example, you can travel to Innistrad and use "capture cards" to capture yourself a Vexing Devil that you can then take with you wherever you go.
How cute would that be?
There's a Magic RTS that's pretty close to this. It's terribad.
I would personally love it even if it wasn't Planeswalkers, but just playing as regular heros and the "Servers" that most MMOs would have would instead be "Planes" such as Dominaria, Innistrad, Mirrodin, Kamigawa, Ravnica, Alara, all those places.
Sure it would be an absolutely huge game that would require massive amounts of time to make it serviceable. And I may be overestimating it's worth but I largely think most of the people posting here are underestimating it's potential too.
What rpgs do we know of that you can have a Horror based land, a Metallic based land, A fairy tale based land, a cityscape land, a japanese based land, multiple different fantasy based lands all with unique beastiaries all rolled into one game? I can't think of any off the top of my head.
Agree that shandalar 2 would be easier and have more fanbase (as its basically motl vs ai with rpg elements, though lacking some traditionals: gear, stats change etc)
But if WOTC really wanted to make a new RPG with the polish and quality of something like Dragon Age, why would they use MTG? They own D&D and all of its many universes that are perfect for RPG settings. Why wouldnt they just make a Forgotten Realms based game?
There have already been D&D video games(some made by Bioware) that were successful and critically acclaimed. But MtG video games would draw from a completely different mythos. Your argument is the equivalent of saying "Why make A Song of Ice and Fire when Lord of the Ring is already a thing?"
I would personally love it even if it wasn't Planeswalkers, but just playing as regular heros and the "Servers" that most MMOs would have would instead be "Planes" such as Dominaria, Innistrad, Mirrodin, Kamigawa, Ravnica, Alara, all those places.
Sure it would be an absolutely huge game that would require massive amounts of time to make it serviceable. And I may be overestimating it's worth but I largely think most of the people posting here are underestimating it's potential too.
What rpgs do we know of that you can have a Horror based land, a Metallic based land, A fairy tale based land, a cityscape land, a japanese based land, multiple different fantasy based lands all with unique beastiaries all rolled into one game? I can't think of any off the top of my head.
It takes Bethesda half a decade to make games the size of Skyrim/Fallout 3. A game with multiple, substantial settings that are all very different would take so much time and money that it would probably have to sell 8,000,000 units to recoup development, advertising, licensing and distribution costs.
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If it was Obsidian I would buy it day one no questions but only on PC since they, like Bethesda, always have tons of bugs in their game (but Obsidian knows how to write good characters and good story).
I don't really like games where you summon other to fight for you (Pokemon, that new PS3 RPG that it getting rave reviews etc...) so I'd be weary if it involved you having to summon monsters all the time.
Personally, I believe relying on the card game mechanics is exactly why past games have been terrible. They've depended too much on trying to just do a literal translation of the card game into a video game setting and it just ends up feeling like a cash grab; Paying for the same thing you already play in cards, in yet another digital format.
(Also known as Xenphire)
I wouldn't play it. I mostly like magic for the game, definitely not the planeswalker's personalities or w/e-tf they would base a game on.
The problem is that there is just no reason for them to ever invest in such a thing. Its pretty much a gamble any way you go, and they'd need a really great developer on board if they wanted it to even have a chance.
But if WOTC really wanted to make a new RPG with the polish and quality of something like Dragon Age, why would they use MTG? They own D&D and all of its many universes that are perfect for RPG settings. Why wouldnt they just make a Forgotten Realms based game?
I think those of us active in the MTG community tend to massively overestimate the impact of Magic. Even with all the growth the game has seen, its still a tiny niche market. And within that tiny speck is an even tinier speck worth of people who have actually read some of the out of print book series.
There's a Magic RTS that's pretty close to this. It's terribad.
Two Score, Minus Two or: A Stargate Tail
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Sure it would be an absolutely huge game that would require massive amounts of time to make it serviceable. And I may be overestimating it's worth but I largely think most of the people posting here are underestimating it's potential too.
What rpgs do we know of that you can have a Horror based land, a Metallic based land, A fairy tale based land, a cityscape land, a japanese based land, multiple different fantasy based lands all with unique beastiaries all rolled into one game? I can't think of any off the top of my head.
http://community.wizards.com/planeswalker
Agree that shandalar 2 would be easier and have more fanbase (as its basically motl vs ai with rpg elements, though lacking some traditionals: gear, stats change etc)
i still play shandalar through about once a year.
Grammar is the difference between knowing your ****, and knowing you're ****.
Why? What would be controversial about it exactly?
This seems odd to me. Obsidian hasn't made a polished game in all of their existence. Even their AAA titles utterly lack polish.
There have already been D&D video games(some made by Bioware) that were successful and critically acclaimed. But MtG video games would draw from a completely different mythos. Your argument is the equivalent of saying "Why make A Song of Ice and Fire when Lord of the Ring is already a thing?"
It takes Bethesda half a decade to make games the size of Skyrim/Fallout 3. A game with multiple, substantial settings that are all very different would take so much time and money that it would probably have to sell 8,000,000 units to recoup development, advertising, licensing and distribution costs.