Can we stop pretending waste not is going to be a card? It is absolute garbage in anything but kitchen table.
Yeah there's certainly not any reason at all to like a card because it looks fun. The only cards that should be played are the ones that are obviously broken. I mean, Waste Not could have cost 0 and given you mana when you cast it and it still would be garbage! I hate the entire magic community for coming up with such a stupid card then having the audacity to allow WOTC to print this trash. We should all make sure that WOTC never prints another affront to us such as this. Giving us things that were asked for? Insanity!
It may not be the best in Standard, but in the Modern 8Rack deck it will crap on everyone to no end!
Waste not has the tacit support and enthusiasm of many on the legacy pox board. Kitchen table it is not.
But to answer the thread's point MTG base sets and indeed theros have a problem. They decided to slow standard down cf alara days, saying it was too obvious who was going to win by looking at opening hands. I gave up std on the back of that decision- after nearly twenty years. I want to play turn one spells and creatures, I want to play with lightning bolt and not incinerate, and I have no problem with a good jund or whatever opening hand meaning whatever the opponent draws they won't get back into the game if they are playing caw blade or whatever. If that type of deck was an issue I would just play a meta deck like white weenie. I dislike slow formats where beatdown decks don't kill by turn four and cards like thragtusk mean the whole format is midrange mush. I especially hate bonfire of the damned type cards- huge swingy top decks have never been my thing. I thus switched to modern asap and invested in it at its birth so I could provide an on loan service of all the top decks for all in my area. At the same time I stopped loaning std cards as I sold the lot as soon as I had them. Obviously I am grateful for this now- I made a fortune trading bonfires, thragtusks et al that I won in drafts for huge numbers of modern staples- and I have liquidated some of that into cash too. But I resent the fact that I will never play standard again- and I cannot see any set made under the latest ideas of what makes for good MTG ever being of interest to me. I have even given up prereleases after over fifteen years- just because the cards are worthless to me as a modern and legacy player- and sealed has always been my best format by a mile- I interrupted a two year run of 1st, 2nd and 3rd places in different cities at 30-50 player pre release events to not play BOTG and JIN just on the principle that I do not want to support any set that has so little for modern/legacy, whilst commander (that I do not play) has cards like TNN.
So, yes M15 won't excite me- because I know that it will not contain 2/1 first striking hatebears, it won't contain efficient mana denial or trinisphere type cards, it won't contain lightning bolt or even chain lightnings, it won't contain swords quality equipment, it won't contain tutors that cost 1or 2, it won't contain one mana removal, free or alternate casting cost spells, one mana card filtering, uncounterable spells and many other things I enjoy, whilst I can be certain that it will contain a huge bunch of 7 mana spells that won't see modern or legacy play. Sorry to be negative, I am not a mercenary tier one deck player who just wants to win at all costs- actually I like to design and create and have input to my decks whilst loaning out tier one decks as often as I can- but that job is nigh on impossible in modern and legacy when the set is aimed at supporting a slow and sluggish standard compared to the days of alara, and all the best cards have been printed and they won't print any more.
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They decided to slow standard down cf alara days, saying it was too obvious who was going to win by looking at opening hands. I gave up std on the back of that decision- after nearly twenty years. I want to play turn one spells and creatures, I want to play with lightning bolt and not incinerate, and I have no problem with a good jund or whatever opening hand meaning whatever the opponent draws they won't get back into the game if they are playing caw blade or whatever.
Aggro wasn't the only strategy that was punished for the sake of a slower standard. I love combo decks, and cheating in huge creatures, neither of which are what they used to be. Spending eight mana over two turns to Whip of Erebos back some five or six mana creature for a single turn isn't all that fun. You could point to Unburial Rights, but having to draw in to both your reanimate and the target, and finding a way to pitch them both made it slow and clunky. Zendikar had Polymorph for Emrakul/Iona, but even that was only fringe playable and incredibly easy to disrupt.
My point is that many strategies suffered to get us to this new Standard, but ultimately it is a healthy environment. We have five tier one decks, and dozens of variations on those decks with Top 8 finishes. Midrange vs Midrange might not be quite as "fun" as rolling somebody before they're able to play two cards, but its much more skill testing.
I'm just excited for M15 overall. Core sets are usually one of the more powerful sets, unfairly overlooked because at the time of their release Standard has an already large card pool which makes it hard for a metagame change to occur (still usually more impactful than the third set of the block).
But M15 will definitely be defining the Standard after rotation.
1. It contains powerful staple commons which dictate which cards are efficient and which are unplayable.
Lightning Bolt
Doom Blade
Elvish Mystic
Mana Leak
2. Not developed with block consistency in mind. It not only allows for new mechanics and fresh themes but also more power in general (especially since they're legal for the shortest amount of time).
3. From the looks of it we're likely to get a cycle of 10 multicolored lands. Those cards will for certain be played throughout their entire existence in the format. Duals are cool and get me excited, isn't it the same for you?
That said core sets need to be simple enough for a new player to grasp as they're supposed to be the entry point of Magic. If you're looking for complex multilayer interactions, then block might in fact be more interesting in that regard.
Overall the time of coreset release is my favourite of the Magic year with the exception of the fall large set release.
Core set gave us (aside from the cards I've already mentioned) Mutavault, Grim Lavamancer, Solemn Simulacrum, Titans, Oblivion Ring and a bunch of more awesome cards. I'm feeling pretty good about this one even though we've not seen many good cards yet. Because Core Sets (M10 forward) have NEVER disappointed me.
And this comes from a person who was disappointed by basically the entirety of the last two blocks.
I didn't see anything about a Mana Leak or Lightning Bolt reprint.
They decided to slow standard down cf alara days, saying it was too obvious who was going to win by looking at opening hands. I gave up std on the back of that decision- after nearly twenty years. I want to play turn one spells and creatures, I want to play with lightning bolt and not incinerate, and I have no problem with a good jund or whatever opening hand meaning whatever the opponent draws they won't get back into the game if they are playing caw blade or whatever.
Aggro wasn't the only strategy that was punished for the sake of a slower standard. I love combo decks, and cheating in huge creatures, neither of which are what they used to be. Spending eight mana over two turns to Whip of Erebos back some five or six mana creature for a single turn isn't all that fun. You could point to Unburial Rights, but having to draw in to both your reanimate and the target, and finding a way to pitch them both made it slow and clunky. Zendikar had Polymorph for Emrakul/Iona, but even that was only fringe playable and incredibly easy to disrupt.
My point is that many strategies suffered to get us to this new Standard, but ultimately it is a healthy environment. We have five tier one decks, and dozens of variations on those decks with Top 8 finishes. Midrange vs Midrange might not be quite as "fun" as rolling somebody before they're able to play two cards, but its much more skill testing.
While cheating in huge creatures hasn't been very strong recently, combo was powerful back in Zendikar-Scars and Scars-Alara with Splinter Twin and Ascension Warp respectively. However, having more combo in Standard now would be nice.
While cheating in huge creatures hasn't been very strong recently, combo was powerful back in Zendikar-Scars and Scars-Alara with Splinter Twin and Ascension Warp respectively.
I played and loved Pyromancer's Ascension quite a bit, but it was more a burn deck than true combo. You could very rarely go infinite by recurring Time Warps from your graveyard, but most of the time you just buried your opponent with card advantage and burn spells.
Splinter Twin was true combo, but Wizards said that it was an accident. They missed the interaction with Deceiver Exarch, as crazy as that might sound, and at least based on my understanding of their current vision, would non intentionally print a two card combo in Standard.
Can we stop pretending waste not is going to be a card? It is absolute garbage in anything but kitchen table.
Yeah there's certainly not any reason at all to like a card because it looks fun. The only cards that should be played are the ones that are obviously broken. I mean, Waste Not could have cost 0 and given you mana when you cast it and it still would be garbage! I hate the entire magic community for coming up with such a stupid card then having the audacity to allow WOTC to print this trash. We should all make sure that WOTC never prints another affront to us such as this. Giving us things that were asked for? Insanity!
Getting marginal value out of cards that almost no one considers fun is fun? The card is horrible. It could have maybe seen some questionable, fringe play if things like Brain Maggot were discard, but as it stands, there are only two playable discard spells. One will be played before this 99% of the time it hits anything (Thoughtseize) and the other should have already won you the game if it resolves and will only be with it for a few months (Rakdos' Return).
While cheating in huge creatures hasn't been very strong recently, combo was powerful back in Zendikar-Scars and Scars-Alara with Splinter Twin and Ascension Warp respectively.
I played and loved Pyromancer's Ascension quite a bit, but it was more a burn deck than true combo. You could very rarely go infinite by recurring Time Warps from your graveyard, but most of the time you just buried your opponent with card advantage and burn spells.
Splinter Twin was true combo, but Wizards said that it was an accident. They missed the interaction with Deceiver Exarch, as crazy as that might sound, and at least based on my understanding of their current vision, would non intentionally print a two card combo in Standard.
I think 3 card combos are the sweet spot. Unreliable and the cards need to be relatively playable for their own merits, but still allows for some fun rogue decks (like the Bant grow deck that goes infinite with Vorel, Ajani and that mythic that takes extra turns). 2 card combos in standard are boring without the proper tools (Slaughter Pact/Path for creature combos, good graveyard hate for graveyard combos, etc.) to deal with them.
@Jerom
I realize that Waste Not follows the same format as other cards of it's nature; but the comparison is flawed. Waste Not activates against:
-Dredge
-Reanimator
-etc..
It also combines very very nicely with Raven's Crime + Life from the Loam, to such an extent I could see it being Main-able in Lands decks with some modification. It looks bad, but consider the following sequence:
-T1 DRS
-T2 Waste Not, Raven's Crime - they pitch a land, Raven's Crime (you pitch a land), they pitch a Cantrip, you draw a card, it turns out to be a land, you Raven's Crime, they pitch a 3-drop creature, you get a zombie
It's an engine card that could easily see relevant Legacy play. It would still be fringe; but I truly think a "Combo-Discard" deck will evolve out of Waste Not; in part because it's a hate-enchantment for the exact strategies that Pox and friends are weak to: Reanimator/Dredge. They may get 10 zombies; but at least you have 4-5 off of their LED activation.
Next to Raven's Crime, Liliana of the Veil, and the Pox cards (since mana-denial => they'll have cards in hand) it will see play. It might see play in Vintage as Dredge hate even.
They decided to slow standard down cf alara days, saying it was too obvious who was going to win by looking at opening hands. I gave up std on the back of that decision- after nearly twenty years. I want to play turn one spells and creatures, I want to play with lightning bolt and not incinerate, and I have no problem with a good jund or whatever opening hand meaning whatever the opponent draws they won't get back into the game if they are playing caw blade or whatever.
Aggro wasn't the only strategy that was punished for the sake of a slower standard. I love combo decks, and cheating in huge creatures, neither of which are what they used to be. Spending eight mana over two turns to Whip of Erebos back some five or six mana creature for a single turn isn't all that fun. You could point to Unburial Rights, but having to draw in to both your reanimate and the target, and finding a way to pitch them both made it slow and clunky. Zendikar had Polymorph for Emrakul/Iona, but even that was only fringe playable and incredibly easy to disrupt.
My point is that many strategies suffered to get us to this new Standard, but ultimately it is a healthy environment. We have five tier one decks, and dozens of variations on those decks with Top 8 finishes. Midrange vs Midrange might not be quite as "fun" as rolling somebody before they're able to play two cards, but its much more skill testing.
My only answer to the last part of that would be midrange vs midrange does not feel more skill intensive to me. Formats with more diversity in archetypes will always be more skill intensive. Most people think eternal formats are the more skill intensive than standard- and part of that is learning to play vs different archetypes as well as the obvious fact that you are doing stuff to win/lose the game t0 onwards, as well as more choices due to cards like brainstorm and divining top. If standard does not have a storm deck you don't have to learn when to play your silence or instant bin removal. If it does not have a stax you don't ever have to practice when to scoop, what to discard or sacrifice. Standard was more skill intensive when cards like ponder or faithless looting were in it because they meant more decisions. And as I have said many times before, modern and legacy have tier 1.5 archetypes that win events- standard doesn't. In the case of modern huge numbers of them. Standard having five tier one decks really is not too impressive- for me it would be more impressive if it had 2 tier one decks and fifteen tier 1.5 decks that can win events- which I don't think could ever happen. I don't ever think they way they do it standard could ever be especially skill intensive and healthy. For that to happen they would need to rotate sets in and out at the same time every time a new set is realeased, so that the situation we now see in October (when it is fresh) is replicated more times in a year. JIN changed very little in standard, but imagine if when it came in RTR or GTC rotated out........
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Can we stop pretending waste not is going to be a card? It is absolute garbage in anything but kitchen table.
That's absolute crap, A card which gives you either a creature or card draw onto thoughtseize or duress is not garbage. Hand control has been a thing in the past, and a card which gives you card advantage or blockers while doing it is not a terrible card.
If liliana of the veil is reprinted in the core set waste not could be a powerhouse in conjunction with LotV as well. The card isn't trash by any means I'd say.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Can we stop pretending waste not is going to be a card? It is absolute garbage in anything but kitchen table.
That's absolute crap, A card which gives you either a creature or card draw onto thoughtseize or duress is not garbage. Hand control has been a thing in the past, and a card which gives you card advantage or blockers while doing it is not a terrible card.
A lot of the time the mana is going to be useless, it's a card that doesn't advance your board position at all, it's a card that requires other cards to be good, but unlike combo pieces, doesn't win you the game with those other cards, and it's also a card where a lot of the modes don't get you closer to winning the game. Megrim, which is consistent and actually gets your opponent closer to dying, has never been anything but casual. So will this card.
Can we stop pretending waste not is going to be a card? It is absolute garbage in anything but kitchen table.
Yeah there's certainly not any reason at all to like a card because it looks fun. The only cards that should be played are the ones that are obviously broken. I mean, Waste Not could have cost 0 and given you mana when you cast it and it still would be garbage! I hate the entire magic community for coming up with such a stupid card then having the audacity to allow WOTC to print this trash. We should all make sure that WOTC never prints another affront to us such as this. Giving us things that were asked for? Insanity!
It may not be the best in Standard, but in the Modern 8Rack deck it will crap on everyone to no end!
8Rack spends turns 1 and 2 destroying their opponent's hand. If Dark Ritual was Modern legal, than Waste Not might be playable. But 8Rack sure doesn't want to be sitting around waiting until turn 3 to finally cast their Thoughtseize/Duress...
im gunna have to agree that waste not will be meh especially against aggro. against control it might be ok but aggro will outpace and just kill you and empty their hand too fast.
So we get the official "the new set is bad" thread BEFORE spoilers even begin
A new low for MTGS
Can't have a spoiler season with the hypocritical mini-mods either.
Literally every set will have good, surprising cards and cards that are boring or shockingly bad.
So I don't see what the point of you complaining about complainers every set does. Why are you still here if you hate MTGS so much? Do you want everyone to parrot and spam "it's good, it's good, how fun, cool design?"
I'm always upset at any new spoiled set because they don't contain preordain/ponder/brainstorm, and dark ritual. Is it too much to ask to let one of those cards back into standard for a while? lol
I'm always upset at any new spoiled set because they don't contain preordain/ponder/brainstorm, and dark ritual. Is it too much to ask to let one of those cards back into standard for a while? lol
Uhhh, is this a joke? Two of those are banned in modern, the other two are legacy staples, in what world would cards that powerful be printed in a modern standard set?
I'm always upset at any new spoiled set because they don't contain preordain/ponder/brainstorm, and dark ritual. Is it too much to ask to let one of those cards back into standard for a while? lol
Uhhh, is this a joke? Two of those are banned in modern, the other two are legacy staples, in what world would cards that powerful be printed in a modern standard set?
You could say they're banned because of the cards that you can play with it. In Standard you can't set up a T3 or T4 win by setting up storm or splinter twin.
Though these kind of cards cut down variance, which makes the decks do better on average. I really wish we did have a sleight of hand kind of card. They really did waste scry in Theros block. Could have reprinted something like opt.
I'm always upset at any new spoiled set because they don't contain preordain/ponder/brainstorm, and dark ritual. Is it too much to ask to let one of those cards back into standard for a while? lol
Uhhh, is this a joke? Two of those are banned in modern, the other two are legacy staples, in what world would cards that powerful be printed in a modern standard set?
In a world where both modern and standard are more enjoyable. I like modern and all, but I think its dumb that because they're banned in modern we're not allowed to have them in standard. On top of that, I think they should allow preordain in modern anyway. I know my opinion is not a popular one, but I have my reasons (And I'm not going to spew them off here because I've already said them a hundred times elsewhere).
In a world where both modern and standard are more enjoyable. I like modern and all, but I think its dumb that because they're banned in modern we're not allowed to have them in standard. On top of that, I think they should allow preordain in modern anyway. I know my opinion is not a popular one, but I have my reasons (And I'm not going to spew them off here because I've already said them a hundred times elsewhere).
You're certainly entitled to that opinion, all I am saying is all that being disappointed at every set that doesn't contain one of those cards means you are going to be perpetually disappointed, because they aren't being reprinted.
So we get the official "the new set is bad" thread BEFORE spoilers even begin
A new low for MTGS
Not to talk about the fact that when they print powerful cards, people complain about power creep, and when they don't print powerful cards, people complain that the set is "boring".
I don't think they can do anything without people complaining.
The guidlines they are adhering to are unchanged from m14. They have said what they want the std format to be, I do not like it.
I liked power creep. Better than power fade.
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It may not be the best in Standard, but in the Modern 8Rack deck it will crap on everyone to no end!
But to answer the thread's point MTG base sets and indeed theros have a problem. They decided to slow standard down cf alara days, saying it was too obvious who was going to win by looking at opening hands. I gave up std on the back of that decision- after nearly twenty years. I want to play turn one spells and creatures, I want to play with lightning bolt and not incinerate, and I have no problem with a good jund or whatever opening hand meaning whatever the opponent draws they won't get back into the game if they are playing caw blade or whatever. If that type of deck was an issue I would just play a meta deck like white weenie. I dislike slow formats where beatdown decks don't kill by turn four and cards like thragtusk mean the whole format is midrange mush. I especially hate bonfire of the damned type cards- huge swingy top decks have never been my thing. I thus switched to modern asap and invested in it at its birth so I could provide an on loan service of all the top decks for all in my area. At the same time I stopped loaning std cards as I sold the lot as soon as I had them. Obviously I am grateful for this now- I made a fortune trading bonfires, thragtusks et al that I won in drafts for huge numbers of modern staples- and I have liquidated some of that into cash too. But I resent the fact that I will never play standard again- and I cannot see any set made under the latest ideas of what makes for good MTG ever being of interest to me. I have even given up prereleases after over fifteen years- just because the cards are worthless to me as a modern and legacy player- and sealed has always been my best format by a mile- I interrupted a two year run of 1st, 2nd and 3rd places in different cities at 30-50 player pre release events to not play BOTG and JIN just on the principle that I do not want to support any set that has so little for modern/legacy, whilst commander (that I do not play) has cards like TNN.
So, yes M15 won't excite me- because I know that it will not contain 2/1 first striking hatebears, it won't contain efficient mana denial or trinisphere type cards, it won't contain lightning bolt or even chain lightnings, it won't contain swords quality equipment, it won't contain tutors that cost 1or 2, it won't contain one mana removal, free or alternate casting cost spells, one mana card filtering, uncounterable spells and many other things I enjoy, whilst I can be certain that it will contain a huge bunch of 7 mana spells that won't see modern or legacy play. Sorry to be negative, I am not a mercenary tier one deck player who just wants to win at all costs- actually I like to design and create and have input to my decks whilst loaning out tier one decks as often as I can- but that job is nigh on impossible in modern and legacy when the set is aimed at supporting a slow and sluggish standard compared to the days of alara, and all the best cards have been printed and they won't print any more.
Aggro wasn't the only strategy that was punished for the sake of a slower standard. I love combo decks, and cheating in huge creatures, neither of which are what they used to be. Spending eight mana over two turns to Whip of Erebos back some five or six mana creature for a single turn isn't all that fun. You could point to Unburial Rights, but having to draw in to both your reanimate and the target, and finding a way to pitch them both made it slow and clunky. Zendikar had Polymorph for Emrakul/Iona, but even that was only fringe playable and incredibly easy to disrupt.
My point is that many strategies suffered to get us to this new Standard, but ultimately it is a healthy environment. We have five tier one decks, and dozens of variations on those decks with Top 8 finishes. Midrange vs Midrange might not be quite as "fun" as rolling somebody before they're able to play two cards, but its much more skill testing.
I didn't see anything about a Mana Leak or Lightning Bolt reprint.
Storm Crow is strictly worse than Seacoast Drake.
While cheating in huge creatures hasn't been very strong recently, combo was powerful back in Zendikar-Scars and Scars-Alara with Splinter Twin and Ascension Warp respectively. However, having more combo in Standard now would be nice.
Storm Crow is strictly worse than Seacoast Drake.
I played and loved Pyromancer's Ascension quite a bit, but it was more a burn deck than true combo. You could very rarely go infinite by recurring Time Warps from your graveyard, but most of the time you just buried your opponent with card advantage and burn spells.
Splinter Twin was true combo, but Wizards said that it was an accident. They missed the interaction with Deceiver Exarch, as crazy as that might sound, and at least based on my understanding of their current vision, would non intentionally print a two card combo in Standard.
Getting marginal value out of cards that almost no one considers fun is fun? The card is horrible. It could have maybe seen some questionable, fringe play if things like Brain Maggot were discard, but as it stands, there are only two playable discard spells. One will be played before this 99% of the time it hits anything (Thoughtseize) and the other should have already won you the game if it resolves and will only be with it for a few months (Rakdos' Return).
I think 3 card combos are the sweet spot. Unreliable and the cards need to be relatively playable for their own merits, but still allows for some fun rogue decks (like the Bant grow deck that goes infinite with Vorel, Ajani and that mythic that takes extra turns). 2 card combos in standard are boring without the proper tools (Slaughter Pact/Path for creature combos, good graveyard hate for graveyard combos, etc.) to deal with them.
I realize that Waste Not follows the same format as other cards of it's nature; but the comparison is flawed. Waste Not activates against:
-Dredge
-Reanimator
-etc..
It also combines very very nicely with Raven's Crime + Life from the Loam, to such an extent I could see it being Main-able in Lands decks with some modification. It looks bad, but consider the following sequence:
-T1 DRS
-T2 Waste Not, Raven's Crime - they pitch a land, Raven's Crime (you pitch a land), they pitch a Cantrip, you draw a card, it turns out to be a land, you Raven's Crime, they pitch a 3-drop creature, you get a zombie
It's an engine card that could easily see relevant Legacy play. It would still be fringe; but I truly think a "Combo-Discard" deck will evolve out of Waste Not; in part because it's a hate-enchantment for the exact strategies that Pox and friends are weak to: Reanimator/Dredge. They may get 10 zombies; but at least you have 4-5 off of their LED activation.
Next to Raven's Crime, Liliana of the Veil, and the Pox cards (since mana-denial => they'll have cards in hand) it will see play. It might see play in Vintage as Dredge hate even.
Look, Fetch, Draw, Look
Draw
Fetch
Look
My only answer to the last part of that would be midrange vs midrange does not feel more skill intensive to me. Formats with more diversity in archetypes will always be more skill intensive. Most people think eternal formats are the more skill intensive than standard- and part of that is learning to play vs different archetypes as well as the obvious fact that you are doing stuff to win/lose the game t0 onwards, as well as more choices due to cards like brainstorm and divining top. If standard does not have a storm deck you don't have to learn when to play your silence or instant bin removal. If it does not have a stax you don't ever have to practice when to scoop, what to discard or sacrifice. Standard was more skill intensive when cards like ponder or faithless looting were in it because they meant more decisions. And as I have said many times before, modern and legacy have tier 1.5 archetypes that win events- standard doesn't. In the case of modern huge numbers of them. Standard having five tier one decks really is not too impressive- for me it would be more impressive if it had 2 tier one decks and fifteen tier 1.5 decks that can win events- which I don't think could ever happen. I don't ever think they way they do it standard could ever be especially skill intensive and healthy. For that to happen they would need to rotate sets in and out at the same time every time a new set is realeased, so that the situation we now see in October (when it is fresh) is replicated more times in a year. JIN changed very little in standard, but imagine if when it came in RTR or GTC rotated out........
That's absolute crap, A card which gives you either a creature or card draw onto thoughtseize or duress is not garbage. Hand control has been a thing in the past, and a card which gives you card advantage or blockers while doing it is not a terrible card.
Currently Playing:
Retired
A lot of the time the mana is going to be useless, it's a card that doesn't advance your board position at all, it's a card that requires other cards to be good, but unlike combo pieces, doesn't win you the game with those other cards, and it's also a card where a lot of the modes don't get you closer to winning the game. Megrim, which is consistent and actually gets your opponent closer to dying, has never been anything but casual. So will this card.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
8Rack spends turns 1 and 2 destroying their opponent's hand. If Dark Ritual was Modern legal, than Waste Not might be playable. But 8Rack sure doesn't want to be sitting around waiting until turn 3 to finally cast their Thoughtseize/Duress...
Yes, but it's banned in all relevant formats, so again, kitchen table.
And besides, megrim then wheel of fortune is much better for a rakdos deck.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
A new low for MTGS
Can't have a spoiler season with the hypocritical mini-mods either.
Literally every set will have good, surprising cards and cards that are boring or shockingly bad.
So I don't see what the point of you complaining about complainers every set does. Why are you still here if you hate MTGS so much? Do you want everyone to parrot and spam "it's good, it's good, how fun, cool design?"
And the $100 bills are folded all wrong in this set.
Modern Junk Primer
Legacy ANT Primer
L1 Judge
Uhhh, is this a joke? Two of those are banned in modern, the other two are legacy staples, in what world would cards that powerful be printed in a modern standard set?
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
You could say they're banned because of the cards that you can play with it. In Standard you can't set up a T3 or T4 win by setting up storm or splinter twin.
Though these kind of cards cut down variance, which makes the decks do better on average. I really wish we did have a sleight of hand kind of card. They really did waste scry in Theros block. Could have reprinted something like opt.
In a world where both modern and standard are more enjoyable. I like modern and all, but I think its dumb that because they're banned in modern we're not allowed to have them in standard. On top of that, I think they should allow preordain in modern anyway. I know my opinion is not a popular one, but I have my reasons (And I'm not going to spew them off here because I've already said them a hundred times elsewhere).
Modern Junk Primer
Legacy ANT Primer
L1 Judge
You're certainly entitled to that opinion, all I am saying is all that being disappointed at every set that doesn't contain one of those cards means you are going to be perpetually disappointed, because they aren't being reprinted.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
The guidlines they are adhering to are unchanged from m14. They have said what they want the std format to be, I do not like it.
I liked power creep. Better than power fade.