More like design paradigm being complained about, and rightly so.
Mtg is better when the focus on creatures and planeswalkers is less. We don't have to go to the days when Swords was removal and Ernham was brilliant, but we can at least put more spells back into it and have a wider range of resources that can be attacked.
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People with belligerent signatures are trying to compensate for something....
More like design paradigm being complained about, and rightly so.
Mtg is better when the focus on creatures and planeswalkers is less. We don't have to go to the days when Swords was removal and Ernham was brilliant, but we can at least put more spells back into it and have a wider range of resources that can be attacked.
Too bad WOTC thinks they are creating the next Justice League and would rather push planeswalkers than just about any other creature type. It's not just the cards - the storylines, the marketing, PLANESWALKER decks. they are trying to imitate a game where you are able to fight alongside batman, even though PWs as characters are jokes.
On the comments involving force of will vs mtg, they are not comparable in terms of the player base and the typical play environment the game has. What is crushing the game of mtg is WoTC pushing hard into competitive play. They created an image of elitism via their tournament coverage and lack of support to make key cards affordable for constructed players.
Force of Will has a small dedicated competitive scene surrounded by a landscape of casual competitors trying to have fun. Also, FoW actually supports their eternal format via plentiful promotions.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
More like design paradigm being complained about, and rightly so.
Mtg is better when the focus on creatures and planeswalkers is less. We don't have to go to the days when Swords was removal and Ernham was brilliant, but we can at least put more spells back into it and have a wider range of resources that can be attacked.
Too bad WOTC thinks they are creating the next Justice League and would rather push planeswalkers than just about any other creature type. It's not just the cards - the storylines, the marketing, PLANESWALKER decks. they are trying to imitate a game where you are able to fight alongside batman, even though PWs as characters are jokes.
It definitely feels as though they're constantly being pressured by Hasbro to step away from MTG's Renaissance roots while trying too hard to compete against Marvel and DC in regards to the Gatewatch. MTG was never really strong on source material to begin with as it's only lasting legacy was being the first Trading Card Game/Collectible Card Game of it's kind to help pioneer a gaming genre for others to follow.
What sets most other Trading Card Games/Collectible Card Games apart from MTG and Force of Will TCG is that they have some form of nostalgia that players can connect to a lot more than those where the source material is bland and unappealing. Gameplay mechanics alone aren't enough to help sell a product unless you also have the source material to reach out to a wider audience despite the source material itself being the measure of a games' lifespan.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
More like design paradigm being complained about, and rightly so.
Mtg is better when the focus on creatures and planeswalkers is less. We don't have to go to the days when Swords was removal and Ernham was brilliant, but we can at least put more spells back into it and have a wider range of resources that can be attacked.
Too bad WOTC thinks they are creating the next Justice League and would rather push planeswalkers than just about any other creature type. It's not just the cards - the storylines, the marketing, PLANESWALKER decks. they are trying to imitate a game where you are able to fight alongside batman, even though PWs as characters are jokes.
It definitely feels as though they're constantly being pressured by Hasbro to step away from MTG's Renaissance roots while trying too hard to compete against Marvel and DC in regards to the Gatewatch. MTG was never really strong on source material to begin with as it's only lasting legacy was being the first Trading Card Game/Collectible Card Game of it's kind to help pioneer a gaming genre for others to follow.
What sets most other Trading Card Games/Collectible Card Games apart from MTG and Force of Will TCG is that they have some form of nostalgia that players can connect to a lot more than those where the source material is bland and unappealing. Gameplay mechanics alone aren't enough to help sell a product unless you also have the source material to reach out to a wider audience despite the source material itself being the measure of a games' lifespan.
It's more than just pressure from Hasbro, the choices they have made in moving the game forward have been putting more and more emphasis on making MtG more of a saturday night fling than a game you collect cards for and break out the box to build decks with. The entire game has become about throwing away as much chaff as possible after a draft, keep what is okay in standard, than pray to the heavens that you pick the right time to dump all the unplayable standard cards before that rotation hits. By the time all this is said and done you're left with a measly subset of cards, if anything, and the pattern just starts all over again with the next set / block. It's not a mystery they are trying to get into the digital "TCG" gaming market: their pre-existing market is just going to die out on it's own due to mismanagement of the eternal and non-rotating formats.
IMO I do think the company needs to establish a no-reserved-list eternal format and bring singles prices way down on the top end cards. It doesn't matter if they want chase cards for sets: Noble Heirarch, Snapcaster Mage, and similar cards have well exceeded what a chase card should even cost a player.
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Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I love how the main criteria for a game being good seems to have become "it's cheap".
No I think the criteria for a game being good is not having a company bending over to the secondary market and screwing over people in the primary market because of it. They completely screwed over masters 25, proved they don't have a clue what the player base even likes or finds memorable about the game, and shown they will absolutely with-hold printing cards just to run up the price to fuel their money bags. On top of which, you can't even trust the damn packs anymore because the print facilities they pick seem to have quality assurance issues resulting in numerous off colored cards, curling due to poor maintenance of the cutting presses, and allowed an entire batch of premium cardboard out the door that had serious ink splatter all over the cards as well as not being properly sorted. I have cards going back to Kaladesh that are really obviously off colored. It got worse as time went on.
If someone wants to buy anything from this company, they can go right ahead. It's their money to go take a match to and light the dollar bills on fire.
I want a freaking company that is actually competent, listens to and addresses concerns, and doesn't lie to their player base. Instead, WoTC is turning into a wound up drummer monkey that is rolling off in the distance with people trying to chase after it, trying to shout incessantly it's going the wrong way while it obliviously keeps hitting it's drums. Then when it actually runs face first into a tree, it skips around and runs off in a new direction that, if someone is lucky, might actually look like it listened and tried to change course. That's where we're at right now.
Also, as a final thing to say: If they keep messing up like this, you won't have to worry at all about cards getting cheap. You will get to have all the expensive cardboard you want.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
They need to get prices down on key staples- £30 for a Snappy or Lilly is about right-not 60 , but there is nothing wrong with the masters sets that cutting the price a chunk would not fix. Alternatively make an actual value packed set- there are enough decent rares and mythics between Iconic/A25 to make one set that was fab. Instead we have two busts rather than one success.
They do have to balance the need to please players and the fact that what would please players most would be a game they play for free and don't rip boosters, like many Vintage and Legacy players do.
So far it is pretty bad, they upset lots of people with both Masters sets, but nobody will ever be playing with 20 dollar Tabernacles, unless they are proxies.
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People with belligerent signatures are trying to compensate for something....
I find the Magic Community to be one of the most annoying aspects of the game, on MTGO and paper. Maybe I'm in the minority, but with the amount of mill, burn, and discard, along with the militant and socially-inept people this game attracts, it usually makes for an unpleasant and annoying experience to play. This is nothing new, however, and MTGO is a toxic environment regardless.
The complaints about pricing and card selection is a funny one - the consumer base for this game is one of the most hypocritical I've come across - they whine and complain about products, but still go on out and buy them. They continue playing, and continue whining.
Standard is one of the quickest ways to throw money away in this game - with the watered-down power level and quick rotations, I don't see why anyone would make the effort to play it competitively. Most new sets released in the last three years are worthless.
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"To make peace with the forest, make peace with me." -Multani, to Urza
I find the Magic Community to be one of the most annoying aspects of the game, on MTGO and paper. Maybe I'm in the minority, but with the amount of mill, burn, and discard, along with the militant and socially-inept people this game attracts, it usually makes for an unpleasant and annoying experience to play. This is nothing new, however, and MTGO is a toxic environment regardless.
The complaints about pricing and card selection is a funny one - the consumer base for this game is one of the most hypocritical I've come across - they whine and complain about products, but still go on out and buy them. They continue playing, and continue whining.
Standard is one of the quickest ways to throw money away in this game - with the watered-down power level and quick rotations, I don't see why anyone would make the effort to play it competitively. Most new sets released in the last three years are worthless.
I'm not buying anything and I'm one of those people who you are calling hypocritical and complaining about prices. After the complete bull***** that happened with masters 25 and seeing Mark Rosewater comment they made imperial recruiter mythic simply because it was scarce; that was enough for me. If a card is scarce and you want to maintain it's scarcity you don't print it. By reprinting the card the idea is that you intend to make the card available for people to get, but of course that goes into the entire stupidity that is Masters set price points being set at 240 msrp. Despite what it may look like, people are leaving the game. The only reason it doesn't look like it on forums is because if someone leaves they usually don't stick around and comment on message boards. I'm still staying zoned in because of wanting to see the art for the Sagas for dominaria, but I'm fully invested into other games now like Force of Will.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Didn't the reserved list get created because Wizards reprinted some really rare cards and the investor/collector types were like "**** you you've ruined magic i just lost eighty thousand dollars"
Like, I actually agree that all cards should be available at reasonable price, ad not being able to make a deck because the key card costs more than my monthly budget sucks (related, who bought The Scarab God for $1000?), but they probably have a bunch of absolute grognards breathing down their necks on this one.
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
After the complete bull***** that happened with masters 25 and seeing Mark Rosewater comment they made imperial recruiter mythic simply because it was scarce was more than enough for me.
After the complete bull***** that happened with masters 25 and seeing Mark Rosewater comment they made imperial recruiter mythic simply because it was scarce was more than enough for me.
This is basically insanity and the company is going to run this game into the ground. I'm pretty sure this is also a reason the attrition rate for the game is so high.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
After the complete bull***** that happened with masters 25 and seeing Mark Rosewater comment they made imperial recruiter mythic simply because it was scarce was more than enough for me.
This is basically insanity and the company is going to run this game into the ground. I'm pretty sure this is also a reason the attrition rate for the game is so high.
Ha! I knew Gavin Verhey was completely full of **** when he mentioned "draft" fourteen times in a Masters 25 article. Draft my backside when cards get pushed into higher rarities because of scarcity. I thought the article was Wizards way of begging us to try M25 as a draft set, but knowing at last one card was pushed into Mythic for something unrelated to draft or power level really casts a different light on the set, and on the game as a whole.
Make Magic Escapist Again. No artificial price hikes, no "woke" culture or inexplicable insertion of diversity-for-diversity-sake, and cater to local game stores in the middle of the country.
After the complete bull***** that happened with masters 25 and seeing Mark Rosewater comment they made imperial recruiter mythic simply because it was scarce was more than enough for me.
This is basically insanity and the company is going to run this game into the ground. I'm pretty sure this is also a reason the attrition rate for the game is so high.
Ha! I knew Gavin Verhey was completely full of **** when he mentioned "draft" fourteen times in a Masters 25 article. Draft my backside when cards get pushed into higher rarities because of scarcity. I thought the article was Wizards way of begging us to try M25 as a draft set, but knowing at last one card was pushed into Mythic for something unrelated to draft or power level really casts a different light on the set, and on the game as a whole.
I've felt lied to ever since the WoTC article that said this was the set we were waiting for.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Make Magic Escapist Again. No artificial price hikes, no "woke" culture or inexplicable insertion of diversity-for-diversity-sake, and cater to local game stores in the middle of the country.
You want magic to be escapist, but you're mad at characters being diverse. What are you trying to escape from?
Oh wait I just checked your post history, you're trying to escape from brown people and women. guts lol
Make Magic Escapist Again. No artificial price hikes, no "woke" culture or inexplicable insertion of diversity-for-diversity-sake, and cater to local game stores in the middle of the country.
You want magic to be escapist, but you're mad at characters being diverse. What are you trying to escape from?
Oh wait I just checked your post history, you're trying to escape from brown people and women. guts lol
Constantly being told how tolerant and mindlessly open minded I must be, mindful of how everyone but me is feeling, and how toxic my fantasies are. I also seek to escape from having to answer annoying SJW witchhunt inquiries that amount to "are you racist?!?!?!?"
Hacksworth, I am sorry you are so pathetic a loser as to have time to troll my post history to defame me. Arent you glad there is the internet to protect you from the evil toxic masculine Zionist imperialist rich white male?
One thing WotC could do to make Legendary Permanents be more effective in non-Singleton formats is by adding a Cycling rule giving players the option to cycle a Legendary Permanent they already have on the battlefield with the cost to cycle being it's CMC as long as both copies are in your hand and on the battlefield. I figured with their current design philosophy for Standard legal sets being mostly geared toward EDH/Commander and Brawl this could help balance out the current restrictions of the Legendary Rule for both Standard and Modern. Legendary Instants and Sorceries in Dominaria would be exempt from this since you're not restricted from casting another copy in hand like with Legendary Permanents on the battlefield.
They could also add abilities that only trigger whenever you cycle a Legendary Permanent you already have on the battlefield which I felt was a missed opportunity in Dominaria since they brought back the Kicker mechanic instead. By making it so that Planeswalkers are no longer exempt from the Legendary rule by having multiples of the same name on the battlefield they could've easily went with the Cycling rule as a way to enhance the Planeswalker's flavor and uniqueness. WotC already implemented a Scry rule for opening games in competitive formats even though it's not as widely accepted in casual formats however I think this could be a welcome change to improving MTG.
It would help grow consumer confidence by getting more players back into Standard without having to rely on Brawl as a potential replacement format where WotC wouldn't have to sacrifice competitive for casual like what they've been doing since the inception of EDH/Commander while creating more of an incentive to improve the card stock quality of the game. Part of the reason why I think the most recent Standard sets haven't really sold that well is due to 1) a severe lack of innovative thinking on R&D's part and 2) more style over substance. Aside from the card stock quality issues the game's been having since Theros block I don't necessarily think the recent Standard sets were THAT terrible but they really could've done more.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Honestly I'm surprised we've not seen Grandeur come back for Dominaria, but I guess as this is an EDH focused set giving abilities that mostly don't work in EDH would be strange.
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
The problem with Grandeur was that it was mostly restricted toward non-Singleton formats with Standard and Modern (a.k.a. Extended) years before EDH/Commander was officially conceived as an MTG format. The idea behind the Cycling rule I'm proposing to WotC is to help create a mechanic that works for both non-Singleton and Singleton formats that benefits competitive and casual players in a way where one mechanic doesn't cancel out the other. In non-Singleton you can cycle what you already have on the battlefield where as in Singleton you could pull it off with a card ability that counts as the same name as your Commander or a Legendary Permanent on the battlefield.
They could do something similar to what they did with Changelings in Lorwyn block where instead of a creature counting as all creature types they count as the actual name of your Commander but as non-Legendary in Singleton formats while in non-Singleton formats they could also grant some kind of boost similar to the Grandeur mechanic from Future Sight that nets you some form of card advantage. A part of me feels as though Brawl was just a lazy attempt by WotC not to address these problems as it felt more like throwing something at a wall just to see what sticks. They should be willing to take more risks to help improve MTG as an actual game instead of feeling like they can play it safe all the time when it continues to stagnate their MTG products even further.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
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Mtg is better when the focus on creatures and planeswalkers is less. We don't have to go to the days when Swords was removal and Ernham was brilliant, but we can at least put more spells back into it and have a wider range of resources that can be attacked.
Too bad WOTC thinks they are creating the next Justice League and would rather push planeswalkers than just about any other creature type. It's not just the cards - the storylines, the marketing, PLANESWALKER decks. they are trying to imitate a game where you are able to fight alongside batman, even though PWs as characters are jokes.
Force of Will has a small dedicated competitive scene surrounded by a landscape of casual competitors trying to have fun. Also, FoW actually supports their eternal format via plentiful promotions.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
What sets most other Trading Card Games/Collectible Card Games apart from MTG and Force of Will TCG is that they have some form of nostalgia that players can connect to a lot more than those where the source material is bland and unappealing. Gameplay mechanics alone aren't enough to help sell a product unless you also have the source material to reach out to a wider audience despite the source material itself being the measure of a games' lifespan.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
It's more than just pressure from Hasbro, the choices they have made in moving the game forward have been putting more and more emphasis on making MtG more of a saturday night fling than a game you collect cards for and break out the box to build decks with. The entire game has become about throwing away as much chaff as possible after a draft, keep what is okay in standard, than pray to the heavens that you pick the right time to dump all the unplayable standard cards before that rotation hits. By the time all this is said and done you're left with a measly subset of cards, if anything, and the pattern just starts all over again with the next set / block. It's not a mystery they are trying to get into the digital "TCG" gaming market: their pre-existing market is just going to die out on it's own due to mismanagement of the eternal and non-rotating formats.
IMO I do think the company needs to establish a no-reserved-list eternal format and bring singles prices way down on the top end cards. It doesn't matter if they want chase cards for sets: Noble Heirarch, Snapcaster Mage, and similar cards have well exceeded what a chase card should even cost a player.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
No I think the criteria for a game being good is not having a company bending over to the secondary market and screwing over people in the primary market because of it. They completely screwed over masters 25, proved they don't have a clue what the player base even likes or finds memorable about the game, and shown they will absolutely with-hold printing cards just to run up the price to fuel their money bags. On top of which, you can't even trust the damn packs anymore because the print facilities they pick seem to have quality assurance issues resulting in numerous off colored cards, curling due to poor maintenance of the cutting presses, and allowed an entire batch of premium cardboard out the door that had serious ink splatter all over the cards as well as not being properly sorted. I have cards going back to Kaladesh that are really obviously off colored. It got worse as time went on.
If someone wants to buy anything from this company, they can go right ahead. It's their money to go take a match to and light the dollar bills on fire.
I want a freaking company that is actually competent, listens to and addresses concerns, and doesn't lie to their player base. Instead, WoTC is turning into a wound up drummer monkey that is rolling off in the distance with people trying to chase after it, trying to shout incessantly it's going the wrong way while it obliviously keeps hitting it's drums. Then when it actually runs face first into a tree, it skips around and runs off in a new direction that, if someone is lucky, might actually look like it listened and tried to change course. That's where we're at right now.
Also, as a final thing to say: If they keep messing up like this, you won't have to worry at all about cards getting cheap. You will get to have all the expensive cardboard you want.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
They do have to balance the need to please players and the fact that what would please players most would be a game they play for free and don't rip boosters, like many Vintage and Legacy players do.
So far it is pretty bad, they upset lots of people with both Masters sets, but nobody will ever be playing with 20 dollar Tabernacles, unless they are proxies.
The complaints about pricing and card selection is a funny one - the consumer base for this game is one of the most hypocritical I've come across - they whine and complain about products, but still go on out and buy them. They continue playing, and continue whining.
Standard is one of the quickest ways to throw money away in this game - with the watered-down power level and quick rotations, I don't see why anyone would make the effort to play it competitively. Most new sets released in the last three years are worthless.
I'm not buying anything and I'm one of those people who you are calling hypocritical and complaining about prices. After the complete bull***** that happened with masters 25 and seeing Mark Rosewater comment they made imperial recruiter mythic simply because it was scarce; that was enough for me. If a card is scarce and you want to maintain it's scarcity you don't print it. By reprinting the card the idea is that you intend to make the card available for people to get, but of course that goes into the entire stupidity that is Masters set price points being set at 240 msrp. Despite what it may look like, people are leaving the game. The only reason it doesn't look like it on forums is because if someone leaves they usually don't stick around and comment on message boards. I'm still staying zoned in because of wanting to see the art for the Sagas for dominaria, but I'm fully invested into other games now like Force of Will.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Like, I actually agree that all cards should be available at reasonable price, ad not being able to make a deck because the key card costs more than my monthly budget sucks (related, who bought The Scarab God for $1000?), but they probably have a bunch of absolute grognards breathing down their necks on this one.
Art is life itself.
Wait... what? Are you serious?
Yes I'm serious. Hold on I'll find it.
Edit: Here is the link to the blogatog: http://markrosewater.tumblr.com/post/171610481148/hi-maro-im-confused-about-whats-mythic-rare
This is basically insanity and the company is going to run this game into the ground. I'm pretty sure this is also a reason the attrition rate for the game is so high.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Ha! I knew Gavin Verhey was completely full of **** when he mentioned "draft" fourteen times in a Masters 25 article. Draft my backside when cards get pushed into higher rarities because of scarcity. I thought the article was Wizards way of begging us to try M25 as a draft set, but knowing at last one card was pushed into Mythic for something unrelated to draft or power level really casts a different light on the set, and on the game as a whole.
I've felt lied to ever since the WoTC article that said this was the set we were waiting for.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Oh wait I just checked your post history, you're trying to escape from brown people and women. guts lol
Art is life itself.
They could also add abilities that only trigger whenever you cycle a Legendary Permanent you already have on the battlefield which I felt was a missed opportunity in Dominaria since they brought back the Kicker mechanic instead. By making it so that Planeswalkers are no longer exempt from the Legendary rule by having multiples of the same name on the battlefield they could've easily went with the Cycling rule as a way to enhance the Planeswalker's flavor and uniqueness. WotC already implemented a Scry rule for opening games in competitive formats even though it's not as widely accepted in casual formats however I think this could be a welcome change to improving MTG.
It would help grow consumer confidence by getting more players back into Standard without having to rely on Brawl as a potential replacement format where WotC wouldn't have to sacrifice competitive for casual like what they've been doing since the inception of EDH/Commander while creating more of an incentive to improve the card stock quality of the game. Part of the reason why I think the most recent Standard sets haven't really sold that well is due to 1) a severe lack of innovative thinking on R&D's part and 2) more style over substance. Aside from the card stock quality issues the game's been having since Theros block I don't necessarily think the recent Standard sets were THAT terrible but they really could've done more.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Art is life itself.
They could do something similar to what they did with Changelings in Lorwyn block where instead of a creature counting as all creature types they count as the actual name of your Commander but as non-Legendary in Singleton formats while in non-Singleton formats they could also grant some kind of boost similar to the Grandeur mechanic from Future Sight that nets you some form of card advantage. A part of me feels as though Brawl was just a lazy attempt by WotC not to address these problems as it felt more like throwing something at a wall just to see what sticks. They should be willing to take more risks to help improve MTG as an actual game instead of feeling like they can play it safe all the time when it continues to stagnate their MTG products even further.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta