So I stopped by and picked up the Guildmaster's Guide to Ravnica the other day and have to say this was a really big surprise given how let down I've been of the Ixalan and other MTG supplements. Several new races, good description of Ravnica and the guilds, unique backgrounds, advice on how to get players from different guilds to work together, new spells and domains, and a good description of Precinct 10 along with who is where.
The only gripe I have with the book are nit-picks. For one I was expecting a bit more on the history of Ravnica and how it actually grew to become what it is in the current age, as we've got city biomes literally built atop of ancient oceans and seas. They also don't go into detail on what the process is to join a guild for guildless outsiders that have traveled to Ravnica. I found some are self implied, such as Golgari just taking whoever they can find and shoveling them into the system, or Orzhov basically roping people in through loans and debt. However, the ones that really needed this bit fleshed out more are House Demir, the Azorious, and Boros.
Also, FYI they do not provide an adventure in the core book as much as adventure hooks and ideas. You'll have to come up with your own stuff or possibly buy a premade adventure down the line.
Over all, I haven't been this pleased with a world book since the coming of Eberon, so hopefully they will expand on this setting with more than just one book.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
There's an adventure in the book - Krenko's Way - Which is also sold separately.
They just made a Ravnica section in DM's guild, but there's only a couple source books up at the moment.
Boros is a military organization so they will literally recruit anyone who point the sharp end of a stick at someone
The GMG to Ravnica is definetly a World book rather than a simple Plane Shift document. However, my enjoyment of the book is much more on the side of appreciating MTG instead of really wanting to play DnD in the Ravnica setting. I'm just not a big fan of urban adventures in DnD.
I had a few D and D books as a kid, probably 3rd edition (I think the 3 core books and Eberron setting). I don't remember what I've done with them. But when they spoiled Guildmasters Guide to Ravnica, I've been tempted to get the most recent version of the core books (5th e I think?) so I can get this and play on Ravnica and I really appreciate your description.
So I stopped by and picked up the Guildmaster's Guide to Ravnica the other day and have to say this was a really big surprise given how let down I've been of the Ixalan and other MTG supplements. Several new races, good description of Ravnica and the guilds, unique backgrounds, advice on how to get players from different guilds to work together, new spells and domains, and a good description of Precinct 10 along with who is where.
The only gripe I have with the book are nit-picks. For one I was expecting a bit more on the history of Ravnica and how it actually grew to become what it is in the current age, as Tutuapp9appsShowbox we've got city biomes literally built atop of ancient oceans and seas. They also don't go into detail on what the process is to join a guild for guildless outsiders that have traveled to Ravnica. I found some are self implied, such as Golgari just taking whoever they can find and shoveling them into the system, or Orzhov basically roping people in through loans and debt. However, the ones that really needed this bit fleshed out more are House Demir, the Azorious, and Boros.
Also, FYI they do not provide an adventure in the core book as much as adventure hooks and ideas. You'll have to come up with your own stuff or possibly buy a premade adventure down the line.
Over all, I haven't been this pleased with a world book since the coming of Eberon, so hopefully they will expand on this setting with more than just one book.
How on earth did Simic Hybrid make it and not them? They actually seemed rather interesting, whereas Simic Hybrid just seemed like a mess, and from the abilities in the playtest, to not even really match it's own "give animal abilities to humanoids" concept.
So I stopped by and picked up the Guildmaster's Guide to Ravnica the other day and have to say this was a really big surprise given how let down I've been of the Ixalan and other MTG supplements. Several new races, good description of Ravnica and the guilds, unique backgrounds, advice on how to get players from different guilds to work together, new spells and domains, and a good description of Precinct 10 along with who is where.
The only gripe I have with the book are nit-picks. For one I was expecting a bit more on the history of Ravnica and how it actually grew to become what it is in the current age, as Smart tip we've got city biomes literally built atop of ancient oceans and seas. They also don't go into detail on what the process is to join a guild for guildless outsiders that have traveled to Ravnica. I found some are self implied, such as Golgari just taking whoever they can find and shoveling them into the system, or Orzhov basically roping people in through loans and debt. However, the ones that really needed this bit fleshed out more are House Demir, the Azorious, and Boros.
Also, FYI they do not provide an adventure in the core book as much as adventure hooks and ideas. You'll have to come up with your own stuff or possibly buy a premade adventure down the line.
Over all, I haven't been this pleased with a world book since the coming of Eberon, so hopefully they will expand on this setting with more than just one book.
How on earth did Simic Hybrid make it and not them? They actually seemed rather interesting, whereas Simic Hybrid just seemed like a mess, and from the abilities in the playtest, to not even really match it's own "give animal abilities to humanoids" concept.
FYI they do not provide an adventure in the core book as much as adventure hooks and ideas. You'll have to come up with your own stuff or possibly buy a premade adventure down the line.
The only gripe I have with the book are nit-picks. For one I was expecting a bit more on the history of Ravnica and how it actually grew to become what it is in the current age, as we've got city biomes literally built atop of ancient oceans and seas. They also don't go into detail on what the process is to join a guild for guildless outsiders that have traveled to Ravnica. I found some are self implied, such as Golgari just taking whoever they can find and shoveling them into the system, or Orzhov basically roping people in through loans and debt. However, the ones that really needed this bit fleshed out more are House Demir, the Azorious, and Boros.
Also, FYI they do not provide an adventure in the core book as much as adventure hooks and ideas. You'll have to come up with your own stuff or possibly buy a premade adventure down the line.
Over all, I haven't been this pleased with a world book since the coming of Eberon, so hopefully they will expand on this setting with more than just one book.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
They just made a Ravnica section in DM's guild, but there's only a couple source books up at the moment.
Boros is a military organization so they will literally recruit anyone who point the sharp end of a stick at someone
UR Mizzix of the Izmagnus ~~~ Build your own win-condition: Finite Spellslinging
UR Brudiclad, Telchor Engineer ~~~ We are the Borg. We will add your biological and technological distinctiveness to our own.
WUB Oloro, Ageless Ascetic ~~~ A Guide to dying slowly
UBR Marchesa, the Black Rose ~~~ Marchesa's undying Marionettes
RGW Mayael the Anima ~~~ All Hail the Big Chungus
GWU Chulane, Teller of Tales ~~~ Permanents Only ETB Shenanigans
BGU Sidisi, Brood Tyrant ~~~ Sidisi's Restless Servants
WUBRG The Ur-Dragon ~~~ Dragons eat your face
Thanks for posting about this
How on earth did Simic Hybrid make it and not them? They actually seemed rather interesting, whereas Simic Hybrid just seemed like a mess, and from the abilities in the playtest, to not even really match it's own "give animal abilities to humanoids" concept.
FYI they do not provide an adventure in the core book as much as adventure hooks and ideas. You'll have to come up with your own stuff or possibly buy a premade adventure down the line.