You can only get 1 card at a time with your wildcards. You can grind out packs and wildcards by completing daily and weekly quests, which give substantial rewards for doing so. By the end of the closed beta, I had 5 fairly strong decks from doing exactly this, as well as a few drafts with my gold.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Once you've completed the New Player Experience quest line, you'll end up with 10 two-color preconstructed decks. Some of the decks are competitively viable with a few upgrades. The merfolk one (UG) in particular comes to mind. You can also use the decks for parts to make your own, as many of them contain solid playable cards. For example jamming 4x Shock, 4x Lightning Strike, 4x Murder, 1x Vraska's Contempt plus whatever your best R/B creatures are into a deck is probably good enough for your purposes of getting enough wins a day to earn rewards.
As the person above me suggested, I think the best use of your gold will be to do Draft to convert your Gold into Gems, as well as hopefully earn some rewards. Remember you get to keep any cards you draft, as well. This is a decent way to start expanding your collection. Once you have enough Gems, Competitive Draft or Sealed is what you want to be doing, as they generally have the best prize structure to allow you make most/all of your entry fee back, essentially allowing you to "go infinite". If you can reliably get 3+ wins in Competitive Draft (3 wins before 2 loses is the break-even point) you'll be able to quickly grow your collection as well as earn wildcards from the prize packs. In my opinion, this is the best way to grind for cards. Not to mention the enjoyment of actually playing draft or sealed, which is also just fun by itself. Far better, in my mind, than grinding Standard every day against the same few decks.
Awesome, thanks folks. I threw together the beginnings of a GW token deck, lucked out on a few packs I got that added to it, but if Draft is the way to go, then thats what I'll try.
Once you've completed the New Player Experience quest line, you'll end up with 10 two-color preconstructed decks.
I didn't get these once I'd completed that quest line; all I got was the boring mono colored decks.
Was this your first day playing? The 2-color decks start after that. You should get one a day for 5 days, then the next time you get a deck reward it will give you the other 5 2-color decks you didn't get earlier.
It is worth noting that once you get a deck, you get a quest of "cast 40 X or Y spells" where X and Y are the two colors of the deck you just got. Once you clear that quest, then the next day will be a new deck quest. Once you have five of them, the quest "Deal 100 Damage" will come up, and completing that quest (it's 100 damage total, both combat and non-combat damage to both creatures and players) you'll get the other 5 two-color decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
It is worth noting that once you get a deck, you get a quest of "cast 40 X or Y spells" where X and Y are the two colors of the deck you just got. Once you clear that quest, then the next day will be a new deck quest. Once you have five of them, the quest "Deal 100 Damage" will come up, and completing that quest (it's 100 damage total, both combat and non-combat damage to both creatures and players) you'll get the other 5 two-color decks.
Oh, I was not aware that the deck rewards are linked to the other quests.
Yeah once you get the daily (I need to play one today) 2 Colour Decks running, you start to see the real cards, and your collection takes some shape. I also bought in on a draft last night with my 'free' gold, and built RW Aggro, winning my first draft game before I went to bed.
Once you've completed the New Player Experience quest line, you'll end up with 10 two-color preconstructed decks. Some of the decks are competitively viable with a few upgrades. The merfolk one (UG) in particular comes to mind. You can also use the decks for parts to make your own, as many of them contain solid playable cards. For example jamming 4x Shock, 4x Lightning Strike, 4x Murder, 1x Vraska's Contempt plus whatever your best R/B creatures are into a deck is probably good enough for your purposes of getting enough wins a day to earn rewards.
As the person above me suggested, I think the best use of your gold will be to do Draft to convert your Gold into Gems, as well as hopefully earn some rewards. Remember you get to keep any cards you draft, as well. This is a decent way to start expanding your collection. Once you have enough Gems, Competitive Draft or Sealed is what you want to be doing, as they generally have the best prize structure to allow you make most/all of your entry fee back, essentially allowing you to "go infinite". If you can reliably get 3+ wins in Competitive Draft (3 wins before 2 loses is the break-even point) you'll be able to quickly grow your collection as well as earn wildcards from the prize packs. In my opinion, this is the best way to grind for cards. Not to mention the enjoyment of actually playing draft or sealed, which is also just fun by itself. Far better, in my mind, than grinding Standard every day against the same few decks.
I agree with Impossible here. The best way to get a competitive deck up and running is saving up coins and gems for Draft and/or Sealed, as the cards you open are added to your collection. If you don't want to go that far yet, try making a Blue Black surveil deck. It doesn't cost much (just a bunch of uncommons from a single set) to make and is very competitive.
So cracking packs is literally the only way to get say, 4 Steam Vents? I got one in a pack, I cannot even buy another with a Wildcard it seems?
Do you filter by 'not collected' maybe? As soon as you own a single copy, cards won't show up there anymore.
I did not craft a lot so far, but a way to get the option for redeeming a wildcard is just trying to add more of the card in question to your deck. If you exceed your stock, a dialog will pop up and ask if you want to use a wildcard (one at a time).
All in all, the collection management is not very intuitive.
Can I dust things?
Can I somehow build a 'real' deck quickly?
Is there a guide? lol
Spirits
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Best options is to slug it out , doing quests and saving gold for Draft
As the person above me suggested, I think the best use of your gold will be to do Draft to convert your Gold into Gems, as well as hopefully earn some rewards. Remember you get to keep any cards you draft, as well. This is a decent way to start expanding your collection. Once you have enough Gems, Competitive Draft or Sealed is what you want to be doing, as they generally have the best prize structure to allow you make most/all of your entry fee back, essentially allowing you to "go infinite". If you can reliably get 3+ wins in Competitive Draft (3 wins before 2 loses is the break-even point) you'll be able to quickly grow your collection as well as earn wildcards from the prize packs. In my opinion, this is the best way to grind for cards. Not to mention the enjoyment of actually playing draft or sealed, which is also just fun by itself. Far better, in my mind, than grinding Standard every day against the same few decks.
Spirits
I didn't get these once I'd completed that quest line; all I got was the boring mono colored decks.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
All in all, having a lot of fun with it.
Spirits
I agree with Impossible here. The best way to get a competitive deck up and running is saving up coins and gems for Draft and/or Sealed, as the cards you open are added to your collection. If you don't want to go that far yet, try making a Blue Black surveil deck. It doesn't cost much (just a bunch of uncommons from a single set) to make and is very competitive.
GW Midrange/Lifegain GW
Also making Abzan Knights
GW Legendary Galore! GW
GW Angel Tribal GW
GW TOKENS GW
Spirits
Do you filter by 'not collected' maybe? As soon as you own a single copy, cards won't show up there anymore.
I did not craft a lot so far, but a way to get the option for redeeming a wildcard is just trying to add more of the card in question to your deck. If you exceed your stock, a dialog will pop up and ask if you want to use a wildcard (one at a time).
All in all, the collection management is not very intuitive.
W(W/U)U Ephara - Flash & Taxes W(W/U)U || B(B/G)G Meren - Circle of Life B(B/G)G
RGW Marath - Ever shifting Wilds RGW || (U/R)C(W/B) Breya - Artificial Dominion (U/R)C(W/B)
UBR Becket Brass - take what you can, give nothing back UBR
Spirits
Spirits