Currently running 26 lands, approximately 1/4 of my games are no lander opening hands often into 1 lander second hands. Wondering what the appropriate amount of lands to not have this happen is in Arena? Thanks
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EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
As far as I know, they stated there is no manipulation on hands/shuffling for bo3, but it is fully random.
So, at least in theory, you should get the best results with building just like you would in paper.
If you haven't played bo3 before it can be quite a big adjustment. It is much more common to have to mulligan, down to 5 even sometimes. 24 lands sounds right for an average standard deck curve.
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
So, at least in theory, you should get the best results with building just like you would in paper.
W(W/U)U Ephara - Flash & Taxes W(W/U)U || B(B/G)G Meren - Circle of Life B(B/G)G
RGW Marath - Ever shifting Wilds RGW || (U/R)C(W/B) Breya - Artificial Dominion (U/R)C(W/B)
UBR Becket Brass - take what you can, give nothing back UBR