Quote from Sharpened »The Immortal Sun exists.
Quote from user_938036 »So they recently add this feature to the game where you can use your creatures to attack another player's planeswalkers. This new feature will allow you to interact with planeswalkers in an obvious and simple way with cards you should already be playing.
On a serious note, they did alter a number of uncommons, rares and even a few commons to specifically answer planeswalkers. There is a lot of paper in the format to answer the rocks. Planeswalkers are showing up more than ever because there are more than ever but they are far from dominating.
Quote from DonRon »Monoblack Elderspell control. You're welcome.
Quote from SardoNespa »Of course you could attack their PWs, but that assumes they have no creatures to block. And, of course, while you are attacking their PWs, you have spared their player from taking any damage, while you, with no PWs, aw taking blunt trauma to your player and moving you closer to death. Just having to deal with PWs and attacking them instead of their player IS part of their dominating factors.
Quote from BestMagicGamer »Walkers .... way too powerful. Nissa, Who Shakes the World for example is absolutely insane and almost impossible to deal with once it's out if you're not playing a control deck that has PW removal spells.
Quote from SardoNespa »I've only been playing for about 6 weeks, and I only play Arena, so i have never seen Wrath of God. Magic may not be Tic-Tac-Toe, but it also isn't Chess either. Chess has been around for hundreds of years with the same 8x8 grid and play pieces, yet there are always challenges and new strategies being formed. I got interested in MTG and found MTG Arena to be the perfect place to see if it really is something to spend time with - supposedly Free-to-Play, and to an extent it is. It does seem, however, that it is also Pay-to-Win. Just as you suggest - "explore new cards". But wait, I don't have dozens of Rare and Mythic Rare wild cards to just try some new strategy, just to find it doesn't work and move on to another. As it stands, i am so far behind. There are many of the "must have 4" Rares that I don't even have one of from the older sets, not to mention WAR. My rare and mythics wilds are already reserved just to catch up. I appreciate your advice, though.
Quote from Dusk707 »From WAR:
Prison Realm Ravnica at War Single Combat Callous Dismissal Totally Lost The Elderspell Price of Betrayal Spark Harvest Vraska's Finisher Chandra's Pyrohelix Chandra's Triumph Heartfire Sarkhan's Catharsis Angrath's Rampage Casualties of War Despark Domri's Ambush Dreadhorde Butcher Living Twister Mayhem Devil Ral's Outburst Blast Zone
This does not include any counters, discard spells, or other means to deal with walkers from previous sets (Bedevil comes to mind, along with Shock, Lightning Strike, and Vraska's Contempt). In short, there are a lot of ways to deal with walkers. The only color that can't on it's own is Green. Red and Black have the easiest time, but that's understandable as well.
Quote from SardoNespa »There are many of the "must have 4" Rares that I don't even have one of from the older sets, not to mention WAR. My rare and mythics wilds are already reserved just to catch up. I appreciate your advice, though.
Quote from kysg ».... I do like Kiora, Behemoth Beckoner
Quote from Slivortal »The bigger problem is that most walkers "get their card back" (and sometimes +1 CA) after resolving, and all of these answers are -1s under that view (and some are actually -2s). So you're bleeding cards by answering them.
The best way to answer walkers is just by having enough pressure to take them out immediately without having to spend cards (or by countering them, or killing their controller). But if your opponent untaps with them once or twice, the advantage can often be insurmountable.
Quote from The Decepticon »I would argue Magic is a ALOT like chess.....except it has tens of thousands of pieces that all do different things as opposed to only 6. If you dont think each game of magic has its own challenges and strategies then I dont know what to tell you. Its called finding the correct line in any given situation.
Regarding "play-to-win", if you want to play "competitive" magic then yes, you have to invest in the cards to be competitive. If you dont want to, then just play draft. Arena may be a casual forum but the decks being played are more often than not of a competitive nature.
No deck is going to have a good matchup against everything. Thats not how Magic works