Interesting logic they're using to justify requiring two wildcards to craft Historic-only cards there.
My instant reaction was that they're trying to reduce as much as possible the event of new players crafting historic-only cards and then getting a bad feeling when they realize they can't use them. I'm not sure it's the right ratio, but it's been in Wizards' MO to be overly conservative with the economy. This seems like more of the same.
At the same time, they want to give players the chance to kit up for Historic with the 1 month grace period - I know I'll be focusing on checklands during that time, real estate has a funny way of being the most annoying part of a deck to assemble in my experience.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
I'd wait a couple of days before making any decisions based on the 2 wildcards per card ratio. I'm willing to bet that it won't go live as announced.
The MTGA team seems to have a tendency to include one change in any major update that is just a giant middle finger towards their players, watch the *****storm for a bit and then backpedal on it. No idea if they simply want to test what they can get away with, try to take focus off of other changes or just intend to collect low hanging fruits in terms of "see? we listen to your complaints", but it has become a bit of a pattern.
For them adding about 15 cards from older sets every 3 months, it seems like a nice way to expand the format without the overhead of implementing whole sets of which 95% won't see play anyway. They just need to be carefull with the specific choices.
I like the idea of them introducing past cards into arena. I was thinking of something earlier and thought it would have been cool to introduce Diregraf CaptainDrogskol Captain and Stromkirk Captain for halloween. I think it would be cool if they still did introduce them because all three of the tribes have support in arena already.
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Embrace the dark you call a home,
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
Interesting logic they're using to justify requiring two wildcards to craft Historic-only cards there.
I agree. Odd logic. We newcomers already have problems dealing with opponents with 4 of every card from every previous or current release. Why add to the old-timer's advantage, where they can use their wilds for new releases while us newbies need to spend twice as much just to compete in Historic?
Personally, that logic would be more the reason to avoid historic matches entirely.
Interesting logic they're using to justify requiring two wildcards to craft Historic-only cards there.
I agree. Odd logic. We newcomers already have problems dealing with opponents with 4 of every card from every previous or current release. Why add to the old-timer's advantage, where they can use their wilds for new releases while us newbies need to spend twice as much just to compete in Historic?
Personally, that logic would be more the reason to avoid historic matches entirely.
I think you hit the nail on the head. The entire Arena monetization is lame. It's crappy enough that there is a forced disparity between the stupidly lucky and/or wealthy and those that need to manage their quids since the only reliable way to get specific cards is to spend wild cards and the only way to get wild cards is by opening packs and the only reliable way to get packs is by spending cash. By my rough estimates, around $800 a year on Arena.
Admittedly, packs for paper cards can hit stratospheric costs. There is no mechanism that alleviates duplicate cards. So it's very possible to open 20 copies Befuddle and not a single Chandra.
But the big difference with Arena is a paper player can offset costs by selling valuable unwanted cards and/or control spending by buying only singles. Doing so drastically lowers the cost of decks to be on par with Arena. Another huge difference is rotating cards can continue to be used or further sold off to recoup additional costs. None of which is possible with Arena.
I'm not trying to argue that paper is cheaper. What I'm trying to illustrate is that paper is an easier pill to swallow since players know they can continue to earn value from their money. Something that WotC seems to have zero interest in doing with Arena.
Let's be honest, If WotC can figure out how to charge us $75/month under the guise of a subscription and still charge us for packs and cards, I imagine they would.
Isn't historic suppose to include amonkhet and kaladesh?
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"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
Isn't historic suppose to include amonkhet and kaladesh?
No, it currently only includes the sets currently in standard. In November they will add 15-20 cards that should actually impact the format as opposed to coding an entire set with over 200 cards and 150+ of them make no impact.
Interesting logic they're using to justify requiring two wildcards to craft Historic-only cards there.
I agree. Odd logic. We newcomers already have problems dealing with opponents with 4 of every card from every previous or current release. Why add to the old-timer's advantage, where they can use their wilds for new releases while us newbies need to spend twice as much just to compete in Historic?
Personally, that logic would be more the reason to avoid historic matches entirely.
I think you hit the nail on the head. The entire Arena monetization is lame. It's crappy enough that there is a forced disparity between the stupidly lucky and/or wealthy and those that need to manage their quids since the only reliable way to get specific cards is to spend wild cards and the only way to get wild cards is by opening packs and the only reliable way to get packs is by spending cash. By my rough estimates, around $800 a year on Arena.
Admittedly, packs for paper cards can hit stratospheric costs. There is no mechanism that alleviates duplicate cards. So it's very possible to open 20 copies Befuddle and not a single Chandra.
But the big difference with Arena is a paper player can offset costs by selling valuable unwanted cards and/or control spending by buying only singles. Doing so drastically lowers the cost of decks to be on par with Arena. Another huge difference is rotating cards can continue to be used or further sold off to recoup additional costs. None of which is possible with Arena.
I'm not trying to argue that paper is cheaper. What I'm trying to illustrate is that paper is an easier pill to swallow since players know they can continue to earn value from their money. Something that WotC seems to have zero interest in doing with Arena.
Let's be honest, If WotC can figure out how to charge us $75/month under the guise of a subscription and still charge us for packs and cards, I imagine they would.
Yeah it's really unfortunate. I think there are enough people getting into the game and willing to pay it though. They REALLY turned a lot of people's rotating cards into something that's basically worthless unless you're willing to spend EVEN MORE money to give them value again. I was looking forward to historic but no longer.
Wizards has an official feedback sheet you can send them to let them know. They do reverse decisions sometimes with enough outcry. I made the point that 2:1 wildcards will actually just encourage people to ignore Historic completely (like me) instead of spending a little bit extra to get a deck. It will be a format full of rich whales eventually. Especially once they've released even more old powerful cards into the format, forcing everyone to buy more cards.
By my calculations, not counting random wild card drops, it takes opening 24 packs of cards to get 1 mythic card in Historic. 6 packs=rare wild card. next 6=mythic rare wildcard. Multiple that by 2 to get 2 mythic wild cards. Multiple that by 4 to get a playset of Historic mythics=96 packs for a play set of mythic wildcards. That's ridiculous!
What deck do you want to play?
I've liked my trusty gruul midrange so far.
Note they will be adding "new" cards that aren't currently standard legal to the format.
My instant reaction was that they're trying to reduce as much as possible the event of new players crafting historic-only cards and then getting a bad feeling when they realize they can't use them. I'm not sure it's the right ratio, but it's been in Wizards' MO to be overly conservative with the economy. This seems like more of the same.
At the same time, they want to give players the chance to kit up for Historic with the 1 month grace period - I know I'll be focusing on checklands during that time, real estate has a funny way of being the most annoying part of a deck to assemble in my experience.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
The MTGA team seems to have a tendency to include one change in any major update that is just a giant middle finger towards their players, watch the *****storm for a bit and then backpedal on it. No idea if they simply want to test what they can get away with, try to take focus off of other changes or just intend to collect low hanging fruits in terms of "see? we listen to your complaints", but it has become a bit of a pattern.
For them adding about 15 cards from older sets every 3 months, it seems like a nice way to expand the format without the overhead of implementing whole sets of which 95% won't see play anyway. They just need to be carefull with the specific choices.
W(W/U)U Ephara - Flash & Taxes W(W/U)U || B(B/G)G Meren - Circle of Life B(B/G)G
RGW Marath - Ever shifting Wilds RGW || (U/R)C(W/B) Breya - Artificial Dominion (U/R)C(W/B)
UBR Becket Brass - take what you can, give nothing back UBR
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
I agree. Odd logic. We newcomers already have problems dealing with opponents with 4 of every card from every previous or current release. Why add to the old-timer's advantage, where they can use their wilds for new releases while us newbies need to spend twice as much just to compete in Historic?
Personally, that logic would be more the reason to avoid historic matches entirely.
I think you hit the nail on the head. The entire Arena monetization is lame. It's crappy enough that there is a forced disparity between the stupidly lucky and/or wealthy and those that need to manage their quids since the only reliable way to get specific cards is to spend wild cards and the only way to get wild cards is by opening packs and the only reliable way to get packs is by spending cash. By my rough estimates, around $800 a year on Arena.
Admittedly, packs for paper cards can hit stratospheric costs. There is no mechanism that alleviates duplicate cards. So it's very possible to open 20 copies Befuddle and not a single Chandra.
But the big difference with Arena is a paper player can offset costs by selling valuable unwanted cards and/or control spending by buying only singles. Doing so drastically lowers the cost of decks to be on par with Arena. Another huge difference is rotating cards can continue to be used or further sold off to recoup additional costs. None of which is possible with Arena.
I'm not trying to argue that paper is cheaper. What I'm trying to illustrate is that paper is an easier pill to swallow since players know they can continue to earn value from their money. Something that WotC seems to have zero interest in doing with Arena.
Let's be honest, If WotC can figure out how to charge us $75/month under the guise of a subscription and still charge us for packs and cards, I imagine they would.
-Stay Frosty
Yeah it's really unfortunate. I think there are enough people getting into the game and willing to pay it though. They REALLY turned a lot of people's rotating cards into something that's basically worthless unless you're willing to spend EVEN MORE money to give them value again. I was looking forward to historic but no longer.
Wizards has an official feedback sheet you can send them to let them know. They do reverse decisions sometimes with enough outcry. I made the point that 2:1 wildcards will actually just encourage people to ignore Historic completely (like me) instead of spending a little bit extra to get a deck. It will be a format full of rich whales eventually. Especially once they've released even more old powerful cards into the format, forcing everyone to buy more cards.
By my calculations, not counting random wild card drops, it takes opening 24 packs of cards to get 1 mythic card in Historic. 6 packs=rare wild card. next 6=mythic rare wildcard. Multiple that by 2 to get 2 mythic wild cards. Multiple that by 4 to get a playset of Historic mythics=96 packs for a play set of mythic wildcards. That's ridiculous!