1. THERE IS NO SUCH THING AS THE "sealed 1st pick". THERE JUST ISN'T.
Maybe not, but there are cards that stand out in sealed. Cards that say "Play my colour". Cards that do everything a first pick does in drafts. One could apply the term "first pick" to them even though technically there is no first pick.
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2. I could play Betrayers, Homelands, Yu Gi Oh drafts if I wanted; but it's not worth talking about.
For those that say a good defense is good offense, this card throws that stretegy out the window. Just make sure you have more creatures than your opponent.
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"The only thing necessary for the triumph of evil is for good men to do nothing."
... she is one nasty girl... a bomb in draft and sealed... probobly wont see any T2 play, but thats a really intresting ability. (if I recall some one mentioned Bushido X a long time ago, but i was deemed fake... and now we know...)
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Ultra cool card. I have finally realized the reason for the strange feeling when looking at the card - the card illustration. Frankly, does she look Japanese or generally oriental?
Anyway, my RW Samurai deck just got a new addition Welcome, Fumiko.
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100% Vorthos Spike and Storyline Expert
Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
i don't know how i feel about this card.
my first impression was 'crap... utter crap.'
but that's a gut instinct... and it's been wrong before.
here's a more detailed 'reaction' now that i've had some time to think:
board position: opponent > you.
this card doesn't help you much. sure if forces your opponent to use tap-activated abilities on their turn and it can force your opponet into some 1-for-2 trades but that's still card advantage for your opponent. of course you will (most likely) be killing their best creature with fumiko, but that doesn't make this an amazing card.
board position: opponent = you.
so long as you make good blocking decisions and your opponent doesn't have too many combat tricks, this card could be good in this situation. especially when it leaves you ahead in the creature department.
board position: opponent < you.
this card seems like it would really shine here. swing with your horde, force them to make blocking decisions (hopefully bad) and use your own combat tricks. but then again, this situation is still a great one to be in without fumiko.
in the end, however, i fear this card won't be all that good. she seems best suited for an aggro build rather than a control build where you're more apt to be the defending player. even in an aggro build she doesn't seem to add much except for a big body so long as you have a lot of creatures in play and want to attack with them all. you'll most likely do this if you opponent has few to no creatures and if that's the case, you should already be winning.
So, a card that kills your opponents best creature every turn is not considered good? How about if that card also tapped all your opponents creatures?
way to miss the point.
or perhaps: way to skim the post.
that was under the heading: "board position: opponent > yours."
this means they have more, better creatures than you do so it benefits them to be the aggro deck anyhow. in that case, they WANT to be attacking you.
also, fumiko doesn't just tap their creatures it makes them attack, and attacking does damage. damage can kill creatures, YOUR creatures, thus leaving you in the same, worse, or only slightly better board position.
of course there are specific situations where i could see myself saying 'gee, you know what... i really wish i had fumiko in play right now!' but i've said that about a lot of crappy cards before (usually because they'd keep me from losing the game). but it seems (to me at least) that fumiko rarely improves you board position significantly when you're behind against an aggro deck.
I like this card because can serve as a kind of reusable removal and it has extreme potential as a great aggro card, allowing you to clear most, if not all your opponents blockers out of the way for an aggro red deck to bring the massive beats. I agree that it is an absolute bomb in limited, especially if you have been picking all the blasts, rays, flames, etc. in the first 2 packs and possibly has a spot in some constructed sideboard
I really dislike this card. Sure its interesting enough, but I simply dont find it very good. Not even in casual deck. I would much rather play something else.. Also, the art is terrible.. gruesome art..
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way to miss the point.
or perhaps: way to skim the post.
that was under the heading: "board position: opponent > yours."
this means they have more, better creatures than you do so it benefits them to be the aggro deck anyhow. in that case, they WANT to be attacking you.
also, fumiko doesn't just tap their creatures it makes them attack, and attacking does damage. damage can kill creatures, YOUR creatures, thus leaving you in the same, worse, or only slightly better board position.
of course there are specific situations where i could see myself saying 'gee, you know what... i really wish i had fumiko in play right now!' but i've said that about a lot of crappy cards before (usually because they'd keep me from losing the game). but it seems (to me at least) that fumiko rarely improves you board position significantly when you're behind against an aggro deck.
-aNia_
In a situation where an all-out attack will serve the boardposition of your opponent, he will declare an all out attack anyways. So that point is moot. In each other case your opponent is likely to end op worse afterwards. Since you know during deckbuilding already that your opponent will attack you with every creature he has, I think you will be quite ready for it (combat tricks et al...)
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
One thing I like about the card is that it forces just your opponents' creatures to attack, and your can sit pretty on defense a good bit. Like the article said, vigilant creature can work wonders with her....but an old-ish enchantment came to mind very quickly to me(this is for a casual game, mind you)...but a powerstone minefield can wreak some hefty havoc, esepcially if you get more than one into play. Forcing your opponents' critters to walk through that every turn can be pretty painful. Only problem is keeping your own critters alive at that point...(or you could substitute caltrops instead and use walls for defense)...
For a card that won't affect your own creatures (and is in the current Standard environment), Leonin Bladetrap would work. Sure, it's not the most efficient card ever, but it could be interesting in a casual deck with Fumiko.
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Dacarnix
------------------
Don't say I'm out of touch with this rampant chaos - your reality
I know well what lies beyond my sleeping refuge - the nightmare I built my own world to escape
from "Imaginary" by Evanescence
Heh, heh, that's pretty funny. May not be the greatest now, but the environment will most likely be changing soon, maybe giving fun like this a chance.
For a card that won't affect your own creatures (and is in the current Standard environment), Leonin Bladetrap would work. Sure, it's not the most efficient card ever, but it could be interesting in a casual deck with Fumiko.
True, the blade trap would work for standard...but not everyone plays standard..:P
I used to have a multiplayer deck centered around forcing opponents to attack through minefields/caltrops....and this card would go perfectly in that deck, since they really wouldn't have too much of a choice.
In a situation where an all-out attack will serve the boardposition of your opponent, he will declare an all out attack anyways. So that point is moot.
yeah i agree that the art looks like something out of Marvel/DC VS. pretty lame looking. the card is so-so in my book. i think it's funny though how if we would have read this as a spoiler, most would scream "FAKE!" just seems like something a noob would make up.
Does someone want to put up some sort of other link to the card or tell me what it does. My school blocked off Magicthegathering.com and I cant follow the link :).
This might be good in my casual powerstone mine field deck... as a defending creature
Good to know I'm not the only one with a casual minefield deck.
Anyways, I sort of like this card. It's definitely good in limited, as it's always a 3/2 with bushido 1. However, the ability to get larger levels of bushido is quite cool. Not exactly a constructed worthy card though...
Fumiko is human.
He is a samurai
He is not a HE, but a SHE?
I mean, that picture is clearly that of a woman samurai. And while i don't mind woman wizards and such in this flavor-driven set, as such tings don't really hve historical background, a woman samurai is very inaccurate.
Women weren't samurai. EVER!
I'm not being sexist. But when WOTC says they will use the historical background of Japan, i expect them not to do some goofs that are obvious. (Its very similar to knights in the middle ages, and magic has little, if any female knights)
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Logical Reasoning is dead; Long Live Stupidity
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I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
I'm not being sexist. But when WOTC says they will use the historical background of Japan, i expect them not to do some goofs that are obvious. (Its very similar to knights in the middle ages, and magic has little, if any female knights)
They fight spirits that manifest in the mortal world, by casting spells. Ogres give them trouble and there are talking rats and rabbits.
I think one female samurai will get past my suspension of disbelieve this once...
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
They fight spirits that manifest in the mortal world, by casting spells. Ogres give them trouble and there are talking rats and rabbits.
I think one female samurai will get past my suspension of disbelieve this once...
I couldn't have said it better myself.
As to Fumiko...I'm gonna have to playtest a little with her to see if she's really as useful as she appears to be. However, just thinking about it, making her opponents attack each turn really helps my R/W samurai deck. Go aggro go!
IMO this card will be quite good (2-5 pick) in limited and may see a little bit of play in block, depending on how the metagame evolves, but it probably won't.
Maybe not, but there are cards that stand out in sealed. Cards that say "Play my colour". Cards that do everything a first pick does in drafts. One could apply the term "first pick" to them even though technically there is no first pick.
Ooh! Ooh! Sign me up!
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Anyway, my RW Samurai deck just got a new addition Welcome, Fumiko.
Let this great clan rest in peace (2001-2011)
my first impression was 'crap... utter crap.'
but that's a gut instinct... and it's been wrong before.
here's a more detailed 'reaction' now that i've had some time to think:
board position: opponent > you.
this card doesn't help you much. sure if forces your opponent to use tap-activated abilities on their turn and it can force your opponet into some 1-for-2 trades but that's still card advantage for your opponent. of course you will (most likely) be killing their best creature with fumiko, but that doesn't make this an amazing card.
board position: opponent = you.
so long as you make good blocking decisions and your opponent doesn't have too many combat tricks, this card could be good in this situation. especially when it leaves you ahead in the creature department.
board position: opponent < you.
this card seems like it would really shine here. swing with your horde, force them to make blocking decisions (hopefully bad) and use your own combat tricks. but then again, this situation is still a great one to be in without fumiko.
in the end, however, i fear this card won't be all that good. she seems best suited for an aggro build rather than a control build where you're more apt to be the defending player. even in an aggro build she doesn't seem to add much except for a big body so long as you have a lot of creatures in play and want to attack with them all. you'll most likely do this if you opponent has few to no creatures and if that's the case, you should already be winning.
-aNia_
-sig by alex, avatar by aNia_
So, a card that kills your opponents best creature every turn is not considered good? How about if that card also tapped all your opponents creatures?
way to miss the point.
or perhaps: way to skim the post.
that was under the heading: "board position: opponent > yours."
this means they have more, better creatures than you do so it benefits them to be the aggro deck anyhow. in that case, they WANT to be attacking you.
also, fumiko doesn't just tap their creatures it makes them attack, and attacking does damage. damage can kill creatures, YOUR creatures, thus leaving you in the same, worse, or only slightly better board position.
of course there are specific situations where i could see myself saying 'gee, you know what... i really wish i had fumiko in play right now!' but i've said that about a lot of crappy cards before (usually because they'd keep me from losing the game). but it seems (to me at least) that fumiko rarely improves you board position significantly when you're behind against an aggro deck.
-aNia_
-sig by alex, avatar by aNia_
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In a situation where an all-out attack will serve the boardposition of your opponent, he will declare an all out attack anyways. So that point is moot. In each other case your opponent is likely to end op worse afterwards. Since you know during deckbuilding already that your opponent will attack you with every creature he has, I think you will be quite ready for it (combat tricks et al...)
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Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
(excluding 1996 World Champion )
EDH Decks (Total count: 90 and counting...)
For a card that won't affect your own creatures (and is in the current Standard environment), Leonin Bladetrap would work. Sure, it's not the most efficient card ever, but it could be interesting in a casual deck with Fumiko.
------------------
Don't say I'm out of touch with this rampant chaos - your reality
I know well what lies beyond my sleeping refuge - the nightmare I built my own world to escape
from "Imaginary" by Evanescence
Heh, heh, that's pretty funny. May not be the greatest now, but the environment will most likely be changing soon, maybe giving fun like this a chance.
True, the blade trap would work for standard...but not everyone plays standard..:P
I used to have a multiplayer deck centered around forcing opponents to attack through minefields/caltrops....and this card would go perfectly in that deck, since they really wouldn't have too much of a choice.
isn't that what i said?
-aNia_
-sig by alex, avatar by aNia_
P
TNX
A: You block with her:(
B: Your opponent plays a creature and is dumb enough to block with it.
But the "opponent's must attack each turn" part is where all the good stuff comes from.
EDH:
:symw::symu: Hannah
Sad Day's Tommorow
Almost Nine-Tails
Standard:
Legacy:
*drools while ideas float in...*
...I say, yeah!
Good to know I'm not the only one with a casual minefield deck.
Anyways, I sort of like this card. It's definitely good in limited, as it's always a 3/2 with bushido 1. However, the ability to get larger levels of bushido is quite cool. Not exactly a constructed worthy card though...
Fumiko is human.
He is a samurai
He is not a HE, but a SHE?
I mean, that picture is clearly that of a woman samurai. And while i don't mind woman wizards and such in this flavor-driven set, as such tings don't really hve historical background, a woman samurai is very inaccurate.
Women weren't samurai. EVER!
I'm not being sexist. But when WOTC says they will use the historical background of Japan, i expect them not to do some goofs that are obvious. (Its very similar to knights in the middle ages, and magic has little, if any female knights)
Logical Reasoning is dead; Long Live Stupidity
They fight spirits that manifest in the mortal world, by casting spells. Ogres give them trouble and there are talking rats and rabbits.
I think one female samurai will get past my suspension of disbelieve this once...
• Call of Cthulhu CCG Servitor for the Netherlands!
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
I couldn't have said it better myself.
As to Fumiko...I'm gonna have to playtest a little with her to see if she's really as useful as she appears to be. However, just thinking about it, making her opponents attack each turn really helps my R/W samurai deck. Go aggro go!
Yes. Chimney Imp.
IMO this card will be quite good (2-5 pick) in limited and may see a little bit of play in block, depending on how the metagame evolves, but it probably won't.
3CB and 4CB5CB!