the 3/3 for 3 reminds me of a not-as-good version of ebon drake, which was great with aether vial and lots of 3cc Creatures.
to the rest of them I give an overall "eh"
All of these cards seem like pretty high picks in limited... I'm not sure what you're talking about when you call them junk.
Ogre Recluse - :3mana::symr: Creature - Ogre Warrior (U) Whenever a player plays a spell, tap Ogre Recluse. 5/4
This card is very aggressive at four mana. Because of its drawback, it will probably never block but at five power I'd rather be swinging with this guy any day. Your opponent has to play an instant BEFORE you attack to stop this giving your other creatures an advantage in combat anyway.
Ogre Marauder - :1mana::symb::symb: Creature - Ogre Warrior (U) Whenever Ogre Marauder attacks, it can’t be blocked this turn unless defending player sacrifices a creature.
3/1
Another aggressive 3 drop. If your opponent is going to trade with this, he has to go 2 for 1. This appears to be a much better card than Nezumi Ronin which is considered to be a very playable card already.
Scourge of Numai - Creature - Demon Spirit (U) At the beginning of your upkeep, you lose 2 life if you don’t control an Ogre. 4/4
I'm not sold on this one however, if your opponent can throw a few guys in front of it he will come out ahead before you do.
Takenuma Bleeder - :2mana::symb: Creature - Ogre Shaman (C) Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don’t control a Demon. 3/3
In the land of the 2/1, the aggressive 3/3 is king... even if you do have to pay 1 life every time you use it.
Red, Green, and Black traditionally see a few midrange filler beaters in the second set of the block, in a tradition going back to Urza's Legacy (Simian Grunts, anyone?) ostensibly for limited play.
This doesn't rule out a new decktype built around an unknown card.
One that helps us forgive these lukewarm chaff cards their drawbacks.
Hidetsugu Summoner of Demons and Most Progressive Ogre Employer '04, where are you?
EDIT: I'll still play with #4 in Draft, regardless.
but... their so boring... were is the pa-zaz, the oomph?
Private Mod Note
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Ogre Recluse - :3mana::symr: Creature - Ogre Warrior (U) Whenever a player plays a spell, tap Ogre Recluse. 5/4
This guy definately loses against blue/white, but if your opponent isn't playing blue white then this guy is ok in limited. He's uncommon in a small set so don't expect to see much of him anyways. I like that he's an Ogre but the drawback is silly. However late in a limited game when people have resorted to topdeck mode (which is often the case if you aren't playing some sort of card advantage engine which is primarily blue) he's actually not bad at all. That is a huge disadvantage though. Your opponent can basically play any spell and Kami of Fires Roar this guy. And Kami of Fire's Roar is amazing so... meh on Ogre Recluse.
Ogre Marauder - :1mana::symb::symb: Creature - Ogre Warrior (U) Whenever Ogre Marauder attacks, it can’t be blocked this turn unless defending player sacrifices a creature.
3/1
I like this guy. 3/1 isn't great cuz ... well 1 butts just don't make the cut half the time unless they are broken. However, if they don't want to take three then they have to sack a creature. Unless they are playing Green that's a good thing. Especially if they have to sack a creature in order to just trade with this guy. 3 is a gooooooood power to have unless you go against River Kaijin/Harsh Deceiver hoarders. Even still, this won't work against a deck with a lot of Red/Green Zubera.
This guy reminds me of the Red Punisher spells from Oddessy block.
Scourge of Numai - Creature - Demon Spirit (U) At the beginning of your upkeep, you lose 2 life if you don’t control an Ogre. 4/4
I guess they can't have 2 4/4 black flyers O_o. This guy is solid, but he still dies to Order of the Sacred Bell. I'd say he isn't totally bad in limited since 4 toughness guys are few and far between. They are certainly making drafts more interesting with these choices.
Takenuma Bleeder - :2mana::symb: Creature - Ogre Shaman (C) Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don’t control a Demon. 3/3
3/3 for 3. Just what Limited ordered. Especially with this being common. I really like this guy. He's a shaman to boot.
to Snoop: CHK= vast-coolness
don't P!$$ on CHK man... the block rocks... just like Invasion and Oddisy (wee I can't spell at all...) so in the past, I think 6 years we've only had 3 good blocks...
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Not the most interesting of cards, but hey, any spoiled card is good to me. Note that there are now two demons with cc of 4 in BK, which is good news for all you casual players with demon decks.
Not the most interesting of cards, but hey, any spoiled card is good to me. Note that there are now two demons with cc of 4 in BK, which is good news for all you casual players with demon decks.
I really think R_E is knocking these cards a bit much. For a demon/ogre deck to ever get above limited & casual constructed, decent 4-drop demons (i.e. ones that don't require CIP sacrifice) are needed, which is what the scourge is. In any case, the recluse is good in aggro, though it has no synergy whatsoever with Kami of Fire's Roar (unless you play an arcane instant after declaring attackers)... It has amusing synergy with Masako the Humorless (or Teller of Tales - note you can stack the untap trigger to resolve after the tap trigger). And the 3/1 is awesome. I mean, these aren't Kokushos but they are solid, at least for limited/casual.
Possibly, but in Limited it's an absolute house. As has been pointed out already it will generally two-for-one unless a removal spell is used on it, but what nobody has mentioned yet is that even if you have a creature who can take the Marauder down without dying you will still have to lose a creature to do so, and if he controls only one creature it can't be blocked at all.
Hm... Thinking about it that way, it actually is quite good. The problem is it is extremely vulnurable to any type of removal.
[QUOTE=rancored_elf] Ogre Recluse - :3mana::symr: Creature - Ogre Warrior (U) Whenever a player plays a spell, tap Ogre Recluse. 5/4
Probably junk! I don't think the high stats (+1/+1 over the common Order of the Sacred Bell) justify such a nasty drawback. Doesn't work along with haste creatures, gets messed up by opponents who have instants, will never be able to block, etc. *yawn* [/QUOTE]
This has to be a good card to some reguard, all it needs is haste and bam you have a big hitter. Yes its disrupted by instants but "will never be able to block" is not what this card is about. If your using it aggressively (and a 4 mana 5 power creature is all about aggression) you wouldn't be blocking anyways.
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"Online trading... its like trading in real life except you dont need pants"
- Me, Nov 20th 2003
all pretty lame except for the ogre marauder a 3/1 for 1BB is okay in the right aggro black style deck and the semi unblockability is great especially since even if they sacrifice a stupid creature they'd still have to block the marauder and 3 damage takes down most creatures in kamigawa limited making it essentially a 2 for 1 trade. Also its an ogre which has no drawback which is a big advantage a playable ogre is great for any black deck and a must have for any deck running one of the ogre using demons.
Ogre Marauder - :1mana::symb::symb: Creature - Ogre Warrior (U) Whenever Ogre Marauder attacks, it can’t be blocked this turn unless defending player sacrifices a creature.
3/1
I am surprised people seem to be pretty negative towards the Marauder. He's a very reasonably costed little beatstick based on P/T alone, but with his ability thrown in the Marauder is an absolute steal!
He also combos quite nicely with Ninjitsu, and Ink-Eyes in particular (if scan turns out to be real.) The Marauder is the best Ogre printed in the block so far.
I think the reason a lot of people don't understand the strong potential of these cards is because we've all been spoiled rotten lately with overpowered Legends. Remember, not every creature can have Bushido 5 and Indestructible, or a higher P/T than CMC with no drawback. I think these are all playable in Limited. with the first one not as much, and the fourth one possibly Constructed-worthy (and 3/3 for 3 IS good...how many do you know of in Standard?)
Yuck! I at least can see the Ogre Marauder being played in limited. As mentioned, 3 damage unblocked or a possible 2 for 1 is a pretty nice package. I'd pick 'em up in drafts.
My comments are all about limited unless otherwise noted, I don't think these cards will have an effect in Constructed.
Quote from rancored_elf »
Ogre Recluse - :3mana::symr: Creature - Ogre Warrior (U) Whenever a player plays a spell, tap Ogre Recluse. 5/4
This is not so great, because it prevents YOU from developing your board pre-combat, as well as all the other mentioned drawbacks. On the other hand, most of the time you SHOULDN'T be playing spells pre-combat, so it may help some weaker players in that way... ;p But yes, it definitely fits into B/R aggro.
Quote from rancored_elf »
Ogre Marauder - :1mana::symb::symb: Creature - Ogre Warrior (U) Whenever Ogre Marauder attacks, it can’t be blocked this turn unless defending player sacrifices a creature.
3/1
I think this card is strong, especially given that there's this large number of cards coming out that rely on unblocked creatures... Who knew that an Ogre Warrior would be the Ninja's best friend?
Quote from rancored_elf »
Scourge of Numai - Creature - Demon Spirit (U) At the beginning of your upkeep, you lose 2 life if you don’t control an Ogre. 4/4
2 life is a lot, and cage of hands owns this guy, but he could definitely still see play in a deck with a bunch of ogres.
Quote from rancored_elf »
Takenuma Bleeder - :2mana::symb: Creature - Ogre Shaman (C) Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don’t control a Demon. 3/3
This guy is fine, 3/3s for 3 are good.
For constructed though, not so much in Standard, maybe in block, though that's also kinda sketchy. The problem with 3/3s in block is that there's a bunch of 3/xs in combat for 2... And of course the ogre/demons definitely don't appear able to compare with aggressively costed weenies.
Narcoleptics of Kamigawa looks like a decent set so far, but I think the Scourge is really blah, especially with the people he would appeal to having just removed Grinning Demon from thier decks less then 6 months ago.
"Hey! Look at me! I'm a bad substitute for a card that was a bad substitute for another card!"
The last one is actually pretty good IMO, is a 3/3 for 3, that's not that bad in limited, black needed this 3 drop, the first and 3rd really suck, and the 2nd has a little potential in limited.
to the rest of them I give an overall "eh"
This card is very aggressive at four mana. Because of its drawback, it will probably never block but at five power I'd rather be swinging with this guy any day. Your opponent has to play an instant BEFORE you attack to stop this giving your other creatures an advantage in combat anyway.
Another aggressive 3 drop. If your opponent is going to trade with this, he has to go 2 for 1. This appears to be a much better card than Nezumi Ronin which is considered to be a very playable card already.
I'm not sold on this one however, if your opponent can throw a few guys in front of it he will come out ahead before you do.
In the land of the 2/1, the aggressive 3/3 is king... even if you do have to pay 1 life every time you use it.
This doesn't rule out a new decktype built around an unknown card.
One that helps us forgive these lukewarm chaff cards their drawbacks.
Hidetsugu Summoner of Demons and Most Progressive Ogre Employer '04, where are you?
EDIT: I'll still play with #4 in Draft, regardless.
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Creature - Ogre Warrior (U)
Whenever a player plays a spell, tap Ogre Recluse.
5/4
This guy definately loses against blue/white, but if your opponent isn't playing blue white then this guy is ok in limited. He's uncommon in a small set so don't expect to see much of him anyways. I like that he's an Ogre but the drawback is silly. However late in a limited game when people have resorted to topdeck mode (which is often the case if you aren't playing some sort of card advantage engine which is primarily blue) he's actually not bad at all. That is a huge disadvantage though. Your opponent can basically play any spell and Kami of Fires Roar this guy. And Kami of Fire's Roar is amazing so... meh on Ogre Recluse.
Ogre Marauder - :1mana::symb::symb:
Creature - Ogre Warrior (U)
Whenever Ogre Marauder attacks, it can’t be blocked this turn unless defending player sacrifices a creature.
3/1
I like this guy. 3/1 isn't great cuz ... well 1 butts just don't make the cut half the time unless they are broken. However, if they don't want to take three then they have to sack a creature. Unless they are playing Green that's a good thing. Especially if they have to sack a creature in order to just trade with this guy. 3 is a gooooooood power to have unless you go against River Kaijin/Harsh Deceiver hoarders. Even still, this won't work against a deck with a lot of Red/Green Zubera.
This guy reminds me of the Red Punisher spells from Oddessy block.
Scourge of Numai -
Creature - Demon Spirit (U)
At the beginning of your upkeep, you lose 2 life if you don’t control an Ogre.
4/4
I guess they can't have 2 4/4 black flyers O_o. This guy is solid, but he still dies to Order of the Sacred Bell. I'd say he isn't totally bad in limited since 4 toughness guys are few and far between. They are certainly making drafts more interesting with these choices.
Takenuma Bleeder - :2mana::symb:
Creature - Ogre Shaman (C)
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don’t control a Demon.
3/3
3/3 for 3. Just what Limited ordered. Especially with this being common. I really like this guy. He's a shaman to boot.
OMG combo with Dosan!
don't P!$$ on CHK man... the block rocks... just like Invasion and Oddisy (wee I can't spell at all...) so in the past, I think 6 years we've only had 3 good blocks...
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
the 3/1 ogre isn't all that bad as well as the other 4 drop demon but theyre unimpresive at best
Casual players play Grinning Demon anyways...
I do like the 3/1 Ogre however, interesting ability.
Hm... Thinking about it that way, it actually is quite good. The problem is it is extremely vulnurable to any type of removal.
Ogre Recluse - :3mana::symr:
Creature - Ogre Warrior (U)
Whenever a player plays a spell, tap Ogre Recluse.
5/4
Probably junk! I don't think the high stats (+1/+1 over the common Order of the Sacred Bell) justify such a nasty drawback. Doesn't work along with haste creatures, gets messed up by opponents who have instants, will never be able to block, etc. *yawn* [/QUOTE]
This has to be a good card to some reguard, all it needs is haste and bam you have a big hitter. Yes its disrupted by instants but "will never be able to block" is not what this card is about. If your using it aggressively (and a 4 mana 5 power creature is all about aggression) you wouldn't be blocking anyways.
- Me, Nov 20th 2003
Machius proudly supports R_E's right to Rumour!
I am surprised people seem to be pretty negative towards the Marauder. He's a very reasonably costed little beatstick based on P/T alone, but with his ability thrown in the Marauder is an absolute steal!
He also combos quite nicely with Ninjitsu, and Ink-Eyes in particular (if scan turns out to be real.) The Marauder is the best Ogre printed in the block so far.
lol funny you caught this... i smell a casual t2 eck in the making
lets hope for a demon spirit ninja ogre in the set and the deck is self made
This is not so great, because it prevents YOU from developing your board pre-combat, as well as all the other mentioned drawbacks. On the other hand, most of the time you SHOULDN'T be playing spells pre-combat, so it may help some weaker players in that way... ;p But yes, it definitely fits into B/R aggro.
I think this card is strong, especially given that there's this large number of cards coming out that rely on unblocked creatures... Who knew that an Ogre Warrior would be the Ninja's best friend?
2 life is a lot, and cage of hands owns this guy, but he could definitely still see play in a deck with a bunch of ogres.
This guy is fine, 3/3s for 3 are good.
For constructed though, not so much in Standard, maybe in block, though that's also kinda sketchy. The problem with 3/3s in block is that there's a bunch of 3/xs in combat for 2... And of course the ogre/demons definitely don't appear able to compare with aggressively costed weenies.
"Hey! Look at me! I'm a bad substitute for a card that was a bad substitute for another card!"
*falls asleep"