Stahlregen, apparently I missed this part of your post:
And no, I really don't care about limited.
well duh it's too slow for any format where you care about quickness (apparently that includes your casual group for some reason). You could say that about 9/10 or more of the cards out there, omg big revelation. But if this thing is active for multiple turns, it will win games. Unfortunately the only place where it has time to get going is limited, but that doesn't make it a worthless card, just a limited bomb, like I said.
Hmm... Absolutely limited only, after all, if That Which Was Taken is destroyed, all those divinity counters don't have any effect anymore...
If that wording is correct, this is false. Quicksilver Fountain and Sensei Golden Tail have relatively similar abilities (event which produces a counter which is merely used to identify an object), yet neither of those cease to work if the original source (the Fountain and the Sensei) is removed. It'd be counterintuitive to assume this did, as well.
I think it was implied that he would use That Which Was Taken to put the counter on the White Myojin.
As far as That Which Was Taken, I would like to get my hands on it but of course I like a lot of things because I'm a johnny player at heart.
Actually yeah, I wanted to play Myojin of Cleansing Fire and the Colossus with T&N and then wipe the board with the Myojin at that time, but that stupid comes into play clause got me :shocked2:
This is an interesting card, but limited bomb? No way. It's probably barely playable at best. You should have much better things to spend all that mana on in the midgame.
If that wording is correct, this is false. Quicksilver Fountain and Sensei Golden Tail have relatively similar abilities (event which produces a counter which is merely used to identify an object), yet neither of those cease to work if the original source (the Fountain and the Sensei) is removed. It'd be counterintuitive to assume this did, as well.
There's a subtle difference in the wordings, assuming the wording of this card is correct as given. Both Sensei and the Fountain give the effect when activated/triggered, and use the counter to mark it, regardless of whether they are still in play. On the other hand, this card appears to give counters, and while it's in play those counters have the property of giving the permanents they are on indestructibility. Assuming the wording is correct, my knowledge of the rules would suggest that the destruction of this artifact would stop non-Myojin permanents with divinity counters on them from being indestructible.
So now we can use this after finding a way to drop the Myojin into play through other means (like T/N obviously) and then PUT the counter on them to use "Tooth for the Green Myojin and the Blue Myojin." Next turn- "Add counter to the green Myojin, attack with it." Next turn- "Add counter to the blue Myojin, attack with both. End step, draw ass of cards, then drop all the creatures."
Of course, same with Red/White for beat with no land, or other combos. Will still not be top tier or even tourney (watch me eat these words somehow) I'm sure.
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New Rules come out for 1999 6th Edition... "THEY'RE TURNING MAGIC INTO PORTAL! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for 2010 Edition... "THEY'RE TURNING MAGIC INTO YU-GI-OH! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for *Reserved for something in 2020* "THEY'RE TURNING MAGIC INTO *currently "simple" game by the more "skilled" players*! THE GAME IS..." etc.
The card is templated wrong either way; if it were to function like Sensei or Fountain, it would say something like "that permanent is Indestructible as long as it has a Divinity counter"...not "Each permament with a Divinity counter is indestructible". The only times I've ever seen them use the "Each permanent..." template is on a static ability, ie an ability that exists independently of the other ability, and is NOT part of the resolution of the activated ability that adds the counter.
So we have 2 possible wordings of the card:
"4, T: Put a divinity counter on target permanent other than ~this~.
Each permanent with a divinity counter is indestructible."
-OR-
"4, T: Put a divinity counter on target permanent other than ~this~. That permanent is indestructible as long as it has a divinity counter."
In the first example, the "Each permanent with a divinity counter is indestructible" is a static ability complete seperate from the ability that adds counters. With that template, the permanents with divinity counters will only be indestructible as long as ~this~ is in play. The static ability is what makes them indestructible; you remove the static ability, you remove the indestrucible.
In the second example, the indestrucible-ness is built into the resolution of the activated ability. In the second example, even if you remove ~this~, it will have no affect on the indestructible-ness of the artifacts that have divinity counters from ~this~.
I think that the first option is correct. From flavor standpoint, it's the stolen artifact that gives the indestructibility and it will cease to work when it will... well, cease to exist.
this is dum according to what I have understood of the storyline.. I tought Konda stole a powerfull kami that he uses to power up he town and stuff. So if "That wich was stolen" was supposed to be printed it wouldnt be a artifact. Ofcourse it could be something else, but unless its something new in the betrayer storyline then its rather unlikley..
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Quote from Einstein »
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No, making any given permanent indestrucible isn't a massive mistake.
No, causing 90% of removal to become utterly irrelevant isn't a huge error in judgment.
*sigh*
No, 9 mana is nothing to pay at all.
No, Affinity won't have wiped the floor with you before you even play this, let alone activate it.
No, this card is certainly broken.
*sigh*
Quote from Simkin »
I still haven't seen R_E confirm this. This card is whack anyway. Sure they said R_E let them leak this, but makes no sense.
Ah, but we haven't seen R_E deny it either. The fact is, we haven't seen R_E at all. Which is clearly the point. Do you think some guy got lucky and happened to lie about R_E's verification of this card at the precise moment he was unavaliable for comment?
No, 9 mana is nothing to pay at all.
No, Affinity won't have wiped the floor with you before you even play this, let alone activate it.
No, this card is certainly broken.
*sigh*
Ah, but we haven't seen R_E deny it either. The fact is, we haven't seen R_E at all. Which is clearly the point. Do you think some guy got lucky and happened to lie about R_E's verification of this card at the precise moment he was unavaliable for comment?
Well it's a rare! It's not going to show up in every deck! It may not even show up in one deck! How can a rare unbalance Limited? It has it's own buffering system built in. Or am I just ignorant about Limited?
EDIT: At least, I thought it was rare. I just realised that it doesn't say. Oh well, it looks rare, it's got a 99% chance of being rare, and 1% isn't enough to base a complaint off.
Quote from AKARAT »
It wouldn't be the first time someone says it's confirmed by R_E when it is not. I think it strange, it looks like almost everyone thinks it's real without any concern... normaly everyone would try to kill it.
Well I always try to give cards the benefit of the doubt (within reason of course). The way I see it, there's no point guessing that a card is false if it's just going to be proven one way or the other by someone with much more information than me. Clearly, when R_E can comment, we'll know for sure. In the mean time, there's no reason to waste time arguing about something that'll be resolved either way. Just my opinion.
I have read Outlaw, and how I understood it, Konda has this thing, a sort of shrine/statue, with an Überkami of somesorts imprisoned in it. The book doesn´t go to deep into how that translates into immortality however. Can´t wait to get the 2nd book...
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
I'ld like to chime in, since I have had to answer some questions on the WotC boards...
The last sentence of the Artifact is just SCREAMING "Static ability".
Mostly because of how differently it is worded than the last sentence of Quicksilver Fountains triggered ability.
I know BoK is changing the templating of some effects, but this is ridiculous.
I wouldn't be surprised if this card is either fake, or has 2 separate abilities...
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Take a look, folks. Came sort of the long way around through rancored_elf, but it's a real one. (They really did get it from rancored_elf and I know the owners of the site personally.)
That Which Was Taken - 5
Legendary Artifact
4, T: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible.
This info was given to me by Rancored_Elf formally of MTGNews. He has authorized me to leak it on his behalf, and it is from a source that has given him real info for past sets and has been correct every time.
well duh it's too slow for any format where you care about quickness (apparently that includes your casual group for some reason). You could say that about 9/10 or more of the cards out there, omg big revelation. But if this thing is active for multiple turns, it will win games. Unfortunately the only place where it has time to get going is limited, but that doesn't make it a worthless card, just a limited bomb, like I said.
If that wording is correct, this is false. Quicksilver Fountain and Sensei Golden Tail have relatively similar abilities (event which produces a counter which is merely used to identify an object), yet neither of those cease to work if the original source (the Fountain and the Sensei) is removed. It'd be counterintuitive to assume this did, as well.
Actually yeah, I wanted to play Myojin of Cleansing Fire and the Colossus with T&N and then wipe the board with the Myojin at that time, but that stupid comes into play clause got me :shocked2:
(Also known as Xenphire)
If you don't win once you play T&N you flippin suck
Warning for using different characters as an means to escape the word censor. - TNK
here it comes....
wait for it
There's a subtle difference in the wordings, assuming the wording of this card is correct as given. Both Sensei and the Fountain give the effect when activated/triggered, and use the counter to mark it, regardless of whether they are still in play. On the other hand, this card appears to give counters, and while it's in play those counters have the property of giving the permanents they are on indestructibility. Assuming the wording is correct, my knowledge of the rules would suggest that the destruction of this artifact would stop non-Myojin permanents with divinity counters on them from being indestructible.
Of course, same with Red/White for beat with no land, or other combos. Will still not be top tier or even tourney (watch me eat these words somehow) I'm sure.
What others say about me:
Sven Dostei
Unofficial Official arrogant teenage elitist of The Ivory Tower
So we have 2 possible wordings of the card:
"4, T: Put a divinity counter on target permanent other than ~this~.
Each permanent with a divinity counter is indestructible."
-OR-
"4, T: Put a divinity counter on target permanent other than ~this~. That permanent is indestructible as long as it has a divinity counter."
In the first example, the "Each permanent with a divinity counter is indestructible" is a static ability complete seperate from the ability that adds counters. With that template, the permanents with divinity counters will only be indestructible as long as ~this~ is in play. The static ability is what makes them indestructible; you remove the static ability, you remove the indestrucible.
In the second example, the indestrucible-ness is built into the resolution of the activated ability. In the second example, even if you remove ~this~, it will have no affect on the indestructible-ness of the artifacts that have divinity counters from ~this~.
I am also a DCI Level 1 Judge, if you have any questions don't hesitate to ask them in the Rulings forum.
BTW guys R_E pm'd me the following card (100% real) so I can leak it on his behalf (apparently he can't do it himself nowadays)
He Who Sees Through Bull**** UUU
Legendary Creature - Wizard (R)
Tap: Win the game... twice.
10/10
Seriously guys
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
No, 9 mana is nothing to pay at all.
No, Affinity won't have wiped the floor with you before you even play this, let alone activate it.
No, this card is certainly broken.
*sigh*
Ah, but we haven't seen R_E deny it either. The fact is, we haven't seen R_E at all. Which is clearly the point. Do you think some guy got lucky and happened to lie about R_E's verification of this card at the precise moment he was unavaliable for comment?
ahhh... maybe.
Sounds familiar :fingers:
At least this card has a flakey crankly name..
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Life is so beautiful...
Well it's a rare! It's not going to show up in every deck! It may not even show up in one deck! How can a rare unbalance Limited? It has it's own buffering system built in. Or am I just ignorant about Limited?
EDIT: At least, I thought it was rare. I just realised that it doesn't say. Oh well, it looks rare, it's got a 99% chance of being rare, and 1% isn't enough to base a complaint off.
Well I always try to give cards the benefit of the doubt (within reason of course). The way I see it, there's no point guessing that a card is false if it's just going to be proven one way or the other by someone with much more information than me. Clearly, when R_E can comment, we'll know for sure. In the mean time, there's no reason to waste time arguing about something that'll be resolved either way. Just my opinion.
I have read Outlaw, and how I understood it, Konda has this thing, a sort of shrine/statue, with an Überkami of somesorts imprisoned in it. The book doesn´t go to deep into how that translates into immortality however. Can´t wait to get the 2nd book...
• Call of Cthulhu CCG Servitor for the Netherlands!
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
The last sentence of the Artifact is just SCREAMING "Static ability".
Mostly because of how differently it is worded than the last sentence of Quicksilver Fountains triggered ability.
I know BoK is changing the templating of some effects, but this is ridiculous.
I wouldn't be surprised if this card is either fake, or has 2 separate abilities...
"I've always been mad, I know I've been mad, like the most of us...
very hard to explain why you're mad, even if you're not mad..."
Rules Q&A FAQ: Chances are good, your Questions have already been Answered.
Tag your cards: [card]CARDNAME[/card] = CARDNAME
Before you create a Rules Question thread; READ THIS
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=D
Final Judgement - :4mana::symw::symw:
Sorcery (R)
Remove all creatures from the game.
Illus. ???
???/165
(excluding 1996 World Champion )
EDH Decks (Total count: 90 and counting...)
wow that is a good card