Quote from "Megiddo" »i like banning people because it makes people I don't like go away
Quote from GalspanicI am comfortable saying that Hannes sold your information and that's as far as it goes. Curse has owned it since November.
Quote from "Sene" »The idea goes against my principles, I have to admit, but then again the forum is more important than my principles.
Quote from Whatah »Good synergy with the genjus, they came back to your hand and your opponent leses a creature, land or aether vial.... nice if you can gain control of opponents creature till end of turn also....
Quote from rancored_elf »...I'm interested to see what other players think of this one. I have a feeling only the advanced players will see the power this card might hold.
This has the potential for great power.
If you can somehow get up to producing four or five mana per turn, while your oponent has only two (or even one!) lands out, and this imprinted on a scepter, it's basically a lockdown for the time being, with you holding a great advantage. If you can do that, and have a Zo-Zu out, it's game over.
Quote from brushhopper »Except that it's a sorcery. That said i think this may see play in block and maybe type 2. Not bad for a common.
I believe you can play socercies imprinted on a scepter any time you could play an instant, as it's an ability, and you "copy" the spell, not "play it without paying it's mana cost."
Quote from solisete »Sorry, but I don't understand how this card can be played as a time walk... Can anyone explain?
Quote from Gogf »If I were to splice a Consuming Vortex onto this, would I return the creature I decide to sacrifice to my hand, or does the stacking order of the effects make that impossible?
Quote from rancored_elf »And so on. If your deck is built around the cards in it, which is should be, this can be devastating in the early game. Late game... it has less potential (except that it has Arcane).
When you sacrifice an indestructable creature, does it die?
Quote from Seppel »I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.