It's basically Raze. Raze did not tear up the world ... it saw very limited sideboard play. At best you're behind a card, unless you're splicing Ray or something.
It looks like WotC has prebuilt the core of a block red deck with LD as a secondary theme. If you can consistently get the jump on an opponent, obviously you don't mind giving up a card to stunt both players equally, and there are obvious synergies between Crack the Earth and the block Goblins that care about land.
I suspect a lot of people are going nuts over it because the person who posted it said that only advanced players would see its potential. It's not horrible but I wouldn't get too happy over an Arcane Raze.
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I don't think an explanation is necessary. This card would also work pretty well in Smokestack decks or any deck with mana acceleration and land destruction.
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Great with some sort of recursive method (such as hana kami + soulless revival spliced onto the crack the earth) and maybe a token generator such as hondon of life's web (a couple of infinite rage and night's reach might as well be thrown in). Since it uses green it can help its tri-colorness with STE and kodama's reach. Probably block only, but still fun.
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Wow, this card is decent, but thats not the reason I wowed. I wowed becuase I think red is turning out to be really good and fast. Red now has this card, the genju, the new mogg fanatic, and others that elude my drowsy mind at the time to add to its deck.
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Again, Red steals pie from black AND gets another enchantment hate card?
What's the deal with this? There is NO reason now to not reprint freaking Innocent Blood, either in CHK block or 9th.
Or finally give black some way to deal with Enchantments other than Oblivion Stone or Distress. I guess this is where I thank all those people for voting Blackmail over Addle.
At the worse it's raze which wasn't all that bad in the right deck and at the best its a raze effect which you splice something nice onto giving you good card advantage. Overall i'd say its definitely worth testing out maybe in some sort of mono red land D deck using goblins like zozu the punisher and the new 1R 2/1 which gets bigger for each land going to the graveyard.
RE, in your Mox/Mountain/Shock situation, I'd sac the Mox, not the land, ESP. playing against a Green deck. The last thing you'd want is them dropping a forest, then Oxidizing your Mox and leaving you both back where you started, except you're 2 cards behind. (they lose land/elf/oxidize, you lose land/mox/imprint/crack/shock)
As for the card: Simple but effective. Not exciting, but a good card overall.
this card is just like raze, and how many people play that? that's been out for 5 years and still legal in Extended. where's the red decks that abuse Raze?
A better Raze/Tremble. I doubt its Type 2 implications, as Affinity just shrugs it off without any problems. Could definately complement a LD strategy quite nicely. At least its got decent power for a common.
Actually, it's not that bad, especially in limited and possibly block. i know I'M hoping to crack open one of these in each of my three packs at the PR. it could be pretty good in some R/G block deck, i suppose.
Indeed, I think this card could be quite good in extreme tempo based limited decks, such as the R/W jank draft archetype (my immediate reaction to the card was "jank loves this"). R/W jank as it currently exists already punishes bad mana draws and slow creature draws; Crack the Earth further enhances that. I think the optimal time to play the card will be turn 3 on the play, as especially if your opp has no blocker at 2 mana this card is potentially game breaking. Remember that 3 mana brings several powerful anti-rush cards, notably Ghostly Prison, Kitsune Blademaster, River Kaijin, Kabuto Moth, and to a lesser extent Callous Deciever and Matsu-Tribe Decoy. Even if they have a blocker it forces uncomfortable choices given the extreme pressure a good jank deck can produce. It remains useful late game as you're much more likely than your opp to not care about losing a land and it provides both a splice hull for Glacial Ray/Blessed Breath and a trigger for Kami of Fire's Roar.
At the worse it's raze which wasn't all that bad in the right deck and at the best its a raze effect which you splice something nice onto giving you good card advantage.
I'm not sure how splicing this results in card advantage ... say you splice Glacial Ray onto it. They lose two permanents -- one to Crack the Earth, one to Glacial Ray. You lose a permanent to Crack the Earth, and you lose Crack the Earth itself. Am I missing something?
In this case you get a tempo advantage but you break even on cards. And that's the best case scenario.
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That's a ver strong card, it can essentially be a 1 cost land destroyer, which is kinda scary, if I start first and lay a bird, o the second turn i can remove a land and play a 2 drop. It's even anti control to some extent.
I like it, if only because it would be fun to use outside of tournaments. Most of the people I play have crucial first or 2nd turn drops, so i like anything that screws with them. For anything but casual, I can't see this being too useful.
Depending on how the meta shakes out in block, this might have a place.
However in T2, I don't see it being too amazing. If affinity gets a slow start and you are able to have them sac an early artifact which doesn't allow them to get cooking right away, then that's all well and good, but after the first few turns it's going to be useless for the rest of the game, except that it has arcance. So I reckon that your Glacial Rays will now have a target. Oh, is glacial ray going to be type 2 worthy? Ok... Against Tooth it is very once they have ramped up a little. They card disadvantage can really wreck you too. It's really not an impressive card. It seems to be a decent card. But allowing your opponent to choose which perm they want to sac really weakens the card as an aggressive spell. Of course it makes it easier on you too since you can sac a Ryusei or something you want or don't mind dying.
There might be some deck that can really make use of it in T2. Seems too early to know.
In block, you will be able to take greater advantage of it since splicing on it later in the game takes away it's less than usefulness at that point. As mentioned, it's a card you really have to play when you are ahead as playing it once Meloku is active doest't get the job done. That being said, 1cc spells aren't expected to always be useful throughout the game so I surely see it's potential and am only showing other aspects of the card.
It's not so strong vs. Zubera.dec, but I can see it in a Zubera.dec. The card is interesting, no doubts there. But perhaps some are really searching hard for the cards that will make a strong Geeba deck for 2005.
Hm... playing this with no permanents on the board is some sick tech. Like first turn lotus petal + this, then drop your mountain and whatever one drop. That would be hilarious if you were going last in a 1.5 massive multiplayer. It's like "derf derf destroy all your guys' land"
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I dont think that this + Glacial ray is the best thing to do... If you target a creature with the Glacial ray it's controller may just sacrefice it, making the glacial just 2 mana wasted. The best you can get with a glacial is 2 to the head.
RDW might have some uses for this, but I might be speaking too soon. Anywho, I like it, and at common it's very high powered.
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It looks like WotC has prebuilt the core of a block red deck with LD as a secondary theme. If you can consistently get the jump on an opponent, obviously you don't mind giving up a card to stunt both players equally, and there are obvious synergies between Crack the Earth and the block Goblins that care about land.
I suspect a lot of people are going nuts over it because the person who posted it said that only advanced players would see its potential. It's not horrible but I wouldn't get too happy over an Arcane Raze.
I don't think an explanation is necessary. This card would also work pretty well in Smokestack decks or any deck with mana acceleration and land destruction.
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Could be fun with zuberas.
How informative. Spam warning, Sengir, you should know better by now.
that's exactly the card I was waiting for!!!
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What's the deal with this? There is NO reason now to not reprint freaking Innocent Blood, either in CHK block or 9th.
Or finally give black some way to deal with Enchantments other than Oblivion Stone or Distress. I guess this is where I thank all those people for voting Blackmail over Addle.
YAY!
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As for the card: Simple but effective. Not exciting, but a good card overall.
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edited since quark posts faster than me
I'm not sure how splicing this results in card advantage ... say you splice Glacial Ray onto it. They lose two permanents -- one to Crack the Earth, one to Glacial Ray. You lose a permanent to Crack the Earth, and you lose Crack the Earth itself. Am I missing something?
In this case you get a tempo advantage but you break even on cards. And that's the best case scenario.
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Depending on how the meta shakes out in block, this might have a place.
However in T2, I don't see it being too amazing. If affinity gets a slow start and you are able to have them sac an early artifact which doesn't allow them to get cooking right away, then that's all well and good, but after the first few turns it's going to be useless for the rest of the game, except that it has arcance. So I reckon that your Glacial Rays will now have a target. Oh, is glacial ray going to be type 2 worthy? Ok... Against Tooth it is very once they have ramped up a little. They card disadvantage can really wreck you too. It's really not an impressive card. It seems to be a decent card. But allowing your opponent to choose which perm they want to sac really weakens the card as an aggressive spell. Of course it makes it easier on you too since you can sac a Ryusei or something you want or don't mind dying.
There might be some deck that can really make use of it in T2. Seems too early to know.
In block, you will be able to take greater advantage of it since splicing on it later in the game takes away it's less than usefulness at that point. As mentioned, it's a card you really have to play when you are ahead as playing it once Meloku is active doest't get the job done. That being said, 1cc spells aren't expected to always be useful throughout the game so I surely see it's potential and am only showing other aspects of the card.
It's not so strong vs. Zubera.dec, but I can see it in a Zubera.dec. The card is interesting, no doubts there. But perhaps some are really searching hard for the cards that will make a strong Geeba deck for 2005.
Good luck
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