Hmmm... you loose 2 cards to get rid of one card of an opponents choice. Doesn´t seem that spectaculair. But that Betrayal Incarnate guy makes it a bit more interesting.
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you cannot imprint this on a scepter. it's a sorcery but otherwise very interesting. most often it will simply kill a random land or creature. this is very very situational and unless you have a way to generate permanents and recur this card it usually only makes sense in ponza style decks. Against control decks this can be good, against aggro this can be bad
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This has the potential for great power.
If you can somehow get up to producing four or five mana per turn, while your oponent has only two (or even one!) lands out, and this imprinted on a scepter, it's basically a lockdown for the time being, with you holding a great advantage. If you can do that, and have a Zo-Zu out, it's game over.
The problem is getting to this stage, as most forms of mass land destruction are mutual, it would be a challenge. Perhaps that's where the new card "uproot" comes in. I see great potential, and it will be fun to make a deck with this card!
This is one of those bad bad cards that they swear have to exist, right? Even in Ponza style decks, it's not really worth it. I want it to be good, too, but I just don't think it can be. If you want to blow up lands early, run mox. If you don't like losing the extra card, run birds.
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In a vacuum, CtE = "just Raze," but the more cards I see, the more I think WotC is bashing us with the clue bat ... they're clearly pushing the "land matters" Akki deck for Block. In that deck, where you get additional bonuses for destroying your own or your opponent's land, CtE will be solid.
It depends on what kind of synergies CtE has with the other cards in your deck, because on its own, it's no worldbeater. You don't generally win games by giving away cards. But if you're getting something *extra* -- a combat boost, an extra guy -- to compensate for destroying your own or your opponent's permanent, that goes a long way toward recouping the card loss.
I really like your logic (which, coming from me, who makes an effort to point out gaping logic holes, is some semblance of a huge compliment), however- what other LD is about in the block so far? There's the green one-land plow under (it would be good for R&D's crazy LD block thing... if it didn't cost 4 mana), stone rain, raze 3.0 (I guess odyssey showed up that Raze was just too good)... I think there's another green thing? Befoul? That's not a whole lot of LD to really push the 'land matters, let me show you" idea, when you compare what's available to you in standard to push that same idea.
Right now, I don't see it, but I understand that the idea does exist.
That's not a whole lot of LD to really push the 'land matters, let me show you" idea, when you compare what's available to you in standard to push that same idea.
Right now, I don't see it, but I understand that the idea does exist.
I think that the other cards that he was talking about were the sac a land get +2/+0 little Akki guy and Ankh legend Guy. There is probably enough synergy there to make a good start on a block deck.
I know about that (there's also the 2/1 that gets +1/+0 or somesuch when a land goes into a graveyard); but Zozu is only really useful if your forcing your opponent to play more lands. If you opponent can actively help not playing lands and not worry it, than Zo-zu looses his punch. That's why I think it's really critical that we get more land-removing effects... but then we're given this Raze 3.0, a not so great effect, coupled with a poor Plow Under and Befoul. Assuming your deck doesn't try and go RGB, the 4 'ld' spells at your disposal at any normal 1 time are 3, one of which doesn't necessarily target a land. I guess if this landstall/ankh idea was really being pushed, I'd expect slightly more playable LD (granted, befoul and Stone Rain are good, but Befoul is a good deal slower than Stone Rain).
Akki Avalanchers
Akki Raider
Zo-Zu the Punisher
Crack the Earth
Glacial Ray
Stone Rain
God's Eye whatever it's name is
I assume any block red deck will play Kumano and Frostling, and probably Hearth Kami just for the bear factor. Yamabushi's Flame is also a solid block-level burn spell.
I haven't had time to even think about testing for Block yet, so I don't know if this is even remotely viable and won't for some time, but it looks like a start. A good mana curve + burn is already in place.
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This is my Jackal Pup. There are many like it, but this one is mine. My Jackal Pup is my best friend. It is my life. I must master it as I must master my life. My Jackal Pup without me is useless. Without my Jackal Pup, I am useless. I must tap my Jackal Pup true. I must tap faster than my enemy who is trying to kill me. I must beat him down before he beats me down. I will.
Guys? This seems to be another tool for ravager, truth be told. 3-4 maindeck could definitely find their way in -- and who has problems with sacking a Worker with an Ornithopter in play?
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but do you think ravager coud fit it in? i dont see why ravager would need this card, unless some sort of super human deck was invented that was FASTER than ravager, so it would need crack to earth to slow the oppenent down:tongue2:
This card certainly seems cool but has no real application. Even in the Block sligh deck that was talked about before (This is a good deck and it will be played) this wont be in it. It basically comes down to, as someone said before, two cards of yours for a card of their choice. The only way to abuse it is to play it early when they really dont have a choice, and for that you need chrome mox, which isnt in block.
At first I was wary of putting this card into my Block Sligh deck, but then I realized it had so much synergy.
Synergy with glacial ray in that you can splice onto it.
Synergy with Akki Raider in that it gets probably +2/+0 from it.
Synergy with Zo-Zu as it makes them play out more lands.
Synergy with God's Eye, Gate to the Reikai in that you can sac the god's eye for a 1/1 token, effectively negating the card disadvantage. And then if you have another you can just sac the 1/1 token for it for even more savage tech.
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It ensures that no deck ever plays anything like wrath, o-stone, the 4-mana blue instant artifact bounce, before Ravager wins.
That's all.
Unless the Rav opponent has ANY non-land permanent in play, and if he/she doesn't by the time Rav would be willing to waste a mana on CtE, the game's already over.
Remember, typical Rav start = (1) Art land, Vial. (2) Land, Ravager, tap Vial for Worker. (3) Nexus, tap Vial for Atog, Disciple, Enforcer.
Where does this card fit in there? It just doesn't really. I don't think Ravager needs this card whatsoever. Yeah, they like seeing it played against them, but they wouldn't cut anything out for it.
I'm really surprised that WotC is pushing reasonably costed LD and effects that trigger off it, given their stated dislike for LD.
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This is my Jackal Pup. There are many like it, but this one is mine. My Jackal Pup is my best friend. It is my life. I must master it as I must master my life. My Jackal Pup without me is useless. Without my Jackal Pup, I am useless. I must tap my Jackal Pup true. I must tap faster than my enemy who is trying to kill me. I must beat him down before he beats me down. I will.
Wow yeah, I just noticed how sick this card is with Blizzard Herder. So much so that it might warrant the inclusion of the Herder in my Block Sligh deck. Its like turn one whatever, turn two Herder, turn three Crack the earth, saccing the herder, they sac 2 lands, you sac one. Oh, make yours a God's Eye, Gate to Reikai, and you get a 1/1 in the bargain. And with the extra 2 mana you'd have turn three you can splice a glacial ray onto it. So its like "2 damage to your face, you sac two lands, i get a 1/1"
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I really like your logic (which, coming from me, who makes an effort to point out gaping logic holes, is some semblance of a huge compliment), however- what other LD is about in the block so far? There's the green one-land plow under (it would be good for R&D's crazy LD block thing... if it didn't cost 4 mana), stone rain, raze 3.0 (I guess odyssey showed up that Raze was just too good)... I think there's another green thing? Befoul? That's not a whole lot of LD to really push the 'land matters, let me show you" idea, when you compare what's available to you in standard to push that same idea.
Right now, I don't see it, but I understand that the idea does exist.
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I think that the other cards that he was talking about were the sac a land get +2/+0 little Akki guy and Ankh legend Guy. There is probably enough synergy there to make a good start on a block deck.
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Akki Avalanchers
Akki Raider
Zo-Zu the Punisher
Crack the Earth
Glacial Ray
Stone Rain
God's Eye whatever it's name is
I assume any block red deck will play Kumano and Frostling, and probably Hearth Kami just for the bear factor. Yamabushi's Flame is also a solid block-level burn spell.
I haven't had time to even think about testing for Block yet, so I don't know if this is even remotely viable and won't for some time, but it looks like a start. A good mana curve + burn is already in place.
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Casual card at best
Synergy with glacial ray in that you can splice onto it.
Synergy with Akki Raider in that it gets probably +2/+0 from it.
Synergy with Zo-Zu as it makes them play out more lands.
Synergy with God's Eye, Gate to the Reikai in that you can sac the god's eye for a 1/1 token, effectively negating the card disadvantage. And then if you have another you can just sac the 1/1 token for it for even more savage tech.
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Unless the Rav opponent has ANY non-land permanent in play, and if he/she doesn't by the time Rav would be willing to waste a mana on CtE, the game's already over.
Remember, typical Rav start = (1) Art land, Vial. (2) Land, Ravager, tap Vial for Worker. (3) Nexus, tap Vial for Atog, Disciple, Enforcer.
Where does this card fit in there? It just doesn't really. I don't think Ravager needs this card whatsoever. Yeah, they like seeing it played against them, but they wouldn't cut anything out for it.
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