Premium (foil) cards in the _Tenth Edition_ core set don't have reminder text. Some premium cards have flavor text that doesn't appear on the regular cards due to space constraints. There are no plans at this time to extend this treatment to expert-level sets.
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***Marketing Cards***
Each _Tenth Edition_ booster pack contains fifteen _Magic_(TM) game cards and a marketing card. One side of each marketing card either represents a token or explains a game concept; the other side is an advertisement. The DCI recommends that players drafting with _Tenth Edition_ booster packs set aside (and keep) the marketing card they open before choosing their first pick from a pack.
The most interesting parts in my opinion. I'm not sure if this was already known or not, so I thought I would quote it.
Chimeric Staff {4} Artifact {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
* If Chimeric Staff becomes a creature, you can't attack with it or use a {T} ability it's been granted unless it began your most recent turn in play under your control. In other words, it's affected by summoning sickness while it's a creature.
All permanents have summoning sickness. Creatures are the only type that are affected by it (unless they have haste). If a noncreature permanent with summoning sickness becomes a creature, then it is affected by it.
All permanents have summoning sickness. Creatures are the only type that are affected by it (unless they have haste). If a noncreature permanent with summoning sickness becomes a creature, then it is affected by it.
That is literally the best explanation of summoning sickness I have ever heard.
Oh, and Spawning pool = Skeleton = one more card for my skeleton tribal deck! AWESOME!
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Draft my cube!!
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Here's a question: if you use Delay to suspend a Phyrexian Totem, would you be able to attack with it when it finally comes through?
Aaaand I'm headed for the Rulings section.
I would say 'yes' you can attack with it since Delay reads:
"If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)"
I would say 'yes' you can attack with it since Delay reads:
"If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)"
I could be wrong though.
I think you are right. Annother funny thing with that haste is that it doesnt last until eot which is slightly wird (if your oppeont gains control of it it will still have haste and he can attack with it). There are very few things that requires ppl to remember stuff but you actually should remember whatever or not it was suspended:/
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"Hail to the speaker, hail to the knower; joy to he who has understood, delight to they who have listened." - Odin
I think you are right. Annother funny thing with that haste is that it doesnt disappear at eot which is slightly wird (if your oppeont gains control of it it will still have haste and he can attack with it). There are very few things that requires ppl to remember stuff but you actually should remember whatever or not it was suspended:/
Wrong and wrong.
Quote from "Comprehensive Rules" »
If you play a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.
Phyrexian Totem is not a creature spell, so it doesn't gain haste.
* Whether the targeted creature is enchanted is checked continually, starting when the ability is played. If, before the ability resolves, there's any point at which the creature isn't enchanted, the ability has no effect -- even if the creature is enchanted by the time the ability resolves.
Shouldn't the duration get set when the ability resolves?
No, that entry in the FAQ matches up with the CompRules:
418.3d Some effects from activated or triggered abilities have durations worded “as long as . . . .” If the “as long as” duration ends between the end of playing the activated ability or putting the triggered ability onto the stack and the moment when the effect would first be applied, the effect does nothing. It doesn’t start and immediately stop again, and it doesn’t last forever.
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I am no longer on MTGS staff, so please don't contact me asking me to do staff things. :|
Phyrexian Totem is not a creature spell, so it doesn't gain haste.
I know you are right here, but it really annoys me that they made that clause conditional (or at least, annoys me enough to post about it). Maybe it was for templating space on certain non-creature cards, but not being able to attack with totems coming out of suspension, or any artifact with March of the Machines in play is counter-intuitive.
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_________________________________________
People's Front of 422
I know you are right here, but it really annoys me that they made that clause conditional (or at least, annoys me enough to post about it). Maybe it was for templating space on certain non-creature cards, but not being able to attack with totems coming out of suspension, or any artifact with March of the Machines in play is counter-intuitive.
Actually, with March in play, artifacts do come into play as creatures, hence DO gain haste.
Edit: Hm. Or did you mean just artifacts, not suspended ones?
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Edit: First post!, Yay
They're already doing alternate flavour text and no reminder text on foils in tenth.
No, they also did it in Antiquities, Homelands, Fallen Empires, and Alliances, off the top of my head.
Casual Commander player.
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The most interesting parts in my opinion. I'm not sure if this was already known or not, so I thought I would quote it.
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Makes sense.
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{4}
Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
* If Chimeric Staff becomes a creature, you can't attack with it or use a {T} ability it's been granted unless it began your most recent turn in play under your control. In other words, it's affected by summoning sickness while it's a creature.
Was it always like this?
1. Is it a creature now?
2. Did it come into play this turn?
If the answer to both is yes, you cannot declare it as an attacker, and you can't tap it.
All permanents have summoning sickness. Creatures are the only type that are affected by it (unless they have haste). If a noncreature permanent with summoning sickness becomes a creature, then it is affected by it.
That is literally the best explanation of summoning sickness I have ever heard.
Oh, and Spawning pool = Skeleton = one more card for my skeleton tribal deck! AWESOME!
(450 unpowered, MMA-style archetypes in each color pair)
Commander:
Far too many to count...
Here's a question: if you use Delay to suspend a Phyrexian Totem, would you be able to attack with it when it finally comes through?
Aaaand I'm headed for the Rulings section.
Augustin, Rasputin, Bruna, Brago, Ojutai
I would say 'yes' you can attack with it since Delay reads:
"If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)"
I could be wrong though.
Clan MTGSalivation :: Trade Thread
"In another life, in another dream,
By a different name,
Gave it all away for a memory and a quiet lie.
But I felt the face of a cold tonight,
Still don't know the score,
But I know the pain of leaving everything very far behind.
And if I could cry,
And if I could live,
What truth I did then take me there,
Heaven Goodbye."
-Heaven's Not Enough, by Steve Conte
I think you are right. Annother funny thing with that haste is that it doesnt last until eot which is slightly wird (if your oppeont gains control of it it will still have haste and he can attack with it). There are very few things that requires ppl to remember stuff but you actually should remember whatever or not it was suspended:/
Wrong and wrong.
Phyrexian Totem is not a creature spell, so it doesn't gain haste.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Shouldn't the duration get set when the ability resolves?
I know you are right here, but it really annoys me that they made that clause conditional (or at least, annoys me enough to post about it). Maybe it was for templating space on certain non-creature cards, but not being able to attack with totems coming out of suspension, or any artifact with March of the Machines in play is counter-intuitive.
People's Front of 422
Actually, with March in play, artifacts do come into play as creatures, hence DO gain haste.
Edit: Hm. Or did you mean just artifacts, not suspended ones?
Nope. They come into play as creatures, but they're still not creature spells, so they don't gain haste.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Since when does Suspend care if it is a creature SPELL? Also, SPELLS can't gain haste or other abilities, at least currently.