I'm sad that faeries are black/blue. Definitely green/blue. In my mind (not necessarily everyone's mind) they're more often mysterious, gentle, natural, and sometimes tricky little creatures. Elves can be dark and evil sometimes, but not so much faeries. Oh well I guess.... I suppose they wanted to throw a wrench in, and that's where it landed.
It seems like their taking the lessons learn in OLS and doing better on them here (less wrath effect, less swingy games). Hmmm, maybe I should preorder my box now...
IMO they're always marketing their new sets as "improved and fixed!" With each mistake fixed, they make more. It's a neverending cycle. Probably one they perpetuate on purpose.
With all, put the same thing except with / in front of what type of tags they are (like [/card]) to close them.
Card: [card]
Hybrid: :symub: = order doesn't matter
Blue Black faeries don't suprise me. Particularly black. Faeries in stories are spitefull mean bastards. I could see black treefolk being bog tree nasty types.
Agreeing with R_e here, fairies have nothing to do with black. We have black elves, fearies and goblins. When did black become the pansy-a$$ color?
Treefolk, on the other side are great. Can't wait to make a b/g treefolk based thing (if possible).
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Faeries were never pansy. Thats just a westernisation of them. They were creature that hid under mountains and stole children. Look it up man, faeries were badasses.
What kind of tree decides to grow in a swamp? Blue for deltas or something might have worked, or red for mountains, but... Black?
How ignorant of you. Marshes are made of grass. Bogs are made of moss. Swamps are made of trees. One of the prime defining factors of a swamp is that it is composed of trees.
3) Tribal Sorceries seem too much like the narrowness of Arcane in Kamigawa. Same with instants, although I suppose this allows for amazingly undercosted spells.
Splice onto Arcane was very narrow because only Kamigawa block had arcane spells. However, a great majority of blocks have Goblins. It's really not that narrow.[/quote]
It should be noted that the revelation of Fae being confined to Blue and Black puts the final defining nail in Hasbrospy's coffin, as he posted a green Faerie card. (One that people called out as 'way too good' anyway)
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Faeries are meant to be slightly mysterious and tricky spirits, often to the point of being poltergeists....I see no reason why they can't be U/B. Granted, there are also nature faeries...but even though they have the same name they act completely differently.
As for Treefolk being U and B as well as G, that's also acceptable for me, since Trees grow more on islands and swamps than they do on mountains or open plains.
W (5 tribes): Elementals, Giants, Kithkin, Merfolk, Treefolk
U (3 tribes): Elementals, Faeries, Merfolk
B (5 tribes): Elementals, Elves, Faeries, Goblins, Treefolk
R (3 tribes): Elementals, Giants, Goblins
G (4 tribes): Elementals, Elves, Kithkin, Treefolk
Hmm, the color balance is rather uneven, which is kind of strange.
I don't like how Faeries are U/B. They should be U/G.
It's not quite Ravnica-ish, in that not each tribe is spread across exactly two colors (Treefolk, for instance, are three colors), and not all ten two-color combinations are represented.
There doesn't need to be equal numbers of each card type in each color. Maybe the kithkin are weighted towards white and the elementals towards red, etc.. etc... Maybe there are bigger tribes and smaller tribes... and so on and so on...
Anyone who has seen the fantasy classic "Legend" can understand how fairies can be U/B. They are the race I'm most excited about, but I'm a fan of CITP abilities!
In the Brittanic mythos, faerie folk are very intelligent and very manipulative.
It's not so much that they're evil as that they really don't see you as a person in any way, just a rather bright animal.
And trying to get one to agree to do something is like making a deal with the devil. There's always a loophole.
Some helped people, but only because of the sport of it, not really any innate 'goodness'.
2) Kithkin abilities set off based on attacking is amazing. White should be an aggro color, not a control color mainly. Good to see they're pushing it.
I completely disagree. White should be a control color in my opinion, because white likes to be in control with all of its rules and laws. Yes, white is militaristic, which means creatures, but IMO white creatures should be less about the rush and more about controlling the game / setting rules. I hope dropping Savannah Lions is a good sign for this.
Black Faeries - I must say I really saw it coming. I doubted they'd give green of all colors access to a flying race.
This all basically assures me that Lorwyn will be great. Though champion-ing would be cool with elves with flash and removed from play and comes into play abilities. Also, they could have effects that trigger every upkeep while they're removed from the game. I believe champion-ing (though it sounds stupid) creates a lot of design space.
I completely disagree. White should be a control color in my opinion, because white likes to be in control with all of its rules and laws. Yes, white is militaristic, which means creatures, but IMO white creatures should be less about the rush and more about controlling the game / setting rules. I hope dropping Savannah Lions is a good sign for this.
Black Faeries - I must say I really saw it coming. I doubted they'd give green of all colors access to a flying race.
The Kithkin's we've seen so far actually control the game while they attack.
4 mana for 3/3 flyer that controls the board when it attacks is more about control than rush.
Goblin's have many 'attack' abilities that are considered rush, like piledriver which gets stronger when it attacks, yet this controls when it attacks.
Agreeing with R_e here, fairies have nothing to do with black. We have black elves, fearies and goblins. When did black become the pansy-a$$ color?
Treefolk, on the other side are great. Can't wait to make a b/g treefolk based thing (if possible).
Agreeing here also. Black and faeries have nothing to do with each other.
Black gets 5 tribes to work with, I don't see how they turned into anything. (outside of white and green, black has retained its dominance as a powerhouse creature color) In fact, now Fae gets to get a cut into blacks power only shows that they are expanding old tribes to the next level.
I am sure the black faeries will be no weaklings.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
Giants: Red/White
Really big. effects that make them larger (pump?). Bonuses for being largest, etc.
"Throwing" effects. (Stone Giant? Woot!)
It's funny, but when I saw that quote, the first card that I thought of was FUT's Bloodshot Trainee. A connection maybe?
Also, It makes me happy to hear that there are going to be less *** effects in LOR. Maybe it will possible to keep creatures in play longer than 3 turns (without shroud/protection) and actually play into a tribal combat situation.
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:mad1: "It's as true today as when I started adventuring: 'When in doubt, set something on fire.'" ~ Belkar:mad1:
there's also Morningtide, which could easily expand the tribes into additional colors. Blue Faeries, Green Giants, and Black Merfolk could all be possible and still be well within the boundaries of flavor.
Not that I think faeries don't make sense as manipulative little U/B flyers.. but the etymology argument is probably a bit dangerous.
From the Online Etymological Dictionary (good for hours of fun IMHO)
fairy (n.) c.1300, "enchantment, magic," from O.Fr. faerie "land of fairies, meeting of fairies, enchantment, magic," from fae "fay," from L. fata (pl.) "the Fates."
I like the fairy's in U/B. Flavor wise it gives them an edge, manipulative (blue), amoral (blue/black) and somewhat nasty to tangle with (black).
Actually, flavorwise (not mana-wise), every tribe seems to have a foot in black. This is an oddly unsettling set where there may be no true good-guys. Someone posted ealier (apolgies, I can't remember what thread and what day) that there is this strange tension between the bright-sunshiny art and the truly sinister nature of the creatures. Shadowfall might be Lorwyn's collective inner darkness manifesting itself in the world.
I completely disagree. White should be a control color in my opinion, because white likes to be in control with all of its rules and laws. Yes, white is militaristic, which means creatures, but IMO white creatures should be less about the rush and more about controlling the game / setting rules. I hope dropping Savannah Lions is a good sign for this.
I have to agree. White is so much more interesting as a control color than as an aggro color. But so long as it exists between blue and green, that identity problem will continue.
The Kithkin's we've seen so far actually control the game while they attack.
4 mana for 3/3 flyer that controls the board when it attacks is more about control than rush.
Goblin's have many 'attack' abilities that are considered rush, like piledriver which gets stronger when it attacks, yet this controls when it attacks.
Galepowder Mage is definitely more aggressive than control. Let's re-word the card to show how it will often be used (outside of Constructed combo plays with CIP abilities):
That's a very Red ability, and totally aggressive. If your smallish Kithkin army is getting blocked by a Hill Giant for example, the Mage just removes him from the equation, allowing both himself and the army to do more damage.
It's not really control at all, because it doesn't stop your opponent from attacking with the removed creature next turn. It's about getting damage through, not preventing it from being dealt.
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I'm sad that faeries are black/blue. Definitely green/blue. In my mind (not necessarily everyone's mind) they're more often mysterious, gentle, natural, and sometimes tricky little creatures. Elves can be dark and evil sometimes, but not so much faeries. Oh well I guess.... I suppose they wanted to throw a wrench in, and that's where it landed.
IMO they're always marketing their new sets as "improved and fixed!" With each mistake fixed, they make more. It's a neverending cycle. Probably one they perpetuate on purpose.
.
I think I want a mono black treefolk deck now :).
Card: [card]
Hybrid: :symub: = order doesn't matter
Spoiler: [spoiler]
Deck: [deck]
I agrre that faeries should be evil.
Merfolk were made to combo.
Elves were made to be cruel.
Too little is known to guess about the rest.
Treefolk, on the other side are great. Can't wait to make a b/g treefolk based thing (if possible).
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Offical High Priest of Reign of Blood
Splice onto Arcane was very narrow because only Kamigawa block had arcane spells. However, a great majority of blocks have Goblins. It's really not that narrow.[/quote]
Who ever said anything about faeries and treefolk being evil? You're wildly speculating.
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As for Treefolk being U and B as well as G, that's also acceptable for me, since Trees grow more on islands and swamps than they do on mountains or open plains.
There doesn't need to be equal numbers of each card type in each color. Maybe the kithkin are weighted towards white and the elementals towards red, etc.. etc... Maybe there are bigger tribes and smaller tribes... and so on and so on...
t: Destroy target breakfast.
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When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
It's not so much that they're evil as that they really don't see you as a person in any way, just a rather bright animal.
And trying to get one to agree to do something is like making a deal with the devil. There's always a loophole.
Some helped people, but only because of the sport of it, not really any innate 'goodness'.
They're...pretty black.
Black Faeries - I must say I really saw it coming. I doubted they'd give green of all colors access to a flying race.
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The Kithkin's we've seen so far actually control the game while they attack.
4 mana for 3/3 flyer that controls the board when it attacks is more about control than rush.
Goblin's have many 'attack' abilities that are considered rush, like piledriver which gets stronger when it attacks, yet this controls when it attacks.
Agreeing here also. Black and faeries have nothing to do with each other.
Black gets 5 tribes to work with, I don't see how they turned into anything. (outside of white and green, black has retained its dominance as a powerhouse creature color) In fact, now Fae gets to get a cut into blacks power only shows that they are expanding old tribes to the next level.
I am sure the black faeries will be no weaklings.
:symr::symu: Reality Bites
:symr::symu: Delver Cyclops
:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
It's funny, but when I saw that quote, the first card that I thought of was FUT's Bloodshot Trainee. A connection maybe?
Also, It makes me happy to hear that there are going to be less *** effects in LOR. Maybe it will possible to keep creatures in play longer than 3 turns (without shroud/protection) and actually play into a tribal combat situation.
[emphasis mine]
Hehe, maybe they'll throw cans of corn.
From the Online Etymological Dictionary (good for hours of fun IMHO)
fairy (n.) c.1300, "enchantment, magic," from O.Fr. faerie "land of fairies, meeting of fairies, enchantment, magic," from fae "fay," from L. fata (pl.) "the Fates."
I like the fairy's in U/B. Flavor wise it gives them an edge, manipulative (blue), amoral (blue/black) and somewhat nasty to tangle with (black).
Actually, flavorwise (not mana-wise), every tribe seems to have a foot in black. This is an oddly unsettling set where there may be no true good-guys. Someone posted ealier (apolgies, I can't remember what thread and what day) that there is this strange tension between the bright-sunshiny art and the truly sinister nature of the creatures. Shadowfall might be Lorwyn's collective inner darkness manifesting itself in the world.
BB
I have to agree. White is so much more interesting as a control color than as an aggro color. But so long as it exists between blue and green, that identity problem will continue.
Galepowder Mage is definitely more aggressive than control. Let's re-word the card to show how it will often be used (outside of Constructed combo plays with CIP abilities):
Falter Mage - 3W
Flying
Whenever Falter Mage attacks, target creature cannot block this turn.
3/3
That's a very Red ability, and totally aggressive. If your smallish Kithkin army is getting blocked by a Hill Giant for example, the Mage just removes him from the equation, allowing both himself and the army to do more damage.
It's not really control at all, because it doesn't stop your opponent from attacking with the removed creature next turn. It's about getting damage through, not preventing it from being dealt.