You've got some wording errors (such as "If" versus "As long as") and the card names are hilariously wrong, but the abilities are essentially correct.
Try again. "I read Game Japan magazine in the bookstore, but I don't remember the details. I reprinted this information from 2ch. I think there might be some mistakes."
Okay, thanks, big man! You really rock!
What a guy, I tell ya, what a guy.
"Banquet on Bottom of Foot"... best card name ever.
A new-template Bone Harvest is nice, I guess, but only Limited or Erratic Explosion fodder really. If the portent's an instant, then it's significantly better than portent... effectively strictly better than opt too, and functionally better than Sleight of Hand.
"Banquet on Bottom of Foot"... best card name ever.
The bad news is that translation can't possibly be correct; the japanese has the particle for "of", not "on". The good news is that a correct translation leads inevitably to "Feast/Banquet of Soles". I wonder who in R&D thought up that lame pun.
Whoever came up with Banquet of Soles needs to be shot. Then again, that could possibly be the greatest card name EVER. I love this set already, if only for the Boggarts.
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Quote from Cochese »
Do threads in this forum ever not get hijacked by the magical invisible hand of the market guys?
Based on the fact the book calls it "Feast of Footbottom" I'd assume the card would go by the same name.
And as for the "Think" card... The card that was already very good as a sorcery is an instant to boot. My god if that card is real it is going to see a huge amount of play.
I just realized. Mycoloth perfectly demonstrates the devour mechanic.
Mycoloth: NOMNOMNOM on Dragon Fodder.
One turn later, 1/1 turds come out.
Quote from kalkris »
btw i did it because i could. i was bored and decided to let my little med-free spree go ahead. I am bipolar, explaining all the drama that ensued after. I have problems.
Quote from ShadowWaveInc. »
Jon Finkel can simply walk into Mordor.
"When an artist dies the world loses two lives, that of the artist and that of his unfinished work."
Think - U
Instant (C)
Look at the top three cards of your library. You may put them back in any order or shuffle your library.
Draw a card.
HOLY CRAP! That is REALLY REALLY good!
Are we SURE of this, because if that's accurate I wants me 4 of those in foil... no, make that 12!
This is on the level with Brainstorm! Easily the most powerful card spoiled yet.
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Current Decks:
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice
It is situationally more powerful than Brainstorm. Think of it this way. If you're drawing cards to search for answers and you play Brainstorm and draw 2 lands and a non-land, you're in a rough spot. If you do the same with Think, you look at those 2 lands and one non-land, and then you can go ahead and shuffle your library to get a better selection of draws for your next 3 cards.
Think is a great card. It will def show up in tournament decks. I wouldn't put it on the same level as brainstorm though. In a world without fetchlands, maybe, but the main power of brainstorm is being able to ship useless cards from your hand back into your library and then shuffle them away with the fetches or other stuff.
I wouldn't worry about d-storm coming back. W/O gigadrowse, it would only be teir 2.
That was kind of the point of my post. Thanks for missing it. I'll try really hard to put quotations in there so you can understand next time.
Obviously, I was talking about interestingly functional , not interestingly flavorful. Tutoring a pacifism out of your deck at instant speed can be pretty good in limited, methinks.
As for the kithkin, obviously its not a great combo there, being that the kithkin is CMC 2, so your opponent probably shares or beats your CMC by turn 3, but the point is it still gets pumped by it. Functional, yes. Flavorful, not really.
Re "Fast": And yet you keep talking about it.
And the point is they are NOT interesting functionally. *THAT* was the point of *MY* post.
1. There is already a flash "pacifism" varient in Timespiral, so being able to play one at instant-speed is not original functionally.
1a. Changing the wording on 95% of the spells in magic that refer to creature types so that the past ones, as well as the current ones that are worded strangely, can now do something they couldn't previously do is just stupid. Cleaning up Goblin King? Nice. Making it so Merfolk of Pearl Trident have Flash - not so interesting.
1b. Once again, could have been done by a keyword - and as we all know, keywords can trigger things (see onslaught) - and are thus a good idea.
1c. I'd love a spell I can play from my library. Maybe something like this:
Rebel Loving Pacifism 2W
Enchantment - Aura
Enchant Creature
Pacifism
Tap an untapped Rebel you control, 4: Search your library for a card named Rebel Loving Pacifism and put it into play. Use this ability only if Rebel Loving Pacifism was in your library at the start of the game.
Now THAT's relatively original, functionally, and opens up design space - it doesn't close it. The argument is *NOT* that WOTC isn't doing original things or interesting things, it's that it's *NOT* doing them *IN THE BEST WAY*
2. Like I said, functionally it'd be easy to have the kithkin have ~ two more words, like all of Kamigawa's relevant spirits, and retain the same functionality. So FUNCTIONALLY making a card type and ruining the creature type list to save 2 words is just dumb.
While it's not strictly better, I'd have a hard time saying this is that inferior to brainstorm. The legacy/vintage decks you see brainstorm in are typically running fetchlands so they have the shuffling built-in already, are exceedingly fast and might dump 2-3 spells from the top of their library, and can hide cards from the common discard spells played to fight combo decks. All of these aren't generally true in the current Standard enviornment, so it might be more of a toss-up as to which one to take if you had the choice.
Splice onto Creatures, for example, is so far from the current rules meaning of Splice that there is no reasonable way it could be done the way you describe, tribal or no.
Actually, I'm pretty sure it would (have) work(ed) with minor rules tweeking. Splice gave spells additional lines of text. Splice could also give creatures additional lines of text. Sure, if the splice spell granted flying or trample, we might be annoyed - "which of your creatures fly again?" - but if they give comes-into-play abilities, then when they come into play (remarkably JUST after you splice them...) you remember what those abilities are, they go on the stack - and worse case scenario - your grizzly bears is not vanilla anymore. Suspend gives Haste (instead of haste until end of turn) so this isn't really new territory.
That isn't a reason not to print it, because most people get it the second time around.
When you're driving people away from the game at remarkable speeds - and not gaining significant amounts of new players - I'm pretty sure it's about time we focus on THE FIRST TIME AROUND.
It's only when stuff needs to be explained more than once that a problem arises, and let me assure you that in no universe is Tribal the worst offender that's been printed.
It's the worst card type printed ever. It's worse than the world supertype. I'm pretty sure you have to dig DEEP to find a "mechanic" that has so dramatically "outdated" the wording on so many cards in the past. Not since Legend and wall were de-specialized and cleaned up have so many cards undergone major functional changes without reprinting them (say in the core set for creature type upgrades).
To the third point (and this is the one that made me bother to respond to the post at all), Future Sight was the best set for limited ever printed, IMHO
No, it wasn't. Triple Future Sight was horrible - G/R got all the power, except blue that occasionally won because 3/1s shadows in a color noone else is drafting at the table seem pretty good. Have you so easily forgotten the god that was Ravnica block draft?
, and it didn't fare too poorly for constructed, either.
Oh, it's great in constructed. You'll find that whenever WOTC prints 5/6s for 1G, 5 new dual lands, and misc other power and replacement cards in a 3rd set, those cards see play in constructed. But guess what - people don't buy 3rd sets, which is why Pithing Needle is at $20 and the "new duals" are pulling in Ravnica dual-cash despite being in most cases stupidly inferior (I'll grant you the W/G one in aggro decks and control decks might be super good, but still...)
Your fourth and fifth points are valid. Weak, and precedent has been set to show that Wizards both 1) does not prioritize those issues, and 2) it does not have an impact on sales (people would rather be able to equip a Loxodon Warhammer to their Bird of Paradise than not). But valid.
you use 3 mana to attach the warhammer to it's leg and make it such that the bird can carry it. It's what functionally and thematically seperates equipment from the swords and crossbows that archers and such are wearing that "die with them"...
Your first point in the Pros column is basically saying, "I think they should have done it the way I thought they should have done it."
My first point in the pros column is that they save themselves from having a long list of arcane-mates and parasite creature-types instead. I understand WHY they did it, and I certainly don't disagree, but the pro is simple: Now only ONE list of thing is miles long, instead of TWO.
1) Your approach is not inherently better than theirs.
1) yes it is.
1a) No, seriously, when you compare "massive erratta + 1 long list + 1 small list" to "1 long list and 1 medium list", clearly the second is simpler. And simpler is inherently better than more complex.
Why should they start coming up with synonyms for all the creature types they already support instead of just using the infrastructure they've already built?
Repeating things you heard Maro say doesn't make you right.
There if functionally no reason why in a new set, a "tribal" wizard set, a bunch of wizards can't discover a new type of magic - arcane spells - and use them. It's called non-linear design. Come up with, say, 5 or 6 terms, and use them in the future. It's special magic, natural magics that treefolk, elves, frogfolk, and fungus have access to - if they want. What's this? A giant who likes nature? He seems like he'd get pumped too... but not by tribal-treefolk spells, now would he?
I'm also not seeing the need for "massive errata" that you describe, but due to the vagueness you discuss it with, I might be missing your point entirely. Maybe you could clarify.
After future sight, every creature that tutored for a creature type in one way or another (rebels, goblin matron, etc) had to be changed to tutor for a "x" perminant instead - so now your rebels can get their rebel aura, but they can't get rebel sorceries and put them into play. This effectively added 1 to 2 words to hundreds, if not thousands, of random magic cards - all so that "complicated" spiritcraft-style effects would save 2 words.
Begone with your foul mouth and flaming/trolling behaviour. Don't post again in this thread. Infraction issued, post heavily edited.
As far as I am concerned, these cards are legit, now.
As for the 'bone harvest' card, I agree with other posters.
It is likely Feast of Footbottom, a boggart event from the book.
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Since it appears that I've started the Think vs. Brainstorm debate, I'll Elaborate.
I didn't say it was as better than brainstorm. I didn't say it was worse either. These cards are VERY similar in power level.
Brainstorm:
Is an instant.
Costs U.
Lets you see 3 cards.
Lets you put other cards from your hand on top of your library.
Lets you keep all the cards you see instead of other cards in your hand.
Forces you to draw the cards you put back (unless you have another card that lets you shuffle your library)
Replaces itself.
Think:
Is an instant.
Costs U.
Lets you see up to four cards.
Forces you to make decisions before you have all the info.
Lets you shuffle your library.
Replaces itself.
These are the same speed, and the same cost, with similar effects.
Brainstorm's advantage is that it allows you to put the irrelevant cards from your hand back on top of your library to be shuffled away by fetchlands. However, Think lets you shuffle your library AND can dig one card deeper.
IMO (and this is without much playtesting). Think is at the same power level as Brainstorm.
My gut feeling is that Think (in standard) is going to be better in most circumstances than Brainstorm would be. Eternal formats will probably still use Brainstorm over Think due to the widespread use of the Fetchlands. Brainstorm's power is largely due to the free shuffle effects of the fetchlands without which, it would be half as strong, if that.
What really matters, though, is that this card is VERY good. Don't think this won't be played in every format and played WITH Brainstorm where possible.
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Current Decks:
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice
I'm going to go ahead and say the card is slightly less powerful than Brainstorm. The reason for this is, this card allows you to select *1* card to get immediately from the top of your deck, regardless of what else is there. However, what if you need two or even all three of those cards to combo off? Brainstorm in this situation is infinitely superior, as you can then go off at instant speed instead of waiting a whole turn, which normally spells death in vintage or legacy. It's a helluva lot better than Opt, which also gets played in some combo decks, so it will certainly see legacy and vintage play (no question it'll be a staple in Standard) but I wouldn't say it's quite on par with Brainstorm.
bethebunny is correct; this card is not quite as good as brainstorm was, with the consideration of the fetch lands.
Brainstorm lets you keep the best cards, and then the bad ones get shuffled away with a fetch land.
"Think" only lets you pick the best of three you see, or try a card at random. Though it can shuffle the library by itself, it never gives you the opportunity to shuffle the chaff from your hand into your library.
..that's not what will keep it out of Legacy/Vintage. Brainstorm's power is not only that you get to draw them all and put back something... Brainstorm allows you to hide your best card/combo piece/etc from a first turn duress. That's why Brainstorm will keep it's rightful place in Legacy/Vintage/Classic decks.
However, any card that gets set favorably next to brainstorm will be good. It will see play in standard and extended, and rightfully so.
I really dislike the shapeshifter. mistform ultimus was sooo cool because he was unique and very illusion like. the shapeshifter rides on him and just ruins the uniqueness of it, plus it's green, which isn't really a shapeshifter ability (in magic so far anyway)
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How fun is it to be an evil cousin?!?:evillol::evillol:
bethebunny is correct; this card is not quite as good as brainstorm was, with the consideration of the fetch lands.
Brainstorm lets you keep the best cards, and then the bad ones get shuffled away with a fetch land.
"Think" only lets you pick the best of three you see, or try a card at random. Though it can shuffle the library by itself, it never gives you the opportunity to shuffle the chaff from your hand into your library.
Ah, yes. With an unbroken fetchland in play brainstorm is almost always preferable. But that's a two card combo, isn't it?
However, not all formats have access to fetchlands. Even when you're playing with fetchlands you don't always have one in play. Hasn't anyone else here ever had to draw out of a bad brainstorm?
Current Decks:
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice
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Okay, thanks, big man! You really rock!
What a guy, I tell ya, what a guy.
.
Damn, I should really start to read cards a bit better -_-'
A new-template Bone Harvest is nice, I guess, but only Limited or Erratic Explosion fodder really. If the portent's an instant, then it's significantly better than portent... effectively strictly better than opt too, and functionally better than Sleight of Hand.
This might give someone the mistaken impression that I think the info is actually accurate.
The bad news is that translation can't possibly be correct; the japanese has the particle for "of", not "on". The good news is that a correct translation leads inevitably to "Feast/Banquet of Soles". I wonder who in R&D thought up that lame pun.
It really is sole S-O-L-E not soul S-O-U-L. I suspect boggarts are involved...
Take the Magic: The Gathering 'What Color Are You?' Quiz.
How about "Feast of Footbottom"? It's a boggart holiday/reunion from the book. (Page 89 of Lorwyn, in case anyone is interested :))
Dana
What did the Giant say after eating the mana bird?
What did the Giant say after eating the mana bird?
Trade Thread
And as for the "Think" card... The card that was already very good as a sorcery is an instant to boot. My god if that card is real it is going to see a huge amount of play.
Are we SURE of this, because if that's accurate I wants me 4 of those in foil... no, make that 12!
This is on the level with Brainstorm! Easily the most powerful card spoiled yet.
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm
Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice
It seems VERY on par with Brainstorm.
I wouldn't worry about d-storm coming back. W/O gigadrowse, it would only be teir 2.
Re "Fast": And yet you keep talking about it.
And the point is they are NOT interesting functionally. *THAT* was the point of *MY* post.
1. There is already a flash "pacifism" varient in Timespiral, so being able to play one at instant-speed is not original functionally.
1a. Changing the wording on 95% of the spells in magic that refer to creature types so that the past ones, as well as the current ones that are worded strangely, can now do something they couldn't previously do is just stupid. Cleaning up Goblin King? Nice. Making it so Merfolk of Pearl Trident have Flash - not so interesting.
1b. Once again, could have been done by a keyword - and as we all know, keywords can trigger things (see onslaught) - and are thus a good idea.
1c. I'd love a spell I can play from my library. Maybe something like this:
Rebel Loving Pacifism 2W
Enchantment - Aura
Enchant Creature
Pacifism
Tap an untapped Rebel you control, 4: Search your library for a card named Rebel Loving Pacifism and put it into play. Use this ability only if Rebel Loving Pacifism was in your library at the start of the game.
Now THAT's relatively original, functionally, and opens up design space - it doesn't close it. The argument is *NOT* that WOTC isn't doing original things or interesting things, it's that it's *NOT* doing them *IN THE BEST WAY*
2. Like I said, functionally it'd be easy to have the kithkin have ~ two more words, like all of Kamigawa's relevant spirits, and retain the same functionality. So FUNCTIONALLY making a card type and ruining the creature type list to save 2 words is just dumb.
Maneuver of the Demon - Familiar's Trick
Smoke Rolling - Smokegatherer/Smokebundler. (Dictionary gives control/manage/bundle, last one seems to fit the mana accel best.)
Change Body into Forest - Forest Shapeshifter
Actually, I'm pretty sure it would (have) work(ed) with minor rules tweeking. Splice gave spells additional lines of text. Splice could also give creatures additional lines of text. Sure, if the splice spell granted flying or trample, we might be annoyed - "which of your creatures fly again?" - but if they give comes-into-play abilities, then when they come into play (remarkably JUST after you splice them...) you remember what those abilities are, they go on the stack - and worse case scenario - your grizzly bears is not vanilla anymore. Suspend gives Haste (instead of haste until end of turn) so this isn't really new territory.
There's a difference between "confusing" and "needlessly confusing" - clearly I'm saying it's the latter.
When you're driving people away from the game at remarkable speeds - and not gaining significant amounts of new players - I'm pretty sure it's about time we focus on THE FIRST TIME AROUND.
It's the worst card type printed ever. It's worse than the world supertype. I'm pretty sure you have to dig DEEP to find a "mechanic" that has so dramatically "outdated" the wording on so many cards in the past. Not since Legend and wall were de-specialized and cleaned up have so many cards undergone major functional changes without reprinting them (say in the core set for creature type upgrades).
No, it wasn't. Triple Future Sight was horrible - G/R got all the power, except blue that occasionally won because 3/1s shadows in a color noone else is drafting at the table seem pretty good. Have you so easily forgotten the god that was Ravnica block draft?
Oh, it's great in constructed. You'll find that whenever WOTC prints 5/6s for 1G, 5 new dual lands, and misc other power and replacement cards in a 3rd set, those cards see play in constructed. But guess what - people don't buy 3rd sets, which is why Pithing Needle is at $20 and the "new duals" are pulling in Ravnica dual-cash despite being in most cases stupidly inferior (I'll grant you the W/G one in aggro decks and control decks might be super good, but still...)
you use 3 mana to attach the warhammer to it's leg and make it such that the bird can carry it. It's what functionally and thematically seperates equipment from the swords and crossbows that archers and such are wearing that "die with them"...
My first point in the pros column is that they save themselves from having a long list of arcane-mates and parasite creature-types instead. I understand WHY they did it, and I certainly don't disagree, but the pro is simple: Now only ONE list of thing is miles long, instead of TWO.
1) yes it is.
1a) No, seriously, when you compare "massive erratta + 1 long list + 1 small list" to "1 long list and 1 medium list", clearly the second is simpler. And simpler is inherently better than more complex.
Kami of the Cresent moon would like a word with you.
Repeating things you heard Maro say doesn't make you right.
There if functionally no reason why in a new set, a "tribal" wizard set, a bunch of wizards can't discover a new type of magic - arcane spells - and use them. It's called non-linear design. Come up with, say, 5 or 6 terms, and use them in the future. It's special magic, natural magics that treefolk, elves, frogfolk, and fungus have access to - if they want. What's this? A giant who likes nature? He seems like he'd get pumped too... but not by tribal-treefolk spells, now would he?
After future sight, every creature that tutored for a creature type in one way or another (rebels, goblin matron, etc) had to be changed to tutor for a "x" perminant instead - so now your rebels can get their rebel aura, but they can't get rebel sorceries and put them into play. This effectively added 1 to 2 words to hundreds, if not thousands, of random magic cards - all so that "complicated" spiritcraft-style effects would save 2 words.
Begone with your foul mouth and flaming/trolling behaviour. Don't post again in this thread. Infraction issued, post heavily edited.
As for the 'bone harvest' card, I agree with other posters.
It is likely Feast of Footbottom, a boggart event from the book.
Twitter
I didn't say it was as better than brainstorm. I didn't say it was worse either. These cards are VERY similar in power level.
Brainstorm:
Is an instant.
Costs U.
Lets you see 3 cards.
Lets you put other cards from your hand on top of your library.
Lets you keep all the cards you see instead of other cards in your hand.
Forces you to draw the cards you put back (unless you have another card that lets you shuffle your library)
Replaces itself.
Think:
Is an instant.
Costs U.
Lets you see up to four cards.
Forces you to make decisions before you have all the info.
Lets you shuffle your library.
Replaces itself.
These are the same speed, and the same cost, with similar effects.
Brainstorm's advantage is that it allows you to put the irrelevant cards from your hand back on top of your library to be shuffled away by fetchlands. However, Think lets you shuffle your library AND can dig one card deeper.
IMO (and this is without much playtesting). Think is at the same power level as Brainstorm.
My gut feeling is that Think (in standard) is going to be better in most circumstances than Brainstorm would be. Eternal formats will probably still use Brainstorm over Think due to the widespread use of the Fetchlands.
Brainstorm's power is largely due to the free shuffle effects of the fetchlands without which, it would be half as strong, if that.
What really matters, though, is that this card is VERY good. Don't think this won't be played in every format and played WITH Brainstorm where possible.
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm
Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice
Thanks IM
Brainstorm lets you keep the best cards, and then the bad ones get shuffled away with a fetch land.
"Think" only lets you pick the best of three you see, or try a card at random. Though it can shuffle the library by itself, it never gives you the opportunity to shuffle the chaff from your hand into your library.
However, any card that gets set favorably next to brainstorm will be good. It will see play in standard and extended, and rightfully so.
MTGO Writer and Epic Time-Waster.
If you have questions about MTGO PM me, I'm all up ons, as it were.
Check out my articles on http://puremtgo.com/ I'm the nerd you see there... wait, not that one. Nope, not that one either... yeah. That one.
However, not all formats have access to fetchlands. Even when you're playing with fetchlands you don't always have one in play. Hasn't anyone else here ever had to draw out of a bad brainstorm?
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm
Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice