Please people, stop talking about the flavor of cards... These are really useless! Magic is a card game! Sure, there is flavor for most of the things, but not all and it's not new at all!
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You know, a Swamp Mosquito is pretty small (attack for 0). Why on earth can we equip them with a Wordslayer!? With a Shield of Kaldra? With a Slagwurm Armor? With a Mask of Memory? And if I equip that Swamp Mosquito with that sword, that shield, that armor and that mask, all at the same time, how on the earth that Swamp Mosquito can still Fly!? There is not flavor at all!!
If the Swamp Mosquito die, why can I equip all those to my Thorn Elemental!? The Mosquito is clearly not the same size that a Thorn Elemantal! That Makes no sense, there is no flavor at all!!
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Please, stop talking about the flavor... That's a card game and if they do a card with no flavor at all but makes the game interresting, who cares!? Do you really play Magic only beceause it has flavor!? Really??
Please people, stop talking about the flavor of cards... These are really useless! Magic is a card game! Sure, there is flavor for most of the things, but not all and it's not new at all!
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You know, a Swamp Mosquito is pretty small (attack for 0). Why on earth can we equip them with a Wordslayer!? With a Shield of Kaldra? With a Slagwurm Armor? With a Mask of Memory? And if I equip that Swamp Mosquito with that sword, that shield, that armor and that mask, all at the same time, how on the earth that Swamp Mosquito can still Fly!? There is not flavor at all!!
If the Swamp Mosquito die, why can I equip all those to my Thorn Elemental!? The Mosquito is clearly not the same size that a Thorn Elemantal! That Makes no sense, there is no flavor at all!!
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Please, stop talking about the flavor... That's a card game and if they do a card with no flavor at all but makes the game interresting, who cares!? Do you really play Magic only beceause it has flavor!? Really??
Some people don't play Magic at all, and collect the cards purely for their flavor.
The only card I am interested in of the 5, is the Wizard even if he is a merfolk. I just keep thinking there is something fun I can do with him, just can;t think of it now. Or maybe the card hasn't been shown to me yet, hmmm. Well I can think of uses for all the cards, I'm just only interested in the wizard. Now where did I put my thinking cap...
I think the flavor for the goblin fodder is similar to pththisis. You infect something to the point it harms the master as well. That looked like one rotten goblin.
@Zadok
Agree that we need the format as well as the cards. Perhaps I should clarify to say that I think that they have a power level that can make them good players with the right friends. Whether the overall strategy can survive the next meta is anyone's guess. I'm a fan of these since I think they will open more routes of deck building rather than just being knock offs or outright unplayable. If the meta allows for a good blink deck, I think GM will be in it. If the meta allows for elf decks, WRP will be in it. I'm assuming they are printing some decent elves. If this guy is all there is to the tribe, then you can write him off. But that would have been like predicting piledriver would suck before seeing all of onslaught. People figured that the card pointed to a larger theme that would have the support.
I think I used Piledriver as a comparison earlier in this very thread, actually. You're correct on this point, of course - A card, paired with the right second card, is amazing. The problem is that the second card usually doesn't exist. In this case, if they were to print "the right Elves," you're right, the Packmaster may be very good.
But I think the standard for "The right elves" is much higher than you may expect. They need to be good on their own, such that it's not TOO embarrassing when you're playing Random Elf #3 over Tarmagoyf or some other independantly awesome card, and didn't draw WRP. And there need to be ENOUGH of these quality Elves that WRP doesn't stand around, looking sad, in your hand.
w, with critter light and critter heavy: the packmaster is best used against anther deck with creatures, since it can make nasty wolves that will take down goyfs and gargadons. He is also decent at protecting a critter from wrath, but not good against the spot removal out there.
I admit, I'm not very impressed by 2G: Destroy target attacking Tarmagoyf that saw this ability coming. Protecting a guy from Wrath is a pretty sad thing to do with a four mana spell, especially when it creates an internal conflict - Remove your best man to protect from Wrath, or remove your worst man to put your best foot forward? Some see that as versitility, I see it as a way to get my opponent to screw up when they play WRP.
Spot removal is basically my problem with him. He's fine if a bunch of things go right, specifically:
1. You have four mana.
2. You have an Elf.
3. That Elf is either invincible at the moment, or has other Elven buddies standing around.
4. Your opponent isn't going to be stealing your stuff any time today (and you thought Take Possession was good BEFORE "Champion").
5. Your opponent will have a hard time controlling a 5/5.
If those things do NOT go right, you've got a card that's a recipe for disaster. Like the Blue Braids or Magus of the Vineyard, it SEEMS like a good idea until you try it, at which point it sucker-punches you. I've been around this game for a very long time now, and I don't recall off-hand a creature that *ALWAYS* opens you to a 2-for-1 being good. Ever. (Well, Negator. I suppose I've never seen a creature that allows your opponent to get a 2-for-1 THAT INCLUDES THE CREATURE be good.)
There, that should be a good flamebait question for all ya'll Elf-huggers out there. (He said, joking. Don't stab me in the eye.)
I personally like all of the cards except Epic Proportions. But, then again, I'm not one who cares that much for power level, or comparisons to 'goyf. The Kithkin goes in my Kithkin deck, Fallowsage will probably get a Mind Over Matter/Patron Wizard deck, Lorwyn will complete my mono-black goblins, and I'll probably make a champion loop deck with the Packmaster. They're cool cards; who cares how they measure up to 'goyf.
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Decks I'm running:
Standard: UWB Zur the Control Deck
Casual/Multiplayer: R Goblins All Lands B Goblins G Elves U Wizards WB Rebels RG Sprout Swarm/Mana Echoes U Darksteel Reactor GB Poison W Soldiers UWB Eon Hub U Merfolk UB Snow UW Snow GW Snow GR Snow G Murganda Petroglyphs GB Insects UBR Affinity UBG Ichorid
Dies from the smell?
What?
The smell is so bad that only one (target) creature dies from it?
Seriously, I understand Fling as a mechanic - but isn't this just "for my magical destruction spell... i need goblin hair" - which itself is fine - it has two effects. But why does it do two effects? Where's the FLAVOR in that?
OMG, really? And it's just like pokemon insofar as when your charizard dies, your charmeleon comes back?
Oh, wait, no.
I was joking around with the pokemon thing, I don't even play the game. As to the smell, sure why not. The creatures on the field must be at least half a mile away from each other.
I've commented to one person who says flavor doesn't matter, and one person who said power level doesn't matter.
Please realize we all have our own reasons for liking certain cards.
'Goyf is a card that is seeing play in every format.
It is one of the best green creatures to be printed in years.
We can't expect them all to be so good.
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News and spoiler contributor for GatheringMagic.com
'Goyf is a card that is seeing play in every format.
It is one of the best green creatures to be printed in years.
We can't expect them all to be so good.
True. I wouldn't expect another creature as strong as Goyf in another 5 years for green. People said blue sucked, and they gave it Teferi. People said green sucked, and they gave it Tarmogoyf. Black? Korlash. Red? Well, red is red.
Fantastic 5 full cards, and what's more these cards are actually pretty exciting:
Wrens Run Packmaster: Okay champion a ... is basically a variant on the oddessey block nightmares(Faceless Butcher etc.) but the removed card has to be a creature you control of a specific type. WRP is a really cool card though a 5/5 for 3G with a very good token ability(2/2 wolves for 2G) and it boosts the tokens by giving deathtouch. And the only drawback is that you have to remove an elf, with both Llanowar Elves and Boreal Druid in standard that's not a problem. Decent in limited if you have the elves to support it, possibly quite strong in constructed given the right deck.
Epic Proportions: One killer limited combat trick, it turns any creature into a major threat, the flash can easily be used to devastate you're opponent board. Limited bomb, constructed it's probably a bit too expensive, might be good in block.
Fodder Launch: wow the tribal type really is here and in this case on a sorcery, i still don't like tribal but this card is pretty cool, with obvious links back to Goblin Grenade(and I thought the nostalgia block was over). For 3B and a goblin you can kill almost any creature and deal a Lava Axe's worth of damage to your opponent, it's a good deal if you have the goblins to back it up, the sorcery type is a bit of a drag though.
Fallow Sage: 3U for a 2/2 with 2 viable tribal types(wizard and merfolk), is not great but it's whenever it becomes tapped ability is pretty cool, add some kind of tapping enchantment/artifact and it's a fairly nice form of card draw.
Galepowder Mage: Kithkin rule. WOW a 3/3 flyer for 3W is pretty solid on it's own, but it's ability is incredible, it can either get rid of your opponents best blocker until EOT or it can be used on your own creature to take advantage of 187 abilities(Astral Slide style[/card]). Limited amazing, constructed solid(but vulnerable as a 3/3).
Right, well then, you missed R_E getting sued back into the stone age, and thus cutting us off from 2/3rds or more of our rumour sources. We're lucky Seds and Hydro are as good as they are at dredging up info.
Galepowder Mage
3:symw:
Creature- Kithkin Wizard
3/3
(Rare)
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under it's owner's control at end of turn.
it is possible to attack, momentary blink your guy and effectively remove just about any creature.
The mage doesn't have to be in play for the second part of the clause to take effect. It isn't two separate effects (like oblivion ring or faceless butcher), just one (like astral slide).
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_________________________________________
People's Front of 422
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You know, a Swamp Mosquito is pretty small (attack for 0). Why on earth can we equip them with a Wordslayer!? With a Shield of Kaldra? With a Slagwurm Armor? With a Mask of Memory? And if I equip that Swamp Mosquito with that sword, that shield, that armor and that mask, all at the same time, how on the earth that Swamp Mosquito can still Fly!? There is not flavor at all!!
If the Swamp Mosquito die, why can I equip all those to my Thorn Elemental!? The Mosquito is clearly not the same size that a Thorn Elemantal! That Makes no sense, there is no flavor at all!!
----
Please, stop talking about the flavor... That's a card game and if they do a card with no flavor at all but makes the game interresting, who cares!? Do you really play Magic only beceause it has flavor!? Really??
Some people don't play Magic at all, and collect the cards purely for their flavor.
Mind Over Matter and Opposition! FTW!
Read my Constructed column on Star City, Thirst for Knowledge!
View my MTGS-era TFK articles here!
I think I used Piledriver as a comparison earlier in this very thread, actually. You're correct on this point, of course - A card, paired with the right second card, is amazing. The problem is that the second card usually doesn't exist. In this case, if they were to print "the right Elves," you're right, the Packmaster may be very good.
But I think the standard for "The right elves" is much higher than you may expect. They need to be good on their own, such that it's not TOO embarrassing when you're playing Random Elf #3 over Tarmagoyf or some other independantly awesome card, and didn't draw WRP. And there need to be ENOUGH of these quality Elves that WRP doesn't stand around, looking sad, in your hand.
I admit, I'm not very impressed by 2G: Destroy target attacking Tarmagoyf that saw this ability coming. Protecting a guy from Wrath is a pretty sad thing to do with a four mana spell, especially when it creates an internal conflict - Remove your best man to protect from Wrath, or remove your worst man to put your best foot forward? Some see that as versitility, I see it as a way to get my opponent to screw up when they play WRP.
Spot removal is basically my problem with him. He's fine if a bunch of things go right, specifically:
1. You have four mana.
2. You have an Elf.
3. That Elf is either invincible at the moment, or has other Elven buddies standing around.
4. Your opponent isn't going to be stealing your stuff any time today (and you thought Take Possession was good BEFORE "Champion").
5. Your opponent will have a hard time controlling a 5/5.
If those things do NOT go right, you've got a card that's a recipe for disaster. Like the Blue Braids or Magus of the Vineyard, it SEEMS like a good idea until you try it, at which point it sucker-punches you. I've been around this game for a very long time now, and I don't recall off-hand a creature that *ALWAYS* opens you to a 2-for-1 being good. Ever. (Well, Negator. I suppose I've never seen a creature that allows your opponent to get a 2-for-1 THAT INCLUDES THE CREATURE be good.)
There, that should be a good flamebait question for all ya'll Elf-huggers out there. (He said, joking. Don't stab me in the eye.)
Standard:
UWB Zur the Control Deck
Casual/Multiplayer:
R Goblins All Lands
B Goblins G Elves
U Wizards WB Rebels
RG Sprout Swarm/Mana Echoes U Darksteel Reactor
GB Poison W Soldiers
UWB Eon Hub U Merfolk
UB Snow UW Snow
GW Snow GR Snow
G Murganda Petroglyphs GB Insects
UBR Affinity UBG Ichorid
I was joking around with the pokemon thing, I don't even play the game. As to the smell, sure why not. The creatures on the field must be at least half a mile away from each other.
People who play in tournaments.
I've commented to one person who says flavor doesn't matter, and one person who said power level doesn't matter.
Please realize we all have our own reasons for liking certain cards.
'Goyf is a card that is seeing play in every format.
It is one of the best green creatures to be printed in years.
We can't expect them all to be so good.
Twitter
True. I wouldn't expect another creature as strong as Goyf in another 5 years for green. People said blue sucked, and they gave it Teferi. People said green sucked, and they gave it Tarmogoyf. Black? Korlash. Red? Well, red is red.
Poor white!
Anyways, sorry for getting off topic.
Wrens Run Packmaster: Okay champion a ... is basically a variant on the oddessey block nightmares(Faceless Butcher etc.) but the removed card has to be a creature you control of a specific type. WRP is a really cool card though a 5/5 for 3G with a very good token ability(2/2 wolves for 2G) and it boosts the tokens by giving deathtouch. And the only drawback is that you have to remove an elf, with both Llanowar Elves and Boreal Druid in standard that's not a problem. Decent in limited if you have the elves to support it, possibly quite strong in constructed given the right deck.
Epic Proportions: One killer limited combat trick, it turns any creature into a major threat, the flash can easily be used to devastate you're opponent board. Limited bomb, constructed it's probably a bit too expensive, might be good in block.
Fodder Launch: wow the tribal type really is here and in this case on a sorcery, i still don't like tribal but this card is pretty cool, with obvious links back to Goblin Grenade(and I thought the nostalgia block was over). For 3B and a goblin you can kill almost any creature and deal a Lava Axe's worth of damage to your opponent, it's a good deal if you have the goblins to back it up, the sorcery type is a bit of a drag though.
Fallow Sage: 3U for a 2/2 with 2 viable tribal types(wizard and merfolk), is not great but it's whenever it becomes tapped ability is pretty cool, add some kind of tapping enchantment/artifact and it's a fairly nice form of card draw.
Galepowder Mage: Kithkin rule. WOW a 3/3 flyer for 3W is pretty solid on it's own, but it's ability is incredible, it can either get rid of your opponents best blocker until EOT or it can be used on your own creature to take advantage of 187 abilities(Astral Slide style[/card]). Limited amazing, constructed solid(but vulnerable as a 3/3).
Machius proudly supports R_E's right to Rumour!
Galepowder Mage
3:symw:
Creature- Kithkin Wizard
3/3
(Rare)
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under it's owner's control at end of turn.
it is possible to attack, momentary blink your guy and effectively remove just about any creature.
People's Front of 422
Here is my trading list.