Like the elf other than the Champion an Elf thing. Wolves are cool, and it ties in nicely with the predation theme the elves seem to be running with.
I like the Goblin Grenade (especially the art, flying snot ball w/goblin ftw!) but I think that adds more evidence to an Akki/Mogg type set up. I'm going to cast my vote for Boggarts being goblins right now. Collusion between the two (for the spell) seems somewhat unlikely
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Turn two: Mana source (Would have said signet...but). We'll say Fellwar stone.
Turn three: Galepowder Mage.
Turn four:Avalanche Riders. Crack! Attack, remove the riders. They come back. Crack!
Turn five: Momentary Blink the riders during upkeep. Crack! Flashback the blink on the riders. Crack! Attack, remove the riders again. They come back. Crack!
That's essentially a 3 card interaction that is not really all that impossible to get out. And it results in 5 Stone Rains by turn 5! In fact, if they don't have a beefy flyer or a ready kill spell, you have access to a stone rain each turn for 4 mana. That's not even including the rest of the deck... and RWU is already a pretty good archetype.
Also, to champion is to fight for someone. Sort of like defending their honor. So I suppose the flavor would be something along the lines of...
Small elf: Help! Help! I'm being savaged by a wombat!
Warrior elf: I'll save your honor! Have at thee foul wombat! (Elf warrior pushes small elf out of the way. Small elf watches fight from the sidelines)
Warrior elf: Gah! I've been slain by the wombat's Rancor.... (Expires).
Small elf: (now facing the wombat again) Gah! You mean I have to do this by myself!?
If Fodder Launch is black, shouldn't it cause the opponent to lose life instead of damage? I recall reading somewhere that wotc was making that distinction between black and red.
And yes, champion an elf is the worst name for a mechanic since...since...hmm...get back to you all on that...
Wrens Run Packmaster (Prerelease giveaway)
3:symg:
Creature- Elf Warrior
5/5
(Rare)
Champion an elf (when this comes into play, sacrifice it unless you remove another elf you control from the game. When this leaves play, return that card to play.)
2:symg:: Put a 2/2 green wolf creature token into play
Each wolf you control has deathtouch.
The keyword is oddly worded, but I can get used to it easy enough.
I actually love the Champion ability. Holy dodge removal batman. Tribal format just got more intresting now that you have more ways to dodge mass removal. This guy is good too.
Epic Proportions
4:symg::symg:
Enchantment- Aura
(Rare)
Flash
Enchant Creature
Enchanted Creature gets +5/+5 and has trample. From mite to mighty.
Meh. Fun for Limited and will see casual play.
Fodder Launch
3:symb:
Tribal Sorcery- Goblin
(Uncommon)
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. Leave it to a Boggart to come up with a projectile as disgusting as it is deadly.
This is pretty good. I hate the art. There should be a Boggart wrapped up in that Booger.
Fallowsage
3:symu:
Creature- Merfolk Wizard
2/2
(Uncommon)
Whenever Fallowsage becomes tapped, you may draw a card. Memories of ages past are said to swim the minds of lounging fallowsages.
This is actually no to bad. As long as you tap it once it replaces itself. Add Arcane Teachings, toss this into an Opposition deck. Not very constructed viable but loads of fun potential.
Galepowder Mage
3:symw:
Creature- Kithkin Wizard
3/3
(Rare)
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under it's owner's control at end of turn.
Wow this is stupid good. Im putting these in a deck with Eternal Witnesses and Extalted Angels. Its only flaw is needing the attack step really. This will see play and likely get a deck built around (or evolved around) it.
Those are some sweet cards. I really like the Galepowder Mage. great way to abuse 187 creatures or to break a limited creature stall.
I really really like that card, and it seems that MaRo's article had quite a bit of hints, as this seems to be Lorwyn's take on the 'Gustcloak' creatures of Onslaught block.
Overall this first batch of cards doesn't give me that icy, sinking feeling in my gut I usually get that a set is going to suck, so that's good. "Champion a <whatever>" does sound bad, but whatever.
BTW, anyone feel like they're dangerously close to running out of names? Mythic Proportions
So what's the flavor behind Champion an Elf? It seems to be that an ordinary elf evolves into the Wren Packmaster guy. Still confusing as hell flavorwise though, why isn't the Packmaster a legend? and why does he devolve back to his weak form after being killed?
Seems very reminiscent of split creatures and Offering, as someone pointed out.
It seems just like it is a way of evolving creautures. The way I want to play with this is just put the creature physically over the other creature.
I like the ability, I like these cards, I am not disappointed as I usually am with card previews in a magazine.
They will be in the spoiler in a bit.
Is it just me, or can the 'champion an XX' mechanic cause an infinite loop?
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I just have a couple of problems with the packmaster.
Why is it worded "Each Wolf you control has deathtouch", rather than the way everything else is, ie "Wolves you control have deathtouch"?
Also, the Championing ability's last line of text seems a bit goofy. Shouldn't it say "Retrun that creature to play" rather than "That creature returns to play"?
But, the card itself is stupendous. I could see this being a big fat finisher for some sort of G/U control build, with the only other creatures being Llanowar Elves and Teferi.
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Gotta make an ElfQuest deck when Lorwynn comes out (Loved the comics and having elves and wolves should be easy with Lorwynn)
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"communication is not just words, communication is architecture. Because, of course it is quite obvious, that a house, which would be built without the sense, without that desire for communication, would not look the way your house looks today." -Poe, House of Leaves
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
Champion is a great ability. (And I, at least, have no problem with the name.) A typical elf deck tends to produce tons of little elves, many of whom are unnecessary by the late game; this ability lets this guy slide out at a wicked cheap price and start making deadly wolves right away.
(I'm really expecting -- and not seeing any reason to doubt, thus far -- that each tribe has their own mini-themes and mechanics, Ravnica-style; I wouldn't be surprised if Champion is currently an elf-only mechanic.)
Tribal-the-type really is back, eh? I'm definitely a little surprised, but as I think about it, it really does make sense: just as I argued so many times, Tribal really isn't important enough to count, or be advertised as, a new type. It's been in the set the whole time and yet Rosewater still talked about how "the" new card type was cool! (I suppose this could also explain the fact that his hint got removed from that one article.)
Galepowder Mage looks fantastic and I look forward to seeing what clever stuff people come up with to abuse it.
Still ambivalent about the tribal theme itself, but the fact that three of the five cards aren't actually tribal at all at least helps me feel a little better about it not being an Onslaught-style anvil of unsubtle linearity.
Fallowsage
3U
Creature- Merfolk Wizard
2/2
(Uncommon)
Whenever Fallowsage becomes tapped, you may draw a card. Memories of ages past are said to swim the minds of lounging fallowsages.
This card combos nice with Mind over Matter and something to tap it to. You can deck someone out, inf pinning, draw out your deck. Fun. (note you can also use Mind over Matter to tap it but that's 2 cards for one)
Wrens Run Packmaster (Prerelease giveaway)
3G
Creature- Elf Warrior
5/5
(Rare)
Champion an elf (when this comes into play, sacrifice it unless you remove another elf you control from the game. When this leaves play, return that card to play.)
2G: Put a 2/2 green wolf creature token into play
Each wolf you control has deathtouch.
No one is ever actually going to say the word "champion," they're just going to put the Packmaster on top of their Llanowar. No need to get in a huff about something that will allow them to put more text on some ridiculous rare.
Fodder Launch
3B
Tribal Sorcery- Goblin
(Uncommon)
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. Leave it to a Boggart to come up with a projectile as disgusting as it is deadly.
Yay tribal as type and as theme! Yay ridiculous limited removal!
Fallowsage
3U
Creature- Merfolk Wizard
2/2
(Uncommon)
Whenever Fallowsage becomes tapped, you may draw a card. Memories of ages past are said to swim the minds of lounging fallowsages.
I'm waiting for the card that says "Tap a Merfolk creature you control:..."
Galepowder Mage
3W
Creature- Kithkin Wizard
3/3
(Rare)
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under it's owner's control at end of turn.
It's another Blink-tech tool! Yay!
Final verdict: I want more. I'm really loving the flavor of this set thus far.
This is pretty good. I hate the art. There should be a Boggart wrapped up in that Booger.
Look close-lier. That's a boggart's head. There will be a spell that lets you fling Goblin heads at your opponents, and it's not that bad....
WHEEEE!
The Packmaster is pretty good, and contrary to all of you apparently, I like the way the ability is worded. You, the player, are championing(yes, thats a word) the lowly Llanowar mana dork to turn it into a rabid-wolf-spewing 5/5. I don't know how getting the original elf back makes sense, but I like it as anti-removal tech. Only downside is potential card disadvantage if they remove all your other elves before the champion ability can resolve. But yeah, winner all around.
Epic Proportions: Limited and casual, though I like the idea of a combat trick that sticks around.
Fodder Launch: What's not to love about wreaking destruction with the flung appendages of disgusting minions? Tribal might or might not be cool, but at least it will be better than the Spirit/Arcane mess of Krappigawa.
Fallowsage: Probably costs too much to do anything in Constructed, but you never know. It has a lot of potential.
And if there's enough good Tribal cards, then Tarmogoyf just got a little more ridiculous. Which is awesome on one hand because I like green, but it sucks because they're like 80 bucks a playset. *sigh*
the wren's run packmaster might actually get me to the prerelease even though I have an important conflict....
like others, I don't like "champion an elf" but the effect is okay, so oh well.
the number on it is 247, I believe (or its 243), so that proabably means 50 (or 49) cards a color, assuming even color distribution, and 36 (41) other cards.
fallowsage is awesome. Yay for the return of merfolk!!!
Also, to champion is to fight for someone. Sort of like defending their honor. So I suppose the flavor would be something along the lines of...
Small elf: Help! Help! I'm being savaged by a wombat!
Warrior elf: I'll save your honor! Have at thee foul wombat! (Elf warrior pushes small elf out of the way. Small elf watches fight from the sidelines)
Warrior elf: Gah! I've been slain by the wombat's Rancor.... (Expires).
Small elf: (now facing the wombat again) Gah! You mean I have to do this by myself!?
hee. i quite like the narrative. the one nice thing about championing is, unlike offering, it's not card disadvantage if you lose the big create you worked so hard to get out (though it can be a not to insignificant kick in the tempo if your champion gets terrored).
creature decks, thanks to saffi, and abundant haste are already more resilient to wrath of god, but now being able to bank a creature until your opponent is forced to wrath away your 5/5, gives you one more out against wrath. all of this gets even better if you champion away a 187 creature. sure, i'll remove my civic wayfinder from the game for my wolf poducing beat steek. but, when you finally deal with him, i still get my 2/2 back, and search for a land.
The cards are all pretty cool. I see Champion an X as "Hey I will go out and be your champion, but if I fall you have to be ready to pick the fight back up." I guess that isnt so bad, though yes the wording sucks...
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You can probably do some very weird things with "Champion" and Momentary Blink: Have your packmaster in play, blink it, resolves. The trigger to return the creature is stacked FIRST (because the creature left play, then returned all during the resolution of the spell rather than at EOT), then you have to resolve the trigger to sac or remove an elf before you get back your first missing elf.
I'm trying to think of whether this could lead to weird combos or not.
Also, Fallosage + Fire Whip = Yes, I'll Tim + card draw please.
Dude, I thought about it too...it's kinda an expensive combo, pretty much csual, but quite nice...
About the Pack master: WOW. just WOW. I mean, Green already has 'Goyf (wich is getting bigger with the whole planeswalker thing) and then they get a packmaster that can "champion an elf" that has a come into play abilitie (something like Wood Elves, you know) and that dodges mas removal? oh god, I was thinking Lorwyn was going to be a bad block (I wasn't very hiped about evoke)...but... the Champion mechanic, even though its wording is odd, is really promising. a fina drawback in my opinion.
about the Fodder Launch: Black is getting nice but rather a bit expensive spot removal. Tendrils is really nice and the Fodder Launch has some potencial.
the galowpowder mage is another good card (great one). people already said lots of ways to abuse it...no further comments...
although I don't get the flavor Behind the champion a XX thing...doesn't look like evolving or devolving...because...you get the creature back after it leaves play.
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hee. i quite like the narrative. the one nice thing about championing is, unlike offering, it's not card disadvantage if you lose the big create you worked so hard to get out (though it can be a not to insignificant kick in the tempo if your champion gets terrored).
creature decks, thanks to saffi, and abundant haste are already more resilient to wrath of god, but now being able to bank a creature until your opponent is forced to wrath away your 5/5, gives you one more out against wrath. all of this gets even better if you champion away a 187 creature. sure, i'll remove my civic wayfinder from the game for my wolf poducing beat steek. but, when you finally deal with him, i still get my 2/2 back, and search for a land.
This is an excellent point, except instead of Civic Wayfinder let's step it up a notch and say Llanowar Sentinel.
"Aww, you wrath'd the board. Oh well, my sentinel comes back and I'm gonna pay 3GGG and go find three friends for him."
Forest, Llanowar Elf, go
Forest, Llanowar Sentinel, go
Forest, Wren's Run Packmaster, go
From here on out, keep all your mana open. EoT, pump out tokens. If your opponent kills the Packmaster, use the mana to fetch multiple Sentinels.
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"One skilled at battle takes a stand in the ground of no defeat
And so does not lose the enemy's defeat.
Therefore, the victorious military is first victorious and after that does battle.
The defeated military first does battle and after that seeks victory."
The flavor of "Champion" is basically that the creature is fighting in the stead of whatever. So the packmaster is fighting in place of some Elf. When it falls, the creature it fought for is on its own. I'll just copy-paste from merriam-webster.com:
champion transitive verb 1archaic: CHALLENGE, DEFY 2: to protect or fight for as a champion 3: to act as militant supporter of : UPHOLD, ADVOCATE synonym see SUPPORT
So the little "small elf" narrative, while amusing, was rather spot on in that regard.
Other than that, the creature is awesome. The other cards are fun too. Damn, I really didn't want to like Lorwyn.
Trade Thread
Favorite decks:
:symu::symb::symr:Spike Mishra:symr::symb::symu:
:symb::symr::symg:Timmy Kresh:symg::symr::symb:
:symw::symu::symb::symr::symg:Johnny Conflux:symg::symr::symb::symu::symw:
I like the Goblin Grenade (especially the art, flying snot ball w/goblin ftw!) but I think that adds more evidence to an Akki/Mogg type set up. I'm going to cast my vote for Boggarts being goblins right now. Collusion between the two (for the spell) seems somewhat unlikely
Turn two: Mana source (Would have said signet...but). We'll say Fellwar stone.
Turn three: Galepowder Mage.
Turn four:Avalanche Riders. Crack! Attack, remove the riders. They come back. Crack!
Turn five: Momentary Blink the riders during upkeep. Crack! Flashback the blink on the riders. Crack! Attack, remove the riders again. They come back. Crack!
That's essentially a 3 card interaction that is not really all that impossible to get out. And it results in 5 Stone Rains by turn 5! In fact, if they don't have a beefy flyer or a ready kill spell, you have access to a stone rain each turn for 4 mana. That's not even including the rest of the deck... and RWU is already a pretty good archetype.
Also, to champion is to fight for someone. Sort of like defending their honor. So I suppose the flavor would be something along the lines of...
Small elf: Help! Help! I'm being savaged by a wombat!
Warrior elf: I'll save your honor! Have at thee foul wombat! (Elf warrior pushes small elf out of the way. Small elf watches fight from the sidelines)
Warrior elf: Gah! I've been slain by the wombat's Rancor.... (Expires).
Small elf: (now facing the wombat again) Gah! You mean I have to do this by myself!?
If Fodder Launch is black, shouldn't it cause the opponent to lose life instead of damage? I recall reading somewhere that wotc was making that distinction between black and red.
And yes, champion an elf is the worst name for a mechanic since...since...hmm...get back to you all on that...
The keyword is oddly worded, but I can get used to it easy enough.
I actually love the Champion ability. Holy dodge removal batman. Tribal format just got more intresting now that you have more ways to dodge mass removal. This guy is good too.
Meh. Fun for Limited and will see casual play.
This is pretty good. I hate the art. There should be a Boggart wrapped up in that Booger.
This is actually no to bad. As long as you tap it once it replaces itself. Add Arcane Teachings, toss this into an Opposition deck. Not very constructed viable but loads of fun potential.
Wow this is stupid good. Im putting these in a deck with Eternal Witnesses and Extalted Angels. Its only flaw is needing the attack step really. This will see play and likely get a deck built around (or evolved around) it.
I really really like that card, and it seems that MaRo's article had quite a bit of hints, as this seems to be Lorwyn's take on the 'Gustcloak' creatures of Onslaught block.
It is a reference to the similar Onslaught card.
It seems just like it is a way of evolving creautures. The way I want to play with this is just put the creature physically over the other creature.
I like the ability, I like these cards, I am not disappointed as I usually am with card previews in a magazine.
They will be in the spoiler in a bit.
Is it just me, or can the 'champion an XX' mechanic cause an infinite loop?
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Why is it worded "Each Wolf you control has deathtouch", rather than the way everything else is, ie "Wolves you control have deathtouch"?
Also, the Championing ability's last line of text seems a bit goofy. Shouldn't it say "Retrun that creature to play" rather than "That creature returns to play"?
But, the card itself is stupendous. I could see this being a big fat finisher for some sort of G/U control build, with the only other creatures being Llanowar Elves and Teferi.
The rules text says remove another elf you control from the game.
glad i prepaid for lorwyn when i still had money
being unemployed for the win!!!!!!
...or not
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I have 28 different EDH decks
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
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Champion is a great ability. (And I, at least, have no problem with the name.) A typical elf deck tends to produce tons of little elves, many of whom are unnecessary by the late game; this ability lets this guy slide out at a wicked cheap price and start making deadly wolves right away.
(I'm really expecting -- and not seeing any reason to doubt, thus far -- that each tribe has their own mini-themes and mechanics, Ravnica-style; I wouldn't be surprised if Champion is currently an elf-only mechanic.)
Tribal-the-type really is back, eh? I'm definitely a little surprised, but as I think about it, it really does make sense: just as I argued so many times, Tribal really isn't important enough to count, or be advertised as, a new type. It's been in the set the whole time and yet Rosewater still talked about how "the" new card type was cool! (I suppose this could also explain the fact that his hint got removed from that one article.)
Galepowder Mage looks fantastic and I look forward to seeing what clever stuff people come up with to abuse it.
Still ambivalent about the tribal theme itself, but the fact that three of the five cards aren't actually tribal at all at least helps me feel a little better about it not being an Onslaught-style anvil of unsubtle linearity.
We just had a nostalgia block. The time for making blatant references to the names of old cards has passed, IMHO.
This card combos nice with Mind over Matter and something to tap it to. You can deck someone out, inf pinning, draw out your deck. Fun. (note you can also use Mind over Matter to tap it but that's 2 cards for one)
Favorite decks:
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No one is ever actually going to say the word "champion," they're just going to put the Packmaster on top of their Llanowar. No need to get in a huff about something that will allow them to put more text on some ridiculous rare.
A little high for the mono-G curve.
Yay tribal as type and as theme! Yay ridiculous limited removal!
I'm waiting for the card that says "Tap a Merfolk creature you control:..."
It's another Blink-tech tool! Yay!
Final verdict: I want more. I'm really loving the flavor of this set thus far.
Look close-lier. That's a boggart's head. There will be a spell that lets you fling Goblin heads at your opponents, and it's not that bad....
WHEEEE!
The Packmaster is pretty good, and contrary to all of you apparently, I like the way the ability is worded. You, the player, are championing(yes, thats a word) the lowly Llanowar mana dork to turn it into a rabid-wolf-spewing 5/5. I don't know how getting the original elf back makes sense, but I like it as anti-removal tech. Only downside is potential card disadvantage if they remove all your other elves before the champion ability can resolve. But yeah, winner all around.
Epic Proportions: Limited and casual, though I like the idea of a combat trick that sticks around.
Fodder Launch: What's not to love about wreaking destruction with the flung appendages of disgusting minions? Tribal might or might not be cool, but at least it will be better than the Spirit/Arcane mess of Krappigawa.
Fallowsage: Probably costs too much to do anything in Constructed, but you never know. It has a lot of potential.
Galepowder Mage: It's really good, expect stupid slide tricks.
And if there's enough good Tribal cards, then Tarmogoyf just got a little more ridiculous. Which is awesome on one hand because I like green, but it sucks because they're like 80 bucks a playset. *sigh*
"Stoned players can't attack, block, or play spells or abilities."
the wren's run packmaster might actually get me to the prerelease even though I have an important conflict....
like others, I don't like "champion an elf" but the effect is okay, so oh well.
the number on it is 247, I believe (or its 243), so that proabably means 50 (or 49) cards a color, assuming even color distribution, and 36 (41) other cards.
fallowsage is awesome. Yay for the return of merfolk!!!
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
hee. i quite like the narrative. the one nice thing about championing is, unlike offering, it's not card disadvantage if you lose the big create you worked so hard to get out (though it can be a not to insignificant kick in the tempo if your champion gets terrored).
creature decks, thanks to saffi, and abundant haste are already more resilient to wrath of god, but now being able to bank a creature until your opponent is forced to wrath away your 5/5, gives you one more out against wrath. all of this gets even better if you champion away a 187 creature. sure, i'll remove my civic wayfinder from the game for my wolf poducing beat steek. but, when you finally deal with him, i still get my 2/2 back, and search for a land.
-Most likely Benjamin Franklin
I'm trying to think of whether this could lead to weird combos or not.
Also, Fallosage + Fire Whip = Yes, I'll Tim + card draw please.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
Dude, I thought about it too...it's kinda an expensive combo, pretty much csual, but quite nice...
About the Pack master: WOW. just WOW. I mean, Green already has 'Goyf (wich is getting bigger with the whole planeswalker thing) and then they get a packmaster that can "champion an elf" that has a come into play abilitie (something like Wood Elves, you know) and that dodges mas removal? oh god, I was thinking Lorwyn was going to be a bad block (I wasn't very hiped about evoke)...but... the Champion mechanic, even though its wording is odd, is really promising. a fina drawback in my opinion.
about the Fodder Launch: Black is getting nice but rather a bit expensive spot removal. Tendrils is really nice and the Fodder Launch has some potencial.
the galowpowder mage is another good card (great one). people already said lots of ways to abuse it...no further comments...
although I don't get the flavor Behind the champion a XX thing...doesn't look like evolving or devolving...because...you get the creature back after it leaves play.
"Aww, you wrath'd the board. Oh well, my sentinel comes back and I'm gonna pay 3GGG and go find three friends for him."
Forest, Llanowar Elf, go
Forest, Llanowar Sentinel, go
Forest, Wren's Run Packmaster, go
From here on out, keep all your mana open. EoT, pump out tokens. If your opponent kills the Packmaster, use the mana to fetch multiple Sentinels.
And so does not lose the enemy's defeat.
Therefore, the victorious military is first victorious and after that does battle.
The defeated military first does battle and after that seeks victory."
champion
transitive verb
1 archaic : CHALLENGE, DEFY
2 : to protect or fight for as a champion
3 : to act as militant supporter of : UPHOLD, ADVOCATE
synonym see SUPPORT
So the little "small elf" narrative, while amusing, was rather spot on in that regard.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir