Starting off with another goblin card with a great name!
Boggart Loggers 2B
Creature – Goblin Rogue
Forestwalk 2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
2/1
Common
The flavor on these guys is fantastic. The effect is limited but obviously powerful if your opponent is running the right cards. It's definitely a great way to get rid of the 0/5 beater if you're staring down someone who snagged him in the first pack.
Next, a flamekin.
Ceaseless Searblades 3R
Creature – Elemental Warrior
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
2/4
Uncommon.
And finally, the exact wording of a card we've already seen:
Familiar’s Ruse UU
Instant
As an additional cost to play Familiar Ruse, return a creature you control to its owner’s hand.
Counter target spell.
Uncommon
I already think this card is asking to be broken wide open. Just in its own color this card can interact with Venser, Mystic Snake, and [cardRiftwing Cloudskate[/card]. It has fantastic synergy with the counterspell faerie we already know about and any other as-yet-unrevealed faeries with CIP abilities. If there's a blue counterspell deck in Lorwyn Standard (i.e. definitely) expect this card to see play.
God I was going to post how the Searblades was boring since it was never going to be more than 3/4 or 4/4 and then read Singer's post. Firebreathing will be effectively doubled. Not that I think it will be constructed material but my kitchen table will be happy.
God I was going to post how the Searblades was boring since it was never going to be more than 3/4 or 4/4 and then read Singer's post. Firebreathing will be effectively doubled.
If you're playing with the mana abilities of the other flame-kin or cards like Grinning Ingus you'll get one pump for making the mana and another for each time you pump your firebreather.
Yes, the flamekin is indeed interesting, especially if there will be a lot of firebreathing flamekin - then you can give two of your creatures +1/+0 for one !
I don't like the Boggarts hosing other tribes, though - you don't want to pick sideboard-only-cards when playing Boggarts in limited, and if your opponent doesn't play the tribe your boggart could hose, it's just quite weak (1/1 for 2, 2/1 for 3...). They should focus more on sacrifice-and-return effects and cheap creatures with leaves play effects, cip effects, and so on. I hope we'll see some good cards in this direction.
(Which in a way makes sense: everybody guns for Goblins because they have been the most powerful tribe in Magic's history since Onslaught, and so the Goblins gun back.)
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Goblins seem to have hosers for a lot of tribes but are attached to unimpressive 2/1 bodies that do little on their own. The elemental is a nice limited card with a large behind. The rumors are flooding in lately.
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Thanks charlequin, keep the great stuff coming, you are my new Rumour Mill hero.
Boggart Loggers- great card, it's cheap only 3cc, splashable only one B requirement, has an okay 2/1 P/T, is in Goblins a great tribe, and it has great hosing abilities, it can kill treefolk, destroy forests or just hang around as a forestwalking pain in the ass.
Ceaseless Searblades- okay, has some potential but nothing fantastic, i'm more interested in an aggressive elemental deck than an ability based one.
Familiar's Ruse- Known except for the name, Ruse/Trickery not much difference either way.
Man, boggarts really hate the other tribes. We've got this, and ones that hose elves and kithkin. So I think haters for elementals, merrow, fae, and giants are on the way as well.
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They call me Hadoken 'cause I'm down-right fierce.
Starting off with another goblin card with a great name!
The flavor on these guys is fantastic. The effect is limited but obviously powerful if your opponent is running the right cards. It's definitely a great way to get rid of the 0/5 beater if you're staring down someone who snagged him in the first pack.
Next, a flamekin.
Elementals already in Standard this guy interacts with include: Char-Rumbler, Deepfire Elemental, Greater Stone Spirit, Grinning Ingus (!!!), Rift Elemental, and Squall Drifter. (By the way, I recommend everyone look up Standard-legal Elementals on magiccards.info -- there are a lot of them that will look very tempting in the Lorwyn 5cR elemental archetype.)
And finally, the exact wording of a card we've already seen:
I already think this card is asking to be broken wide open. Just in its own color this card can interact with Venser, Mystic Snake, and [cardRiftwing Cloudskate[/card]. It has fantastic synergy with the counterspell faerie we already know about and any other as-yet-unrevealed faeries with CIP abilities. If there's a blue counterspell deck in Lorwyn Standard (i.e. definitely) expect this card to see play.
Once again, enjoy!
Thank you charlequin for the spoils.
If you're playing with the mana abilities of the other flame-kin or cards like Grinning Ingus you'll get one pump for making the mana and another for each time you pump your firebreather.
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I don't like the Boggarts hosing other tribes, though - you don't want to pick sideboard-only-cards when playing Boggarts in limited, and if your opponent doesn't play the tribe your boggart could hose, it's just quite weak (1/1 for 2, 2/1 for 3...). They should focus more on sacrifice-and-return effects and cheap creatures with leaves play effects, cip effects, and so on. I hope we'll see some good cards in this direction.
From the thread http://forums.mtgsalvation.com/showthread.php?t=89419, we've already seen that Nath's Buffoon hates Elves and Quill-Slinger Boggart hates Kithkin. Now we get Boggart Loggers, which hates Treefolk.
Goblins: the enemy of all tribes.
(Which in a way makes sense: everybody guns for Goblins because they have been the most powerful tribe in Magic's history since Onslaught, and so the Goblins gun back.)
- Jon Finkel believes in maintaining a healthy, balanced diet. He gets all his fiber from eating Magic cards for breakfast, and all his protein from eating Magic players for lunch.
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hack this could be a better version since with all the CITP abilities from cards like mystic snake and such in the T2 card pool.
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Boggart Loggers- great card, it's cheap only 3cc, splashable only one B requirement, has an okay 2/1 P/T, is in Goblins a great tribe, and it has great hosing abilities, it can kill treefolk, destroy forests or just hang around as a forestwalking pain in the ass.
Ceaseless Searblades- okay, has some potential but nothing fantastic, i'm more interested in an aggressive elemental deck than an ability based one.
Familiar's Ruse- Known except for the name, Ruse/Trickery not much difference either way.
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