I like this guy. One of our first examples of the keyword color bleed MaRo discussed -- green vigilance! 5 power is more than treefolk usually pack, while 7 toughness makes him hard to kill. And the keywords let you take advantage of both very effectively, swinging for trample beats while still sticking around to protect you (or your buddy Garruk). I'll be picking this guy fairly high in LLL draft, I expect.
And then another land-related card:
Seedguide Ash 4G
Creature – Treefolk Druid
When Seedguide Ash is put into a graveyard form play, you may search your library for up to three forest cards and put them into play tapped. If you do, shuffle your library.
4/4
Uncommon
I'm not sure how much use this guy will be. His body isn't particularly notable, and you need to accel to 5 mana just to get him -- then find a way for him to die to get his land search effect. (He also has anti-synergy with the +indestructible treefolk lord.) I'm also not sure how much use three extra mana will be at that point. Then again, who knows what else forests will be useful for in the treefolk deck?
Hmnn... What instant speed sac outlet could we use with Seedguide Ash? Hmnnn....
Anyhow if you do figure out what sac outlet to use, you could probably drob Seedguide on turn 4, attack it into something the next turn, sac it, and then have 7 lands. Cool. You could probably use those seven lands for a Timber protector or an Oakgnarl.
Anyhow if you do figure out what sac outlet to use, you could probably drob Seedguide on turn 4, attack it into something the next turn, sac it, and then have 7 lands. Cool. You could probably use those seven lands for a Timber protector or an Oakgnarl.
I don't know exactly what it'll take to make it happen, but someone, somewhere, will come up with a deck that can get out Seedguide quickly (turn 3 is possible in current standard), sac and recur him repeatedly, then animate all the forests and attack the opponent's weak spot for massive damage.
Also, this style critter, the seedguide, is the sort your opponent really doesn't want going to the graveyard, it's going to be chump-blocked to high heaven, he needs evasion of some sort, a hammer would work well.
Oakgnarl..amazing card for limited, but I doubt it'll see any constructed play, due to being such an entirely defensive creature.
Creature – Treefolk Druid
When Seedguide Ash is put into a graveyard form play, you may search your library for up to three forest cards and put them into play tapped. If you do, shuffle your library.
4/4
Uncommon
First one is decent limited fat, on par or better than Guardian of Vitu-Ghazi, second one is a sweet limited card, considering its death means a trio of trees and your deck gets that much thinner.
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Maybe the purpose of Seedguide Ash is not to accelerate your mana, but rather to take the Forests out of your library, since at the time you have Seedguide Ash, you might not actually need to draw any more?
holy crap, the Seedguide is amazing in Limited, a Durkwood Boars plus that amazing 3/1 ability and always drawing steam afterwards and being able to cast anything, just wow.
You can still have Timber Protector and Seedguide Ash in the same deck ( even if the card is indestrucible it can still be sacrificed Claws of Gix and Phyrexian Vault). Battlewand Oak loves Seedguide Ash.
The card spoiler is like a avalance it starts out with a little bit then it gets bigger and bigger then it suddenly gets so big that it can't be stoped, spoiler avalance.
Woow, that landfetch is awesome.
In casual you'll accelerate into 5 mana and than play this 4/4.
You start beating untill they are forced to kill it and then get 3 forest which allows you to play an even bigger fatty.
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The ash is clearly good. 4/4 for 5 is the norm for green fat and the land fetching is great. The warrior is also decent. Not constructed material, though.
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Someone said that you might be able to use your Forests for several things other than mana production when combined with Treefolk. Seems reasonable, since there is a Treefolk which makes them indestructible and a three-forest-fetcher when you don't really need the mana anymore.
I'm quite sure we'll see a forest-animator or even something new to do with the forests among the Treefolk cards.
I like these two cards, "Vigilance, Trample" is pretty flavourful for a treefolk, unfortunately, it costs SEVEN mana, so it's a bit too expensive for limited, too. You'd rather have real bombs for seven mana.
4/4 + Ability for 5 however is good (Sporoloth Ancient), and the library thinning effect might be relevant in lategame limited.
A good card to compare the Oakgnarl Warrior to: Guardian of Vitu-Ghazi. The Guardian costs more and also requires a second color, but on the other hand, it has convoke, which really makes a big difference in Selesnya limited decks. The Oakgnarl has one more point of power, and it is a Treefolk (being a Treefolk in Lorwyn is more useful than being an Elemental in Ravnica).
I'm not sure how much use this guy will be. His body isn't particularly notable, and you need to accel to 5 mana just to get him -- then find a way for him to die to get his land search effect. (He also has anti-synergy with the +indestructible treefolk lord.) I'm also not sure how much use three extra mana will be at that point. Then again, who knows what else forests will be useful for in the treefolk deck?
I think the Seedguide Ash can be quite good in Limited. As big as it is, if your opponent doesn't deal with him, it will win you the game. If your opponent does deal with it, then you get fetch three lands---the usefulness here is not so much in that it gives you three mana, but in that it thins your deck of three lands so you'll draw more spells to win the game. There's a lot of good synergy there, because by the time you have five mana to play him in the first place, you've already built your mana base and you don't want to waste turns drawing more lands.
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First, a standard front-line warrior:
I like this guy. One of our first examples of the keyword color bleed MaRo discussed -- green vigilance! 5 power is more than treefolk usually pack, while 7 toughness makes him hard to kill. And the keywords let you take advantage of both very effectively, swinging for trample beats while still sticking around to protect you (or your buddy Garruk). I'll be picking this guy fairly high in LLL draft, I expect.
And then another land-related card:
I'm not sure how much use this guy will be. His body isn't particularly notable, and you need to accel to 5 mana just to get him -- then find a way for him to die to get his land search effect. (He also has anti-synergy with the +indestructible treefolk lord.) I'm also not sure how much use three extra mana will be at that point. Then again, who knows what else forests will be useful for in the treefolk deck?
Hope you guys enjoy!
Wow, green vigilance. Neat!
Yeah I think somewhere there's a card with type Treefolk and Forest... so you can probably fetch that with the Seedguide Ash.
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I like the idea of green vigilance for the treefolk. Pack your mana accelleration because that tribe is big, but it ain't fast.
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Seems believable, the uncommon guy is sweet for limited. 4/4's are huge and then he gives you mana and substantially thins your deck.
I'd like to put in an official rumor request for eiher a monowhite or monoblack treefolk.
Anyhow if you do figure out what sac outlet to use, you could probably drob Seedguide on turn 4, attack it into something the next turn, sac it, and then have 7 lands. Cool. You could probably use those seven lands for a Timber protector or an Oakgnarl.
I don't know exactly what it'll take to make it happen, but someone, somewhere, will come up with a deck that can get out Seedguide quickly (turn 3 is possible in current standard), sac and recur him repeatedly, then animate all the forests and attack the opponent's weak spot for massive damage.
Oakgnarl..amazing card for limited, but I doubt it'll see any constructed play, due to being such an entirely defensive creature.
i agree
5 for a 4/4 and 3 lands seems like a solid draft pick
i would also like to see a white merfolk
Huh? Hate to disagree, but what's so defensive about a 5/7 vigilant trampler? Tell me why you wouldn't swing?
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Now if they'd just reprint Flash in Lorwyn.....
Good with Saffi.
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5/7 vigilance is great. Vigilance totally works for high tougness creatures.
The card spoiler is like a avalance it starts out with a little bit then it gets bigger and bigger then it suddenly gets so big that it can't be stoped, spoiler avalance.
In casual you'll accelerate into 5 mana and than play this 4/4.
You start beating untill they are forced to kill it and then get 3 forest which allows you to play an even bigger fatty.
This is Sakura-Tribe Elder II for multiplayer
though i find the vigilance tree a little meh, the cost is to high to be played in constructed though a very solid draft pick, a turn 4 pick maybe?
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The fatty is really nice, it combines both offensive and defensive abilities which don't contradict each other ^^
Dang, I thought Battlewand Oak said "Whenever you play a forest."
That's freakin' fantastic. I look forward to smashing face with this combo in a Lorwyn draft ASAP.
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I'm quite sure we'll see a forest-animator or even something new to do with the forests among the Treefolk cards.
I like these two cards, "Vigilance, Trample" is pretty flavourful for a treefolk, unfortunately, it costs SEVEN mana, so it's a bit too expensive for limited, too. You'd rather have real bombs for seven mana.
4/4 + Ability for 5 however is good (Sporoloth Ancient), and the library thinning effect might be relevant in lategame limited.
I think the Seedguide Ash can be quite good in Limited. As big as it is, if your opponent doesn't deal with him, it will win you the game. If your opponent does deal with it, then you get fetch three lands---the usefulness here is not so much in that it gives you three mana, but in that it thins your deck of three lands so you'll draw more spells to win the game. There's a lot of good synergy there, because by the time you have five mana to play him in the first place, you've already built your mana base and you don't want to waste turns drawing more lands.
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