the land is unimpressive. it doesn't do anything until you've already got a good board position. 10 power worth of creatures is like a Goyf and two elephants, which is enough meat on the board to beat your opponent rather convincingly without help from Mosswart Bridge. I just dislike "win more" cards like this, it needs to be useful before you've established a strong board position not afterwards.
the land is unimpressive. it doesn't do anything until you've already got a good board position. 10 power worth of creatures is like a Goyf and two elephants, which is enough meat on the board to beat your opponent rather convincingly without help from Mosswart Bridge. I just dislike "win more" cards like this, it needs to be useful before you've established a strong board position not afterwards.
What card would you theoretically want to hide there and play after you got enough creatures to actually do stuff with?
Soulblast. Nah, just kidding, Mystic Snake or some other counterspell to protect you from getting wrathed is probably the best. Armageddon or Boom/Bust would be great. A burn spell, discard, or card drawing would be okay too.
It's pretty easy to set this off with things like Groundbreaker, Might of Oaks, or Tarmogoyf which you're probably playing anyways. I can't help but feel that this may be a bit of a "win-more" card, that helps you the most when you need it the least, but it's fairly efficient. I could maybe see playing it in constructed, but I probably wouldn't choose it over Treetop Village.
I too wish they'd put more variety into the drawbacks they put on nonbasic lands. It's pretty rare we see one that isn't CIPT, or legendary, or it damages you. There are a million other ways to do it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
The odd keyword makes me think (hope) it's going to be referred to. Like
Lurking Kithkin 1W
Creature--Kithkin Rogue
2/2 W: Put Lurking Kithkin into play. It gets +3/+3 until end of turn. Play this ability only if Lurking Kithkin is removed from the game by a Hideaway ability.
Depending on how the other "Hideaway" lands work out (with better contingencies I hope, 10 power of creaturelock won't happen often unless T2 changes ALOT) they could be quite interesting with the Harbingers for expensive "crap".
Play the Harbinger - toss something large and board effecting on top, drop the land and next turn blow it for whatever effect/huge critter at a far undercost.
I'd guess the cycle goes something like:
G - 10+ Power
W - 10+ Toughness
U - ~20 cards left in Library
B - 5 Critters in all GYs
R - Opponent at 10 life or less
Which if my presumption is right they'll all be good for breaking stalemates only, so hopefully my guesses are wrong.
I didn't see anyone mention this as a possibility on Jace for the +2.
How about 3 words. End the turn.
Start skipping your turns now for some turns later on. Granted, this is almost too powerful due flat out to wanting to use it end of second mainphase, but it is an idea, sicne it can back someone into a corner if they're expecting heavy burn, and they don't have enough counters.
Hideaway is pretty nifty. I would love to have ten powers worth of creatures and then take two additional turns.
The white hideaway will probably require 30+ life or less than six life before you get a free Wrath. They're all probably pretty restrictive, so you couldn't play Hideaway.dec all that easily.
As for the elemental, could it, by chance, add more red mana if you had something like Spellbook in play?
Somefin' like...
M, Tap, Reveal X Elemental cards from your hand: Add R to your mana pool for each elemental card revealed.
Hey Hydro. Do you plan on stopping the rumours during saturday and sunday? It's really boring when we can't get the wizard's ones... So, you could fill that hole for us =p
Oh, bless you Hydro, and those gods you have to good fortune to commune with. Jace at at :1mana::symu::symu: is soooo important to those of us who like to mess with everyone else's ability to play the game. Thank you!
Then you, my friend, are going to be a happy man, I promise.
We greatly appreciate all the info, and I don't mean to imply that you should tell us everything you know as soon as possible, but I'm just curious, can you tell us how much freedom your sources give you as far as the rate at which you leak information? Again, I don't mean this to sound ungrateful for all that you have shared with us, just wondering.
i for one am praying that the rumor gods bestow jace upon us relatively soon...
as for the land: is ok but i don't see it as anything beyond winmore at this point.
Hey Hydro. Do you plan on stopping the rumours during saturday and sunday? It's really boring when we can't get the wizard's ones... So, you could fill that hole for us =p
Um... I'll see what I can muster, afterall, there's plenty of time before the PR, right? Ya'll can't be that eager... can you?
One further thought for the hideaway lands is: They do remove a card that you otherwise play normally I guess, so in that respect, they're hardly the type of cards you'd want to build a deck around for their abilities.
I assume that the black one will have to do with the number of creatures in your graveyard or something...? Just a guess.
Edit: @Bucky: I commune with the very same 'Gods' we all do, it just that I listen well... I guess
Um... I'll see what I can muster, afterall, there's plenty of time before the PR, right? Ya'll can't be that eager... can you?
One further thought for the hideaway lands is: They do remove a card that you otherwise play normally I guess, so in that respect, they're hardly the type of cards you'd want o build a deck around for their abilities.
I assume that hte balck one will have to do with the number of creatures in your graveyard or something...? Just a guess.
I'm not asking for the complete spoiler asap. That'd be as well boring... Is just that I fell empty when I open the Rumor Mill and there's nothing new. And that for 2 days is kinda tough... And Faeries need more love =p
EDIT: Ninja move, camaxtli1076!
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Playing [T2]:
UBB Rogues UUB Faeries RW Seismic Swans RRR Control
I'm not asking for the complete spoiler asap. That'd be as well boring... Is just that I fell empty when I open the Rumor Mill and there's nothing new. And that for 2 days is kinda tough... And Faeries need more love =p
2days?
What, you guys have barely gone 12 hours without being spoiled for the past four days brother... I don't know where you're getting this '2 days without new cards' business from... lol!
Then you, my friend, are going to be a happy man, I promise.
You friggin tease!
Okay he costs 3.
Jace's loyalty must be starting at 2. (It would make more sense this way then if at one, Jace;2, Garruk;3, Ajani;4, Liliana;5, Chandra;6) Pretty numbers make sense.
+2 Loyalty ability though? Wonder what the ability could be. We have been guessing its just draw a card. Maybe its something else?
Guile has something that is favorable to counterspell players? For 6? Interesting
All the rest of the stuff sounds quite interesting though the Hideaway lands have me scratching my head. We have enough non-basics in this set to choke a horse and now we get more? Blargg. Though this does start me thinking on what other crazy stuff is in store.
Pushing me to dig up U/R control with Detritivore. Bah I want to build U/B Fae smashy.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." โVenser[/card]
Great find! That's our Mosswort Bridge right there... Now perhaps there'smore to discover out there in the void?
2days?
What, you guys have barely gone 12 hours without being spoiled for the past four days brother... I don't know where you're getting this '2 days without new cards' business from... lol!
Err... I meant... If we don't get any spoilers for the weekend... That'd be two days of boringness... Don't you agree? =p
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Playing [T2]:
UBB Rogues UUB Faeries RW Seismic Swans RRR Control
I love Mosswort Bridge. Such a cool effect, to basically save an awesome late game bomb card against a certain deck for later, without your opponent knowing it. All you need is a couple Tarmogoyfs, so I think it'll be played despite the 10 power drawback.
The Giant that I'm assuming has a Thunder of Hooves effect should be a beast in limited.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
10 power is very easy.
Think Groundbreaker
Or Stonewood Invocation
Or Word of Seizing
Or Phyrexian Dreadnought
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Soulblast. Nah, just kidding, Mystic Snake or some other counterspell to protect you from getting wrathed is probably the best. Armageddon or Boom/Bust would be great. A burn spell, discard, or card drawing would be okay too.
It's pretty easy to set this off with things like Groundbreaker, Might of Oaks, or Tarmogoyf which you're probably playing anyways. I can't help but feel that this may be a bit of a "win-more" card, that helps you the most when you need it the least, but it's fairly efficient. I could maybe see playing it in constructed, but I probably wouldn't choose it over Treetop Village.
I too wish they'd put more variety into the drawbacks they put on nonbasic lands. It's pretty rare we see one that isn't CIPT, or legendary, or it damages you. There are a million other ways to do it.
About Nykthos, Shrine to Nyx:
Lurking Kithkin
1W
Creature--Kithkin Rogue
2/2
W: Put Lurking Kithkin into play. It gets +3/+3 until end of turn. Play this ability only if Lurking Kithkin is removed from the game by a Hideaway ability.
Make a card called Long For This World.
Play the Harbinger - toss something large and board effecting on top, drop the land and next turn blow it for whatever effect/huge critter at a far undercost.
I'd guess the cycle goes something like:
G - 10+ Power
W - 10+ Toughness
U - ~20 cards left in Library
B - 5 Critters in all GYs
R - Opponent at 10 life or less
Which if my presumption is right they'll all be good for breaking stalemates only, so hopefully my guesses are wrong.
Re: People misusing the term Vanilla to describe a flying, unleash (sometimes trample) critter.
Or maybe it's because his name sounds like Ricky Ricardo answering in the affirmative.
BB
How about 3 words. End the turn.
Start skipping your turns now for some turns later on. Granted, this is almost too powerful due flat out to wanting to use it end of second mainphase, but it is an idea, sicne it can back someone into a corner if they're expecting heavy burn, and they don't have enough counters.
The white hideaway will probably require 30+ life or less than six life before you get a free Wrath. They're all probably pretty restrictive, so you couldn't play Hideaway.dec all that easily.
As for the elemental, could it, by chance, add more red mana if you had something like Spellbook in play?
Somefin' like...
M, Tap, Reveal X Elemental cards from your hand: Add R to your mana pool for each elemental card revealed.
-Pharmalade.
Banner by Topher!
or skip a phase, draw, phase, upkeep, discard, attake main phase...
A rebuilt time vault.. one of the most orginal ideas posted on here good job
Then you, my friend, are going to be a happy man, I promise.
EDIT: May I ask for some faeries? Pleeeeease? =D
UBB Rogues
UUB Faeries
RW Seismic Swans
RRR Control
BB
We greatly appreciate all the info, and I don't mean to imply that you should tell us everything you know as soon as possible, but I'm just curious, can you tell us how much freedom your sources give you as far as the rate at which you leak information? Again, I don't mean this to sound ungrateful for all that you have shared with us, just wondering.
as for the land: is ok but i don't see it as anything beyond winmore at this point.
*prays to rumor gods again*
||Avatar/Banner by Me||
Um... I'll see what I can muster, afterall, there's plenty of time before the PR, right? Ya'll can't be that eager... can you?
One further thought for the hideaway lands is: They do remove a card that you otherwise play normally I guess, so in that respect, they're hardly the type of cards you'd want to build a deck around for their abilities.
I assume that the black one will have to do with the number of creatures in your graveyard or something...? Just a guess.
Edit: @Bucky: I commune with the very same 'Gods' we all do, it just that I listen well... I guess
I'm not asking for the complete spoiler asap. That'd be as well boring... Is just that I fell empty when I open the Rumor Mill and there's nothing new. And that for 2 days is kinda tough... And Faeries need more love =p
EDIT: Ninja move, camaxtli1076!
UBB Rogues
UUB Faeries
RW Seismic Swans
RRR Control
BB
EDIT: Sarnath'd by an edit. Quick fingers, Virus.
Great find! That's our Mosswort Bridge right there... Now perhaps there'smore to discover out there in the void?
2days?
What, you guys have barely gone 12 hours without being spoiled for the past four days brother... I don't know where you're getting this '2 days without new cards' business from... lol!
You friggin tease!
Okay he costs 3.
Jace's loyalty must be starting at 2. (It would make more sense this way then if at one, Jace;2, Garruk;3, Ajani;4, Liliana;5, Chandra;6) Pretty numbers make sense.
+2 Loyalty ability though? Wonder what the ability could be. We have been guessing its just draw a card. Maybe its something else?
Guile has something that is favorable to counterspell players? For 6? Interesting
All the rest of the stuff sounds quite interesting though the Hideaway lands have me scratching my head. We have enough non-basics in this set to choke a horse and now we get more? Blargg. Though this does start me thinking on what other crazy stuff is in store.
Pushing me to dig up U/R control with Detritivore. Bah I want to build U/B Fae smashy.
:symr::symu: Reality Bites
:symr::symu: Delver Cyclops
:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
โVenser[/card]
Err... I meant... If we don't get any spoilers for the weekend... That'd be two days of boringness... Don't you agree? =p
UBB Rogues
UUB Faeries
RW Seismic Swans
RRR Control
The Giant that I'm assuming has a Thunder of Hooves effect should be a beast in limited.