Eh, it's us bad players that keep this game alive.
That said, at 5 mana Nath isn't likely to yield much from the discard effect unless you add some bounce to the mix. Too bad Repeal is rotating. And yeah, the shocklands. But what about some crazy elf and faerie tribal teamwork? Is there a bounce faerie?
It's too bad Chord of Calling is leaving the environment when Lorwyn rotates in, because that would be incredibly potent with Nath of the Gilt-Leaf---you spring the surprise discard on your opponent by bringing in Nath at the end of the opponent's turn. The Chord of Calling deck that Luis Scott-Vargas used to win US Nationals could be modified in the mana base to use Nath as a one-of. Nath would get even better in that deck because besides Chord of Calling, it could also be used in combination with Teferi, Mage of Zhalfir (note that unlike Chord of Calling, Teferi will still be in the environment for use with Nath when Lorwyn rotates in, though I doubt that will be played in Standard because once the Ravnica duals rotate out, it will be much harder to run three-color decks with the heavy color requirements that Teferi requires.
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Mad Auntie - Nice artwork. I don't care for the name (why are goblins so fixated on mating with their family members?) and the flavour text is major boring crap. The card itself is powerful, but not very interesting. I guess it will see play in the newer goblin decks, which will have to use black.
Nath - More good art! Should be able to get it into play turn 2 or 3 in my older casual decks (Sol Ring, Dark Ritual, crazy green mana accel), and start causing my opponent to lose their mind. Also, nice to see a 4/4 elf. I like him.
Not everything has to come in cycles and patterns color-wise
If you haven't noticed already, one of the rules that Lorwyn breaks open and/or absolutely disregards is the rule of color balance (first set to do that since Torment-Judgment). It is obvious that the 5 colors are not equally represented among the 10 tribes/ quasi-tribes, and of course this is also true for the tribes themselves (major tribes - smaller tribes - wannabe tribes). In my opinion this randdomnes is the most excitng thing in Lorwyn and definitely a step forward towards innovativeness for the game.
Maro already said there were only 8 gold cards in Lorwyn. We know 6 and all are legends. I believe the remaining two will be as well. Missing a merrow and an elemental.
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nath seems like a one of or two of in tarmo rack. This plus oona's prowler makes tarmo rack look like its going to stick around after rav rotates. Dark confidant leaves tarmo rack, wich means that its going to be slower. Nath is a nice finisher, or helps the rack player control the game once opponent has lost his or her hand. also, since its a useful elf, we could conceivably add lan elves and this guy so that the new tribal land becomes more useful in the deck.
I just want to say for the record that I read an article somewhere on the mtg.com website, probably Cavotta's last article, that Boggart aunties didn't necessarily have to be female. That's just for those of you referring to this card as "she".
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In the end, we will remember not the words of our enemies, but the silence of our friends.
I just want to say for the record that I read an article somewhere on the mtg.com website, probably Cavotta's last article, that Boggart aunties didn't necessarily have to be female. That's just for those of you referring to this card as "she".
Yeah, but then again, when have we ever seen a good looking female Goblin? Hmm? As for Mad Auntie. Its not a female but, as for Wort, could just be one. Just really ugly.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
Yeah, but then again, when have we ever seen a good looking female Goblin? Hmm? As for Mad Auntie. Its not a female but, as for Wort, could just be one. Just really ugly.
Just throwing it out there.
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In the end, we will remember not the words of our enemies, but the silence of our friends.
Not everything has to come in cycles and patterns color-wise
If you haven't noticed already, one of the rules that Lorwyn breaks open and/or absolutely disregards is the rule of color balance (first set to do that since Torment-Judgment). It is obvious that the 5 colors are not equally represented among the 10 tribes/ quasi-tribes, and of course this is also true for the tribes themselves (major tribes - smaller tribes - wannabe tribes). In my opinion this randdomnes is the most excitng thing in Lorwyn and definitely a step forward towards innovativeness for the game.
Anyway, back to the topic: We only have multicolor legends because their respective tribes belong to these colours (e.g. treefolk: BGW). Ashling is mono-red because flamekin are mono-red. We don't have to invent second cycles of legends that we "supposedly miss" just for the sake of completing a cycle in each color combination.
You do realise we already have at least one tribe with two legends, right? With at least one more known story legend that's likely to be mono-coloured, which means that Elementals will probably have two legends too. It's not that far fetched to think that Elves, Boggarts, Treefolk, Faeries, Giants, etc all MIGHT have a monocoloured legend in their primary colour like the Kithkin and Elementals do.
i think nath is a card that i might play in a deck with as many discard cards i cant get into it and if there is any T2 elfs that discard ill be happy( i dont know all the T2 elfs out there so hush)
Nath is strong against control as that is the deck that will have cards in hand when it comes to play turn 4 or 5. Aggro will have emptied its hand by then.
Now if you tell me that a control deck can't handle a turn 4-5 creature then there's a problem.
Nath also can't be Terrored, which is nice- I'm guessing the fact that he's black was a drawback to his stats (a 4/4 with abilities for 5cc never happens in black, especially for one-sided Bottomless Pits).
The Bottomless Pit is actually pretty good, and can certainly give problems, and the 4/4 body is very solid. 5cc is a bit much, but he also does quite a bit. Either way, I think he's better than Lilianna in terms of making somebody discard for 5cc... -_-
Goblin Queen - Not that great- like Zombie said, it should have been Uncommon... Still, I'm sure it will help boggart aggro. I would have preferred the +1/+1 ability tacked onto the 4cc BR auntie, and reserved this rare slot for something better. Also- 2 Aunties? WTF?!
Flamekin are not going to get a multicolor legend, anyway you see it (flamekin and greater elementals are strictly different tribes which only share the creature type "elemental").
Although I'm never sure about these things, you should also try and listen to extremely reliable people like Hydro when they say "Elementals will be getting a 5 color legend", and that each tribe will have a multicolor legend, and each color will have a legend.
Nath of the Gilt-Leaf is awsome, sure it costs 5cc but who cares, green is known for mana accel and the fact that he ties into Track is great, but he would play there he's to slow. I See him beeing use in a GB wellwisher for the fack he makes the 1/1's and I see him as fuel for The other enablers that are coming out the rely on the numbers of a tribe to be played. Just think of this, you get your free 1/1 elf then champion it out to get you pack master out.
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For the Love of God play Wrath already!!!...... What your playing green Well then Play.......
Mad Auntie? Just when you think names for Magic cards can't get any worse. Not to mention Neck Snap and ... Spring Cleaning? I'm getting someone disenchanted (spring cleaned, even?) with Lorwyn the more I see of it, I must say. There's no innovation to any of the new keyword mechanics, there are a whole lot of useless cycles mostly based on clash and changeling, and only a few cards other than some of the official previews are exciting. Most of those aren't terribly innovative. Anyway, enough griping and onto the previews:
Mad Auntie: I'd still rather they'd made Imps the black tribe rather than turning Goblins black, and this card just emphasises that point. All we're doing here is redoing red Goblin key cards in their new colour. T: Regenerate is both less useful and less interesting than the new Elf lord's token generation, and seems to lack synergy with what we've seen of the Boggart theme. I suppose it lets you save a Boggart you want to sacrifice on your own terms, but there are bound to have been better fits (maybe deathtouch?) than an ability that is so anti-synergistic with cards like Boggart Shenanigans. Unless mono-black Goblin decks do become viable, I'd expect Goblin King to see place in decks instead of this one; yes, you could have both, but Goblins have never been about hitting people with heavily pumped-up creatures and there are more useful utility Goblins you'd want to reserve deck space for.
Nath: Nath is one of those obviously good cards that probably makes more sense in context. Any black deck can do discard, but it's never been a traditional strength of green/black specifically, making it somewhat unclear how this fellow will tie to the combination's themes. Without supporting cards, he's basically a cheaper, smaller Verdant Force - as long as your opponent still has cards in hand. Liliana is his obvious companion, but with two 5cc cards this is slow for a discard deck, netting at most two discards and two Elves a turn. My feeling is that whatever cards green-black gets to play with Nath, like Verdant Force he'll ultimately prove too slow, and we already know of faster, superior Elf-generators in the set. He's one of the more interesting offerings we've seen, but it seems a shame that his abilities have been chosen merely because one's green and one's black rather than because there's any obvious synergy between a token-generating ability and a discard theme.
It's interesting that Auntie and Imperialist seem to be built on a similar base (3cc for 2/2 with a tap ability and a +1/+1 tribal bonus), but I don't imagine that all of Lorwyn's tribes would feature a lord with this template.
We know the giant and treefolk ones don't, but I'd hazard a guess that the 'major tribes' will - five major tribes, each associated with a different primary colour, has a suspicious fit to Wizards' beloved cycle model. So I expect the Kithkin (T: Target Kithkin can't be blocked by creatures with power 4 or more?), Merrow (T: Return another target Merfolk to your hand, with luck) and Flamekin (T: Target Elemental gains haste?) will follow this template.
Elspeth "we must fight to protect order and justice!"
Tezzeret "No! he will break all my artifacts and stomp my head!"
Vol "powerful dragon must be brought to heel!"
Ajani "**** this Im outta *planeswalks to lorwyn* wow what hell is this place?"
Little lorwyn goblin "this be the place of bad art and Tribes!!!"
All other Alara planeswalkers "hey where did ajani go???"
That said, at 5 mana Nath isn't likely to yield much from the discard effect unless you add some bounce to the mix. Too bad Repeal is rotating. And yeah, the shocklands. But what about some crazy elf and faerie tribal teamwork? Is there a bounce faerie?
- Jon Finkel believes in maintaining a healthy, balanced diet. He gets all his fiber from eating Magic cards for breakfast, and all his protein from eating Magic players for lunch.
Nath - More good art! Should be able to get it into play turn 2 or 3 in my older casual decks (Sol Ring, Dark Ritual, crazy green mana accel), and start causing my opponent to lose their mind. Also, nice to see a 4/4 elf. I like him.
.
Maro already said there were only 8 gold cards in Lorwyn. We know 6 and all are legends. I believe the remaining two will be as well. Missing a merrow and an elemental.
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Yeah, but then again, when have we ever seen a good looking female Goblin? Hmm? As for Mad Auntie. Its not a female but, as for Wort, could just be one. Just really ugly.
:symr::symu: Reality Bites
:symr::symu: Delver Cyclops
:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
Just throwing it out there.
You do realise we already have at least one tribe with two legends, right? With at least one more known story legend that's likely to be mono-coloured, which means that Elementals will probably have two legends too. It's not that far fetched to think that Elves, Boggarts, Treefolk, Faeries, Giants, etc all MIGHT have a monocoloured legend in their primary colour like the Kithkin and Elementals do.
RDW
:symrg:aggro
Now if you tell me that a control deck can't handle a turn 4-5 creature then there's a problem.
The Bottomless Pit is actually pretty good, and can certainly give problems, and the 4/4 body is very solid. 5cc is a bit much, but he also does quite a bit. Either way, I think he's better than Lilianna in terms of making somebody discard for 5cc... -_-
Goblin Queen - Not that great- like Zombie said, it should have been Uncommon... Still, I'm sure it will help boggart aggro. I would have preferred the +1/+1 ability tacked onto the 4cc BR auntie, and reserved this rare slot for something better. Also- 2 Aunties? WTF?!
Although I'm never sure about these things, you should also try and listen to extremely reliable people like Hydro when they say "Elementals will be getting a 5 color legend", and that each tribe will have a multicolor legend, and each color will have a legend.
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Mad Auntie: I'd still rather they'd made Imps the black tribe rather than turning Goblins black, and this card just emphasises that point. All we're doing here is redoing red Goblin key cards in their new colour. T: Regenerate is both less useful and less interesting than the new Elf lord's token generation, and seems to lack synergy with what we've seen of the Boggart theme. I suppose it lets you save a Boggart you want to sacrifice on your own terms, but there are bound to have been better fits (maybe deathtouch?) than an ability that is so anti-synergistic with cards like Boggart Shenanigans. Unless mono-black Goblin decks do become viable, I'd expect Goblin King to see place in decks instead of this one; yes, you could have both, but Goblins have never been about hitting people with heavily pumped-up creatures and there are more useful utility Goblins you'd want to reserve deck space for.
Nath: Nath is one of those obviously good cards that probably makes more sense in context. Any black deck can do discard, but it's never been a traditional strength of green/black specifically, making it somewhat unclear how this fellow will tie to the combination's themes. Without supporting cards, he's basically a cheaper, smaller Verdant Force - as long as your opponent still has cards in hand. Liliana is his obvious companion, but with two 5cc cards this is slow for a discard deck, netting at most two discards and two Elves a turn. My feeling is that whatever cards green-black gets to play with Nath, like Verdant Force he'll ultimately prove too slow, and we already know of faster, superior Elf-generators in the set. He's one of the more interesting offerings we've seen, but it seems a shame that his abilities have been chosen merely because one's green and one's black rather than because there's any obvious synergy between a token-generating ability and a discard theme.
We know the giant and treefolk ones don't, but I'd hazard a guess that the 'major tribes' will - five major tribes, each associated with a different primary colour, has a suspicious fit to Wizards' beloved cycle model. So I expect the Kithkin (T: Target Kithkin can't be blocked by creatures with power 4 or more?), Merrow (T: Return another target Merfolk to your hand, with luck) and Flamekin (T: Target Elemental gains haste?) will follow this template.
Phil
GWUB 4C Gifts Control
Commander:
GWU Derevi
BGW Ghave
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Tiny Leaders:
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According to one of Hydro's tidbits (not sure which thread) the kithkin 'lord' costs WW. Therefore, he won't be 3 cmc.
My Tamanoa decklist (RGW), infuriating my brother since it's so junky!