That loop doesn't work, because if you have any other permanants in play the Judge will require you to specify how many iterations you are doing and then fast forward the game. The only thing 3x Oblivion Rings does is give you infinite CIP effects if you needed to combo out.
Just a note, you only need 1 to screw up games as worded. Oblivion Ring can target itself; when its CIP ability resolves, it leaves play, meaning its triggered ability for leaving play triggers and it returns to play, when it can target itself again. Champion specifies "other than ~" which I'm sure this card will also. Otherwise, how to lock up a game? Turn 1, lotus, Oblivion Ring, draw.
Just a note, you only need 1 to screw up games as worded. Oblivion Ring can target itself; when its CIP ability resolves, it leaves play, meaning its triggered ability for leaving play triggers and it returns to play, when it can target itself again. Champion specifies "other than ~" which I'm sure this card will also. Otherwise, how to lock up a game? Turn 1, lotus, Oblivion Ring, draw.
Yes, it can target itself. No one ever said it couldn't.
The rules of the game require you to end the loop, though. It's in the comprehensive rules. You must declare a legal integer number of times to repeat the loop, and then you must perform a legal action that ends the loop, if possible. You can't say "infinity".
But if the ring is the only non-land permanent in play, there IS no legal action to end the loop (unless you have disenchant etc). There might be a clause on it like 'another non-land permanent'... but we'll see.
But if the ring is the only non-land permanent in play, there IS no legal action to end the loop (unless you have disenchant etc). There might be a clause on it like 'another non-land permanent'... but we'll see.
Building a deck to remove all permanents except for THREE Oblivion Rings just to tie is even more ludicrous than just building a Barren Glory deck, which only requires the one, and actually wins the game.
But if the ring is the only non-land permanent in play, there IS no legal action to end the loop (unless you have disenchant etc).
Actually that's an interesting question. If it's the only non-land permanent and you have disenchant in hand, are you required to play it?
Edit: Here are the rules:
421. Handling "Infinite" Loops
421.1. Occasionally the game can get into a state in which a set of actions could be repeated forever. These rules (sometimes called the "infinity rules") govern how to break such loops.
421.2. If the loop contains one or more optional actions and one player controls them all, that player chooses a number. The loop is treated as repeating that many times or until another player intervenes, whichever comes first.
421.3. If a loop contains optional actions controlled by two players and actions by both of those players are required to continue the loop, the first player (or the first involved player after the active player in turn order) chooses a number. The other player then has two choices. He or she can choose a lower number, in which case the loop continues that number of times plus whatever fraction is necessary for the active player to "have the last word." Or he or she can agree to the number the first player chose, in which case the loop continues that number of times plus whatever fraction is necessary for the second player to "have the last word." (Note that either fraction may be zero.) This sequence of choices is extended to all applicable players if there are more than two players involved.
Example: In a two-player game, one player controls a creature with the ability "{0}: [This creature] gains flying," and another player controls a permanent with the ability "{0}: Target creature loses flying." The "infinity rule" ensures that regardless of which player initiated the gain/lose flying ability, the nonactive player will always have the final choice and therefore be able to determine whether the creature has flying. (Note that this assumes that the first player attempted to give the creature flying at least once.)
421.4. If the loop contains only mandatory actions, the game ends in a draw. (See rule 102.4b.)
421.5. If the loop contains optional actions controlled by different players and these actions don't depend on one another, the active player chooses a number. In APNAP order, the nonactive players can each either agree to that number or choose a higher number. Note that this rule applies even if the actions could exist in separate loops rather than in a single loop.
Looks like you are not required to take any actions to interrupt the loop. So you don't have to play the Disenchant.
I'm not sure you are...
If there's an infinite loop in the game, and you ahve a legal target for the loop, you have to end it... but the disenchant requires actually playing a card... i think you can let it run it's course, world gorger style
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Nitzleplick's Shop: The Trading Post of Doom
Keldon Marauders
So, your opponents aren't playing permanents other than lands?
No, it wouldn't. Those trigger when you play an enchantment spell, not when an enchantment comes into play.
Thanks IM
Yes, it can target itself. No one ever said it couldn't.
The rules of the game require you to end the loop, though. It's in the comprehensive rules. You must declare a legal integer number of times to repeat the loop, and then you must perform a legal action that ends the loop, if possible. You can't say "infinity".
Building a deck to remove all permanents except for THREE Oblivion Rings just to tie is even more ludicrous than just building a Barren Glory deck, which only requires the one, and actually wins the game.
-E
Actually that's an interesting question. If it's the only non-land permanent and you have disenchant in hand, are you required to play it?
Edit: Here are the rules:
Looks like you are not required to take any actions to interrupt the loop. So you don't have to play the Disenchant.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
If there's an infinite loop in the game, and you ahve a legal target for the loop, you have to end it... but the disenchant requires actually playing a card... i think you can let it run it's course, world gorger style