I am yet to see this here and i am quite shocked by it. Why would we not entertain the idea of either A) Gaddock Teeg on turn 2, or B) Joiner Adept. No, they dont fit in with Doran's ability, but... gaddock shuts down *** and Damnation and fits BEAUTIFULLY in with the colors for Doran.
I'm thinking something like >>
Turn 1 Harbringer, Turn 2 Gaddock, Turn 3 Doran.
I dunno... maybe its just me
Also joiner provides the 5 color green we all know and love. Giving us the ability to put any of the planeswalkers in. My guess is a turn 4 garruk going off on turn 5 with doran and a harbringer out wouldnt suck... or any other PW or bomb >> Beacon of immortality + ajani perhaps? as long as gaddock was not on board.... i'd throw 1-2 beacons in.
Turn 1 -> Forest, Birds of Paradise.
Turn 2 -> Land, Doran.
Turn 3 -> Swing for 5. Play a land, cast Garruk, untap 2 lands. Cast Tarmogoyf. (Overrun is available next turn.)
These cards are all incredibly synergistic with each other. I love it. And into the mix we throw the treefolk Harbinger, which is basically a 3/3 for G, given that he can fetch Doran, and plays right into the turbo-aggro theme as both a tutor and a beater (and even mana fixing in a pinch!).
That was posted by someone who did a poor job reading the article.
No, you're just misinterpreting my summary. I said they all fly, but I didn't say they're all X/1. If you look at the rest of the summary, I would have said they're ALL X/1 if I meant they're all X/1. What I said is that they're X/1 creatures. Kind of like "they're tricksters". It's a general term. Imagine it says "they're generally 2/1, 3/1, and 4/1", where the word "generally" is implied by the lack of the words "exclusively" or "all".
The quote "they're ALL X/1" came from someone else and has been mis-attributed to me since then.
hey i have managed to evolve my axolotls by feeding them thyroid glands the thyroxine contained in these gland is enough to change these water dwelling creatures into land based creatures
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
Couldn't the faerie be 2U and 2/1? 4cc is a bit too high =/
Anyway, I'll certainly be playing faeries post lorwyn. It's freaking awesome to never have to tap your mana during your own turn. Draw, land, go = best combo ever =D
I don't think its too high, the standard tutor spell for blue is 4 mana. See: Gifts Ungiven, Mystical Teachings. This is just a tutor with strong legs for a Fae. 2/2 flash, fliers are always welcome.
Well with this lovely Fae you can have 8 tutors in a blue/x Fae deck between the harbringer and Mystical teachings. Sounds good.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
The kithkin harbinger seems kinda lame, but the other three are nice. Use the fairy harbinger as an instant to quickly grab a Spellfumbler Sprite for a counterspell tutor. The giant is a nice size with a tutorable ability. I'd pay five mana for a 4/3 knowing that I would draw Brion Stoutarm or Sunrise Sovereign next turn. The treefolk one is easily got to be my favorite though. Wow...play him turn one and put Doran, the Siege Tower on top of your library, and when Doran comes into play, the harbinger becomes a 3/3. You could even keep a land-light hand with it, because you can tutor a land. Just...plain...awesome...who ever thought treefolk would be the bomb.
I believe that quote was originally from the ace reporters at Inquest. Inquest: Boasting 150 proud issues of 89% accuracy!
No, that's exactly the point we're trying to make. The InQuest article didn't say they're all X/1s. R_E summarized the article and also did not say they're all X/1s. Someone misinterpreted his summary and began saying that all faeries in Lorwyn had 1 toughness even though it's not true.
They don't put the card in your hand but the Faerie still seems useful. Any 2 power or greater flash faerie is going to be at least decent as you can play it without lowering your countershield much.
It is however competing with Mystical Teachings, Foresee, Damnation, and that new 4cc mega charm for maindeck 4-slots. I could see it beating out Foresee but not the others so it probably won't be played out of block.
Because it would be stupidly good with Tidal Courier and friends in Extended?
Well, actually we know that there is a Merrow Harbinger as well. It was named in the Feature Article on Monday and the name is on the Merfolk promo poster.
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I think it needs to be clarified to some people here that the card doesn't go to your hand, he goes to the top of your library. Yes, it tutors, but if the creature you get from it isn't worth it, it's kind of underwhelming. The kithkin, for example, pretty much sucks, because you don't want the creature. I'm actually curious, because kithkin don't usually seem to have more toughness than power. Maybe that's actually the merrow harbinger? (just flailing here)
That being said, the faerie one is decent, but I'm not thoroughly convinced that faeries are going to be as good as people want them to be. With the quality of the aggro decks which seem to be looking up, I think they're just going to be too slow. The treefolk one is definitely exciting, mainly because he fixes mana or Doran and then gets huge when Doran hits play. Maybe I'm just really excited about treefolk though, after seeing Doran. Playing treefolk in a competitive deck would just make me happy.
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Here hoping that the Merfolk one is only :symu:... But they will not do it... For some reason they seem to think an opener of a Merfolk with 1/* followed by Lord of Atlantis is too strong... We have not and I doubt we will see a Merfolk at with Lord of Atlantis in standard... Unless it's a 0/* one... /spit
If the Merfolk Harbinger is Merrow Harbinger, why is the Goblin Harbginer not Boggart Harbinger?
Probably they feel one has a chance of seeing core set action, while the other doesn't... It's a fixed Goblin Matron, which has seen core set action...
Okay now we have 2 more, thanks again Hunter you are a rumour mill champion.
Elemental- a nice 1 drop for an elemental deck, search for your 2nd turn Smokeroller and curve into insanity.
Goblin- a pity it's in black, however it's still pretty decent a 2/1 for 2B may be below the curve but there are so many good goblin things to search for - Fodder Launch comes to mind as a decent card which is the next cost up the curve.
I think that's the way they are dealing with Goblins being a strong tribe, without adding to the power of Extended or Legacy goblins. Make them black so it forces you to play 2 colors, thus drastically changing the deck. Did Goblin Bidding ever hit outside of Standard?
Alright, I already commented on the Fae and Kithkin, but we've got 4 more now. I very much like the Treefolk and Elemental Harbingers, as they cost only 1 mana. A 1 mana tutor attached to a body is never a bad thing. And the treefolk just gets crazier from there. It can find a forest? Woot! This means it can find a 1-of Dryad Arbor if you need a free, uncounterable beater against MUC or something. It can find duals and ravduals in older formats. It can give you guaranteed mana consistancy in a tribe that will likely have high costs up the curve. AND its awesome with Doran! (and in older formats helps facilitate his cost too!)
As for the Goblin Harbinger, it's 1 to expensive to be worthwhile in older formats. Goblin players aren't going to shell out mana in an off color and wait a turn just so their Goblin Matron gets +1/+0.
The giant seems like limited fodder, as it costs 5. If it cost 3 for a 2/2 or some such, it might see play as a bridge between Kithkin Greatheart (the 2/1 that gets +1/+1 and first strike if you control a giant) and Brion Stoutarm.
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Since you're blowing a card on these guys, it's nice if they can actually be worth it. I'm sure all sorts of tribal goodness can effect that, but I'm not going to be too excited about a 0/3 wall. Well, unless I use it to search up that "toughness as power" guy.
I like the blue one, because it's a 2/2 flier with flash.
And any card drawing that'll help you grab the spell right away instead of next turn will be useful, like that kithkin cantrip.
Elemental HarbingerR
Creature – Elemental Shaman
When Elemental Harbinger comes into play, you may search your library for an elemental card and reveal it, then shuffle your library and put that card on top of your library.
1/1
I'm sorry, there's no info about the Merrow or the Elf ......
hmm and here i was just commenting a little while ago about the 2/1 elemental needing just 1 other useful elemental card to make it worth a RDW slot. this might just me it
yes i said might now just for an elemntal instant or sorc worty of rdw
The treefolk harbinger is highly playable. Turn one, harbinger for another harbinger. Turn two, harbinger for Doran. Turn three, Doran, beat for 6. Turn four, beat for 11. 17 damage by turn four off the back of a single one drop. This is ridiculously strong.
The elemental harbinger is, too, quite playable. The ability to consistently topdeck the best card for the situation is crazy when put on a one drop. Harbinger + Bladewhirl + good 2cc elementals = Elemental Deck Wins.
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Therefore, the victorious military is first victorious and after that does battle.
The defeated military first does battle and after that seeks victory."
Hmm.. The Kithkin one seems to be way out of the league compeared to Faerie, Elemental and Goblin Harbingers. Especially given that white is the second best creature colour :S
The treefolk harbinger is highly playable. Turn one, harbinger for another harbinger. Turn two, harbinger for Doran. Turn three, Doran, beat for 6. Turn four, beat for 11. 17 damage by turn four off the back of a single one drop. This is ridiculously strong.
The elemental harbinger is, too, quite playable. The ability to consistently topdeck the best card for the situation is crazy when put on a one drop. Harbinger + Bladewhirl + good 2cc elementals = Elemental Deck Wins.
This situation assumes that you have G, W, and B mana available in your opening hand. Because you're going to skip your first two draw steps in order to get another harbinger and Doran. If this was still ravnica, I'd say go for it, especially as the treefolk harbingers could find forest-duals, but in Lorwyn-TS standard, not so much.
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If the Merfolk Harbinger is Merrow Harbinger, why is the Goblin Harbginer not Boggart Harbinger?
I suppose the names could still be up in the air.
I personally dig these cats a lot. I like how much they could take advantage of the cool tribal spells. OHhh, I'm just digging the Goblin for being able to fetch Shenanigans or if you already have a Shenanigans you could start fishing for that other birth rite that could just let you go nuts with damage.
I pretty much dig the whole lot of them. And I'm liking how all the Fairies have flash. I didn't notice that was part of their thing until just now, I'm slow like that.
The treefolk harbinger is highly playable. Turn one, harbinger for another harbinger. Turn two, harbinger for Doran. Turn three, Doran, beat for 6. Turn four, beat for 11. 17 damage by turn four off the back of a single one drop. This is ridiculously strong.
The elemental harbinger is, too, quite playable. The ability to consistently topdeck the best card for the situation is crazy when put on a one drop. Harbinger + Bladewhirl + good 2cc elementals = Elemental Deck Wins.
You're clearly not very familiar with the term "color screw." Try playing that deck, see how often you manage a first turn forest, followed by a plains and a swamp in the following turns. I'm not saying you're going in a bad direction here, I'm just here for a reality check. Nothing that's based on that kind of chance is competitively strong.
You can't ask for much more out of one mana than the elemental Harbringer (Okay, you could ask for the new Jackal Pup, not my point). It's a 1/1 for 1 that has the tutor effect. Boy, it sure is nice that Timbermare is an elemental, and that Smokeroller exists. Now if only there were other good aggressive elementals.
Oh right, the Jackal Pup guy.
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I'm thinking something like >>
Turn 1 Harbringer, Turn 2 Gaddock, Turn 3 Doran.
I dunno... maybe its just me
Also joiner provides the 5 color green we all know and love. Giving us the ability to put any of the planeswalkers in. My guess is a turn 4 garruk going off on turn 5 with doran and a harbringer out wouldnt suck... or any other PW or bomb >> Beacon of immortality + ajani perhaps? as long as gaddock was not on board.... i'd throw 1-2 beacons in.
Thoughts to chew on.
Turn 2 -> Land, Doran.
Turn 3 -> Swing for 5. Play a land, cast Garruk, untap 2 lands. Cast Tarmogoyf. (Overrun is available next turn.)
These cards are all incredibly synergistic with each other. I love it. And into the mix we throw the treefolk Harbinger, which is basically a 3/3 for G, given that he can fetch Doran, and plays right into the turbo-aggro theme as both a tutor and a beater (and even mana fixing in a pinch!).
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
No, you're just misinterpreting my summary. I said they all fly, but I didn't say they're all X/1. If you look at the rest of the summary, I would have said they're ALL X/1 if I meant they're all X/1. What I said is that they're X/1 creatures. Kind of like "they're tricksters". It's a general term. Imagine it says "they're generally 2/1, 3/1, and 4/1", where the word "generally" is implied by the lack of the words "exclusively" or "all".
The quote "they're ALL X/1" came from someone else and has been mis-attributed to me since then.
.
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
I believe that quote was originally from the ace reporters at Inquest. Inquest: Boasting 150 proud issues of 89% accuracy!
Because it would be stupidly good with Tidal Courier and friends in Extended?
I don't think its too high, the standard tutor spell for blue is 4 mana. See: Gifts Ungiven, Mystical Teachings. This is just a tutor with strong legs for a Fae. 2/2 flash, fliers are always welcome.
Well with this lovely Fae you can have 8 tutors in a blue/x Fae deck between the harbringer and Mystical teachings. Sounds good.
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The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
Gotcha. Didn't think it was you, but the exact clarification is helpful!
No, that's exactly the point we're trying to make. The InQuest article didn't say they're all X/1s. R_E summarized the article and also did not say they're all X/1s. Someone misinterpreted his summary and began saying that all faeries in Lorwyn had 1 toughness even though it's not true.
It is however competing with Mystical Teachings, Foresee, Damnation, and that new 4cc mega charm for maindeck 4-slots. I could see it beating out Foresee but not the others so it probably won't be played out of block.
Well, actually we know that there is a Merrow Harbinger as well. It was named in the Feature Article on Monday and the name is on the Merfolk promo poster.
That being said, the faerie one is decent, but I'm not thoroughly convinced that faeries are going to be as good as people want them to be. With the quality of the aggro decks which seem to be looking up, I think they're just going to be too slow. The treefolk one is definitely exciting, mainly because he fixes mana or Doran and then gets huge when Doran hits play. Maybe I'm just really excited about treefolk though, after seeing Doran. Playing treefolk in a competitive deck would just make me happy.
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Probably they feel one has a chance of seeing core set action, while the other doesn't... It's a fixed Goblin Matron, which has seen core set action...
Elemental- a nice 1 drop for an elemental deck, search for your 2nd turn Smokeroller and curve into insanity.
Goblin- a pity it's in black, however it's still pretty decent a 2/1 for 2B may be below the curve but there are so many good goblin things to search for - Fodder Launch comes to mind as a decent card which is the next cost up the curve.
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I think that's the way they are dealing with Goblins being a strong tribe, without adding to the power of Extended or Legacy goblins. Make them black so it forces you to play 2 colors, thus drastically changing the deck. Did Goblin Bidding ever hit outside of Standard?
As for the Goblin Harbinger, it's 1 to expensive to be worthwhile in older formats. Goblin players aren't going to shell out mana in an off color and wait a turn just so their Goblin Matron gets +1/+0.
The giant seems like limited fodder, as it costs 5. If it cost 3 for a 2/2 or some such, it might see play as a bridge between Kithkin Greatheart (the 2/1 that gets +1/+1 and first strike if you control a giant) and Brion Stoutarm.
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I like the blue one, because it's a 2/2 flier with flash.
And any card drawing that'll help you grab the spell right away instead of next turn will be useful, like that kithkin cantrip.
hmm and here i was just commenting a little while ago about the 2/1 elemental needing just 1 other useful elemental card to make it worth a RDW slot. this might just me it
yes i said might now just for an elemntal instant or sorc worty of rdw
The elemental harbinger is, too, quite playable. The ability to consistently topdeck the best card for the situation is crazy when put on a one drop. Harbinger + Bladewhirl + good 2cc elementals = Elemental Deck Wins.
And so does not lose the enemy's defeat.
Therefore, the victorious military is first victorious and after that does battle.
The defeated military first does battle and after that seeks victory."
This situation assumes that you have G, W, and B mana available in your opening hand. Because you're going to skip your first two draw steps in order to get another harbinger and Doran. If this was still ravnica, I'd say go for it, especially as the treefolk harbingers could find forest-duals, but in Lorwyn-TS standard, not so much.
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I suppose the names could still be up in the air.
I personally dig these cats a lot. I like how much they could take advantage of the cool tribal spells. OHhh, I'm just digging the Goblin for being able to fetch Shenanigans or if you already have a Shenanigans you could start fishing for that other birth rite that could just let you go nuts with damage.
I pretty much dig the whole lot of them. And I'm liking how all the Fairies have flash. I didn't notice that was part of their thing until just now, I'm slow like that.
You're clearly not very familiar with the term "color screw." Try playing that deck, see how often you manage a first turn forest, followed by a plains and a swamp in the following turns. I'm not saying you're going in a bad direction here, I'm just here for a reality check. Nothing that's based on that kind of chance is competitively strong.
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Oh right, the Jackal Pup guy.