Are you talking about Goldschläger? If so it's sold here in the states as well.
Yea definately has to be Goldschlager. Talk about a drink that gets you trashed. I bet it is the drink of choice for the lorwyn elves!
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Currently Playing: GWRBoss Naya Just because I beat you doesnt mean that I want to see your deck. SLOW ROLLED YOU! Be Classy- But don't be afraid to get you hands dirty...
Little of topic here but, speaking of gold-leaf, here in england we have a very bizarre spirit/alcohol that is a clear drink with particles of gold-leaf in it, when you drink it the gold-leaves shred your throat to pieces and it makes the drink taste nicer, EH!!!
Goldschlager! its good stuff and sold all around the world i think. Cinnamony.
As for the new elves - I think that Counterbalance + Gilt-Leaf Seer + Edge of Autumn (draw at instant speed) + Evolution Charm (instant speed shuffle) + Summoner's Pact + maybe even Greenseeker or Dreamscape Artist could provide something of a basis for a Standard Counterbalance deck. Thousand-Year Elixir is also a must as it allows you to not only use the Gilt-Leaf Seer's ability right away to utilize your Counterbalance, but also lets you untap him and do it again say after you use one of the afformentioned cards to either draw a card or shuffle the deck. Mana-intensive but something to look into none the less.
Gilt-Leaf Ambush could actually be really good in the above mentioned deck not only because of it's instant-speed but also due to it's clash-synergies with the rest of the deck. Opponent swings with dubs Tarmogoyf, you use your tricks to put a higher casting-cost card on top of your deck then cast Gilt-Leaf Ambush and wreck the opponent.
Leaf Gilder seems pretty good simply because he's a 2/1. Either he pumps your mana or is actually good enough to provide some offense.
Elvish Eulogist may play a role at some point who knows. Doesn't look like anything special right now tho.
Don't forget: Hydro's teaser said that the green command involved a Worldly Tutor effect. Assuming it's an instant (probably not), that would likely be the best Counterbalance combo of all: counter your spell, put a useful creature on top of my library, oh yeah, and Plow Under you.
Don't forget: Hydro's teaser said that the green command involved a Worldly Tutor effect. Assuming it's an instant (probably not), that would likely be the best Counterbalance combo of all: counter your spell, put a useful creature on top of my library, oh yeah, and Plow Under you.
Oh yeah! That would be absolutely ridiculous with Counterbalance! For sure a 4-of in the deck (if it happens to be an instant). The odds of it being an instant are not very high unfortunately as Plow Under or even Fallow Earth at instant speed seems a little (A LOT) annoying and unfun. I've seen em print far crazier cards tho so who knows :apirate:.
Little bit of crap cards in my eyes. The instant tokens is good though. Really, why would you play this mana elf if you've got llanowar. Maybe in limited. I wouldn't want to play it if I've got the choice though.
The gain life equal to numer in graveyard elf can be handy. But the fact that you've got many in it isn't that good. Plus, for a mana more you've got wellwisher. That chick is sick. But she isn't aviable, that's true.
So, mostly crap.
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hey i have managed to evolve my axolotls by feeding them thyroid glands the thyroxine contained in these gland is enough to change these water dwelling creatures into land based creatures
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
As for the new elves - I think that Counterbalance + Gilt-Leaf Seer + Edge of Autumn (draw at instant speed) + Evolution Charm (instant speed shuffle) + Summoner's Pact + maybe even Greenseeker or Dreamscape Artist could provide something of a basis for a Standard Counterbalance deck. Thousand-Year Elixir is also a must as it allows you to not only use the Gilt-Leaf Seer's ability right away to utilize your Counterbalance, but also lets you untap him and do it again say after you use one of the afformentioned cards to either draw a card or shuffle the deck. Mana-intensive but something to look into none the less.
The problem with counterbalance + the seer is that:
1. in std the range of cmcs for playable stuff is larger, and
2. this is a creature and while enchantment/top is pretty hard to remove a creature/enchantment is alot easier.
3. this combo isnt online the turn you play the seer so it will often die on that turn (without the elixir anyway - and still that would require 4 mana which is alot) :/
But the cards are nice for limitet (I suspect std will get pretty fast - look on GWB Doran)
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"Hail to the speaker, hail to the knower; joy to he who has understood, delight to they who have listened." - Odin
The problem with counterbalance + the seer is that:
1. in std the range of cmcs for playable stuff is larger, and
2. this is a creature and while enchantment/top is pretty hard to remove a creature/enchantment is alot easier.
3. this combo isnt online the turn you play the seer so it will often die on that turn (without the elixir anyway - and still that would require 4 mana which is alot) :/
But the cards are nice for limitet (I suspect std will get pretty fast - look on GWB Doran)
I agree that it seems A) too slow B) too vulnerable and C) not effective enough but there is some amount of potential there. It seems like it would be mostly effective against aggro decks. If you can accel fast enough you can potentially soft-lock out say a R/G aggro deck if played correctly (all of their spells generally cost 1-3 mana). You'd have to have some measure of board control elements to deal with the initial rush of course. In addition with both Evolution Charm and Summoner's Pact it shouldn't be that difficult to maintain your Gilt-Leaf Seers. Once again i don't really think it's a very good deck concept in general considering, as you said, the wide array of casting cost's in Standard and the messy/inconsistent nature of the actual workings of the deck. Just thought it was interesting (and could become good depending on what other cards are coming). We shall see.
The Seer is amazing. If only because you can keep that land card from being drawn when you need business spells. 2/1is an aggressive cost, so I don't like that on a mana producing elf. The other ones are great limited wise.
Four common elves, for your perusal. (Hi, R_E! :D)
Hi charlequin!
(if the info is accurate:)
Leaf Gilder 1G
Creature – Elf Druid
Tap: Add G to you mana pool.
2/1
Common
This will be finding new slots in some of my decks, I'm sure. This makes sense with black in the tribe in this block, since black is usually higher in power than toughness. Gives this guy a bit of an "I'm a badass" feel. The art should be sweet, too. Type 2 will likely use him, as second turn mana accel is great in a format where you want to hit 4, 5, and 6 fairly early. Following up a Llanowar on turn 1, and you've got 5 for your third turn, which should lead to good things. In older formats, Priest of Titania is queen. This guy will rarely see any play. Although I do think I have a couple slots for it in one of my elf decks, which SOMETIMES needs mana accel and sometimes just wants to lay down 20 damage and attack with haste (Concordant Crossroads). In any case, most decks prefer this to Wirewood Elves. In block, it'll be a staple for tribal decks. Cloudthresher consistently on turn 4...
Gilt-leaf Ambush 2G
Tribal instant – Elf
Put two 1/1 Green Elf warrior token creatures into play.
Clash with an opponent. If you win, those creatures gain Deathtouch until end of turn.
Common
Ew, clash. 3 mana, 2 creatures, means it won't make any older decks. In limited, a great surprise card, sometimes acting as removal. I'd rather them have reach than deathtouch.
Gilt-leaf Seer 2G
Creature – Elf Shaman G, Tap: Look at the top two cards of your library, then put them back in any order.
2/2
Common
Since I don't care for clash, this guy has less obvious uses for me. Constructed? Too slow and clunky to make much different, imo. In limited, I'd probably take him just because he's a creature and because in the late game he improves my draws.
Elvish Eulogist G
Creature – Elf Shaman
Sacrifice Elvish Eulogist: You gain 1 life for each elf card in your graveyard.
1/1
Common
I dunno. Personally I don't think I'd play that anywhere, as my elf decks tend to win by comboing out or my attacking with 3 hermits and 12 4/4 squirrels. My elves prefer to be in play. I'm not saying it'd be a bad card... I just don't have a use for it. Limited, sure why not. One drops that can eventually do something useful are fine.
The Eulogist is an ideal enabler for Deathrender. Sac it on demand to bring out the fattie of your choice from your hand at instant speed, possibly gaining some life at the same time. With the Render in play, you can pay the Eulogist, Equip it with Deathrender immediately and then sac it at will to bring out the likes of Hostility (my new fav. card) or Akroma or whatever arse kicker you happen to like with mana free for pump, defensive spells.
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I'm old school, about as OLD school as they get. think 4th Edition/Ice Age old school. Unfortunatley in the "Real world" you cant Incinerate your bank manager and sadly now I have joined the ranks of the older population, and my time is taken up by things like reasearching Mortgage Refinance Rates and where to get the best possible mortgage quotes. I have however discovered the joys of Online Forex Trading which at least allows me to keep the bills in check!
Elspeth "we must fight to protect order and justice!"
Tezzeret "No! he will break all my artifacts and stomp my head!"
Vol "powerful dragon must be brought to heel!"
Ajani "**** this Im outta *planeswalks to lorwyn* wow what hell is this place?"
Little lorwyn goblin "this be the place of bad art and Tribes!!!"
All other Alara planeswalkers "hey where did ajani go???"
I'm not sure how good Leaf Gilder will prove to be. Did anyone else read that as "Leaf Glider" at first? Anyway, it can't power out a 3 CC dude on turn 2 like Llanowar Elves can. Intestingly, there's only one non-Changeling 3 CC Elf in the spoiler right now. The Glider can still accel into a Turn 3 Packmaster, so it might turn out to be playable. Decks that want more than 4 Llanowar Elves still have Boreal Druid, so this may have to fill a different niche.
The Ambush is obviously fine in limited. With a bit of luck, it becomes a green Ends for 3. I think Ends saw a bit of play itself, so Ambush might turn out to be playable in constructed after all. As primarily a limited player, I really like the direction Wizards has taken with finding ways to give green playable limited removal.
The library manipulating guy is playable in limited. This seems sub-optimal in a Counterbalance deck, though. Even it it were good with Counterbalance, there doesn't seem to be enough blue library manipulation to make it worthwhile.
The Eulogist is no Wellwisher. You only get one use out of the Eulogist, and it's basically a Willow Elf in the early game. I wouldn't play it in limited or constructed outside of some combo engine.
Well I can't believe the stuff that is not I Can't Believe It's Not Butter is not I Can't Believe It's Not Butter and I can't believe that both I Can't Believe It's Not Butter and the stuff that I can't believe is not I Can't Believe It's Not Butter are both, in fact, not butter. And I believe they both might be butter, in a cunning disguise. And in fact there's a lot more butter around than we all thought there was. -Alice Tinker
Am I the only that feels like the real home for the Elf blocker instant is more likely in a Treefolk deck than an Elf one. With the bigger curve, the clash will hit more often, and that deathtouch will help to stabilize for a mean counter-swing. This would fight with the Siege Tower, but his tri-color cost and importance suggests to me that he'd be better played with some mana left open for protection, whereas any turn you don't have action can be used to set up for a mean block. Then again, who blocks in Constructed?
Four common elves, for your perusal. (Hi, R_E! :D)
[spoiler]
This will be finding new slots in some of R_E's decks, I'm sure. Nothing too unusual -- it's about in line with the P/T ratios we've been seeing lately. Still nice to see it in print though.
[/spoiler]
Just a reversal of Wirewood Elf. Dull compared with some recent mana elves we've seen, and high power is redundant on a mana elf. The flexibility to hit for 2 when you don't need the mana won't help this see play. Any mana acceleration is welcome in Limited, otherwise forget it.
[spoiler]
Instant tokens are historically great in limited. The clash effect here is incredibly strong, and is going to turn around a lot of games (if people can pull it off, anyway). For constructed? Ehn.
[/spoiler]
At best you get a surprise block - as you say, good in limited. As with other clash cards, too expensive if you don't get the effect.
[spoiler]
I think this is the most powerful clash enabler we've seen so far, which gives green a leg up on the mechanic (and improves the chances on the card we saw above.)
[/spoiler]
I hadn't thought of it like that since I haven't paid the clash cards much attention; I just saw it as the sort of basic green ability we need to see on utility creatures more often. Maybe too expensive to see play; compare Fa'adiyah Seer.
New cycle of 1-drop tribal sacrificers? Hints of a graveyard theme in Jelly? First use of "Eulogist" on a Magic card? ... yeah, I got nothin'.
[/spoiler]
I'd be surprised if Jelly doesn't have a graveyard theme, and this would play well to it. Look at all the graveyard-related cards in Future Sight - the delve and gravestorm mechanics, Bridge from Below, Tarmogoyf, Ramosian Revivalist, Shapeshifter's Marrow, Spellweaver Volute, Narcomoeba, Thunderblade Charge (the last four significantly in colours which barely use the graveyard outside graveyard blocks, as was the delve counterspell). Why focus so heavily on one theme in the timeshifts if it's not a theme that will be revisited before FS cycles?
As for the card, it does look like a cycle member. I quite like it - I wouldn't be surprised if there are other cards to enabke life gain in Elf decks (after all, this is the colour combination of cards like Dark Heart of the Wood).
[quote=Eric Draven;/comments/5253945]Gilt-leaf Seer seems remarkably off colour, I didn't think such straight library manipulation could be found in green without tying it into creatures ala Llanowar Empath.
Huh? Green is the colour of library manipulation as opposed to straight card draw - Wizards seems to be revisiting the idea after a long absence, but green usually has cards along these lines in small quantities. After all, green has more tutors than any other colour (we just call them Rampant Growth variants), it's got oddities which use the library like Panglacial Wurm, cards along the lines of Natural Order and its variants, Call of the Wild and Wild Pair, and so on and so forth. Green's always had a flair for this sort of thing; Natural Selection, Sylvan Library, Mirri's Guile, Mulch, and countless newer cards that do similar things. Sindbad turned green for a reason.
I thought a soft "diving top" and tokens-making instant are very sweet in limited and problably so in constructed as well...
You mean a divining top that needs green, costs 3 and is attached to an universally bad 2/2 body? An instant that makes 2 1/1 tokens... at sorcery speed is Raise the alarm and costs 2 mana. This is better, but costs 3. Enjoy these if you wish, but they will not see much (if any) constructed play.
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Leaf Guilder- Nice take on the 2cc mana elf, as a 2/1 it can go aggro if wanted or just stay back as a mana source. Limited solid, constructed elf deck playable.
Ambush- 3cc for 2 1/1 elves at instant speed is solid, if you win the clash it can be read as destroy 2 target attacking creatures for 2G which is very good. Limited solid, constructed unsure.
Seer- 2/2 for 3 is bad, and the tap part of the ability is bad, but it does help set up for clash and does help you dig, plus its an elf. Limited playable, constructed doubtful.
Eulogist- Decent 1 drop sacrifice card, by mid game in a dedicated elf deck this will be sacrificing for an impressive amount of life(either that or you should already have won).
Yea definately has to be Goldschlager. Talk about a drink that gets you trashed. I bet it is the drink of choice for the lorwyn elves!
Just because I beat you doesnt mean that I want to see your deck.
SLOW ROLLED YOU!
Be Classy- But don't be afraid to get you hands dirty...
Goldschlager! its good stuff and sold all around the world i think. Cinnamony.
As for the new elves - I think that Counterbalance + Gilt-Leaf Seer + Edge of Autumn (draw at instant speed) + Evolution Charm (instant speed shuffle) + Summoner's Pact + maybe even Greenseeker or Dreamscape Artist could provide something of a basis for a Standard Counterbalance deck. Thousand-Year Elixir is also a must as it allows you to not only use the Gilt-Leaf Seer's ability right away to utilize your Counterbalance, but also lets you untap him and do it again say after you use one of the afformentioned cards to either draw a card or shuffle the deck. Mana-intensive but something to look into none the less.
Gilt-Leaf Ambush could actually be really good in the above mentioned deck not only because of it's instant-speed but also due to it's clash-synergies with the rest of the deck. Opponent swings with dubs Tarmogoyf, you use your tricks to put a higher casting-cost card on top of your deck then cast Gilt-Leaf Ambush and wreck the opponent.
Leaf Gilder seems pretty good simply because he's a 2/1. Either he pumps your mana or is actually good enough to provide some offense.
Elvish Eulogist may play a role at some point who knows. Doesn't look like anything special right now tho.
thnx charlequin!
Don't forget: Hydro's teaser said that the green command involved a Worldly Tutor effect. Assuming it's an instant (probably not), that would likely be the best Counterbalance combo of all: counter your spell, put a useful creature on top of my library, oh yeah, and Plow Under you.
Oh yeah! That would be absolutely ridiculous with Counterbalance! For sure a 4-of in the deck (if it happens to be an instant). The odds of it being an instant are not very high unfortunately as Plow Under or even Fallow Earth at instant speed seems a little (A LOT) annoying and unfun. I've seen em print far crazier cards tho so who knows :apirate:.
The gain life equal to numer in graveyard elf can be handy. But the fact that you've got many in it isn't that good. Plus, for a mana more you've got wellwisher. That chick is sick. But she isn't aviable, that's true.
So, mostly crap.
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
The problem with counterbalance + the seer is that:
1. in std the range of cmcs for playable stuff is larger, and
2. this is a creature and while enchantment/top is pretty hard to remove a creature/enchantment is alot easier.
3. this combo isnt online the turn you play the seer so it will often die on that turn (without the elixir anyway - and still that would require 4 mana which is alot) :/
But the cards are nice for limitet (I suspect std will get pretty fast - look on GWB Doran)
Still, two elves could be really sweet for all sorts of uses, with all the tribal bonuses.
I agree that it seems A) too slow B) too vulnerable and C) not effective enough but there is some amount of potential there. It seems like it would be mostly effective against aggro decks. If you can accel fast enough you can potentially soft-lock out say a R/G aggro deck if played correctly (all of their spells generally cost 1-3 mana). You'd have to have some measure of board control elements to deal with the initial rush of course. In addition with both Evolution Charm and Summoner's Pact it shouldn't be that difficult to maintain your Gilt-Leaf Seers. Once again i don't really think it's a very good deck concept in general considering, as you said, the wide array of casting cost's in Standard and the messy/inconsistent nature of the actual workings of the deck. Just thought it was interesting (and could become good depending on what other cards are coming). We shall see.
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Hi charlequin!
(if the info is accurate:)
Leaf Gilder
1G
Creature – Elf Druid
Tap: Add G to you mana pool.
2/1
Common
This will be finding new slots in some of my decks, I'm sure. This makes sense with black in the tribe in this block, since black is usually higher in power than toughness. Gives this guy a bit of an "I'm a badass" feel. The art should be sweet, too. Type 2 will likely use him, as second turn mana accel is great in a format where you want to hit 4, 5, and 6 fairly early. Following up a Llanowar on turn 1, and you've got 5 for your third turn, which should lead to good things. In older formats, Priest of Titania is queen. This guy will rarely see any play. Although I do think I have a couple slots for it in one of my elf decks, which SOMETIMES needs mana accel and sometimes just wants to lay down 20 damage and attack with haste (Concordant Crossroads). In any case, most decks prefer this to Wirewood Elves. In block, it'll be a staple for tribal decks. Cloudthresher consistently on turn 4...
Gilt-leaf Ambush
2G
Tribal instant – Elf
Put two 1/1 Green Elf warrior token creatures into play.
Clash with an opponent. If you win, those creatures gain Deathtouch until end of turn.
Common
Ew, clash. 3 mana, 2 creatures, means it won't make any older decks. In limited, a great surprise card, sometimes acting as removal. I'd rather them have reach than deathtouch.
Gilt-leaf Seer
2G
Creature – Elf Shaman
G, Tap: Look at the top two cards of your library, then put them back in any order.
2/2
Common
Since I don't care for clash, this guy has less obvious uses for me. Constructed? Too slow and clunky to make much different, imo. In limited, I'd probably take him just because he's a creature and because in the late game he improves my draws.
Elvish Eulogist
G
Creature – Elf Shaman
Sacrifice Elvish Eulogist: You gain 1 life for each elf card in your graveyard.
1/1
Common
I dunno. Personally I don't think I'd play that anywhere, as my elf decks tend to win by comboing out or my attacking with 3 hermits and 12 4/4 squirrels. My elves prefer to be in play. I'm not saying it'd be a bad card... I just don't have a use for it. Limited, sure why not. One drops that can eventually do something useful are fine.
.
it could be the outcast elves from the book
Would learn my licks with a bottle neck slide
Maybe he writes euligies, namely for himself.
Nothing really awesome in my eyes, but the big lawnmower is cool.
My Tamanoa decklist (RGW), infuriating my brother since it's so junky!
testing will see
The Ambush is obviously fine in limited. With a bit of luck, it becomes a green Ends for 3. I think Ends saw a bit of play itself, so Ambush might turn out to be playable in constructed after all. As primarily a limited player, I really like the direction Wizards has taken with finding ways to give green playable limited removal.
The library manipulating guy is playable in limited. This seems sub-optimal in a Counterbalance deck, though. Even it it were good with Counterbalance, there doesn't seem to be enough blue library manipulation to make it worthwhile.
The Eulogist is no Wellwisher. You only get one use out of the Eulogist, and it's basically a Willow Elf in the early game. I wouldn't play it in limited or constructed outside of some combo engine.
I'd be surprised if Jelly doesn't have a graveyard theme, and this would play well to it. Look at all the graveyard-related cards in Future Sight - the delve and gravestorm mechanics, Bridge from Below, Tarmogoyf, Ramosian Revivalist, Shapeshifter's Marrow, Spellweaver Volute, Narcomoeba, Thunderblade Charge (the last four significantly in colours which barely use the graveyard outside graveyard blocks, as was the delve counterspell). Why focus so heavily on one theme in the timeshifts if it's not a theme that will be revisited before FS cycles?
As for the card, it does look like a cycle member. I quite like it - I wouldn't be surprised if there are other cards to enabke life gain in Elf decks (after all, this is the colour combination of cards like Dark Heart of the Wood).
Phil
Huh? Green is the colour of library manipulation as opposed to straight card draw - Wizards seems to be revisiting the idea after a long absence, but green usually has cards along these lines in small quantities. After all, green has more tutors than any other colour (we just call them Rampant Growth variants), it's got oddities which use the library like Panglacial Wurm, cards along the lines of Natural Order and its variants, Call of the Wild and Wild Pair, and so on and so forth. Green's always had a flair for this sort of thing; Natural Selection, Sylvan Library, Mirri's Guile, Mulch, and countless newer cards that do similar things. Sindbad turned green for a reason.
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Offical High Priest of Reign of Blood
You mean a divining top that needs green, costs 3 and is attached to an universally bad 2/2 body? An instant that makes 2 1/1 tokens... at sorcery speed is Raise the alarm and costs 2 mana. This is better, but costs 3. Enjoy these if you wish, but they will not see much (if any) constructed play.
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Offical High Priest of Reign of Blood
Leaf Guilder- Nice take on the 2cc mana elf, as a 2/1 it can go aggro if wanted or just stay back as a mana source. Limited solid, constructed elf deck playable.
Ambush- 3cc for 2 1/1 elves at instant speed is solid, if you win the clash it can be read as destroy 2 target attacking creatures for 2G which is very good. Limited solid, constructed unsure.
Seer- 2/2 for 3 is bad, and the tap part of the ability is bad, but it does help set up for clash and does help you dig, plus its an elf. Limited playable, constructed doubtful.
Eulogist- Decent 1 drop sacrifice card, by mid game in a dedicated elf deck this will be sacrificing for an impressive amount of life(either that or you should already have won).
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