Damn no luck with the November issue... Next time our "Disturbed" friend is on someone needs to ask him what issue he is reading, unless of course he finishes the spoiler for us. :)...
I know what you guys are saying about addictions...
I just realized. Mycoloth perfectly demonstrates the devour mechanic.
Mycoloth: NOMNOMNOM on Dragon Fodder.
One turn later, 1/1 turds come out.
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btw i did it because i could. i was bored and decided to let my little med-free spree go ahead. I am bipolar, explaining all the drama that ensued after. I have problems.
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Jon Finkel can simply walk into Mordor.
"When an artist dies the world loses two lives, that of the artist and that of his unfinished work."
The November Issue has a red haired elf looking chick with some sort of demons head hanging from her weapon. Make sure you arent buying issue 113 so you arent out 6 bucks like me.
its almost complete.. im sad coz there's still no sign of a one drop merfolk.. im happy with this creature though.. yup it has high casting cost but what it do is really good..:D flash backing summon the school is good if you have this card in play.. maybe having a boomerang makes the deck more tempo base.. sad to say merfolk is going to be a aggro control deck..
I checked my local bookstore, they don't have it yet, but they put more magazines out tommorow so i'll ceck again then. I hope some good soul does get one and posts the rest of the spoiler. My only fear is that you can only get it early if you subscribe.
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If you do have some sort of tap outlet, he'll at least combo with Merrow Commerce. I would surely have traded points of power in for toughness for this guy, though.
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If Frozen Solid is not reprinted, you are aware that I'm quoting you in my sig for eternity?
Somehow, I skimmed over/mixed up most of the ability when I first read it, and thought it said "Whenever a Merfolk you control becomes tapped, return target permanent to its owner's hand." Suffice to say my enthusiasm was notably reduced upon the second read-through. It's still not that bad, though, as long as one of the tap engines turns out to be playable. So far, I'm betting on Summon the School for that.
I was expecting this one to be closer to Keeper of the Nine Gales, which was functionally identical to Tradewind Rider, albeit more fragile and bird-enabled.
Everyone's complaining about how this guy isn't quite as good as Tradewind Rider because he needs mana to activate... but the way I see it, this guy is much easier to untap and reuse multiple times in one turn, because he doesn't need multiple creatures to tap with him. I might try a fun casual UG deck that uses him with Paradise Mantle or even Utopia Vow, then Seeker of Skybreak, Aphetto Alchemist, and Puppeteer, with Merrow Harbinger and Fallowsage to get stuff out. Could be fun. (NOTICE: I did not say easy to set up or reliable. Fun.)
EDIT: But please go on saying he's a jank rare; if you tournament types reject him, it'll be possible for my ghost of a budget to obtain a playset.
Well that was certainly disappointing. On the other hand, it narrows down deck construction a lot for us blue players.
With no useful merfolk aside from Silvergill Adept, and faeries requiring a heavy creature commitment to be truly effective, U/x control decks will need to rely on cards with changeling to keep up with the rest of the world.
Not a bad deal, really: we already have two excellent utility spells in Crib Swap and Nameless Inversion, along with Faerie Trickery to consistently play those tribelands untapped, and likely to support two-mana Silvergill Adept if need be. U/B are already looking as an excellent control choice, with U/W and U/B/w just one card away from becoming viable.
The only downside I see is the money investment; you're looking at a playset of Thoughtseize, Damnation, Extirpate, Teferi, Mage of Zhalfir, Cryptic Command and the faerie tribeland, not to mention several uncommons and one or two Guiles. This deck is almost guaranteed to be good, and it better be if you're gonna have to sink in some $300 on it.
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People hiss and grunt at Mark Rosewater for the state of the game. Few realize, though, that it is Aaron Forsythe who is directly responsible of the current state of affairs due to negligence as head of Magic R&D and a completely skewed view of the game as a whole.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
I spent my Saturday morning trying to find this issue of Scrye after disturbed starting going nuts with his spoilers. After that, seds told me he didn't think it was actually Scrye, or he knew the issue wasn't out yet, so I ceased my hunting.
I looked for the Scrye issue as well. The freakin' thing is cloaked. I looked at my store, Barnes and Noble, and every single news stand I came across (Even in NYC). Are you guys sure its still called Scrye?
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Thanks brother Bel :D, at least someone round here has got the right idea!
I think another thing that made Tradewind Rider good was it was a fairly decent defender at 1/4. 2/2 puts this in Tarfire range... which, believe me, is going to be an issue once Lorwyn goes legal.
I tried to go get it, Hydro. As soon as that guy said he was posting stuff out of Scrye I went to every store in town that I knew carried it, and they all had last month's issue still. So I don't know what to say. The issue said display until October 16th. I searched cover to cover and there was nothing in it about a spoiler. I TRIED!!!
The card does not have a good mana cost.
Right now i feel disapointed and sad that merfolk are the weakest tribe in Lorwyn:frown:. There are a few blue cards and one white card that are not revealed yet, so i could be wrong:).
Edit: Giants are the weakest tribe and merfolk are second in line.
Every tribe has two legendary creatures, a multicolor creature and a one color creature.
We do not know what the blue merfolk legendary is.
If the blue legendary merfolk card is a good, then i will change my mind about merfolk.
Edit: It looks like im wrong about every tribe getting two legendarys.
Apparently, I must be the only person who really likes this card.
This appears to be _the_ engine card for the Merfolk tribe. Are you ever going to attack with him? Not if he can be blocked.
So far, we have seen at least two Merfolk ways of tapping him; Drowner of Secrets and Summon the School. Another one that is a little less efficient is the Merfolk Lord; play any Merfolk spell, and you get a Boomerang for a 1U kicker. The Merfolk Lord also moves him out of Tarfire range.
As I recall, there is also the White Merfolk that can protect your tapped cards (Wellgabber Apothecary). That would be useful as well, methinks.
Cards that could form the nucleus of a deck around Surgespanner:
Lord of Atlantis
Merrow Reejeray
Drowner of Secrets
Merrow Commerce
Silvergill Adept
Streambed Aquitects
Surgespanner
Summon the School
Sygg
I am not saying that such a deck would be tournament viable. The above cards are the core engine parts, and a selection of other Merfolk (Reejeray/Atlantis/Aquitects/Sygg) that can protect the Surgespanner.
One could also look at other cards as well. A standard counter/bounce suite would probably work just as well to protect him. If you want a linear model, though, this could be it.
I feel that a more constructive view of 'what we have' is better than a 'what we could have had' view. Just my thoughts.
looks like it may be up to one of the subscribers instead...
well I went out and checked 4 places for the oct ed of scry, closet i got to it was at a barns+noble which didn't have any in stock (gotta love automated tracking!) so they referred me to another purely magazine place but they were closed so I'm going to check back tomorrow. the FNM place i go to said they should have it by the 26th at the latest so we know its out there at least.
as far as the card goes, its decent in limited repeatable bounce effect every time you attack isn't that bad. Don't see it making it into constructed or block though.
its single biggest problem is its fragility. its gonna die to every removal spell in standard. dieing to removal isn't a huge problem for a cheap attacking creature but for something that involves a huge mana investment like this thing (6 mana before the first bounce goes off) its just a huge risk. Tradewind Rider was nicely clear of Incinerate range, which really made all the difference in the world in that format. It also had ALOT of quality 187s to work with like Uktabi Orangutan, Wall of Blossoms, and Man'o'War.
Just an interesting thought about this guy... doesn't he work really well with Springleaf Drum and the fun gets even better with Merrow's Commerce in play.
First turn: Land, play Springleaf Drum
Second turn: Land, play Merrow's Commerce
Third turn: Land, any Merfolk Lord
Fourth turn: Land, Play Surgespanner
.... from there on you can bounce 2 things for 3 mana a turn... That is a pretty decent thing if you go for their lands first....
I guess I am just looking for a reason to think that this card was going to be even close to what Tradewind Rider was.... =[.... It would have been a lot better if it said, "whenever any merfolk permanent becomes tapped, you may pay 1U, if you do..."
well I went out and checked 4 places for the oct ed of scry, closet i got to it was at a barns+noble which didn't have any in stock (gotta love automated tracking!) so they referred me to another purely magazine place but they were closed so I'm going to check back tomorrow. the FNM place i go to said they should have it by the 26th at the latest so we know its out there at least.
as far as the card goes, its decent in limited repeatable bounce effect every time you attack isn't that bad. Don't see it making it into constructed or block though.
.
Hmmmm..... the one we want Should be the November issue... #114... don't buy it otherwise bro... (Unless you want to, but we want the FULL spoiler ;))!!!
Hmmmm..... the one we want Should be the November issue... #114... don't buy it otherwise bro... (Unless you want to, but we want the FULL spoiler ;))!!!
I just realized. Mycoloth perfectly demonstrates the devour mechanic.
Mycoloth: NOMNOMNOM on Dragon Fodder.
One turn later, 1/1 turds come out.
Quote from kalkris »
btw i did it because i could. i was bored and decided to let my little med-free spree go ahead. I am bipolar, explaining all the drama that ensued after. I have problems.
Quote from ShadowWaveInc. »
Jon Finkel can simply walk into Mordor.
"When an artist dies the world loses two lives, that of the artist and that of his unfinished work."
This card is a bit disappointing. It could be abused in the right deck, no doubt, but just seem too much work and too weak to even try it.
I don't get it how they managed to print the complete spoiler before prerelease in an official magazine. Very strange.
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I know what you guys are saying about addictions...
The November Issue has a red haired elf looking chick with some sort of demons head hanging from her weapon. Make sure you arent buying issue 113 so you arent out 6 bucks like me.
off the topic:
oblivion ring and auratog yeah!!!
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Somehow, I skimmed over/mixed up most of the ability when I first read it, and thought it said "Whenever a Merfolk you control becomes tapped, return target permanent to its owner's hand." Suffice to say my enthusiasm was notably reduced upon the second read-through. It's still not that bad, though, as long as one of the tap engines turns out to be playable. So far, I'm betting on Summon the School for that.
I was expecting this one to be closer to Keeper of the Nine Gales, which was functionally identical to Tradewind Rider, albeit more fragile and bird-enabled.
As it turns out, this guy is closer to Cephalid Constable. lulz
Augustin, Rasputin, Bruna, Brago, Ojutai
doh! Remember I posted this...
looks like it may be up to one of the subscribers instead...
EDIT: But please go on saying he's a jank rare; if you tournament types reject him, it'll be possible for my ghost of a budget to obtain a playset.
With no useful merfolk aside from Silvergill Adept, and faeries requiring a heavy creature commitment to be truly effective, U/x control decks will need to rely on cards with changeling to keep up with the rest of the world.
Not a bad deal, really: we already have two excellent utility spells in Crib Swap and Nameless Inversion, along with Faerie Trickery to consistently play those tribelands untapped, and likely to support two-mana Silvergill Adept if need be. U/B are already looking as an excellent control choice, with U/W and U/B/w just one card away from becoming viable.
The only downside I see is the money investment; you're looking at a playset of Thoughtseize, Damnation, Extirpate, Teferi, Mage of Zhalfir, Cryptic Command and the faerie tribeland, not to mention several uncommons and one or two Guiles. This deck is almost guaranteed to be good, and it better be if you're gonna have to sink in some $300 on it.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
Nobody else has a subscription?
Check out the H/W List playa:
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My AIM is Satriani744 (shocker, right?;))
It's a great way to get in touch with me for trades, or just chattin'. Just don't stalk me please.
I tried to go get it, Hydro. As soon as that guy said he was posting stuff out of Scrye I went to every store in town that I knew carried it, and they all had last month's issue still. So I don't know what to say. The issue said display until October 16th. I searched cover to cover and there was nothing in it about a spoiler. I TRIED!!!
Right now i feel disapointed and sad that merfolk are the weakest tribe in Lorwyn:frown:. There are a few blue cards and one white card that are not revealed yet, so i could be wrong:).
Edit: Giants are the weakest tribe and merfolk are second in line.
Every tribe has two legendary creatures, a multicolor creature and a one color creature.
We do not know what the blue merfolk legendary is.
If the blue legendary merfolk card is a good, then i will change my mind about merfolk.
Edit: It looks like im wrong about every tribe getting two legendarys.
This appears to be _the_ engine card for the Merfolk tribe. Are you ever going to attack with him? Not if he can be blocked.
So far, we have seen at least two Merfolk ways of tapping him; Drowner of Secrets and Summon the School. Another one that is a little less efficient is the Merfolk Lord; play any Merfolk spell, and you get a Boomerang for a 1U kicker. The Merfolk Lord also moves him out of Tarfire range.
As I recall, there is also the White Merfolk that can protect your tapped cards (Wellgabber Apothecary). That would be useful as well, methinks.
Cards that could form the nucleus of a deck around Surgespanner:
Lord of Atlantis
Merrow Reejeray
Drowner of Secrets
Merrow Commerce
Silvergill Adept
Streambed Aquitects
Surgespanner
Summon the School
Sygg
I am not saying that such a deck would be tournament viable. The above cards are the core engine parts, and a selection of other Merfolk (Reejeray/Atlantis/Aquitects/Sygg) that can protect the Surgespanner.
One could also look at other cards as well. A standard counter/bounce suite would probably work just as well to protect him. If you want a linear model, though, this could be it.
I feel that a more constructive view of 'what we have' is better than a 'what we could have had' view. Just my thoughts.
well I went out and checked 4 places for the oct ed of scry, closet i got to it was at a barns+noble which didn't have any in stock (gotta love automated tracking!) so they referred me to another purely magazine place but they were closed so I'm going to check back tomorrow. the FNM place i go to said they should have it by the 26th at the latest so we know its out there at least.
as far as the card goes, its decent in limited repeatable bounce effect every time you attack isn't that bad. Don't see it making it into constructed or block though.
First turn: Land, play Springleaf Drum
Second turn: Land, play Merrow's Commerce
Third turn: Land, any Merfolk Lord
Fourth turn: Land, Play Surgespanner
.... from there on you can bounce 2 things for 3 mana a turn... That is a pretty decent thing if you go for their lands first....
I guess I am just looking for a reason to think that this card was going to be even close to what Tradewind Rider was.... =[.... It would have been a lot better if it said, "whenever any merfolk permanent becomes tapped, you may pay 1U, if you do..."
Hmmmm..... the one we want Should be the November issue... #114... don't buy it otherwise bro... (Unless you want to, but we want the FULL spoiler ;))!!!
Apparently November isn't #114
I can't imagine it being December though. What the hell is going on...
I don't get it how they managed to print the complete spoiler before prerelease in an official magazine. Very strange.
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