I wonder if this is part of a two-mana tribal enchantment cycle, or if it's just a coincidence. Does anyone else find it strange we only have 187/301 cards the Friday of prerelease weekend? I've been following the spoilers here since Ravnica or so, and, if I recall, at least 90% of the set would be spoiled by now.
Gosh. I thought prerelease was not until next weekend... goes to check... Lorwyn prelease september 29.-30.
This does have the advantage over Wirewood Hivemaster of being tribal - in the sense that the tokens you get have a relevant creature type. It's a bit more enduring than bridge, but it's barely stronger than germination and more narrow. This MAY be limited fodder, but it's filler at that, unless elves have a lot of Wellwisher effects.
That may be so, but we've seen a total of one effect like that so far, and that's on a rare. There may be more, but it remains to be seen how good they are.
An interesting card (costing one less than Germination), but it is weaker. I have still yet to see too many cards that care about elves in play, so I'm still up in the air about this card. I will pay more attention when I see more elves.
Even though it is a slightly more restrictive form of golgari germanation this will see play because one it is an elf, two it creates elfs, three it is wrath protection, and four it cost 2 instead of three, which is a huge differance in any aggro deck. Just think of all the cards that cost 3 and are jank, but if they cost two they would be awesome.
It's a slightly cheaper elf only Golgari Germination. It's okay but nothing amazing, might see play in elf deck sideboards verse Wrath/Damnation but unlikely too make it elsewhere.
I can't believe I'm the 1st one to point out that this the WORST art I've ever seen for an elf card. Just look at it! I thought Jarvis could've done waaay better.
three it is wrath protection, and four it cost 2 instead of three
Yeah, the optimal situation would be to have a 1cc mana elf, a 2cc 2/3power elf, wren's run packmaster out (having championed an elf lord), and this Tribal Enchantment on board... if your opponent casts damnation or wrath, the elf lord comes back with 3 pumped 1/1 elf tokens. Sweet.
Will the cost of 2 make it matter more than Golgari Germination did? I guess it's a matter of sneaking this into play before your opponent's wrath comes online. Will an aggro curve be able to accomodate that though? I'll leave them spikes to answer that question.
Sigh, if there was only a way to give all your elves deathtouch, alas we have to wait for the spoiler gods to be kind to us a bit more...
While this probably had diddly value in regular constructed, this is HUGE for casual Elf decks IMO.
Elves problem has always been the build a huge army then scoop to any board clearing effect like Pyroclasm. This now means you get to keep an army even if they wipe your board once.
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What a disaster. This shouldn't be a Tribal, nor should it be an Elf. It's a frickin' enchantment, fair and square. And check out the wording, they had to make it say "whenever ANOTHER elf..." so that it didn't trigger itself going to the graveyard. What a mess. Gross.
This attitude is totally silly. It's a very, very simple card that does exactly what it says it does. Being a Tribal Enchantment - Elf is flavor goodness plus an additional dose of playability. The wording is perfect, because it allows for no confusion.
Since the card itself is intuitive, potentially useful, and both in-flavor and in-color, mind telling me what (besides a loathing of change) is really your problem here?
As a note, it's gonna be fun to see when someone manages to drop 4 of these at once with that elf +1/+1 guy..... and then does something involving a tranquility effect
What's that? 12 tokens?
I cant see that this makes it a black card mechanically as opposed to a black green one, or that the black green one wasnt just an innocent black card running with a multicoloured crowd.
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'..they imagine their gift is to meddle and rule, while they worship their reflection in a social cesspool..'
Because in Ravnica block a lot of cards that COULD have been monocoloured WEREN'T because they wanted lots of multicolour. That's the easy explanation. Same as a lot of things in Mirrodin that coulda been coloured ended up artifacts (Solemn Simulacrum for one)
EDIT: Also, Germination was using the dead to grow plants (saprolings) making it a much different effect from using elves to make elves (heh, that sounds kinda dirty when put like that...)
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I couldn't have put it better myself.
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Gosh. I thought prerelease was not until next weekend... goes to check... Lorwyn prelease september 29.-30.
Seem like everything is as it should be.
On-topic: Uh... Elves. Yeah.
Have you not been paying attention?
The theme of the Elf tribe is, in a nutshell, lots of token generation, and lots of 'wellwisher effects'.
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Yeah, the optimal situation would be to have a 1cc mana elf, a 2cc 2/3power elf, wren's run packmaster out (having championed an elf lord), and this Tribal Enchantment on board... if your opponent casts damnation or wrath, the elf lord comes back with 3 pumped 1/1 elf tokens. Sweet.
Will the cost of 2 make it matter more than Golgari Germination did? I guess it's a matter of sneaking this into play before your opponent's wrath comes online. Will an aggro curve be able to accomodate that though? I'll leave them spikes to answer that question.
Sigh, if there was only a way to give all your elves deathtouch, alas we have to wait for the spoiler gods to be kind to us a bit more...
Elves problem has always been the build a huge army then scoop to any board clearing effect like Pyroclasm. This now means you get to keep an army even if they wipe your board once.
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This attitude is totally silly. It's a very, very simple card that does exactly what it says it does. Being a Tribal Enchantment - Elf is flavor goodness plus an additional dose of playability. The wording is perfect, because it allows for no confusion.
Since the card itself is intuitive, potentially useful, and both in-flavor and in-color, mind telling me what (besides a loathing of change) is really your problem here?
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What's that? 12 tokens?
When I have 4 of these in play, and then destroy all enchantments, will I get 16 tokens?
Still, 12 1/1's aint bad, when they can be pumped
Especially since there's a free enchantment mass removal card printed just in future sight (just gotta find a way to cast a white spell)
This makes sense how?
Its lorwyn, elves are evil, in lorwyn, hence some of them are actually black.
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EDIT: Also, Germination was using the dead to grow plants (saprolings) making it a much different effect from using elves to make elves (heh, that sounds kinda dirty when put like that...)