I'm gonna guess that, if these changes stick, especially the smaller set size change, we'll see a three-year Standard environment as the next big change, in order to keep the larger tourney environment. I'm thinking Lorwyn / Shadowmoor (or at least Shadowmoor) will stay in Standard in Fall 2009 rather than rotate out.
This would be awesome.
2-year standard rotations have meant that cards devalue incredibly quickly, some in under a year, and a 3-year rotation would give players a lot more return on their investment.
Wait, so let me get this straight:
Regular rares are easier to find/obtain...
Mythical Timmy rares are less likely to found...
Uncommons are more common...
And basic lands in every booster.
Nothing to s**t myself over in either direction. Unless the mythic rares turn out to be better than I expect, and even then I won't spend money on it.
This is awesome. I feel like I'm playing Yu-Gi-Oh now. Here we come, $50 rares (other than Tarmogoyf).
Just imagine if Tarmogoyf were a mythic rare. EPIC LULZ! He would be like $100+
MaRo said they aren't going to make dual lands or utility cards like Mutavault mythic rares, but then that confuses me.. They're basically saying they're going to make mythic rares situational or flat out bad to avoid them being worth too much. I guess most legends and planeswalkers aren't played as a 4-of if at all, so It's a bit justified. I guess we'll have to wait and see if it's really "that" bad.
I like the new Mythic Rare idea only because it will make dual lands easier to get. Now we won't need Horrible dual lands like the common duals from Rav block.
Karoos? Talk about the uncommon cycle from Kamigawa, maybe. Karoos saw T2 play for as long as they were legal in slow, controlling decks.
And in 20-land Boros and Rakdos.
Both ends of the spectrum there. I bet the only reason Heartbeat didn't run 'em is because Early Harvest won't untap 'em.
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Tarmogoyf has no evasion, yet it sees tonnes of play. What makes this any different?
There are a lot of people reading this, and I have to confess for a moment I had palpitations, but it seems better now. Pray for a true peace in space, you know. You can certainly see people's true colors here, so to speak.
At any rate, the idea behind timmy rares is fascinating, but the balance seems like it would be difficult.
My first idea when they announced smaller set sizes was, "Hmm the design boom is on the decline." It's possible. And they stand to increase profit margin, which means they'll probably put forth more initiative into the creative(including R&D) process.
So I guess the best course of action is to relax and see how it goes.
If rares like Stronghold Gauntlets in the WoW tcg were able to push $40-50 during the tournament season when the economy was somewhat inflated, it isn't hard to imagine that 1-2 of these Mythic rares are going to push $50 or higher, especially for premium version.
I doubt it. If they really inflate that high, people will just buy more boxes and push more mythic rares onto the market until they settle down a little -- it simply won't be that much more difficult to get a given mythic rare in the future than it is to get a given regular-rare in a big set now. The only problematic ones will be the cards that are tournament musts -- and those inflate badly enough already.
I do like that it will be easier to pick up the non-Mythic Rares, but I would rather have a harder time finding the cards than have Magic try to conform to other popular TCGs.
I don't have a lot of sympathy here, in all honesty. Magic created the genre; it's not the end of the world if it takes back a few things that its followers have come up with.
It essentially brings each pack to 14 cards instead of 15.
Well... when was the last time a 15th pick was something you played in a draft? I'm curious if anyone thinks this is actually a problem.
Bitterblossom wouldn't be a Mythic Rare though. While an amazing spike card, there's nothing epic about a 1/1 every turn. Neither would sleepers like Tarmogoyf
You don't know that. Tarmogoyf probably wouldn't have been, because they probably didn't know when they printed it how good it was. Bitterblossom was most likely designed as a marquee rare from the jump, and would maybe be a mythic rare under the new system.
Command Cycle probably not, because that would be a third of the mythic rares in the whole set. But he basically did say that all Planeswalkers from here on out would use this rarity, so Garruk, already a $20 card, would end up probably between $40 and $50. Great.
Yeah, dual lands will be slightly cheaper because they'll be slightly less rare. Woo. It only takes one Garruk or Bitterblossom or Tarmogoyf printed at mythic rare to make up for that and price a whole bunch of people right out of competitive magic, though.
1. They are RIGHT on the money about both the intro pack thing and the basic land thing: most MtG sales are at Wal-Mart / Target these days and new players have no way to get fundamental cards (basic lands) six months or so after the base set is released. Good job, WotC.
Yeah, good job, WotC. Now, instead of having no way to get basic lands at Target, all new players have to do is drop $96 on twenty-four packs, and hope they pull the ones they need! Problem solved!
Give me a break. Does anyone really believe that there are people buying packs and getting frustrated because their store doesn't sell theme decks or tournament packs and they can't find anywhere else to buy them?
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What does the number of commons in the set have to do with losing a common in each pack? That means there are fourteen picks per pack instead of fifteen. I don't like sacrificing even my fifteenth pick for a land.
Your thinking in a per pack basis, so yes, you lose a card. but if you think in percentages:
Shadowmoor Commons - 121
Shards of Alara Commons – 101
Number of SHW Commons/Pack - 11
Number of SoA Commons/Pack - 10
121/11 = 11
101/10 = 10.1
That "roughly" means you get a complete set of commons in Shadowmoor by buying 11 packs, in SoA, in 10.1 round up to 11.
it means that its actually easier to have repeating commons in shards, i don't know if its good or bad for the limited environment, but its definitely better for budget players finding the quality commons.
as for the mythic rares, can't still understand how does a mythic rare shows up 1:8 in lieu of a rare is only twice "rarer" than rare.
Okay well I am fine with the New rarity and actually welcome the smaller sets. The shear size of standard was getting insane. However it would have been nice if they could have lowered the price of the booster packs... in some stores I've seen shadowmoor going for as much as $4 a pack... I remember when i was younger i used to be able to lay down a 5 dollar bill and get 2 booster packs and occasionally some change. In all honesty I think what is pushing people away from the game is the fact that they pay $20 dollars for 5 booster packs when it used to be something like 8 or 9 for $20.
I like the new Mythic Rare idea only because it will make dual lands easier to get. Now we won't need Horrible dual lands like the common duals from Rav block.
The Karoos were awesome. Normally they would be played a ton but they were widely overshadowed by the rav duals.
I had to get over my knee jerk reaction as well, but looking back over these changes, most of it seems like it may very well be good for the game. However, I am still very concerned about the Mythic Rare.
Yes, they're supposedly going to just be big splashy or legendary cards (many of which probably wont be tourney staples). But who's to say they wont make another development mistake like Tarmogoyf or Jitte and place it at Mythic for some reason, how are $100 rares gonna help? I only pray they are careful about these kind of situations.
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My views on these things are this. I don't like the new rarity, not from the mathmatical standpoint, but from the principal stand point. One of the things that I don't like about other TCG's are the ultra rare cards, because it puts those cards on a pedistool and artificially makes them cost more, even if they shouldn't cost as much. I mean how much worse do you feel to find out that your mystic rare was a crap rare rather than your normal rare was a crap rare from a psychological standpoint. You sort of feel cheated by the whole thing in that your 1 in 8 chance to get one was blown on a crappy one, sort of like when you get a really crappy foil.
The basic land one is one that I do not really understand at all as a person would have to buy too many boosters to get enough land to make it worth their while and I have never known people who have ever felt needy for land, because they couldn't find any. I mean I see people always giving away their basic land to the newer players just happy to get rid of it without throwing it in the trash. Also it just screws up draft, and to those who say when have you ever played your fifteenth pick, your logic is flawed in that you are assuming that the land will be replacing a horrible card.
My last grip is probably the one that I am in the minority about and I'm okay with it. I personally want more cards to be printed as I find myself getting bored to quickly with the current card pools as I find them stagnent. Or at the very least keep the same number of cards or cut back some and release more expansions so that the game always feels fresh and new.
I do have to say the new precons are a fabulous idea and think that they should do very well and go a long way to helping newer players start at the expert level expansions, which is where I find most people start.
Well at least the mystic expansion symbol looks cool.
I'm just glad they won't make utility cards into ultra rares. The color looks awesome, though. If this is what they have to do to reel in more peeps, I'm all for it. I'm sick of the same old metagame around me. More peeps means more fun. Less cards means less decks, but hopefully they'll print less jank to make up for it. I like the idea of making utility cards easier to get, that makes this game rock so much more.
They really have got some nerve pulling this. As if Magic weren't becoming more like those other, inferior TCGs with every expansion, possible exception Time Spiral.
The reason for including another basic land in place of a common is admittedly sound, but it still irks me who, as a veteran player, has boxes of land and frankly doesn't need any more.
This nonsense about "industry standard" and "antiquated" that MaRo is spewing in his article is just that, nonsense. Magic is a monolith. Plenty of two-bit kiddy games have come and gone, and Magic is still the best. Don't they know that lowering Magic to their level is compromising years of history? But no, that's antiquated, according to them.
Very disappointing, Wizards. If I wanted to play YGO or WoW, don't you think I'd be playing them by now? You expect brand loyalty, and you have it - how about showing a little customer loyalty?
Okay well I am fine with the New rarity and actually welcome the smaller sets. The shear size of standard was getting insane. However it would have been nice if they could have lowered the price of the booster packs... in some stores I've seen shadowmoor going for as much as $4 a pack... I remember when i was younger i used to be able to lay down a 5 dollar bill and get 2 booster packs and occasionally some change. In all honesty I think what is pushing people away from the game is the fact that they pay $20 dollars for 5 booster packs when it used to be something like 8 or 9 for $20.
The United States are in a sticky sitution now and we could be in a possible recession. Our dollar is now worth less then the Canadian one. Money is becoming worth less and less fast, so part of the reason prices are going up is inflation.
Wizards seems like tey are trying to beat inflation by making it more expensive then necessary. For those with jobs, it might not be that bad. But for those of us in college, without jobs, or with jobs, but too many expenses its killing us. Our money in the bank that we saved isn't going to support us much longer, it is becomming less valuable day by day
Thank you Hasbro Marketing Department for making the game I love seem even less like something an adult should be doing with his time. I know this is a business and your target demographic is several years younger than I currently am but PLEASE STOP MAKING MAGIC ANY MORE LIKE OTHER CCGS THAN IT ALREADY IS! Magic should be the CCG that has the ability to say "we're not going down that road because it cheapens the experience for people who aren't under the age of 14."
I support the rarity change. It's going to make manabases cheaper, and I view that as a good thing. I'd rather have a $40 chase rare than ten $20 chase rare dual lands. I can do without planeswalkers a lot easier than I can do without quality manafixing.
I'll reserve judgment on the other changes, but I am absolutely 100% certain that this will not even come close to destroying Magic.
You expect brand loyalty, and you have it - how about showing a little customer loyalty?
But the changes aren't targeted at you specifically. They're more targeted at acquisition.
As a long-term player I welcome the reduction in set size, they have grown too large, I am far less of a collector now than I was partly due to this (the other part is my Magic Online expenditure, but since V3 is only marginally keeping my interest at the moment that may change).
As for the change of a common to a land, I don't really see it being an issue in any way. It would have to have been a draft full of really poor players or some sort of amazing super pack, or I would have to have a terrible deck for me to play my last pick from a pack on 99% of occasions. And I bought a single box of Shadowmoor boosters, and coupled with the drafts and sealed events at the pre-releases/release events I easily had playsets of all the commons and a decent number the uncommons.
Ultra-rarity is mathematically a non-issue to me as has been demonstrated in posts above.
I just hope people give it a chance before going off on an "omg it are Yu-Gi-Oh now, i quit, i can has cradz?" ranting special.
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-- Sun Tzu, The Art Of War
The United States are in a sticky sitution now and we could be in a possible recession. Our dollar is now worth less then the Canadian one. Money is becoming worth less and less fast, so part of the reason prices are going up is inflation.
Wizards seems like tey are trying to beat inflation by making it more expensive then necessary. For those with jobs, it might not be that bad. But for those of us in college, without jobs, or with jobs, but too many expenses its killing us. Our money in the bank that we saved isn't going to support us much longer, it is becomming less valuable day by day
No recession yet, not officially or on a technical level, though this isnt the debate forum. And as a fellow college kid... I am feeling the burn in my wallet... I can not feed my Gaming addiction and my tummy with magic packs at freaking 4 dollars.
I support the rarity change. It's going to make manabases cheaper, and I view that as a good thing. I'd rather have a $40 chase rare than ten $20 chase rare dual lands. I can do without planeswalkers a lot easier than I can do without quality manafixing.
Agreed... when the mana base for a competitive deck is floating between 80-150 dollars something is wrong. I ended up spending over 90 on just lands for my Faerie deck, Luckily I built the deck before Faeries was popular so the other cards in the deck were relatively cheap... I actually was able to buy two Sower of Temptations out of a Dollar Bin about 2 weeks after lorwyn came out
Please stop complaining that this will make prices shoot up. As stated in the first post, Mythic Rares are as rare as a Timeshifted card or 10th edition rare, because of the drastically lowered cardpool. They really aren't that bad...and definitely not 8 times as rare as a regular rare. Think about it a minute, and you'll get it.
the basic land in a pack issue would be cooler if the land slot had a chance at being at being a non-basic land from that set. They would still help the new player get land to use in their deck, and make draft better and veterans buying lots of packs find more value.
Please stop complaining that this will make prices shoot up. As stated in the first post, Mythic Rares are as rare as a Timeshifted card or 10th edition rare, because of the drastically lowered cardpool. They really aren't that bad...and definitely not 8 times as rare as a regular rare. Think about it a minute, and you'll get it.
But both 10E rares and TSP purples are reprints and thus their supply is higher than Mythics will be.
Okay well I am fine with the New rarity and actually welcome the smaller sets. The shear size of standard was getting insane. However it would have been nice if they could have lowered the price of the booster packs... in some stores I've seen shadowmoor going for as much as $4 a pack... I remember when i was younger i used to be able to lay down a 5 dollar bill and get 2 booster packs and occasionally some change. In all honesty I think what is pushing people away from the game is the fact that they pay $20 dollars for 5 booster packs when it used to be something like 8 or 9 for $20.
I doubt it. If they really inflate that high, people will just buy more boxes and push more mythic rares onto the market until they settle down a little -- it simply won't be that much more difficult to get a given mythic rare in the future than it is to get a given regular-rare in a big set now. The only problematic ones will be the cards that are tournament musts -- and those inflate badly enough already.
Ok, but if Sarkhan Vol has abilities on par with something like Garruk, at 4 CMC, wouldn't his 2nd market price be outrageous? Even at only twice as rare, he'd be around $40-$50 for 1, right? How is that a good thing when even great cards like Mutavault settle in around mid 20's? Maro says:
They will not just be a list of each set's most powerful tournament-level cards.
but that doesn't mean cards like Sarkhan will always suck or be non-tournament viable. Again, he has a CMC of only 4. Not outside the realm of potentially awesome. If they wanted to fix rarity issues all they really had to do was print fewer cards (which they are) and make lesser rares per set. Do I really need 13 rare cards in Shadowmoor with CMC of 7 or higher? Cause that's what I got!
I don't have a lot of sympathy here, in all honesty. Magic created the genre; it's not the end of the world if it takes back a few things that its followers have come up with.
Except if it ain't broke, don't fix it. The very reason they shouldn't change to reflect the TCGs is because they did it first and got it more right than anyone else. In case no one noticed, Magic not only was first, but it's pretty much the only one to remain consistently popular the entire time. I don't buy your argument because if you had asked any long-term player what would make the game better almost none of them would say adding a different level of rarity. But I'd bet a lot of them would say printing lesser cards per year.
2-year standard rotations have meant that cards devalue incredibly quickly, some in under a year, and a 3-year rotation would give players a lot more return on their investment.
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Then the other factor is how many decks they go into. Really if it was much harder to find in a pack I could see some change.
But lets say I made Din of the Fireherd a mythic rare not many would care.
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Regular rares are easier to find/obtain...
Mythical Timmy rares are less likely to found...
Uncommons are more common...
And basic lands in every booster.
Nothing to s**t myself over in either direction. Unless the mythic rares turn out to be better than I expect, and even then I won't spend money on it.
Currently trying to discover the quickest way to get the opponent from 20 to 0.
MaRo said they aren't going to make dual lands or utility cards like Mutavault mythic rares, but then that confuses me.. They're basically saying they're going to make mythic rares situational or flat out bad to avoid them being worth too much. I guess most legends and planeswalkers aren't played as a 4-of if at all, so It's a bit justified. I guess we'll have to wait and see if it's really "that" bad.
techoverrated.And in 20-land Boros and Rakdos.
Both ends of the spectrum there. I bet the only reason Heartbeat didn't run 'em is because Early Harvest won't untap 'em.
At any rate, the idea behind timmy rares is fascinating, but the balance seems like it would be difficult.
My first idea when they announced smaller set sizes was, "Hmm the design boom is on the decline." It's possible. And they stand to increase profit margin, which means they'll probably put forth more initiative into the creative(including R&D) process.
So I guess the best course of action is to relax and see how it goes.
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I doubt it. If they really inflate that high, people will just buy more boxes and push more mythic rares onto the market until they settle down a little -- it simply won't be that much more difficult to get a given mythic rare in the future than it is to get a given regular-rare in a big set now. The only problematic ones will be the cards that are tournament musts -- and those inflate badly enough already.
I don't have a lot of sympathy here, in all honesty. Magic created the genre; it's not the end of the world if it takes back a few things that its followers have come up with.
Well... when was the last time a 15th pick was something you played in a draft? I'm curious if anyone thinks this is actually a problem.
Err... wut? By the time Ravnica rotated out, most good players understood exactly how strong those lands actually are.
You don't know that. Tarmogoyf probably wouldn't have been, because they probably didn't know when they printed it how good it was. Bitterblossom was most likely designed as a marquee rare from the jump, and would maybe be a mythic rare under the new system.
Command Cycle probably not, because that would be a third of the mythic rares in the whole set. But he basically did say that all Planeswalkers from here on out would use this rarity, so Garruk, already a $20 card, would end up probably between $40 and $50. Great.
Yeah, dual lands will be slightly cheaper because they'll be slightly less rare. Woo. It only takes one Garruk or Bitterblossom or Tarmogoyf printed at mythic rare to make up for that and price a whole bunch of people right out of competitive magic, though.
Yeah, good job, WotC. Now, instead of having no way to get basic lands at Target, all new players have to do is drop $96 on twenty-four packs, and hope they pull the ones they need! Problem solved!
Give me a break. Does anyone really believe that there are people buying packs and getting frustrated because their store doesn't sell theme decks or tournament packs and they can't find anywhere else to buy them?
Your thinking in a per pack basis, so yes, you lose a card. but if you think in percentages:
Shadowmoor Commons - 121
Shards of Alara Commons – 101
Number of SHW Commons/Pack - 11
Number of SoA Commons/Pack - 10
121/11 = 11
101/10 = 10.1
That "roughly" means you get a complete set of commons in Shadowmoor by buying 11 packs, in SoA, in 10.1 round up to 11.
it means that its actually easier to have repeating commons in shards, i don't know if its good or bad for the limited environment, but its definitely better for budget players finding the quality commons.
as for the mythic rares, can't still understand how does a mythic rare shows up 1:8 in lieu of a rare is only twice "rarer" than rare.
RB Olivia Voldaren RB
GB Hapatra, Vizier of Poisons GB
BWR Queen Marchesa BWR
RW Anya, Merciless Angel RW
UW Bruna, Light of Alabaster UW
UB Wydwen, The Biting Gale UB
GU Momir Vig, simic visionary GU
WG Karametra, God of Harvests WG
WUBSydri, Galvanic GeniusWUB
The Karoos were awesome. Normally they would be played a ton but they were widely overshadowed by the rav duals.
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Yes, they're supposedly going to just be big splashy or legendary cards (many of which probably wont be tourney staples). But who's to say they wont make another development mistake like Tarmogoyf or Jitte and place it at Mythic for some reason, how are $100 rares gonna help? I only pray they are careful about these kind of situations.
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The basic land one is one that I do not really understand at all as a person would have to buy too many boosters to get enough land to make it worth their while and I have never known people who have ever felt needy for land, because they couldn't find any. I mean I see people always giving away their basic land to the newer players just happy to get rid of it without throwing it in the trash. Also it just screws up draft, and to those who say when have you ever played your fifteenth pick, your logic is flawed in that you are assuming that the land will be replacing a horrible card.
My last grip is probably the one that I am in the minority about and I'm okay with it. I personally want more cards to be printed as I find myself getting bored to quickly with the current card pools as I find them stagnent. Or at the very least keep the same number of cards or cut back some and release more expansions so that the game always feels fresh and new.
I do have to say the new precons are a fabulous idea and think that they should do very well and go a long way to helping newer players start at the expert level expansions, which is where I find most people start.
Well at least the mystic expansion symbol looks cool.
Playing:
EDH:
BGSkullbriarBG
GWURafiqGWU
WUBSharuumWUB
UBRMishraUBR
RRRRDWRRR
RGWerewolvesRG
BBBMonoblack ControlBBB
WWWHumansWWW
UBHeartless DemonsUB
RWUSunforgerRWU
UWLuminarch Ascension ControlUW
They really have got some nerve pulling this. As if Magic weren't becoming more like those other, inferior TCGs with every expansion, possible exception Time Spiral.
The reason for including another basic land in place of a common is admittedly sound, but it still irks me who, as a veteran player, has boxes of land and frankly doesn't need any more.
This nonsense about "industry standard" and "antiquated" that MaRo is spewing in his article is just that, nonsense. Magic is a monolith. Plenty of two-bit kiddy games have come and gone, and Magic is still the best. Don't they know that lowering Magic to their level is compromising years of history? But no, that's antiquated, according to them.
Very disappointing, Wizards. If I wanted to play YGO or WoW, don't you think I'd be playing them by now? You expect brand loyalty, and you have it - how about showing a little customer loyalty?
"...a talisman against all evil, so long as you obey me."
The United States are in a sticky sitution now and we could be in a possible recession. Our dollar is now worth less then the Canadian one. Money is becoming worth less and less fast, so part of the reason prices are going up is inflation.
Wizards seems like tey are trying to beat inflation by making it more expensive then necessary. For those with jobs, it might not be that bad. But for those of us in college, without jobs, or with jobs, but too many expenses its killing us. Our money in the bank that we saved isn't going to support us much longer, it is becomming less valuable day by day
I'll reserve judgment on the other changes, but I am absolutely 100% certain that this will not even come close to destroying Magic.
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But the changes aren't targeted at you specifically. They're more targeted at acquisition.
As a long-term player I welcome the reduction in set size, they have grown too large, I am far less of a collector now than I was partly due to this (the other part is my Magic Online expenditure, but since V3 is only marginally keeping my interest at the moment that may change).
As for the change of a common to a land, I don't really see it being an issue in any way. It would have to have been a draft full of really poor players or some sort of amazing super pack, or I would have to have a terrible deck for me to play my last pick from a pack on 99% of occasions. And I bought a single box of Shadowmoor boosters, and coupled with the drafts and sealed events at the pre-releases/release events I easily had playsets of all the commons and a decent number the uncommons.
Ultra-rarity is mathematically a non-issue to me as has been demonstrated in posts above.
I just hope people give it a chance before going off on an "omg it are Yu-Gi-Oh now, i quit, i can has cradz?" ranting special.
-- Sun Tzu, The Art Of War
No recession yet, not officially or on a technical level, though this isnt the debate forum. And as a fellow college kid... I am feeling the burn in my wallet... I can not feed my Gaming addiction and my tummy with magic packs at freaking 4 dollars.
Agreed... when the mana base for a competitive deck is floating between 80-150 dollars something is wrong. I ended up spending over 90 on just lands for my Faerie deck, Luckily I built the deck before Faeries was popular so the other cards in the deck were relatively cheap... I actually was able to buy two Sower of Temptations out of a Dollar Bin about 2 weeks after lorwyn came out
RB Olivia Voldaren RB
GB Hapatra, Vizier of Poisons GB
BWR Queen Marchesa BWR
RW Anya, Merciless Angel RW
UW Bruna, Light of Alabaster UW
UB Wydwen, The Biting Gale UB
GU Momir Vig, simic visionary GU
WG Karametra, God of Harvests WG
WUBSydri, Galvanic GeniusWUB
Trade Thread
But both 10E rares and TSP purples are reprints and thus their supply is higher than Mythics will be.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
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Or a local store that sells at a similar price. My store sells packs for $2.39
Trade Thread
Ok, but if Sarkhan Vol has abilities on par with something like Garruk, at 4 CMC, wouldn't his 2nd market price be outrageous? Even at only twice as rare, he'd be around $40-$50 for 1, right? How is that a good thing when even great cards like Mutavault settle in around mid 20's? Maro says:
but that doesn't mean cards like Sarkhan will always suck or be non-tournament viable. Again, he has a CMC of only 4. Not outside the realm of potentially awesome. If they wanted to fix rarity issues all they really had to do was print fewer cards (which they are) and make lesser rares per set. Do I really need 13 rare cards in Shadowmoor with CMC of 7 or higher? Cause that's what I got!
Except if it ain't broke, don't fix it. The very reason they shouldn't change to reflect the TCGs is because they did it first and got it more right than anyone else. In case no one noticed, Magic not only was first, but it's pretty much the only one to remain consistently popular the entire time. I don't buy your argument because if you had asked any long-term player what would make the game better almost none of them would say adding a different level of rarity. But I'd bet a lot of them would say printing lesser cards per year.
I agree with you here. I mean who cares if I get a land instead of my 35th copy of Pulling Teeth or hostile realm?