is it even playable in standard?.....i dont think it will be played too much.....it work much like a tidehollow sculler...but cost 15x more.....i hope u all buy them at $15 each so when the prices drop, i can point at you and ask "how do you like them apples?".
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I am NOT the girl in my avatar. Stop hitting on me. I'm a dude, just like you!
DCI Level 1 Magic Judge
UDE WoW Level 1 Judge
In Loving Memory of Rob Hudgens April 2, 2001.
In Loving Memory of Mom Harrison Feburary 14, 2005
In Loving Memory of Richie Proffitt June 8, 2008
White is the one color for equality. So how do you get advantage when you're unwilling to give yourself a leg up? You find a way to turn equality into a weapon. Make it active and offensive. Wrath of God answers this call. Evening the playing field is quite aggressive when you're the one behind. Or you're the one that knew such an event was coming and planned ahead. Wrath of God gives the most defensive color some teeth. - MaRo http://www.wizards.com/default.asp?x=mtgcom/daily/mr164
Not exactly sure WHAT in the new artwork or flavour text would indicate a Meddling Mage's nature in any way.
Meddling Mage's flavour was supposed to be exactly that, someone that was a hinderance to progress, with a smug, mischievous attitude no less. If anything, ideally it should have been reprinted as an Azorius card in Ravnica. Though that block was easy enough to sell, that guild would give the card a more appropriate framework as anouther example of the stifling beaurocracy ever-present ruining the ambitions of changing elements and maintain the current order.
The Alara version is depicted as more of an adventurous warrior against change, acting as an aggressive defense of sorts. While I guess functionally that is true to how Meddling Mage has always played, it is better suited to the idealistic banter of a paladin of sorts. Flavourfully I would have prefered something a little more, arrogant.
I do like the card, and the new artwork is nice (good job Wizards on the sex appeal as always), but does it and the flavour fit with what my impression of what Meddling Mage was supposed to or should have been? No. Maybe I'm having difficulty conveying my true thoughts into text, but ultimately I'm a little more than upset (as anyone else would be with their own personal image of something) at the card being altered flavourfully.
I think wizards is definitely trying to restructure the game to be more in-your-face to appeal to the "WoW-styled" fanbase.
When you lose to back-to-back Banefires in limited, only to learn they were both passed to the opponent during the draft, you begin to question the stability of your playgroup.
I may be a fan and I may be a boy, but I am by no means a "fanboy."
It's probably the best card designed by a player, wish it was in the main set. Pity that the wizards tribe got nerfed in Onslaught out of fear over the lord in Odyssey, and the last tribal block didn't do that much either for wizards.
Wizard tribal seems like soldiers, there's a "close, but not quite good enough" call to power for a tournament level deck. Zombies lately has been pushed hard, but the issue isn't so much lords. The issue is having stability on the 1-2 mana casting cost and the 4-5 casting range. Rebels? Dead.
Goblin, Faeries, Merfolk, Elves, and Slivers seem to be the staple tribes right now. Faeries will only remain on top because of blue's and black's main power.
Soldiers needs a big push with lords, zombies just need a better curb.
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Ambition must be made to counteract ambition.
Individualities may form communities, but it is institutions alone that can create a nation.
Nothing succeeds like the appearance of success.
Here is my principle: Taxes shall be levied according to ability to pay. That is the only American principle.
It's probably the best card designed by a player, wish it was in the main set. Pity that the wizards tribe got nerfed in Onslaught out of fear over the lord in Odyssey, and the last tribal block didn't do that much either for wizards.
Wizard tribal seems like soldiers, there's a "close, but not quite good enough" call to power for a tournament level deck. Zombies lately has been pushed hard, but the issue isn't so much lords. The issue is having stability on the 1-2 mana casting cost and the 4-5 casting range. Rebels? Dead.
Goblin, Faeries, Merfolk, Elves, and Slivers seem to be the staple tribes right now. Faeries will only remain on top because of blue's and black's main power.
Soldiers needs a big push with lords, zombies just need a better curb.
UDE WoW Level 1 Judge
In Loving Memory of Rob Hudgens April 2, 2001.
In Loving Memory of Mom Harrison Feburary 14, 2005
In Loving Memory of Richie Proffitt June 8, 2008
Meddling Mage's flavour was supposed to be exactly that, someone that was a hinderance to progress, with a smug, mischievous attitude no less. If anything, ideally it should have been reprinted as an Azorius card in Ravnica. Though that block was easy enough to sell, that guild would give the card a more appropriate framework as anouther example of the stifling beaurocracy ever-present ruining the ambitions of changing elements and maintain the current order.
The Alara version is depicted as more of an adventurous warrior against change, acting as an aggressive defense of sorts. While I guess functionally that is true to how Meddling Mage has always played, it is better suited to the idealistic banter of a paladin of sorts. Flavourfully I would have prefered something a little more, arrogant.
I do like the card, and the new artwork is nice (good job Wizards on the sex appeal as always), but does it and the flavour fit with what my impression of what Meddling Mage was supposed to or should have been? No. Maybe I'm having difficulty conveying my true thoughts into text, but ultimately I'm a little more than upset (as anyone else would be with their own personal image of something) at the card being altered flavourfully.
I think wizards is definitely trying to restructure the game to be more in-your-face to appeal to the "WoW-styled" fanbase.
I may be a fan and I may be a boy, but I am by no means a "fanboy."
Wizard tribal seems like soldiers, there's a "close, but not quite good enough" call to power for a tournament level deck. Zombies lately has been pushed hard, but the issue isn't so much lords. The issue is having stability on the 1-2 mana casting cost and the 4-5 casting range. Rebels? Dead.
Goblin, Faeries, Merfolk, Elves, and Slivers seem to be the staple tribes right now. Faeries will only remain on top because of blue's and black's main power.
Soldiers needs a big push with lords, zombies just need a better curb.
Ambition must be made to counteract ambition.
Individualities may form communities, but it is institutions alone that can create a nation.
Nothing succeeds like the appearance of success.
Here is my principle: Taxes shall be levied according to ability to pay. That is the only American principle.
Why can't they make him an artifact creature?
I'm not trying to be annoying, I am just curious as to why the can't as opposed to won't.
???
Team JewelsFromDeadGuys
Have you played Wizards in Extended recently?
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Because then it would be a new card entirely, and would cease being a reprint.
MTGO Writer and Epic Time-Waster.
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