This. I honestly don't see why everyone thinks untapping your lands isn't a great ability. If you've got an evasive creature the turn you equip this you're hitting for 3 minimum and it was equipped and cast for free O,o
Staying untapped while playing control is huge too. Honestly, I like this better than SoBM, and it's pretty close to SoLS.
If you equipped and cast it the turn you swing with it, it's already turn 5 =/
Otherwise you just get the equip cost back, 2 mana, and you need something to do with that 2 mana. And the next turn you also need multiple cards to cast in order to get use out of it. And the next turn. etc.
I see people attempting to pair this up with Omnath. It works with his ability and gives him protection from Black's removal. It actually could be decent...
I think it is much better than Body & Mind. The protections are more relevant, and discard is always welcome. To the people who complain that discard is useless in when your opp is in topdeck mode, I reply that if they are really playing off the top while you are meanwhile able to get through an (at least) 3/3 beater, you are in a good place. The green ability is granted not always useful, but when it is it will be awesome. Much better than the mill on B/M.
And yet, the Sword will be a mythic. Just as Sword of Body and Mind was and just as the RW Sword will be.
And even if the abilities may be week at times, it is still a Sword (meaning it gives plus 2 | plus 2 and double protection).
I understand that the sword will be a Mythic. :rolleyes::rolleyes: What I'm saying is, quite frankly, this Sword sucks.
If it's real, I'm disappointed. Untapping lands is cool - except that it basically makes the sword free to equip, and discarding cards is about the lamest black ability I could see at this point in time. As another poster said, past about turn 6, there are either not a whole lot of cards in people's hands, or there's way too many and they can spare to discard one.
If it's real, it won't be played. The discard is inconsequential, and untapping the lands requires me to hit you in the face with it first. If I play out a spell, then watch my guy get Throat'd (haha, that really IS funny:tongue: ) I'm pretty much screwed.
The only good thing about this card is the +2/+2 and pro black. Green doesn't care if you have protection, because it's only attacking to get the lands, anyway.
Wait... A free Sword? This is amazingly good. Seriously, those of you that are doubting the absolute power of this Sword just need to play with it once and I think you'll realize the relevance of that green ability. What makes Frantic Search, Time Spiral, and even Cloud of Faeries playable? They are essentially "free," and this Sword works the same way. It plays nicely with aggro and control strategies, and it has two extremely relevant protections.
I wish this were better against infect than it is. Defending yourself starting on turn 4 is an awful idea seeing how they can turn 3 you. Needs to be faster and add artifact protection to be relevant in that respect. Meh conditionally for midrange decks everywhere, but it seems like the suck elsewhere.
How about "You may discard your hand, pay 5 life, rip this card, remove 3 digits from any number of target fingers you control, and concede at the end of the next end step rather than pay It Will Go Through!!'s mana cost.
This. I honestly don't see why everyone thinks untapping your lands isn't a great ability. If you've got an evasive creature the turn you equip this you're hitting for 3 minimum and it was equipped and cast for free O,o
i compleatly agree, i forsee this being one that some people quaf about untill it shows how many aplications it truly has.
If you equipped and cast it the turn you swing with it, it's already turn 5 =/
Otherwise you just get the equip cost back, 2 mana, and you need something to do with that 2 mana. And the next turn you also need multiple cards to cast in order to get use out of it. And the next turn. etc.
No one said you have to play it that way every time O,o
But it's not like being untapped on turn 5 is a bad thing, dropping it, getting in for 3+ and DoJing wouldn't be the worst play ever. Having multiple cards to cast shouldn't really be a problem for control either.
And you'd only get only the equip cost back if you didn't cast anything O,o
That being said, if you're worried about it being turn five, when the heck are you casting this? On turn three it's going to be turn four before you get to equip and attack with it O,o
Otherwise you're playing mana acceleration/stoneforge mystic to get it out early/cheap. Either way turn five is pretty much the right turn to play this, you don't really get much out of trying to rush it out as you could stay untapped on turns three and four to respond to your opponent.
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Wait... A free Sword? This is amazingly good. Seriously, those of you that are doubting the absolute power of this Sword just need to play with it once and I think you'll realize the relevance of that green ability. What makes Frantic Search, Time Spiral, and even Cloud of Faeries playable? They are essentially "free," and this Sword works the same way. It plays nicely with aggro and control strategies, and it has two extremely relevant protections.
I want 4.
The right comparison is Bear Umbra, not Frantic Search. The difference is the latter (the untap on resolution ability) gives an immediate bonus that is used by certain very specific combo decks. There's a reason not every deck plays Cloud of Fairies, only Spring Tide, or back in the day UG Enchantress combo or Academy combos. Notice that all these are combos that abuse lands producing multiple mana, either through High Tide, or Wild Growth/Serra's Sanctum, or Tolarian Academy.
Since this sword isn't good for those kind of combo decks I don't really see the comparison.
As a sword relative to the block it came out in, this is good. Prot phyrex colors Specter and bear umbra combined. that's relevant in B/G decks either way. It was designed properly.
Wish he would of told us the watermark though. Just to shut the fanatics up.
(Didnt read entire thread not sure if it was mentioned already).
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~Intelligence is Bliss; Ignorance is Denial.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
With the power creep that creatures have seen over the last few years to the point of absurdity, would it really be out of the question to do the cycle justice and print these swords at SOFI/SOLAS power level?
As a sword relative to the block it came out in, this is good. Prot phyrex colors Specter and bear umbra combined. that's relevant in B/G decks either way. It was designed properly.
Wish he would of told us the watermark though. Just to shut the fanatics up.
(Didnt read entire thread not sure if it was mentioned already).
It's Mirran. "Feast" and "Famine" both appear in the Mirran orb thread, and neither are listed in the Phyrexian thread.
The big problem I see with this is that both of its abilities way too often will be doing nothing.
This was my initial thought on the sword. The swords are largely defined by their triggered abilities and, like Wildfire393 said, FaF will often result in too small an impact on the game state. As a longtime fan of BG, I am disappointed by this sword.
I like how everyone on this board continuely thinks that every card is only going to be designed for EDH, give me a break.
While I think that it is wrong to assume every card is going to be designed for EDH, I don't think that that it is wrong to evaluate every card for EDH. Just as standard players can criticize and/or complain about new cards in their format, EDH players can and should do the same. Each new set that Wizards releases impacts all formats in which the cards are allowed, how is it wrong to want a portion of them to be designed with a given format in mind and to voice one's disappointment when they fail to meet expectations?
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I am a hug fan of the old swords, they were powerhouses on their own which made your opponent go look for an answer. Even as a casual player, this card as described is underwhelming and boring.....
It's Mirran. "Feast" and "Famine" both appear in the Mirran orb thread, and neither are listed in the Phyrexian thread.
TYVM. Good point.
Sigh, so annoying all the claims of phyrexia actually attaining a sword. How dumb is that thematically. jeez.
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~Intelligence is Bliss; Ignorance is Denial.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
Equip the sword to creeping tar pit, swing reset lands gives you counter magic and your opponent basically sits there and agonizes as they discard a card, great with creeping tar pit.
People might be underrating this one a tad, but lets face it- it will come online too late, rendering its spectre ability more often a dead ability, and while having lands untapped for answer-mode is great, if you have instants, more often than not that is also dead. The effects are decent but unreliable, maybe equivalent to the power level of the original swords only when you're getting both the benefits- but that will be rare. Still, thats underestimating just how good dual protection and +2/+2 is on its own, its still a mediocre powerhouse if not a straight powerhouse.
:rolleyes::rolleyes: What I'm saying is, quite frankly, this Sword sucks.
If it's real, it won't be played.
I disagree on both counts. Reasoning:
#1: Post rotation, poison is a deck. Already. With another set in its block to go. Poison's sickest colors are black and green. If its not at your FNM already, it will be, and beyond.
#2: Stoneforge Mystic and Brass Squire.
#3: Pro Black and Pro Green are incredibly relevant. Forget the extra abilities - shrugging off two popular titans, Thrun, Elves, and Vampires is a pretty big deal.
Not 'holy crap!' worthy but still incredibly solid, and if proven real, a solid addition to the Sword cycle.
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Besides the obvious 2 color protections and a +2+2 which is already worth the cost, You can bounce the sword around to different dudes all day long.
T1 drop a dude
T2 drop a stoneforge
T3 EOT stoneforge thsi into play
T4 equip and swing. Youll probably get a discard out of them this early, and once your lands untap you can reequip this to a dude you can now cast.
Lets also not forget in WW quest it can pull what i would like to now call "neck Protection". Overall very solid.
If you equipped and cast it the turn you swing with it, it's already turn 5 =/
Otherwise you just get the equip cost back, 2 mana, and you need something to do with that 2 mana. And the next turn you also need multiple cards to cast in order to get use out of it. And the next turn. etc.
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
I understand that the sword will be a Mythic. :rolleyes::rolleyes: What I'm saying is, quite frankly, this Sword sucks.
If it's real, I'm disappointed. Untapping lands is cool - except that it basically makes the sword free to equip, and discarding cards is about the lamest black ability I could see at this point in time. As another poster said, past about turn 6, there are either not a whole lot of cards in people's hands, or there's way too many and they can spare to discard one.
If it's real, it won't be played. The discard is inconsequential, and untapping the lands requires me to hit you in the face with it first. If I play out a spell, then watch my guy get Throat'd (haha, that really IS funny:tongue: ) I'm pretty much screwed.
The only good thing about this card is the +2/+2 and pro black. Green doesn't care if you have protection, because it's only attacking to get the lands, anyway.
I want 4.
i for one am going to get some for both my WWQ and Omnath, Locus of Mana deck
No one said you have to play it that way every time O,o
But it's not like being untapped on turn 5 is a bad thing, dropping it, getting in for 3+ and DoJing wouldn't be the worst play ever. Having multiple cards to cast shouldn't really be a problem for control either.
And you'd only get only the equip cost back if you didn't cast anything O,o
That being said, if you're worried about it being turn five, when the heck are you casting this? On turn three it's going to be turn four before you get to equip and attack with it O,o
Otherwise you're playing mana acceleration/stoneforge mystic to get it out early/cheap. Either way turn five is pretty much the right turn to play this, you don't really get much out of trying to rush it out as you could stay untapped on turns three and four to respond to your opponent.
The right comparison is Bear Umbra, not Frantic Search. The difference is the latter (the untap on resolution ability) gives an immediate bonus that is used by certain very specific combo decks. There's a reason not every deck plays Cloud of Fairies, only Spring Tide, or back in the day UG Enchantress combo or Academy combos. Notice that all these are combos that abuse lands producing multiple mana, either through High Tide, or Wild Growth/Serra's Sanctum, or Tolarian Academy.
Since this sword isn't good for those kind of combo decks I don't really see the comparison.
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
Wish he would of told us the watermark though. Just to shut the fanatics up.
(Didnt read entire thread not sure if it was mentioned already).
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
It's Mirran. "Feast" and "Famine" both appear in the Mirran orb thread, and neither are listed in the Phyrexian thread.
BBB Drana, Kalastria Bloodchief BBB
GBW Ghave, Guru of Spores WBG
BUG Damia, Sage of Stone GUB
WBR Kaalia of the Vast RBW
UBU Sexy Wrexy BUB
RUG Riku of Two Reflections GUR
GGG Sasaya, Orochi Ascendant GGG
This was my initial thought on the sword. The swords are largely defined by their triggered abilities and, like Wildfire393 said, FaF will often result in too small an impact on the game state. As a longtime fan of BG, I am disappointed by this sword.
While I think that it is wrong to assume every card is going to be designed for EDH, I don't think that that it is wrong to evaluate every card for EDH. Just as standard players can criticize and/or complain about new cards in their format, EDH players can and should do the same. Each new set that Wizards releases impacts all formats in which the cards are allowed, how is it wrong to want a portion of them to be designed with a given format in mind and to voice one's disappointment when they fail to meet expectations?
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
Doesn't work.
Black sun's Zenith doesn't target or do damage.
Beats shroud and protection.
People wont realize how strong zenith is until is starts killing everything.
TYVM. Good point.
Sigh, so annoying all the claims of phyrexia actually attaining a sword. How dumb is that thematically. jeez.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
Ah well, next set.
I disagree on both counts. Reasoning:
#1: Post rotation, poison is a deck. Already. With another set in its block to go. Poison's sickest colors are black and green. If its not at your FNM already, it will be, and beyond.
#2: Stoneforge Mystic and Brass Squire.
#3: Pro Black and Pro Green are incredibly relevant. Forget the extra abilities - shrugging off two popular titans, Thrun, Elves, and Vampires is a pretty big deal.
Not 'holy crap!' worthy but still incredibly solid, and if proven real, a solid addition to the Sword cycle.
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One day I will alt. art my Jace, The Mind Sculptors into 'Mentok! The Mind Takers!'
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I really see nothing here to distinguish this as legit, vs. speculation compiled from previously known orb results.
Besides the obvious 2 color protections and a +2+2 which is already worth the cost, You can bounce the sword around to different dudes all day long.
T1 drop a dude
T2 drop a stoneforge
T3 EOT stoneforge thsi into play
T4 equip and swing. Youll probably get a discard out of them this early, and once your lands untap you can reequip this to a dude you can now cast.
Lets also not forget in WW quest it can pull what i would like to now call "neck Protection". Overall very solid.
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