Love the legendary guy. Cheap, efficient beater that you can throw blades and boomsticks on all day. Might be a good Voltron general in commander to boot.
Charmbreaker Devils is absolutely nuts in Limited and Commander. It might have some applications in standard as well, but I think it's a little slow. An awesome and flavorful card though, for sure.
Villagers is yet another efficient limited beater. Good stuff, I guess.
Yep. The ability that produces the creature creates a delayed trigger the Exiles it, which can be removed with Sundial.
With that in mind, I am not a fan of Gheist, because it is just so darn weak. If the ability didn't destroy the 4/4 it made, then it would have been fine, but as it stands, it just deals 4 damage then likely dies.
On the other hand, I am really interesting in Splinterfright. In Legacy, it powers up Goyf and fills your Graveyard with Reanimation targets, and anything else you want in your Graveyard.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Yes you can, but you have to activate Sundial ability in response to the exiling trigger in the end of your combat phase. If you end your turn anywhere before the end of the combat phase, the delayed trigger will trigger at the end of your opponent's combat phase.
If i attacked, got the 4/4 angel, and then geist died, would i still have to exile the 4/4 angel token, or is the "exile that token at the end of combat" clause attacked to Geist of Saint Traft.
CRAP!!!!!! lol every time I see an interesting interaction someone beats me to the punch!
edit:
I would love to see the new geist + parrallel lives + sundial in a bant control list... all you need is a few control elements and ur good to go.
turn 1: land, ponder/preordain/birds of paradise (choose ur poison)
turn 2: land, sundial
turn 3: land, Geist and do whatever with the leftover mana
turn 4: land, Parallel lives start swinging with geist netting 2 angels and end the turn in response to the exile trigger
the best part is that you really only need to do this once or twice to take the game in most cases.
CRAP!!!!!! lol every time I see an interesting interaction someone beats me to the punch!
edit:
I would love to see the new geist + parrallel lives + sundial in a bant control list... all you need is a few control elements and ur good to go.
turn 1: land, ponder/preordain/birds of paradise (choose ur poison)
turn 2: land, sundial
turn 3: land, Geist and do whatever with the leftover mana
turn 4: land, Parallel lives start swinging with geist netting 2 angels and end the turn in response to the exile trigger
the best part is that you really only need to do this once or twice to take the game in most cases.
Geist and Parallel Lives isn't horrible on it's own, either. worst case scenario you get one 4/4 flyer for every geist you play. likely it'll be better than that. w/ a bant themed deck that's a t3 swing for 6 and a 4/4 token if you found a mana dork T1.
The Geist curves very nicely with Honor of the Pure. Turn 4 you are swinging with 8 power which is nice. Combine with removal or bounce for blockers (vapor Snag or such) and you have a pretty nifty deck. I might just go spirits with this and the angel
does anyone else realize that sundial only saves the angels until your opponents turn? where they'll be exiled/whatever at the end of their combat phase?
does anyone else realize that sundial only saves the angels until your opponents turn? where they'll be exiled/whatever at the end of their combat phase?
This has been covered and I have yet to see any information to the contrary. As long as you end the turn with the exile trigger on the stack it wont trigger again
Edit: Actually, I think you're right, but I saw a ruling on crumbling colossus with sundial that made me question it
does anyone else realize that sundial only saves the angels until your opponents turn? where they'll be exiled/whatever at the end of their combat phase?
Regarding Taft and sundial of the infinite; the token doesn't have the exile clause, Taft does. "Exile that token at end of combat" would refer only to the token that was just produced, would it not?
It's quite horrific, actually. The unfortunate wretch has several terror-filled minutes to contemplate his inevitable fate, before falling unconscious and dying from asphyxiation.
Were I R&D I'd tell Design to drop it and start over. It's simply too Squick.
What's "squick" mean??? Like a combo of "squeal" and "sick"... if so, pretty nifty.
I do agree; it is horrific. But it's perfect for this set. Did you read the article from last week or the week before about the art style for Innistrad? Putting the viwer in the middle of the action, apposed to the "fly on the wall" aspect that was used for New Phyrexia? Being that close to the premature burial is painful. It is one of mankinds most innate, deep fears.
Also, kinda' reminds me of Kill Bill, w/ the buried alive scene.
What's "squick" mean??? Like a combo of "squeal" and "sick"... if so, pretty nifty.
I do agree; it is horrific. But it's perfect for this set. Did you read the article from last week or the week before about the art style for Innistrad? Putting the viwer in the middle of the action, apposed to the "fly on the wall" aspect that was used for New Phyrexia? Being that close to the premature burial is painful. It is one of mankinds most innate, deep fears.
Also, kinda' reminds me of Kill Bill, w/ the buried alive scene.
'squick' is something that significantly creeps someone out.
Take your monoblack deck, then set aside 14 swamps. Add 4 Creeping Tar Pits, 4 Darkslick Shores, 4 Drowned Catacombs, and 2 Jwar isle Refuge and add 4 Jace, the Mindsculptors. Your monoblack deck is instantly better. Better yet, drop those refuges, throw in some islands and some mana leaks, and lo and behold, you're now playing a real deck. Congratulations. Welcome to the world of competitive M:TG.
Has none of the same problems as Kaalia of the Vast. Except that Kaalia at least has evasion.
Fixed that for you. It has NONE of the same problems as Kallia. The one problem it has is not having evasion.....but it does have Hexproof, which Kaalia doesn't have. Thus it can actually block in a pinch. At 2/2, Kaalia is way too easy to get rid of in Commander.
Dehydration? Never heard of it.
Love the legendary guy. Cheap, efficient beater that you can throw blades and boomsticks on all day. Might be a good Voltron general in commander to boot.
Charmbreaker Devils is absolutely nuts in Limited and Commander. It might have some applications in standard as well, but I think it's a little slow. An awesome and flavorful card though, for sure.
Villagers is yet another efficient limited beater. Good stuff, I guess.
"When you look into the eyes of a man grown old,
wonder about the secrets gone untold.
When you look into the eyes of a young child,
marvel at the innocence running wild."
With that in mind, I am not a fan of Gheist, because it is just so darn weak. If the ability didn't destroy the 4/4 it made, then it would have been fine, but as it stands, it just deals 4 damage then likely dies.
On the other hand, I am really interesting in Splinterfright. In Legacy, it powers up Goyf and fills your Graveyard with Reanimation targets, and anything else you want in your Graveyard.
- To my youngest sister when she was 6.
Yes you can, but you have to activate Sundial ability in response to the exiling trigger in the end of your combat phase. If you end your turn anywhere before the end of the combat phase, the delayed trigger will trigger at the end of your opponent's combat phase.
However, sundial seems VERY much worth the inclusion. Save the token, and protect the Geist? Seems solid.
I'm pretty sure that trigger only happens on your first combat with it.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
If i attacked, got the 4/4 angel, and then geist died, would i still have to exile the 4/4 angel token, or is the "exile that token at the end of combat" clause attacked to Geist of Saint Traft.
CRAP!!!!!! lol every time I see an interesting interaction someone beats me to the punch!
edit:
I would love to see the new geist + parrallel lives + sundial in a bant control list... all you need is a few control elements and ur good to go.
turn 1: land, ponder/preordain/birds of paradise (choose ur poison)
turn 2: land, sundial
turn 3: land, Geist and do whatever with the leftover mana
turn 4: land, Parallel lives start swinging with geist netting 2 angels and end the turn in response to the exile trigger
the best part is that you really only need to do this once or twice to take the game in most cases.
RR(P/U)Big Red(P/U)RR 24-8-2 (un-retired)
RWR BorosRWR 21-7 (retired)
Modern Lists:
Boros
Kithkin
Geist and Parallel Lives isn't horrible on it's own, either. worst case scenario you get one 4/4 flyer for every geist you play. likely it'll be better than that. w/ a bant themed deck that's a t3 swing for 6 and a 4/4 token if you found a mana dork T1.
Id suggest mimic vat as well
I'd stick with UW and no parallel lives as geist + mimic vat + parallel lives = terrible synergy
Standard:
GU Prophet
Legacy:
WBU Shared Fate
Trades
This has been covered and I have yet to see any information to the contrary. As long as you end the turn with the exile trigger on the stack it wont trigger again
Edit: Actually, I think you're right, but I saw a ruling on crumbling colossus with sundial that made me question it
Standard:
GU Prophet
Legacy:
WBU Shared Fate
Trades
Also: http://forums.mtgsalvation.com/showthread.php?t=356197&page=5
My Helpdesk: http://forums.mtgsalvation.com/showthread.php?p=7776298#post7776298
My friend's awesome mtg dice: http://www.etsy.com/listing/120956030/magic-the-gathering-mini-d6-dice-set
We went over this starting page 11 of this thread.
What's "squick" mean??? Like a combo of "squeal" and "sick"... if so, pretty nifty.
I do agree; it is horrific. But it's perfect for this set. Did you read the article from last week or the week before about the art style for Innistrad? Putting the viwer in the middle of the action, apposed to the "fly on the wall" aspect that was used for New Phyrexia? Being that close to the premature burial is painful. It is one of mankinds most innate, deep fears.
Also, kinda' reminds me of Kill Bill, w/ the buried alive scene.
'squick' is something that significantly creeps someone out.
I am a student game developer; Check out my stuff
Fixed that for you. It has NONE of the same problems as Kallia. The one problem it has is not having evasion.....but it does have Hexproof, which Kaalia doesn't have. Thus it can actually block in a pinch. At 2/2, Kaalia is way too easy to get rid of in Commander.
New to Commander? Read the Above article.