They need a blocker for this 2+4 power guy and you will give it a equipment anyway ; so it might not be easy to block it at all.
Together with Hero of Bladehold it also seems to be quite something.
Funny that "clones" are still removal against it ; and its not even bad to use your clone to become an 4/4 angel (as the clone angel will not die end of turn).
The devils are busted with Time Warp effects ; just make sure that the only and you are ready to go infinited turns (which either wins right away with the devils ; or at a point were you just overthrow the opponent).
Might be something to see the light in Time Warp decks with blue/red (maybe 1 of, for sure in EDH decks).
Mentor of the Meek isn't really close to Sea Gate Oracle, blindly drawing cards isn't that effective in Birthing Pod, being able to sculpt your draws (Preordain/Ponder/Sea Gate Oracle) is what the deck wants.
I mean sure if you want to be podding tokens into 1's and 2's for the entire game to make him worthwhile I could see it, but that's not how the deck works. As you've already stated, the deck does use it's mana pretty efficienty the first several turns so you won't generally have the mana to be getting value out of Mentor. It would also require you to stop podding after u bring him out, and then playing another creature, then podding it, then paying for the draw. too much work for not enough gain imo.
the plus side is that most of the creatures in the deck are 2 power or less. birds, elves, emissarys, blade splicer, solemn simulacrum, other mentors, deceiver exarch, stonehorn, and most importantly acidic slime. I play Bant Pod which is a slow deck that mostly stalls and mentor could become overpowering late game, especially with Venser down
Charmbreaker devils makes no sense. They should have been demons since they are already a creature type that needs more decent additions. Not to mention "devils" makes no sense. There's supposedly only one devil.
"Devils" in magic are manic red based beings below demons in power. They have no relation to the Devil in real world religions.
Such a good EDH general, and especially aggro for those colors. Although I admit I'm getting a little tired of every other mythic being a Legendary creature. It's as if they can't be standard rares now that Commander is a real thing.
Such a good EDH general, and especially aggro for those colors. Although I admit I'm getting a little tired of every other mythic being a Legendary creature. It's as if they can't be standard rares now that Commander is a real thing.
It's a good thing this guy is legendary or he would be so broken
I just had a nice revelation use splinterfright to get to threshold quicker and for all your threshold needs. Wonder if that would have any aplications?
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So what do I want for a 2/2 guy that has hexproof but has to attack to do anything good? This set is crearly a power level downgrade just like the mirrodin block before it. Will be interesting to see what becomes competitive after rotation.
Geist of Saint Taint is meh. He will die in combat. I'm sure it will be used in WU control. And I don't understand the flavour of this card. In this set spirits help humans, angels help spirits, spirits summon angels.
Splinterfright is another sewer nemesis as many of us noticed. Shame, they did not print Sewer nemesis in this set.
The divils are fine and blue aura is vey good.
Geist of Saint Traft and Sundial of the Infinite you keep the tokens?
I believe you have to activate the dial before combat damage is dealt to keep the token, since it is removed at the end of combat. After damage is dealt you go directly into end of combat so you have no space to activate the dial. I think =p
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You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
I believe you have to activate the dial before combat damage is dealt to keep the token, since it is removed at the end of combat. After damage is dealt you go directly into end of combat so you have no space to activate the dial. I think =p
You can activate the sundial with the exile trigger on the stack. The trigger will then cease to exist and you'll keep the angel.
You could also activate it during the declare blockers step if they block your Saint, in which case you won't get to deal damage, but they won't get to kill him either, and you'll have an extra angel for next turn.
Perhaps it was the story of Traft from the article, or maybe the art, or possibly the fact that he's quite powerful and crazy flavorful, but he's now officially my favorite card of the set by a landslide.
He's also the first Innistrad legend who won't get the "Sucks. Dies to removal" criticism thrown at him. Instead, we'll just get the "Sucks. Doesn't instantly win me the game at 3 mana" argument. Too picky, peeps. Too picky. =P
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Some travel til' the end of worlds seeking glory. Others are just trying to find the way home.
so red gets a 6cmc 4/4 and green gets a 3cmc 2/3 that can transform.
Why so much hate on red this block? I haven't seen haste on a red yet (i might be over exaggerating)
ps. has anyone figured out what to do with random-graveyard digging?
Pretty much. Though I wouldn't give up on red yet.
The problem with Charmbreaker Devil is that he wants to go in a Kiln Fiend/Wee Dragonauts deck, but is WAY above that deck's curve, has no evasion or protection, and still could give you back a useless spell.
He would've been 100% better as a 1/1 with trample for 3R or less.
You can activate the sundial with the exile trigger on the stack. The trigger will then cease to exist and you'll keep the angel.
Excuse me if I've been corrected earlier in the thread, but I don't believe this works. Or rather, it does work, but the Angel will then just be sacrificed at the end of the NEXT combat step, which will be on your opponent's turn. The ability has to specify "at the beginning of the/your next ___ step" to be permanently prevented by Sundial, I believe, since it only tries to trigger once.
You can activate the sundial with the exile trigger on the stack. The trigger will then cease to exist and you'll keep the angel.
You could also activate it during the declare blockers step if they block your Saint, in which case you won't get to deal damage, but they won't get to kill him either, and you'll have an extra angel for next turn.
Excuse me if I've been corrected earlier in the thread, but I don't believe this works. Or rather, it does work, but the Angel will then just be sacrificed at the end of the NEXT combat step, which will be on your opponent's turn. The ability has to specify "at the beginning of the/your next ___ step" to be permanently prevented by Sundial, I believe, since it only tries to trigger once.
According to rule 603.7b, delayed triggered abilities only trigger once unless a duration is specified. No duration is specified here, so after it triggers the one time and that trigger ceases to exist thanks to Sundial, it will not trigger again next turn.
Geist of Saint Taint is meh. He will die in combat. I'm sure it will be used in WU control. And I don't understand the flavour of this card. In this set spirits help humans, angels help spirits, spirits summon angels.
Splinterfright is another sewer nemesis as many of us noticed. Shame, they did not print Sewer nemesis in this set.
The divils are fine and blue aura is vey good.
According to rule 603.7b, delayed triggered abilities only trigger once unless a duration is specified. No duration is specified here, so after it triggers the one time and that trigger ceases to exist thanks to Sundial, it will not trigger again next turn.
I don't have the comprehensive rules next to me, but I think the other guys right. I've definitely had someone try this little trick against me with a Crumbling Colossus in an m12 draft on mtgo and it got exiled on my end of my combat step the following turn. The clauses are worded the same, if you switch exile with sacrifice.
I don't have the comprehensive rules next to me, but I think the other guys right. I've definitely had someone try this little trick against me with a Crumbling Colossus in an m12 draft on mtgo and it got exiled on my end of my combat step the following turn. The clauses are worded the same, if you switch exile with sacrifice.
Oracle text on the Sundial says the same thing essentially.
They need a blocker for this 2+4 power guy and you will give it a equipment anyway ; so it might not be easy to block it at all.
Together with Hero of Bladehold it also seems to be quite something.
Funny that "clones" are still removal against it ; and its not even bad to use your clone to become an 4/4 angel (as the clone angel will not die end of turn).
The devils are busted with Time Warp effects ; just make sure that the only and you are ready to go infinited turns (which either wins right away with the devils ; or at a point were you just overthrow the opponent).
Might be something to see the light in Time Warp decks with blue/red (maybe 1 of, for sure in EDH decks).
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the plus side is that most of the creatures in the deck are 2 power or less. birds, elves, emissarys, blade splicer, solemn simulacrum, other mentors, deceiver exarch, stonehorn, and most importantly acidic slime. I play Bant Pod which is a slow deck that mostly stalls and mentor could become overpowering late game, especially with Venser down
Standard:
GU Prophet
Legacy:
WBU Shared Fate
Trades
"Devils" in magic are manic red based beings below demons in power. They have no relation to the Devil in real world religions.
EDH Decks
BGGlissa, the TraitorGB
URTibor and LumiaRU
WUBOloro, Ageless AsceticBUW
UBSygg, River CutthroatBU
RGXenagos, God of RevelsGR
UGVorel of the Hull CladeGU
GBSavra, Queen of the GolgariBG
URGMaelstrom WandererGRU
It's a good thing this guy is legendary or he would be so broken
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Gheist of St Traft is a mini-Kaalia, shame he doesn't fit the colors of the deck.
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Soon, the stars will be right! Great Cthulhu shall rise!
Splinterfright is another sewer nemesis as many of us noticed. Shame, they did not print Sewer nemesis in this set.
The divils are fine and blue aura is vey good.
Geist gives control decks quite the headache but I don't see him as a maindeck card. 2 in sideboards would be my guess.
I believe you have to activate the dial before combat damage is dealt to keep the token, since it is removed at the end of combat. After damage is dealt you go directly into end of combat so you have no space to activate the dial. I think =p
Why so much hate on red this block? I haven't seen haste on a red yet (i might be over exaggerating)
ps. has anyone figured out what to do with random-graveyard digging?
Standard
UR Control
Modern
Merfolk
Burn
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10/10, I tapped.
You can activate the sundial with the exile trigger on the stack. The trigger will then cease to exist and you'll keep the angel.
You could also activate it during the declare blockers step if they block your Saint, in which case you won't get to deal damage, but they won't get to kill him either, and you'll have an extra angel for next turn.
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He's also the first Innistrad legend who won't get the "Sucks. Dies to removal" criticism thrown at him. Instead, we'll just get the "Sucks. Doesn't instantly win me the game at 3 mana" argument. Too picky, peeps. Too picky. =P
Some travel til' the end of worlds seeking glory. Others are just trying to find the way home.
Pretty much. Though I wouldn't give up on red yet.
The problem with Charmbreaker Devil is that he wants to go in a Kiln Fiend/Wee Dragonauts deck, but is WAY above that deck's curve, has no evasion or protection, and still could give you back a useless spell.
He would've been 100% better as a 1/1 with trample for 3R or less.
Excuse me if I've been corrected earlier in the thread, but I don't believe this works. Or rather, it does work, but the Angel will then just be sacrificed at the end of the NEXT combat step, which will be on your opponent's turn. The ability has to specify "at the beginning of the/your next ___ step" to be permanently prevented by Sundial, I believe, since it only tries to trigger once.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
What I thought as well.
According to rule 603.7b, delayed triggered abilities only trigger once unless a duration is specified. No duration is specified here, so after it triggers the one time and that trigger ceases to exist thanks to Sundial, it will not trigger again next turn.
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I don't have the comprehensive rules next to me, but I think the other guys right. I've definitely had someone try this little trick against me with a Crumbling Colossus in an m12 draft on mtgo and it got exiled on my end of my combat step the following turn. The clauses are worded the same, if you switch exile with sacrifice.
Oracle text on the Sundial says the same thing essentially.
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blue removal was unexpected, but nice.